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iPad vs iphone
I just googled how many people own iPads and how many own iPhones
iPad- 300 million
iPhone- 1 BILLION
Don’t say that the iPhone market is lesser devs, google it lol
Comments
Yes but even if i (and maybe you) prefer an iPhone the market for music apps might be a lot bigger for iPads.
Otherwise windows or android devices would be even a bigger market but as we know close to useless for music production apps.
i think user @brambos (developer of Troublemaker, Ripplemaker, etc) posted here a while back some analytics from his apps showing that the vast majority still use iphone over ipad for music apps.
Universal is key to me putting effort to buy use learn promote an app.
Just me.
My best ideas are mobile
Come home build and refine
You mean iPad over iPhone, right? That's what I posted before
There is no correlation between the iPad:iPhone sales ratio and the iPad Musicians:iPhone Musicians ratio. Simply repeating it or shouting louder still doesn't make it true.
The overwhelmingly vast majority of iOS musicians is on iPad. And if anything the percentage of iPhone users has been declining since Apple removed the headphone jack.
Wait until Apple does that with their iPads....
Sorry yes - meant iPad over iphone
What a word to mess up in his post.......... lol
Wow.
Oh dear
The problem is that the devs gear more towards the iPad users because of the bigger screen, I totally get that but..
The POTENTIAL market is much bigger for iphone if apps as a rule were universal.
The fact is that iPhones are more with people than their iPads ( they fit into ones pocket).
Many of us got into ios because it was “mobile music making”, but the push to get iPads to do what desktop does kind of slowed that concept down. And in another sense, it has ruined the potential and accessibility.
Figure is one of the biggest selling iOS apps ever and I guarantee you that most use it on iPhone. It’s success was due to the way it was promoted and it’s target audience.
Marketing...
If devs want to make a better living at this game, they do need to consider the iPhone too
I was just pointing out that iPhones sell more than iPads initially and that should inspire more iPhone versions of apps that’s all.
As a sample of 1, I for one don't make music on an iPad despite having one, only my iPhone. Alas, it doesn't surprise me to learn I'm one of few (vs. the many using an iPad). I'm thankful that developers are creating universal apps.
EDIT: I'm wondering if i stepped into innocently and ignorantly something without fully understanding the intent of the thread OP
slowly backs away
Imagine if you didn’t catch this misquote. The truth is really under seige.
It’s always surprisingly cool and amazing to try apps on my iPhone however the iPad is where I prefer to use them
YES, and that's an important thing to consider - yet a declining percentage of iPhone users can still mean more and more iPhone users when counted in true numbers.
I'm not saying I don't want to use an iPad app on the iPhone at all, for some apps that really makes sense, especially when the UI remains usable enough or, even better, is customized to be most usable on the iPhone.
Not every developer agrees, but many do, as we can see by the number of universal apps.
Indeed. And that tells something about the slightly different objectives of iPhone vs iPad audio/music apps.
I bet that Propellerhead/Alihoopa's Figure app, iMaschine 2, Auxy Studio, Triqtraq and Blocs Wave are used on more iPhones than iPads, for example.
I could even imagine that people spend more time with Garageband on the iPhone than on the iPad, just because they have their iPhone within reach most of the time.
The thing is iPhone were usually more limited in disk space. I have lots of apps in my iPad and few in my iPhone. I usually use my phone for phone

Since my iPad can’t phone I use it for apps :lol
I can see a future where these new big iPhones can substitute iPad (mini the first) but until some apps remain “iPad only” (iMini as example) musicians will keep their iPads with them. In addition to that iPad Pro seems the target device for musicians as time goes.
I will keep my strategy of iPhone recycling but the most old the better (5s/SE and iPad mini4 are my embed platforms) or even old mac mini late 2012 (5 years are a lot in computing field).
So dev only for iPhone or “iPhone priority” is a mistake for music IMHO.
We're talking percentages. So even if the absolute number of iPhone users is rising, this means that the absolute number of iPad users is rising even more. Looking at the numbers, it seems people are actually moving from doing music on their phone to doing music in their iPads instead.
I'm not arguing which is better, iPhone or iPad. I'm just looking at the numbers, and the numbers tell me the iPhone music market is tiny (and relatively shrinking) compared to the iPad market. In a niche market like iOS music that's a significant observation when you have to make decisions about how to invest your time wisely
But either way, so far I've managed to make all my apps universal. But if I ever have to make a decision, iPhone will not have my priority. That's only logical.
+1
If an app isn’t universal, it’s not for me.
Making music on an iPad is simply a lot more convenient in terms of screen real estate, and the headphone jack removal from the iPhone can't have helped that platform!
I’ve been through this issue before, I don’t care about the so called stats based on certain devs sales- what I’m seeing on this forum is increasing demand for universal apps.
Some use both kind of devices and want the app for iPhone too and some use iPhone only like me
Some devs have told me that iPhone downloads are bigger than iPad downloads for them.
Apps like auxy, thumb jam, GarageBand, the original nano studio and figure are more popular on iPhone
And I’m willing to bet that “if” BM3 ever makes it to iPhone that iPhone sales for it will outnumber the iPad sales
Yep
It just means Bluetooth that’s all
Universal does not mean the same app where developer just flicks a switch. It means potentially a major GI rewrite. Likely one page becomes three etc. I have two iPhones lying around but never use the for music apart from impaktor that fits nicely on the trigger pad.
I think some apps are are/would be completely perfect for a small screen: thumbjam, bebot, any sound module type etc. I'm not saying that it isn't doable, I'm sure people make good use of iPhone apps (gadget, bm2 etc) but it's ultimately up to the developers to decide and I personally respect that.
This says it all !!
Agree
But if the GUI was originally designed with both devices in mind then it would be less hassle I’m sure
Battery drain right??
Disagree.
Please stop trolling this forum.
The revelations (and subsequent) admissions about Apple's CPU throttling with older batteries has sort of detracted from my opinion of the iPhone for music making. I was a frequent defender of iPhone music apps because of their portability and the idea that you may have a creative idea that you can capture in 5 minutes, and can use a device that many people have on their person for 90% or more of their waking hours.
But that portability means that you're only interested in using the iPhone on a battery. Slower CPU means fewer instances of apps and audio glitches (which I've started to notice even while just streaming music). I believe Apple conceded that they lower the volume output by 3dB to spare the battery, as well, though mine still has plenty of volume.
Also, to look at this another way, my primary interest in the iPhone is as a communication/productivity device. If I'm doing things like plugging in a USB MIDI keyboard or interface that run off the iPhone battery, it explains why my battery life seemed to deteriorate faster than my wife's phone, which obviously isn't exposed to all these things. I'll still use the iPhone for music because of the advantages listed above, but I think it further separates the iPhone and iPad in terms of desirability as musicmaking devices.
+1
+1
What a surprise! Yet another thread either started by you OR interrupted/taken OT to whine about Universal...BM3 promised, iPhone is better! Whine, whine
Tiring
PLEASE stop trolling, I am begging you
The fact that you troll non stop about Universal apps, questioned the "so called numbers" of one of the most open developers working on IOS, then when confronted with the iPhone having no headphone socket, simply write "It just means Bluetooth that's all"
So either you have no idea what latency is and why it is a bad thing, especially with touchscreen based devices, or you have no idea that Bluetooth audio has such latency, either way, it says it all, you have no clue what you are saying and are as has been suggested, just trolling this forum.