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Quanta for iOS released

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Comments

  • Edit: Never mind, I get it now.

  • @Chris_Randall said:

    @Cib said:
    I would like to know if samples are included in the custom presets and if i can easy share presets between iOS and mac.

    Yes. When you import a sample, it is converted to Quanta's PCM format, and then the sample rate is adjusted to whatever the session is. Then, when you save the session or save a preset, the preset file (or session blob) contains the sample, in Quanta's internal format.

    The reasoning here was to make it super easy to share presets among the different devices, without having to do asset management. So if you make a preset on the iOS version, then use the copy/paste functionality, you can paste it with Handoff right in to the desktop version. Or just paste it to a text file, and give the file an .adpreset extension, and do whatever. For presets that are moving from iOS to the desktop versions, they'll naturally only have a maximum of six voices, where the desktop version has 10. But it will automatically adjust the # Grains setting to take in to account the bigger grain pool on the desktop one.

    In a somewhat glaring oversight, I didn't give you guys any way to get the user presets out of the user folder other than copy/paste. I'll remedy that in the next go-round. The other major thing I'm going to do is give the preset import the ability to browse, so you don't have to put stuff in the On My iPad -> Quanta folder, and it's a little more obvious what is happening.

    Hello Chris,
    amazing thing this Quanta, many thanks for bringing it to ios.. I couldn’t find a way to re-use the Wav/pcm assets in the app, stand alone or Au, is it possible ( or could it be made possible ) to select or copy/paste the samples that are already in the app presets? seems a shame that there is a wealth of sound raw material in there amongst the presets and indeed once a feller has made a bank of his own and you can’t swap those assets around without importing more wav files etc.

  • @Proto said:
    Just loaded a ambient wav file inside Quanta and it’s a big crackle fest. Using the same wav inside Ipulsaret and it plays buttery smooth, so must be something with Quanta engine that needs a fix.

    I’m not saying this is a solution but to the people getting a lot of crackles: have you got UNISON switched on... I’ve found things play smoothly without it and as soon as its on things start to crack up a bit..

  • @JohnnyGoodyear said:
    Been watching from afar, which is where the top of the fence finds me. Think I’ll be staying here just a little while longer...

    I’ve got my pillow & Black Cherry soda up on the fence as well @JohnnyGoodyear. Wow, first my level headed resistance of buying Fab Filter Pro-Q2 again & now being patient on this, an AudioDamage app that are usually instabuys, maybe I’m making some progress.

    One other point about Quanta though, of all the different types of synthesis out there granular synths are probably my least favorite. They’re awesome for sound design & effects of course but for normal chord pads, leads, etc. they can be a bit wonky...all depends on the sample/osc of course. Just always sound a bit like Borderlands to me & even though it’s not AUv3 or a true keyboard synth it can cop that vibe and I still have it on my Air 2.

    I’m interested in seeing some more iOS Quanta vids. I watched a few of the desktop reviews but seeing it in action in our environment is when I can really get a grasp on what it can provide.

  • Regarding "crackles," we attempted to make it as much like the desktop as possible, and we didn't put in very much of the idiot proofing you'd normally find in a granular. Unlike many granular synths on iOS, you can run this wide open, and it'll really bring the hammer down. I personally like when stuff is glitchy and Quanta reflects this, so "wide open" in this context means you can run grains with no enveloping at all (the first grain shape, which is unusual, and antethetical to the traditional concept of granular synthesis) or with ramp envelopes (the last four shapes) which is unheard of in granular. In addition, you can easily run off either end of the buffer, which isn't something that is normally "allowed". Furthermore, you can, by pushing everything up, overload the filters, which results (depending on the filter settings) in a fairly odd level glitching that I've never heard anywhere else.

    Our thinking was that most granular engines tend to work hard to make things as smooth as possible, and we went the other way. If you want a smooth, heavily enveloped, low-grain count kind of thing, there are already products in iOS and the desktop environment that do that. We approached this more like a subtractive synth, where there are settings that will definitely strip the paint or be glitchy. On the other hand, keep the grain count low (in the 1 to 20 range you'd normally find in a granular synth), and the length and randomization high, with the smooth envelope shapes, and play it sparingly so you don't get voice stealing, and it'll act like any other granular, for the most part. Just keep in mind that its purview is not the realm of iDensity et al. If you want that typical grain pad wash, that's where you want to be. Quanta is a somewhat different animal.

  • @RockySmalls said:

    @Proto said:
    Just loaded a ambient wav file inside Quanta and it’s a big crackle fest. Using the same wav inside Ipulsaret and it plays buttery smooth, so must be something with Quanta engine that needs a fix.

    I’m not saying this is a solution but to the people getting a lot of crackles: have you got UNISON switched on... I’ve found things play smoothly without it and as soon as its on things start to crack up a bit..

    Not by my ipad Air 2 but I noticed every patch I loaded the Master output is set to max volume once I turn that down no more crackles.

  • @hacked_to_pieces said:
    Not by my ipad Air 2 but I noticed every patch I loaded the Master output is set to max volume once I turn that down no more crackles.

    Aw, shit. Now, that is different. We don't usually put a limiter on the output for the DAW stuff, because DAWs, but it seems that we should on the iOS standalone, yeah? I'll add that in the first update.

  • @Chris_Randall said:

    Our thinking was that most granular engines tend to work hard to make things as smooth as possible, and we went the other way.

    That's what I love about Quanta!

    Then again I'm strange in the way that I love to transpose samples without any kind of proper interpolation(meaning drop or add/duplicate samples at best) that brings out some nice aliasing artefacts.

    That's the 'damage' I've grown to love from early days of Tracker abuse on the Amiga.
    The 'modern' interpolation methods are too clean and take away a lot of the fun in sampling :)

  • @Samu said:
    If anyone is wondering why there is no Quanta folder in Files.app then go to system settings and find Quanta and make sure storage is set to 'On My IPad'.

    Thanks for the tip 👍🏽

  • @hacked_to_pieces said:

    @RockySmalls said:

    @Proto said:
    Just loaded a ambient wav file inside Quanta and it’s a big crackle fest. Using the same wav inside Ipulsaret and it plays buttery smooth, so must be something with Quanta engine that needs a fix.

    I’m not saying this is a solution but to the people getting a lot of crackles: have you got UNISON switched on... I’ve found things play smoothly without it and as soon as its on things start to crack up a bit..

    Not by my ipad Air 2 but I noticed every patch I loaded the Master output is set to max volume once I turn that down no more crackles.

    ah! also a wise idea... :)

  • @ToMess said:
    How does this run on air2?

    Runs great so far, haven’t ran it with all my Daw yet but tested it with AUM and Cubasis and had no issues.

  • edited July 2018

    The presets are working fine for me (air2 ios11), but I want to go through them and just jam, while recording my performance (in case I come up with some lucky accident).

    The keyboard in the standalone feels real smooth, but I can’t use it in AUM, and trying audioshare using IAA, quanta doesn’t show.

    What am I missing? Alternatives?

  • @Strizbiz said:

    @ToMess said:
    How does this run on air2?

    Runs great so far, haven’t ran it with all my Daw yet but tested it with AUM and Cubasis and had no issues.

    Im wondering if this is one of those apps that use like 40% of cpu at 128 sample rate from single instance. Id like to be able to sequence it from mpc, along with other ios synths and not have to sample it all the time

  • DCJDCJ
    edited July 2018

    @Dchild said:

    Is anyone experiencing clicks when triggering notes. It’s definatley not the volume or the processor? It’s really noticeable when you have multiple instances going.

    Yes big time.

    Edit: I see Chris cleared this up. I can get behind a different kind of animal.

  • @Chris_Randall said:
    Regarding "crackles," we attempted to make it as much like the desktop as possible, and we didn't put in very much of the idiot proofing you'd normally find in a granular. Unlike many granular synths on iOS, you can run this wide open, and it'll really bring the hammer down. I personally like when stuff is glitchy and Quanta reflects this, so "wide open" in this context means you can run grains with no enveloping at all (the first grain shape, which is unusual, and antethetical to the traditional concept of granular synthesis) or with ramp envelopes (the last four shapes) which is unheard of in granular. In addition, you can easily run off either end of the buffer, which isn't something that is normally "allowed". Furthermore, you can, by pushing everything up, overload the filters, which results (depending on the filter settings) in a fairly odd level glitching that I've never heard anywhere else.

    Our thinking was that most granular engines tend to work hard to make things as smooth as possible, and we went the other way. If you want a smooth, heavily enveloped, low-grain count kind of thing, there are already products in iOS and the desktop environment that do that. We approached this more like a subtractive synth, where there are settings that will definitely strip the paint or be glitchy. On the other hand, keep the grain count low (in the 1 to 20 range you'd normally find in a granular synth), and the length and randomization high, with the smooth envelope shapes, and play it sparingly so you don't get voice stealing, and it'll act like any other granular, for the most part. Just keep in mind that its purview is not the realm of iDensity et al. If you want that typical grain pad wash, that's where you want to be. Quanta is a somewhat different animal.

    Bloody awesome! Don’t change that philosophy!

  • edited July 2018

    @Chris_Randall said:

    @hacked_to_pieces said:
    Not by my ipad Air 2 but I noticed every patch I loaded the Master output is set to max volume once I turn that down no more crackles.

    Aw, shit. Now, that is different. We don't usually put a limiter on the output for the DAW stuff, because DAWs, but it seems that we should on the iOS standalone, yeah? I'll add that in the first update.

    Not sure if I want a limiter on it. Limiters always mess up the dynamics and make the sound more boring. Although not sure how you would implement it.

  • Ok - I'm in on this via Doug's link, but mainly because this is Audio Damage. I own the rest of their apps and I'll give this a shot on pedigree alone, despite the fact that I don't get on too well with the granular synths.

    I held off on Tardigrain and Spacecraft both for this. I already own iPulsaret, Stria, iDensity, Borderlands and probably a couple others. I'm hoping that Quanta is the one I can make sound musical.

    We'll see...

  • @Chris_Randall said:
    Okay, naturally I can't reproduce the Safari issue here. I tested on a 2018 9.7" normal and a 2017 12.7" Pro, both running iOS 11.4. Let me write down the exact steps to what I did, and someone that had the issue can correct me where I went wrong.

    1. Deleted all the dev stuff for Quanta, so it's a bare metal install.
    2. "Bought" Quanta from the App store.
    3. Opened the standalone, downloaded the factory content.
    4. Minimized Quanta, went to settings to change files for Quanta to "On My iPad" (my mistake there; I'll fix it so that's automatic in the next update.)
    5. Copied the SJA preset folder from Dropbox to On My iPad -> Quanta
    6. Imported the SJA presets.
    7. Went through them all, as well as all the factory content.
    8. Here's where I can't repeat something you guys did: I tried force-crashing Quanta, closing it via double-homing, and minimizing it, opening Safari, and then doing Safari stuff, on both the normal iPad and the Pro, and Safari still works fine. Keyboard, blah blah blah.

    So, there's a step I'm missing here. If someone could correct me so I can find this...

    OK, I have now experienced this bug/problem, or something like it. after a half hour or so of working in the stand alone Quanta, generally going through the factory presets, finding ones i like then using the Floppy disk symbol to import a new sample from Audioshare using the Files app window that comes up automatically in ios 11 , messing with parameters then saving presets. A crash occurred, the files window no longer displayed any files ( panic!!! ) after a reboot , ipad 10.5” ios 11.2.6, I went to safari to report this on audiobus forum and safari was non responsive... closing down all apps then rebooting again seems to have sorted it for now..
    stay tuned.

  • Just out of curiosity, why are you running such an old build of iOS 11? It's up to 11.4.1 now...and I wonder if they've fixed some bugs in between those updates....

  • @echoopera said:
    Just out of curiosity, why are you running such an old build of iOS 11? It's up to 11.4.1 now...and I wonder if they've fixed some bugs in between those updates....

    yes, I know right! :)
    but i operate on a ‘ if it ain’t broke don’t fix it ‘ kind of mind set.. not encountered anything that made me need to jump up a version yet.. and i’ve had some important projects in progress I didn’t want to mess up. though I guess it might be time to give it a go before ios 12 rears its horns.
    What exactly might apple have fixed? anything better about the files app or somesuch?

  • @RockySmalls said:

    @echoopera said:
    Just out of curiosity, why are you running such an old build of iOS 11? It's up to 11.4.1 now...and I wonder if they've fixed some bugs in between those updates....

    yes, I know right! :)
    but i operate on a ‘ if it ain’t broke don’t fix it ‘ kind of mind set.. not encountered anything that made me need to jump up a version yet.. and i’ve had some important projects in progress I didn’t want to mess up. though I guess it might be time to give it a go before ios 12 rears its horns.
    What exactly might apple have fixed? anything better about the files app or somesuch?

    I operate on "If I want to use cutting edge features (AUv3, Files.app etc) I need to keep my device(s) up-to-date" ;)

  • @Samu said:

    @RockySmalls said:

    @echoopera said:
    Just out of curiosity, why are you running such an old build of iOS 11? It's up to 11.4.1 now...and I wonder if they've fixed some bugs in between those updates....

    yes, I know right! :)
    but i operate on a ‘ if it ain’t broke don’t fix it ‘ kind of mind set.. not encountered anything that made me need to jump up a version yet.. and i’ve had some important projects in progress I didn’t want to mess up. though I guess it might be time to give it a go before ios 12 rears its horns.
    What exactly might apple have fixed? anything better about the files app or somesuch?

    I operate on "If I want to use cutting edge features (AUv3, Files.app etc) I need to keep my device(s) up-to-date" ;)

    are you a “smooth operator” ?

  • @RockySmalls said:

    are you a “smooth operator” ?

    If I bump into serious issues (this goes for any app) you can be sure I'll be quite vocal and share my findings and also I investigate as to why things bail. So far it's been a pretty "smooth ride with a smooth operator" :)

  • @Samu said:

    @RockySmalls said:

    are you a “smooth operator” ?

    If I bump into serious issues (this goes for any app) you can be sure I'll be quite vocal and share my findings and also I investigate as to why things bail. So far it's been a pretty "smooth ride with a smooth operator" :)

    I’ll follow yr lead and get me some sandpaper and teak oil! :)

  • @RockySmalls said:

    I’ll follow yr lead and get me some sandpaper and teak oil! :)

    You know me I show no mercy when things don't work.
    Although I do admit I've toned down the comments a bit and do at least a little prior investigation beforehand.

    I may do a 'full restore' once iOS12 ships but at first I'll just do a regular update...
    Just a fun fact, I've not had the need to do a full restore on my Air 2 since I bought it, it's been a smooth ride :)

  • @Chris_Randall said:

    @hacked_to_pieces said:
    Not by my ipad Air 2 but I noticed every patch I loaded the Master output is set to max volume once I turn that down no more crackles.

    Aw, shit. Now, that is different. We don't usually put a limiter on the output for the DAW stuff, because DAWs, but it seems that we should on the iOS standalone, yeah? I'll add that in the first update.

    Just to say no presets are runnning hot on my iPad Pro

  • @JohnnyGoodyear said:
    Been watching from afar, which is where the top of the fence finds me. Think I’ll be staying here just a little while longer...

    Budge up a bit Boss, make room for a litt’lun.

    Was going to be an immediate buy for me, but three reports of Safari issues is keeping me fence-bound for now.

  • edited July 2018

    @Chris_Randall

    I have one issue though, when using at 96khz in both standalone and AU the pitch is incorrect... the usual high pitching when sample rate not converted right. Plus I see the polyphony indicator does not work/light up on the AU version but maybe that is by design? Nice to have it work the same as the IAA.

  • I will likely get it Aug 31st.

  • @Carnbot said:

    @Dchild said:
    Is anyone experiencing clicks when triggering notes. It’s definatley not the volume or the processor? It’s really noticeable when you have multiple instances going.

    Yes I'm getting lots of clicks even with one instance, trying to adjust envelopes to hide them but not working for me. Hope this is something which can be fixed

    AU?

    IAA no issues for me

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