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Rozeta Cells - Polyphonic Step Recorder (update LIVE)

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Comments

  • @zhoe said:

    @audiorangutan said:
    I guess I’m the only one not getting anything (comparatively) usefull out of these for more than a few minutes of fun. Now Cells seems nice, but I can’t get patterns of different lengths to manually change on the proper beat, so basically I can’t do anything reproducible with it. I might be missing the point, though. Are these meant more for the random/generative music crowd?
    It might be inspiring to see how people are using these.

    I agree. Would be nice if someone would be so kind to create a more advanced video...for dummies like myself ;)

    I sometimes find myself mystified by AUs in the Rozeta setup not making sound — midi routing is a game of whak-a-mole for me. But once they're connected, I find them not only beautifully simple but completely inspiring. Once I grok the setup, I can see this being endlessly productive. I love these apps, and I think I've only barely scratched the surface.)

  • @ExAsperis99 said:

    @zhoe said:

    @audiorangutan said:
    I guess I’m the only one not getting anything (comparatively) usefull out of these for more than a few minutes of fun. Now Cells seems nice, but I can’t get patterns of different lengths to manually change on the proper beat, so basically I can’t do anything reproducible with it. I might be missing the point, though. Are these meant more for the random/generative music crowd?
    It might be inspiring to see how people are using these.

    I agree. Would be nice if someone would be so kind to create a more advanced video...for dummies like myself ;)

    I sometimes find myself mystified by AUs in the Rozeta setup not making sound — midi routing is a game of whak-a-mole for me. But once they're connected, I find them not only beautifully simple but completely inspiring. Once I grok the setup, I can see this being endlessly productive. I love these apps, and I think I've only barely scratched the surface.)

    Try using sequencism it’s free and a really simple way to use the Rozeta tools.
    All you do is add a track and select an instrument for it (either an AU instrument or an SF2 instrument)
    Then create another track, select the Rozeta device you want to use as the instrument and tell it to control the 1st track you created.

    Any midi you want to pass into Rozeta goes in the piano roll on the Rozeta track

  • @brambos said:

    @ecamburn said:

    I’ve the same behavior as you @audiorangutan. It would be helpful if pattern play were quantized somehow.

    It is quantized. But the pattern length is determined by the number of steps/beats/cells in the pattern. That's the only thing the sequencers have to go on, as they have no knowledge of what's going on in other plugin instances. If you want them to be in sync, you'll have to make sure all patterns share the same (multiple of) steps.

    Or use a time-based host such as BM3 to force a fixed structure onto the plugins.

    What I’ve experienced in AUM with manually switching between a 4 beat cell and an 8 beat cell, is that unless I am super precise with my tap, half the time the 8 beat cell starts in the second half (beat 5), on beat but In the wrong half of the pattern, then it’s just train wreck from there.

  • An update just popped? Wait it say 22 hours ago. Maybe I should check that...

  • edited December 2017

    @lukesleepwalker said:

    @audiorangutan said:
    I guess I’m the only one not getting anything (comparatively) usefull out of these for more than a few minutes of fun. Now Cells seems nice, but I can’t get patterns of different lengths to manually change on the proper beat, so basically I can’t do anything reproducible with it. I might be missing the point, though. Are these meant more for the random/generative music crowd?
    It might be inspiring to see how people are using these.

    I just completed a tune for Song of the Month Club that uses Particles (electric piano part) and Rhythm (Ruismaker drums that enter in the second verse) inside of BM3:

    Wow... Very nice Bud.

    Edit... The App Gods must be really proud of you...
    A great example of what their work can do...

  • @Fruitbat1919 said:

    @brambos said:

    @BiancaNeve said:
    I’m not sure what the advantage of the ‘suite’ is. Why not just have a whole bunch of little AU apps at a couple of bucks a pop. That way the bass app doesn’t get too expensive to frighten off customers.

    Because it's time for iOS to grow up and go beyond €1.99 snacks. I feel that the suite I'm building as a whole offers a lot more value than just a handful of tiny plugins. Selling each plugin individually would undermine that perception of value imho.

    While I agree with this, I would hate to see you lose development funds for further product. I say this because most devs admit that the majority of sales come in the initial period of the app selling. If this is true, wouldn’t raising prices further down the line have a further negative effect on sales? Difficult.

    While I am not mega rich and can’t keep throwing money at apps continually, I feel that this app is very important. AU Midi is very important and you good sir have hit the nail on the head. I would love to see AU Midi be further developed as it’s been game changing for myself.

    I think there is also a lot more control options that might be looked at for AU Midi especially touch ‘keyboard’ and control designs. Maybe far too many to fit into this one app. So, my suggestion is that if you consider this line of development for AU Midi, consider a new app to go along side Rozeta

    +1
    There should be a sweet spot between this and what he's suggesting. In other words, I don't like when every step, no matter how small comes as IAP that annoys me a bit. Some things should be added as freebies and other, more complex should be properly priced. Since I started mobile iOS music production, some time in 2008 I've spent over £600. And now the question is, for that money I could've bought tons of professional stuff for my DAW. So, it's not peanuts that we spend here. We also gamble with developers that sometimes abandon stuff or do not develop them properly. Cumulatively speaking, it adds up without us noticing. All that said, we're still somewhat in the early to mid days of iOS music making, but the next phase should be interesting. Each dev should decide what's best for him/her, and I am sure they'll have different agendas.

  • @zhoe said:

    @Fruitbat1919 said:

    @brambos said:

    @BiancaNeve said:
    I’m not sure what the advantage of the ‘suite’ is. Why not just have a whole bunch of little AU apps at a couple of bucks a pop. That way the bass app doesn’t get too expensive to frighten off customers.

    Because it's time for iOS to grow up and go beyond €1.99 snacks. I feel that the suite I'm building as a whole offers a lot more value than just a handful of tiny plugins. Selling each plugin individually would undermine that perception of value imho.

    While I agree with this, I would hate to see you lose development funds for further product. I say this because most devs admit that the majority of sales come in the initial period of the app selling. If this is true, wouldn’t raising prices further down the line have a further negative effect on sales? Difficult.

    While I am not mega rich and can’t keep throwing money at apps continually, I feel that this app is very important. AU Midi is very important and you good sir have hit the nail on the head. I would love to see AU Midi be further developed as it’s been game changing for myself.

    I think there is also a lot more control options that might be looked at for AU Midi especially touch ‘keyboard’ and control designs. Maybe far too many to fit into this one app. So, my suggestion is that if you consider this line of development for AU Midi, consider a new app to go along side Rozeta

    +1
    There should be a sweet spot between this and what he's suggesting. In other words, I don't like when every step, no matter how small comes as IAP that annoys me a bit.

    Maybe I'm misunderstanding what you're saying but I'm not suggesting IAP at all. I've never done an IAP as it's lots of extra coding and maintenance hassle and complexity. I was actually just suggesting bumping the price as value of the total package expands. This construction benefits early adopters yet still ensures the price is in line with the current value of the app. This assumes the app is more of a 'slow burner' than a 'live fast, die young' type app, but since Rozeta requires iOS11 and host support is still growing I expect a somewhat longer tail than usual.

  • edited December 2017

    @brambos said:

    @zhoe said:

    @Fruitbat1919 said:

    @brambos said:

    @BiancaNeve said:
    I’m not sure what the advantage of the ‘suite’ is. Why not just have a whole bunch of little AU apps at a couple of bucks a pop. That way the bass app doesn’t get too expensive to frighten off customers.

    Because it's time for iOS to grow up and go beyond €1.99 snacks. I feel that the suite I'm building as a whole offers a lot more value than just a handful of tiny plugins. Selling each plugin individually would undermine that perception of value imho.

    While I agree with this, I would hate to see you lose development funds for further product. I say this because most devs admit that the majority of sales come in the initial period of the app selling. If this is true, wouldn’t raising prices further down the line have a further negative effect on sales? Difficult.

    While I am not mega rich and can’t keep throwing money at apps continually, I feel that this app is very important. AU Midi is very important and you good sir have hit the nail on the head. I would love to see AU Midi be further developed as it’s been game changing for myself.

    I think there is also a lot more control options that might be looked at for AU Midi especially touch ‘keyboard’ and control designs. Maybe far too many to fit into this one app. So, my suggestion is that if you consider this line of development for AU Midi, consider a new app to go along side Rozeta

    +1
    There should be a sweet spot between this and what he's suggesting. In other words, I don't like when every step, no matter how small comes as IAP that annoys me a bit.

    Maybe I'm misunderstanding what you're saying but I'm not suggesting IAP at all. I've never done an IAP as it's lots of extra coding and maintenance hassle and complexity. I was actually just suggesting bumping the price as value of the total package expands. This construction benefits early adopters yet still ensures the price is in line with the current value of the app. This assumes the app is more of a 'slow burner' than a 'live fast, die young' type app, but since Rozeta requires iOS11 and host support is still growing I expect a somewhat longer tail than usual.

    Not sure if that’s an answer to myself or @zhoe. I’m presuming zhoe as you mention IAP and he did also. I can see that, yes your app may be more of a ‘slow burner’ as you rightly point out that as host support grows, uptake should too. I applaud your thinking outside of the IAP approach.

    I’ve been trying to think for a while now what approach the Brambos apps remind me of - The Dreadbox hardware synths. Solutions that are selective in what they include to keep a stylish simplicity but high usability.

  • @brambos said:

    @ecamburn said:

    I’ve the same behavior as you @audiorangutan. It would be helpful if pattern play were quantized somehow.

    It is quantized. But the pattern length is determined by the number of steps/beats/cells in the pattern. That's the only thing the sequencers have to go on, as they have no knowledge of what's going on in other plugin instances. If you want them to be in sync, you'll have to make sure all patterns share the same (multiple of) steps.

    different pattern lengths are an advantage in my opinion. You can create polyrhythms, which is an interesting topic.

  • edited December 2017

    With regard to supporting future development from folks like @brambos and weighing IAPs versus striking a fair and worthwhile pricing tier, I think he's on the right track.

    So far, his pattern had been to create an app that fits a niche. Make it unique enough with great design and a fair price. As he adds extra features, perhaps raise the price a bit until that product has more or less matured. Maintain it if something breaks and have the rare sale maybe twice a year. Then, once the product has matured... create a new innovative product with the same branding and roughly the same pricing approach.

    Seems like a very solid and sustainable recipe to me. And, something tells me he's nowhere near running out of fresh ideas. I'm guessing as soon as Rozeta reaches a mature state that hasn't been bloated with confusing feature creep, he'll have a new app ready at the gate to add to his already excellent stable. In fact, I'd be surprised if he hasn't already started sketching out the next great addition. :)

  • edited December 2017
    The user and all related content has been deleted.
  • @skiphunt said:
    With regard to supporting future development from folks like @brambos and weighing IAPs versus striking a fair and worthwhile pricing tier, I think he's on the right track.

    So far, his pattern had been to create an app that fits a niche. Make it unique enough with great design and a fair price. As he adds extra features, perhaps raise the price a bit until that product has more or less matured. Maintain it if something breaks and have the rare sale maybe twice a year. Then, once the product has matured... create a new innovative product with the same branding and roughly the same pricing approach.

    Seems like a very solid and sustainable recipe to me. And, something tells me he's nowhere near running out of fresh ideas. I'm guessing as soon as Rozeta reaches a mature state that hasn't been bloated with confusing feature creep, he'll have a new app ready at the gate to add to his already excellent stable. In fact, I'd be surprised if he hasn't already started sketching out the next great addition. :)

    Current strategy definitely works for me! Only Bram knows if it's sustainable. I'm on board for whatever keeps it sustainable.

    Maybe instead of a Rozeta 2 (as some have suggested, and I'd be 100% down to buy) it might become separate apps like Rozeta: Sequence, Rozeta: Control (XY, LFO, keyboard?...), Rozeta: Utility (transpose, probability stuff?...). Who knows. Whatever it is, I'm in.

  • @brambos said:

    @zhoe said:

    @Fruitbat1919 said:

    @brambos said:

    @BiancaNeve said:
    I’m not sure what the advantage of the ‘suite’ is. Why not just have a whole bunch of little AU apps at a couple of bucks a pop. That way the bass app doesn’t get too expensive to frighten off customers.

    Because it's time for iOS to grow up and go beyond €1.99 snacks. I feel that the suite I'm building as a whole offers a lot more value than just a handful of tiny plugins. Selling each plugin individually would undermine that perception of value imho.

    While I agree with this, I would hate to see you lose development funds for further product. I say this because most devs admit that the majority of sales come in the initial period of the app selling. If this is true, wouldn’t raising prices further down the line have a further negative effect on sales? Difficult.

    While I am not mega rich and can’t keep throwing money at apps continually, I feel that this app is very important. AU Midi is very important and you good sir have hit the nail on the head. I would love to see AU Midi be further developed as it’s been game changing for myself.

    I think there is also a lot more control options that might be looked at for AU Midi especially touch ‘keyboard’ and control designs. Maybe far too many to fit into this one app. So, my suggestion is that if you consider this line of development for AU Midi, consider a new app to go along side Rozeta

    +1
    There should be a sweet spot between this and what he's suggesting. In other words, I don't like when every step, no matter how small comes as IAP that annoys me a bit.

    Maybe I'm misunderstanding what you're saying but I'm not suggesting IAP at all. I've never done an IAP as it's lots of extra coding and maintenance hassle and complexity. I was actually just suggesting bumping the price as value of the total package expands. This construction benefits early adopters yet still ensures the price is in line with the current value of the app. This assumes the app is more of a 'slow burner' than a 'live fast, die young' type app, but since Rozeta requires iOS11 and host support is still growing I expect a somewhat longer tail than usual.

    OK. I got that wrong then. When you talked about '€1.99 snacks' I thought you meant IAPs. All good.

  • edited December 2017

    Since today's update, anybody else experiencing the problem of not being able to select a cell with the transport stopped? Whenever i select a cell other than the first one, it'll only momentarily stay selected (fraction of a second), before going back to the first cell.
    Tried a reset, no luck.

  • Update:
    I'm only getting the above behavior with BM3; even when starting a new project. If i host inside AUM it's fine.

  • @StudioES said:
    I can see using the Rozeta suite with a multi-channel USB MIDI>CV/Gate converter to replace several thousand dollars worth of Eurorack sequencers.

    Even the $100 Korg SQ-1 gives you a basic dual-channel USB MIDI>CV/Gate converter with configurable MIDI channels.

    Plus there exists inexpensive USB MIDI>Gates (just Gates, no CV) converters for X0X & Rhythm.

    Maybe the least expensive option is to build the Mutable Instruments CVpal kit.

    Why not ask brambos to develop an AU instrument that supports expert sleepers CV modules, then you only need a USB interface with ADAT (Babyface) for lots of CV channels.

  • As long as we're spitballin' here... I think either @brambos or @j_liljedahl or preferably a collaboration... would be awesome to build an iOS version of VCVrack. Just build the rack with maybe a few bread & butter modules included, but create sort of a marketplace within the iOS VCVrack for other developers to create modules for it. Some free, some for sale.

    That could be a nightmare to manage, and I'm not entirely sure what that would look like, but it could be done similarly to the way Auria Pro has a 3rd party store within the framework of Auria.

    I'm really diggin' the VCVrack scene, but it'd be awesome if someone found a way to somehow bring it iOS. Ripplemaker already has a nice clean visual style for what it should look like. :)

  • edited December 2017
    The user and all related content has been deleted.
  • @Blipsford_Baubie said:
    Update:
    I'm only getting the above behavior with BM3; even when starting a new project. If i host inside AUM it's fine.

    This is a temporary workaround built into Cells to deal specifically with a severe bug in BM3 where transport and control states are not communicated correctly to the plugin. Once BM3 is updated it will perform the same as in AUM.

  • still no update on the app store for me?
    bugger

  • Just wanted to say thank you, Bram. Lost an hour tonight putting chords and rests into cells and having it drive the Rozeta ARP high was in turn driving Mood. Transposed it all from the AUM keyboard, thought I was a genius for at least a minute there. Wasn’t. Just good apps.

    Then lost another hour...

    1. entering a few chord shapes and the occasional rest (6 cells total). Set to random play back. This was also driving the arp, pointed at Mood.
    2. Rozeta bassline pointed a Model 15.
    3. Another Rozeta bassline pointed at Ripplemaker
    4. Another cells instance set to 2 bars, with single notes transposing all three other sequencers
    5. Get lost tweaking Ripplemaker and model 15...

    These are brilliant and so incredibly fun. Cells’ ability to hold chords and do long transpose source progressions totally ups the ante for me with the collection. Thank you thank you, Mr. Bos Mode.

  • @brambos said:

    @Chaztrip said:
    I love all the other Rozeta plugins, but I’m just not getting this one. I got it working but I but be missing something. I would like to see some more video’s of what you are doing with this.

    Well, in its most basic use case, it will let you play polyphonic patterns (up to twelve notes per cell). There’s obviously more you can use it for, but the polyphonic aspect was missing from Rozeta until now.

    Marvellous! I didn’t understand this cell thing either, but now I get it.
    Fantastic possibilities. I’ll try to program in a Fugue... in theory it should work if the subject is less than 12 notes?

  • Yeah cells is super useful. Great for recording from other sequencers too which you can then save in AUM. :)

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