Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
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Comments
I sometimes find myself mystified by AUs in the Rozeta setup not making sound — midi routing is a game of whak-a-mole for me. But once they're connected, I find them not only beautifully simple but completely inspiring. Once I grok the setup, I can see this being endlessly productive. I love these apps, and I think I've only barely scratched the surface.)
Try using sequencism it’s free and a really simple way to use the Rozeta tools.
All you do is add a track and select an instrument for it (either an AU instrument or an SF2 instrument)
Then create another track, select the Rozeta device you want to use as the instrument and tell it to control the 1st track you created.
Any midi you want to pass into Rozeta goes in the piano roll on the Rozeta track
What I’ve experienced in AUM with manually switching between a 4 beat cell and an 8 beat cell, is that unless I am super precise with my tap, half the time the 8 beat cell starts in the second half (beat 5), on beat but In the wrong half of the pattern, then it’s just train wreck from there.
An update just popped? Wait it say 22 hours ago. Maybe I should check that...
Wow... Very nice Bud.
Edit... The App Gods must be really proud of you...
A great example of what their work can do...
+1
There should be a sweet spot between this and what he's suggesting. In other words, I don't like when every step, no matter how small comes as IAP that annoys me a bit. Some things should be added as freebies and other, more complex should be properly priced. Since I started mobile iOS music production, some time in 2008 I've spent over £600. And now the question is, for that money I could've bought tons of professional stuff for my DAW. So, it's not peanuts that we spend here. We also gamble with developers that sometimes abandon stuff or do not develop them properly. Cumulatively speaking, it adds up without us noticing. All that said, we're still somewhat in the early to mid days of iOS music making, but the next phase should be interesting. Each dev should decide what's best for him/her, and I am sure they'll have different agendas.
Maybe I'm misunderstanding what you're saying but I'm not suggesting IAP at all. I've never done an IAP as it's lots of extra coding and maintenance hassle and complexity. I was actually just suggesting bumping the price as value of the total package expands. This construction benefits early adopters yet still ensures the price is in line with the current value of the app. This assumes the app is more of a 'slow burner' than a 'live fast, die young' type app, but since Rozeta requires iOS11 and host support is still growing I expect a somewhat longer tail than usual.
Not sure if that’s an answer to myself or @zhoe. I’m presuming zhoe as you mention IAP and he did also. I can see that, yes your app may be more of a ‘slow burner’ as you rightly point out that as host support grows, uptake should too. I applaud your thinking outside of the IAP approach.
I’ve been trying to think for a while now what approach the Brambos apps remind me of - The Dreadbox hardware synths. Solutions that are selective in what they include to keep a stylish simplicity but high usability.
different pattern lengths are an advantage in my opinion. You can create polyrhythms, which is an interesting topic.
With regard to supporting future development from folks like @brambos and weighing IAPs versus striking a fair and worthwhile pricing tier, I think he's on the right track.
So far, his pattern had been to create an app that fits a niche. Make it unique enough with great design and a fair price. As he adds extra features, perhaps raise the price a bit until that product has more or less matured. Maintain it if something breaks and have the rare sale maybe twice a year. Then, once the product has matured... create a new innovative product with the same branding and roughly the same pricing approach.
Seems like a very solid and sustainable recipe to me. And, something tells me he's nowhere near running out of fresh ideas. I'm guessing as soon as Rozeta reaches a mature state that hasn't been bloated with confusing feature creep, he'll have a new app ready at the gate to add to his already excellent stable. In fact, I'd be surprised if he hasn't already started sketching out the next great addition.
Current strategy definitely works for me! Only Bram knows if it's sustainable. I'm on board for whatever keeps it sustainable.
Maybe instead of a Rozeta 2 (as some have suggested, and I'd be 100% down to buy) it might become separate apps like Rozeta: Sequence, Rozeta: Control (XY, LFO, keyboard?...), Rozeta: Utility (transpose, probability stuff?...). Who knows. Whatever it is, I'm in.
OK. I got that wrong then. When you talked about '€1.99 snacks' I thought you meant IAPs. All good.
Since today's update, anybody else experiencing the problem of not being able to select a cell with the transport stopped? Whenever i select a cell other than the first one, it'll only momentarily stay selected (fraction of a second), before going back to the first cell.
Tried a reset, no luck.
Update:
I'm only getting the above behavior with BM3; even when starting a new project. If i host inside AUM it's fine.
Why not ask brambos to develop an AU instrument that supports expert sleepers CV modules, then you only need a USB interface with ADAT (Babyface) for lots of CV channels.
As long as we're spitballin' here... I think either @brambos or @j_liljedahl or preferably a collaboration... would be awesome to build an iOS version of VCVrack. Just build the rack with maybe a few bread & butter modules included, but create sort of a marketplace within the iOS VCVrack for other developers to create modules for it. Some free, some for sale.
That could be a nightmare to manage, and I'm not entirely sure what that would look like, but it could be done similarly to the way Auria Pro has a 3rd party store within the framework of Auria.
I'm really diggin' the VCVrack scene, but it'd be awesome if someone found a way to somehow bring it iOS. Ripplemaker already has a nice clean visual style for what it should look like.
This is a temporary workaround built into Cells to deal specifically with a severe bug in BM3 where transport and control states are not communicated correctly to the plugin. Once BM3 is updated it will perform the same as in AUM.
still no update on the app store for me?
bugger
Just wanted to say thank you, Bram. Lost an hour tonight putting chords and rests into cells and having it drive the Rozeta ARP high was in turn driving Mood. Transposed it all from the AUM keyboard, thought I was a genius for at least a minute there. Wasn’t. Just good apps.
Then lost another hour...
These are brilliant and so incredibly fun. Cells’ ability to hold chords and do long transpose source progressions totally ups the ante for me with the collection. Thank you thank you, Mr. Bos Mode.
+1
Marvellous! I didn’t understand this cell thing either, but now I get it.
Fantastic possibilities. I’ll try to program in a Fugue... in theory it should work if the subject is less than 12 notes?
Yeah cells is super useful. Great for recording from other sequencers too which you can then save in AUM.