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Midi Fighter 3d and GrooveRider, plus, avoiding a common mistake

I’ve been using my midi fighter 3-D with Groove Rider, and I’m pretty happy.

One important note: the midi fighter send tilt data as note data. It’s set up to send tilt on channel 4. Regular notes are sent on channel 3. This creates a conflict: if you bang the device hard, you activate tilt, unintentionally sending extraneous notes. I was experiencing ghost notes, and stuck notes, and couldn’t figure out why.

All you have to do is listen to channel 3 only. That way you won’t hear the tilt data.

Comments

  • Same in BM3 and other apps I suspect.

    My workaround has been to add a new blank instrument to each session, assign it to MIDI channel 4 and mute it.

    After recording, I end up with one track with only MIDI data for the tilt motion that I just delete (I use 3D fighter on my lap which creates a bunch of tilt).

    Thinking about picking up something like Turnado to simply map the tilt to an effect that could add some flavor to the sound instead.

  • WTF is a Midi Fighter?
    Don’t worry. I will ask the Goog.

  • !> @CracklePot said:

    WTF is a Midi Fighter?
    Don’t worry. I will ask the Goog.

    Streetfighter two buttons turned into a midi controller, I have the older model and they are wicked

  • @[Deleted User] said:
    !> @CracklePot said:

    WTF is a Midi Fighter?
    Don’t worry. I will ask the Goog.

    Streetfighter two buttons turned into a midi controller, I have the older model and they are wicked

    Yes, I searched for it.
    Indeed, those buttons have been great since the “Track and Field” days.
    That was the first game I recall that had you mashing those buttons as fast as you could.

  • edited June 2019

    @CracklePot said:

    @[Deleted User] said:
    !> @CracklePot said:

    WTF is a Midi Fighter?
    Don’t worry. I will ask the Goog.

    Streetfighter two buttons turned into a midi controller, I have the older model and they are wicked

    Yes, I searched for it.
    Indeed, those buttons have been great since the “Track and Field” days.
    That was the first game I recall that had you mashing those buttons as fast as you could.

    Ah track and field and arcades .. my best event was running out of money 💰 within five minutes on that machine.

  • @johnfromberkeley
    Can I ask how you connect your MF3D and what you are connecting to (type of iOS device)?
    I have tried to to connect mine to an iPhone and 3 different iPads, and only the iPhone will recognize the MF3D.
    Thanks

  • A video demo would be cool.

  • @DYMS said:
    @johnfromberkeley
    Can I ask how you connect your MF3D and what you are connecting to (type of iOS device)?
    I have tried to to connect mine to an iPhone and 3 different iPads, and only the iPhone will recognize the MF3D.
    Thanks

    Are you using a powered hub?

    Otherwise, it draws too much power to run on anything other than USB-C iPhones and iPads, IIRC.

    I use mine in a couple different configurations, but mostly use a powered hub or the 3rd gen CCK adapter with a lightning connection. Both setups work fine on my iPhone SE, 2017 Pro, first gen iPad mini, and even an older iPad circa 2012.

  • @eyesunderground said:
    Are you using a powered hub?

    Otherwise, it draws too much power to run on anything other than USB-C iPhones and iPads, IIRC.

    I use mine in a couple different configurations, but mostly use a powered hub or the 3rd gen CCK adapter with a lightning connection. Both setups work fine on my iPhone SE, 2017 Pro, first gen iPad mini, and even an older iPad circa 2012.

    I have tried with both a powered and non-powered hub. The powered hub doesn't work with any of my devices but the non-powered hub works with my iPhone. I have tried using both 3rd gen CCK (powered) and 2nd gen CCK (non-powered). It's very strange...

  • @johnfromberkeley said:
    I’ve been using my midi fighter 3-D with Groove Rider, and I’m pretty happy.

    One important note: the midi fighter send tilt data as note data. It’s set up to send tilt on channel 4. Regular notes are sent on channel 3. This creates a conflict: if you bang the device hard, you activate tilt, unintentionally sending extraneous notes. I was experiencing ghost notes, and stuck notes, and couldn’t figure out why.

    All you have to do is listen to channel 3 only. That way you won’t hear the tilt data.

    do you happen to have the midi fighter template? :))

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