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iPad vs iphone

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Comments

  • @Samplemunch said:

    @Love3quency said:

    @Michael_R_Grant said:
    Making music on an iPad is simply a lot more convenient in terms of screen real estate, and the headphone jack removal can't have helped!

    @Michael_R_Grant said:
    Making music on an iPad is simply a lot more convenient in terms of screen real estate, and the headphone jack removal can't have helped!

    It just means Bluetooth that’s all

    This says it all !!

    Hah!

  • @brambos said:

    @Love3quency said:
    I’ve been through this issue before, I don’t care about the so called stats based on certain devs sales

    Please stop trolling this forum.

    @brambos

    Your definition of trolling differs from mine. As an iPhone musician I’m merely expressing my opinions and concerns and I have the right to do so.

    I belong on this forum just as much as you do.

    You have repeatedly called me a troll and somehow only comment on these kind of posts despite me tagging you numerous times in posts where I praise your apps and your development skills.

    I am a paying customer and advocate of yours, if you don’t like my posts then ignore them and exert some self control. You are seen as exemplary here, but your attack’s on me do not seem fitting somehow

    We disagree about the iPhone issue so please let’s leave it at that mate

    I wish you no harm nor anyone else for this matter

    I am a grateful participant in this forum who merely expresses opinions and shared iOS music and tips, not a troll

    That’s just your perception

  • Well, this is the second time I feel forced to articulate my opinion, because otherwise, it seems, 10 (or so) people articulating theirs in a specialised forum for a tiny fraction of users claim their being „a majority“. I don‘t mind universal versions of Apps, IF they are not taking up too much time/work from the developers, but the decision should always lay with just, and only, them (the developers). Where does all this self-entitlement concerning features come from, in this field of cheap-as-chips-Apps? For humanity’s sake, have some respect for them good people investing their time and talent!, for small change... .
    Thank you for reading, cheers t

  • edited January 2018

    @Love3quency So your goal is for more iPhone owners to buy music apps? Then more developers will develop for iPhones? Maybe think about ways that you can influence that (presumably without a marketing budget...) instead of targeting the developers, as @brambos has given us some real world info on the sales imbalance. Some ideas: use the #iphone or other significant market hashtag on FB, Twit, Snap etc and promote the apps you love; start a YouTube channel featuring those apps; leave comments promoting iPhone apps on the most read online music sites; make an iPhone only album and promote the heck out of it; try to get some DJs and producers to back the cause; etc.

    I’m sure you get this but the stats in your OP indicate potential buyers only rather than actual customers - I think that is the point Bram has pointed out. There needs to be a campaign or other trigger to reach them if you want this happen - target the users not the developers :). It’s gonna take some hustle! Alternatively, we can just sit back and watch how this market naturally develops.

  • @gusgranite said:
    @Love3quency So your goal is for more iPhone owners to buy music apps? Then more developers will develop for iPhones? Maybe think about ways that you can influence that (presumably without a marketing budget...) instead of targeting the developers, as @brambos has given us some real world info on the sales imbalance. Some ideas: use the #iphone or other significant market hashtag on FB, Twit, Snap etc and promote the apps you love; start a YouTube channel featuring those apps; leave comments promoting iPhone apps on the most read online music sites; make an iPhone only album and promote the heck out of it; try to get some DJs and producers to back the cause; etc.

    I’m sure you get this but the stats in your OP indicate potential buyers only rather than actual customers - I think that is the point Bram has pointed out. There needs to be a campaign or other trigger to reach them if you want this happen - target the users not the developers :). It’s gonna take some hustle! Alternatively, we can just sit back and watch how this market naturally develops.

    It’s the developers who make money from app sales, from what I see there is very minimal effort put into promotions beyond this very forum

    And yes, I have repeatedly stressed over the months that it’s the POTENTIAL bigger market. The issue is that some devs don’t have this vision based on what the CURRENT trend is, which is also opinionated from what they see on this forum.

    As it stands, the AB forum is iOS central at the moment but we are not the only iOS musicians on earth, and potentially more will manifest, many via iPhone apps.

    I push these points because I love ios and I’m sure many others will too in the future, and I also care about app sales for devs so they can get a decent wage.

    It’s not me merely whining about certain apps that I can’t use, I can use iPad apps if I want as there are two iPads in my house. I just choose to use my iPhone as it’s more cozy for me.

    I have plenty of pro apps on this phone as it stands and am not hankering for any more, even though new releases always entice:)

  • My biggest plus why i prefer the iPhone is still 3D touch and that it´s the real mobile machine.
    Sadly that doesn´t help either :)

  • edited January 2018

    If I can just drop my 2 cents here: What I personally do is always start with the iPhone version, get that as good as possible, and then checking what can be done to better use the iPad's screen real estate (if nothing special is done, the user interface will just "distribute over the available screen area" (if designed and implemented well), which mostly is good enough). I think sales might actually shift away from tablets and more towards phones. Phones are getting bigger all the time (the iPhone X is 5.8 inches, which is only barely short of the iPad mini!) and more powerful. I don't think @Love3quency reiterating this point counts as "trolling".

    The overwhelming argument for the phone is still the vastly superior mobility and the fact "it's always with you". Same as with taking photos, which is kinda the same as making music :)

  • hahahaha... this is nonsense its always been nonsense throught the history of technology but it also good! it shows mobile its growing. its not anymore PC (mac) vs mobile (iPad), its mobile (iPad) vs mobile (iPhone)

    the moment the fanboys start forming it means the platforms its serious.

    just use whatever you want!

    its only worth saying this: (none of that iPhone/ iPad its better crap) if the market its just not that big for serious music apps on iPhone but you love that device so much more than anything else maybe start asking for separate iPhone versions instead of universal apps? so its worth it for developers to do it. maybe for new apps universal is fine but for existing apps developers are basically giving you a whole new app (sometimes the UI its so different that it feels like another app) for free.

  • When the iPad 1st came out if I recall rightly most developers produced new versions of their phone apps as separate paid for new versions.

  • wimwim
    edited January 2018

    @Dubbylabby said:
    ... I usually use my phone for phone :lol:

    Eewwww. The phone part is the only part I don't like about my iPhone. :D

  • @Lacm1993 said:
    hahahaha... this is nonsense its always been nonsense throught the history of technology but it also good! it shows mobile its growing. its not anymore PC (mac) vs mobile (iPad), its mobile (iPad) vs mobile (iPhone)

    the moment the fanboys start forming it means the platforms its serious.

    just use whatever you want!

    its only worth saying this: (none of that iPhone/ iPad its better crap) if the market its just not that big for serious music apps on iPhone but you love that device so much more than anything else maybe start asking for separate iPhone versions instead of universal apps? so its worth it for developers to do it. maybe for new apps universal is fine but for existing apps developers are basically giving you a whole new app (sometimes the UI its so different that it feels like another app) for free.

    I have never ever said that iPhone is better than iPad, but many iPad only users place iPad as being more important and more powerful

    I see both as equally important but stand up for the iPhone users that’s all

  • @SevenSystems said:
    If I can just drop my 2 cents here: What I personally do is always start with the iPhone version, get that as good as possible, and then checking what can be done to better use the iPad's screen real estate (if nothing special is done, the user interface will just "distribute over the available screen area" (if designed and implemented well), which mostly is good enough). I think sales might actually shift away from tablets and more towards phones. Phones are getting bigger all the time (the iPhone X is 5.8 inches, which is only barely short of the iPad mini!) and more powerful. I don't think @Love3quency reiterating this point counts as "trolling".

    The overwhelming argument for the phone is still the vastly superior mobility and the fact "it's always with you". Same as with taking photos, which is kinda the same as making music :)

    Exactly :)

    This and other similar threads by myself are usually constructive dialogues until a certain developer starts commenting unfortunately because he has issues

  • wimwim
    edited January 2018

    @Love3quency said:

    @Lacm1993 said:
    hahahaha... this is nonsense its always been nonsense throught the history of technology but it also good! it shows mobile its growing. its not anymore PC (mac) vs mobile (iPad), its mobile (iPad) vs mobile (iPhone)

    the moment the fanboys start forming it means the platforms its serious.

    just use whatever you want!

    its only worth saying this: (none of that iPhone/ iPad its better crap) if the market its just not that big for serious music apps on iPhone but you love that device so much more than anything else maybe start asking for separate iPhone versions instead of universal apps? so its worth it for developers to do it. maybe for new apps universal is fine but for existing apps developers are basically giving you a whole new app (sometimes the UI its so different that it feels like another app) for free.

    I have never ever said that iPhone is better than iPad, but many iPad only users place iPad as being more important and more powerful

    I see both as equally important but stand up for the iPhone users that’s all

    I don't recall many posts where people have said the iPad is more important or powerful. I have seen, and have posted myself, explanations why iPhone doesn't get as much development time and effort ... that being that it's not cost effective for developers to do so.

    You wouldn't spend half your work week working for minimum wage when you had a regular job that paid twice that much no matter how many people told you that it wasn't fair for you not to work the other job.

    You have every right to continually harp on the subject. I doubt it'll make one iota of difference though.

  • edited January 2018

    I remember when MacBooks were considered “mobile”

  • @realdavidai said:
    I remember when MacBooks were considered “mobile”

    Soon holding something in your hand will be seen as clunky by the l33tz.

  • wimwim
    edited January 2018

    I remember when this was considered "mobile".

  • @wim said:
    I remember when this was considered "mobile".

    :# :D

  • @realdavidai said:

    @wim said:
    I remember when this was considered "mobile".

    :# :D

    With all the dongles and wacky keyboard and CCK´s and whatever you want to connect to iPads it will be again soon.

  • @ksound said:

    @RUST( i )K said:
    Universal is key to me putting effort to buy use learn promote an app.

    Just me.

    My best ideas are mobile

    Come home build and refine

    +1
    If an app isn’t universal, it’s not for me.

    Except in rare cases now, Universal and AU are my essentials. :wink: (iPhone user here) :smiley:

  • @realdavidai said:

    @wim said:
    I remember when this was considered "mobile".

    :# :D

    At nearly 30 lbs, it was a real workout carting that sucker around. At least back then I got some exercise.

  • @Michael_R_Grant said:
    Making music on an iPad is simply a lot more convenient in terms of screen real estate, and the headphone jack removal from the iPhone can't have helped that platform!

    There are easy and inexpensive ways around the headphone removal now that don't require Bluetooth adoption (if that concerns anyone). :smiley:

  • @Love3quency said:

    @Michael_R_Grant said:
    Making music on an iPad is simply a lot more convenient in terms of screen real estate, and the headphone jack removal can't have helped!

    @Michael_R_Grant said:
    Making music on an iPad is simply a lot more convenient in terms of screen real estate, and the headphone jack removal can't have helped!

    It just means Bluetooth that’s all

    And Bluetooth isn't the only way to do it--there are inexpensive powered USB hubs with built-in audio and Mic jacks that can solve the problem for less than the cost of an Apple adapter. :wink:

  • @Audiojunkie said:

    @Love3quency said:

    @Michael_R_Grant said:
    Making music on an iPad is simply a lot more convenient in terms of screen real estate, and the headphone jack removal can't have helped!

    @Michael_R_Grant said:
    Making music on an iPad is simply a lot more convenient in terms of screen real estate, and the headphone jack removal can't have helped!

    It just means Bluetooth that’s all

    And Bluetooth isn't the only way to do it--there are inexpensive powered USB hubs with built-in audio and Mic jacks that can solve the problem for less than the cost of an Apple adapter. :wink:

    Sure there are workarounds. But the statement was, that the removal of the headphonejack had not exactly helped promoting the iPhone as a music production tool. Which is true imo.

  • @StormJH1 said:
    The revelations (and subsequent) admissions about Apple's CPU throttling with older batteries has sort of detracted from my opinion of the iPhone for music making. I was a frequent defender of iPhone music apps because of their portability and the idea that you may have a creative idea that you can capture in 5 minutes, and can use a device that many people have on their person for 90% or more of their waking hours.

    But that portability means that you're only interested in using the iPhone on a battery. Slower CPU means fewer instances of apps and audio glitches (which I've started to notice even while just streaming music). I believe Apple conceded that they lower the volume output by 3dB to spare the battery, as well, though mine still has plenty of volume.

    Also, to look at this another way, my primary interest in the iPhone is as a communication/productivity device. If I'm doing things like plugging in a USB MIDI keyboard or interface that run off the iPhone battery, it explains why my battery life seemed to deteriorate faster than my wife's phone, which obviously isn't exposed to all these things. I'll still use the iPhone for music because of the advantages listed above, but I think it further separates the iPhone and iPad in terms of desirability as musicmaking devices.

    Good news on the CPU throttling front--Apple has lowered the cost of battery replacement to under $30, and has vowed to add improved battery monitoring and also notification of battery end of life in a update coming up. This should resolve the CPU problem completely. The throttling was only used to prevent a case of premature shutdown if voltage overdraw took place. This would likely only happen on REALLY, REALLY old (read almost dead) batteries. So, while Apple SHOULD have let us know the hows and whys of their change, the end result over all is a very positive one: +1 Tremendously reduced battery replacement cost, +1 Improved battery life monitoring in an upcoming iOS release, +1/-1 Premature shutdowns are gone.

    EDIT: Where did you hear about the lowering of audio volume to save battery power? I hadn't heard anything about that--are you sure it's legit?

  • @SevenSystems said:
    If I can just drop my 2 cents here: What I personally do is always start with the iPhone version, get that as good as possible, and then checking what can be done to better use the iPad's screen real estate (if nothing special is done, the user interface will just "distribute over the available screen area" (if designed and implemented well), which mostly is good enough). I think sales might actually shift away from tablets and more towards phones. Phones are getting bigger all the time (the iPhone X is 5.8 inches, which is only barely short of the iPad mini!) and more powerful. I don't think @Love3quency reiterating this point counts as "trolling".

    The overwhelming argument for the phone is still the vastly superior mobility and the fact "it's always with you". Same as with taking photos, which is kinda the same as making music :)

    Good points!

  • @Love3quency said:

    @SevenSystems said:
    If I can just drop my 2 cents here: What I personally do is always start with the iPhone version, get that as good as possible, and then checking what can be done to better use the iPad's screen real estate (if nothing special is done, the user interface will just "distribute over the available screen area" (if designed and implemented well), which mostly is good enough). I think sales might actually shift away from tablets and more towards phones. Phones are getting bigger all the time (the iPhone X is 5.8 inches, which is only barely short of the iPad mini!) and more powerful. I don't think @Love3quency reiterating this point counts as "trolling".

    The overwhelming argument for the phone is still the vastly superior mobility and the fact "it's always with you". Same as with taking photos, which is kinda the same as making music :)

    Exactly :)

    This and other similar threads by myself are usually constructive dialogues until a certain developer starts commenting unfortunately because he has issues

    I can't say I agree with this. I've known and worked with this "certain developer" for years before he moved into the iOS realm, and he has never been anything but absolutely professional and helpful. Just saying......

  • @DeVlaeminck said:

    @Audiojunkie said:

    @Love3quency said:

    @Michael_R_Grant said:
    Making music on an iPad is simply a lot more convenient in terms of screen real estate, and the headphone jack removal can't have helped!

    @Michael_R_Grant said:
    Making music on an iPad is simply a lot more convenient in terms of screen real estate, and the headphone jack removal can't have helped!

    It just means Bluetooth that’s all

    And Bluetooth isn't the only way to do it--there are inexpensive powered USB hubs with built-in audio and Mic jacks that can solve the problem for less than the cost of an Apple adapter. :wink:

    Sure there are workarounds. But the statement was, that the removal of the headphonejack had not exactly helped promoting the iPhone as a music production tool. Which is true imo.

    Yeah, I can agree with that. It certainly didn't help the reputation. Many think the situation is worse than it really is. I have a tiny dongle-sized hub with audio and mic inputs that can be run powered (or not), and allows me to use my headphones as well as my midi gear, and doesn't require any extra power. It's been a boon to me, and makes the problem a moot point. :smiley:

  • @SevenSystems said:
    If I can just drop my 2 cents here: What I personally do is always start with the iPhone version, get that as good as possible, and then checking what can be done to better use the iPad's screen real estate (if nothing special is done, the user interface will just "distribute over the available screen area" (if designed and implemented well), which mostly is good enough). I think sales might actually shift away from tablets and more towards phones. Phones are getting bigger all the time (the iPhone X is 5.8 inches, which is only barely short of the iPad mini!) and more powerful. I don't think @Love3quency reiterating this point counts as "trolling".

    The overwhelming argument for the phone is still the vastly superior mobility and the fact "it's always with you". Same as with taking photos, which is kinda the same as making music :)

    In my experience working for companies big and small - but not individual passion projects - this is 100% what I'd call the "standard approach". Start with the iPhone and then adapt to the iPad as needed.

    HOWEVER, if I was an independent developer I'd definitely start with where the money is (probably iPad), but keep an eye on the potentially larger market (iPhone). In other words, I'd stick with the universal apps if started an app from scratch or doing a major re-write/re-design and I'd continue with universal unless and until it became too expensive to do so (which will be different per developer).

  • edited January 2018

    The conversion of an Android phone user

    I have to admit to an, er, admission. I’ve only ever had Android phones. My wife got an early Sony Xperia while I still used my Sony Ericsson W800, and I eventually also got a different Sony Xperia, beginning the journey. My wife and I had various phones (usually out of step with each other) and they were insufficient to run or even install the most basic group of apps (ie my Xperia Arc S, which could barely run itself).

    I even bought a Nokia Lumia 920 (odd, I’ve never used windows, still have never, but I wanted a phone with a good stabilised camera for video). It wasn’t bad as a video cam, but I hated the apps, the App Store, and the Microsoft-ness. Liked the Nokia-ness.

    My latest Android – and maybe my last

    In 2013 I bought us each the latest Xperia Z phone. A different world – run any app I loaded, even several! 18 months ago I moved away from my by-then dilapidated Xperia Z in favour of a Nexus 6P (when I also got this iPad Pro). Such a superb Android phone, (only recently got rid of just in time – many owner’s 6P bootloop irrecoverably on Android 7.1.2 ). Since then I have my Sony Xperia XA1 – not a flagship for once, but the reviews called it a flagship-class camera (it indeed does, I reckon – no idea why a ship with a flag requires such a good camera, but there you go).

    Since I moved from my iPad 2 up to an iPad Pro (with lightning and everything!) I’ve made almost no music at all. It puzzled me – the iPad 2 could hardly run two things at once, yet I used it all the time to make a lot of bits of music. The iPad Pro, not a single thing of use. A mystery. One thing’s different though – I never take it out, in fact, I never even take it away from the arm of the settee or more recently on a table top. It’s always propped up on the keyboard cover.

    Almost nobody has the latest Android

    In the past half a year I’ve also been doing some work in a job, and what with black week the other month and my birthday a few weeks ago and this other christmas thing where we eat and drink and spend too much, I decided to reward myself with a present. My first ever iPhone.

    The thing is, since my new job I’d been exposed to how developers and programmers work, and it occurred to me that almost nobody except those of us who owned Google phones had Android 8. To this day, I still don’t even have it on my XA1. Almost nobody anywhere gets the latest Android for about a year, if they’re lucky. Most people are still running an android 5 or 6. Fewer are on a 7. The last time I looked at the breakdown, only 0.2% were on Android 8. Even now! It’s ridiculous. And then, you’re only going to get updates for about eighteen months and the manufacturers can totally forget you after that. With Apple and iOS, almost everybody is in step with the latest their device can hold, and the devices are supported for a lot longer – much longer. I now feel the ongoing OS support is better with iOS than Android.

    Getting my first ever iPhone

    I got the one I wanted (in the Black Friday sale at John Lewis of course) – an iPhone 8 Plus 256GB (more than my iPad Pro!). The rationale is that on my way in to work and back out again it’s crowded and crushed in rush hour, and I can hardly get a small book out to read, and I could just about get my Xperia XA1 phone out, but I don’t have any apps on that to make music on except Sunvox (would you believe!) – even to this day, I’ve never ever bought a single app on Android, except for Sunvox the other year. That’s the only paid app I have. We’ve always only ever used free apps. I certainly could not take an iPad Pro out – simply not enough room. It occurred to me that if I had an overpriced iPhone, I could take all the iPad apps I already own with me, and use the going in to work and coming back home time to make some music.

    It has worked! The iPhone is amazing – considering this is my first, I’m amazed at how different the utility is compared to android. I still prefer Android Pay to Apple Pay, for tapping in on oyster (apple pay seems to require me to press the fingerprint reader each time so I have to crouch down and shout at the crowd behind me). As far as music making is concerned, I’m definitely getting back into the apps I already own all over again. The iPhone is just simply very useful to me, it has changed the way I regard apps totally. The iPad Pro isn’t where I am motivated to use music apps – hasn’t been for the past year or so. The iPhone 8 Plus certainly is, and purely because it is with me.

    (Incidentally, I would have got a iPhone X 256 even though the price is ludicrous, but I predict they’ll come out with a X Plus (to replace the retired iPad Mini range), and if that ever happened, and also if it used the Apple Pencil, I’d move to that).

  • wimwim
    edited January 2018

    @Audiojunkie said:

    @Love3quency said:

    @SevenSystems said:
    If I can just drop my 2 cents here: What I personally do is always start with the iPhone version, get that as good as possible, and then checking what can be done to better use the iPad's screen real estate (if nothing special is done, the user interface will just "distribute over the available screen area" (if designed and implemented well), which mostly is good enough). I think sales might actually shift away from tablets and more towards phones. Phones are getting bigger all the time (the iPhone X is 5.8 inches, which is only barely short of the iPad mini!) and more powerful. I don't think @Love3quency reiterating this point counts as "trolling".

    The overwhelming argument for the phone is still the vastly superior mobility and the fact "it's always with you". Same as with taking photos, which is kinda the same as making music :)

    Exactly :)

    This and other similar threads by myself are usually constructive dialogues until a certain developer starts commenting unfortunately because he has issues

    I can't say I agree with this. I've known and worked with this "certain developer" for years before he moved into the iOS realm, and he has never been anything but absolutely professional and helpful. Just saying......

    I'll second that! I'd say it's more a reflection of how annoying your constant hammering on the topic can become. I respect your right to do it, but it does get really difficult not to get snarky over it. If you're going to poke the bear, you should expect it to growl once in awhile.

    I just failed to supress it (again). Sorry ... that's the last time I'm gonna do that. Promise. I will just mind my own business.

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