Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
We're going to be awaiting a one-off Drone of the Month Club from you Mister.
This looks more interesting/useful than I imagined at first. Kind of relieved it’s not on sale — I have plenty of other apps to learn.
I might do something with it tomorrow look.
Difficult to know how to approach it though - because an AUM/FX/SynthScaper combo takes up nearly all of my CPU, I can't do my usual live jam mix thing. Idfeally I'd like this, Borderlands, Layr, ReSlice and maybe Blocs all chugging away going through a range of FX in AUM while I frantically wrestle the levers. That can't happen, so I'll either have to relearn Auria and record it track by track, or record single AUM performances, try and keep them all in the same key, and then layer them all randonly in a desktop editor.
Think what I'll do is record a couple of SynthScaper sessions, and then mix these into a SoundForge soup with a couple of Reaktor performances....I nabbed a few new ensembles this week: sKresisBrowell (16 banks) Equal Tuning, Gamma Cygni, and Ugh GRIP Grain Cloud Synth 1.4. All of which will add a nicely mental druidic tang to the thing.
Have you tried just using one of the OSCs in Synthscaper? With 3 layers of samples per OSC, I'm often finding I really don't need more than one. Sometimes I'll go with 2 OSCs, but not use all of the sample layer slots.
I'm thinking that maybe if you're mostly using all 3 of the OSCs and all 9 of the available sample slots (3 samples per OSC) then it's too much for the Air2 processor. Curious that if you just set up one OSC using 3 different samples for the layers... and just mute the other two, if it'd give you more cpu overhead.
druidic tang
I'm working with a bunch of wineries and cider houses in upstate New York right now and I'm pretty sure this could be the next big thing...
@MonzoPro Just tried a little test (because I was curious myself). I used one of my patches that has the same sample on all 3 layers of 1 OSC, and one other sample on 1 layer in the second OSC. Third OSC has no samples and muted. That only hit my cpu at about 20%.
Then, I tried another one of mine that uses 3 different samples on 1 OSC, and 2 different samples on a second OSC and the cpu hit went up to 27%.
Finally, I tried one of the included patches that uses all 3 OSCs with various samples througout, it it spiked up to 34% with that one.
So, it appears that if you could be somewhat conservative with the amount of OSCs and samples used, you might be able to buy yourself a little more cpu headroom before capping out.
Yeah, this app is great but often a mysterious thing like the PPG apps to me.
I guess i just need more power to focus on this for a while until it makes click.
That’s a good point, I think there was a good vid with a piano sample that explained setting patches up from scratch. At the moment I’m just hitting the old randomiser button, so it’s probably dishing up the full monkey. I’ll have a go at something a bit simpler.