Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Mononoke launched - This is the best news ever!!!

1567911

Comments

  • @musgo said:

    @richardyot said:

    @musgo said:

    @brambos said:
    Calling it a one-trick pony is fair.

    More of a "My Little Pony"... a collectable.

    One trick pony also doesn't really make for good marketing copy ("Fender Stratocaster: one trick pony that really opens up when you add effects!") so I rather focus on what it is designed to do. ;)

    I think it's designed to make cool sounds. Works for me.

    The reason that the performance pads, the feedback and the tuning are all grouped in the same UI panel is not by accident: this is where you're supposed to focus your attention. Ironically, the synth part is really secondary in this synth. :)

    Accidents in @Barmbos apps are really mistakes.

    So I can see how someone triggers Mononoke with a sequencer, thinks "meh" and moves on. I really encourage everyone to first spend time with the pads (or an MPE controller) first. It's really about the interaction B)

    80% of the first time commenters unfortunately. Test it yourself, I say. Expensive but not in the context of this developer's catalog. You may prefer complexity without manuals like the amazing @Virsyn catalog. ReSlice is one it's own category. AudioLayer is like getting part-time job and the FX are to die for. 911 helps.

    I like that "the synth part is really secondary in this synth" and yet, I still see it as a Fender Stratocaster where you only can play a couple of strings.

    Yes. It's the Files support that makes it worth $9. (That's humor). Feet-Cutch.

    Why not give the option to bypass the quantiser, let me choose which notes I play from my Linnstrument? It still will be a focused app (one-trick pony) but not to a "two string Strat"

    Because it's really for Ambient EDM Rave Disco Americana. A niche but still cool.

    I’m guessing that this is part of the architecture: each voice has an oscillator at a fixed pitch that then feeds into the others.

    Wait... that's an innovation or possibly illegal. Slipped one past the censors with complexity.

    I see. Well, one can dream... :smile:

    Some can't stop. It's the voices that make my day.

  • @audiblevideo said:
    Mononoke and some effects

    If I hadn’t already bought Mononoke, this would have convinced me. Excellent.

  • @reasOne said:
    mononoke + spacecraft
    created the drone using the seaboard block in mononoke, recorded in aum and loaded into the mpe preset in spacecraft, further controlled by the seaboard.
    it is worthy to note that the original drone was drenched in shimmer reverb, proceeded by bleass kick, the kick effect is an awesome companion to mononoke as it helps tame the tail end of the sound preventing it from becoming muddy.

    👍 Very nice! Granular synths like Spacecraft and Mononoke would seem to go together like fish and chips.

  • As everyone is jumping on the videos bandwagon, here’s some live improv.

  • Trying to run mononoke / touchscaper / Poly2 in AUM and they’re not playing nice. Some great ambient sounds but getting regular cpu spikes. Air 2

  • @haulin_notes said:

    @reasOne said:
    mononoke + spacecraft
    created the drone using the seaboard block in mononoke, recorded in aum and loaded into the mpe preset in spacecraft, further controlled by the seaboard.
    it is worthy to note that the original drone was drenched in shimmer reverb, proceeded by bleass kick, the kick effect is an awesome companion to mononoke as it helps tame the tail end of the sound preventing it from becoming muddy.

    👍 Very nice! Granular synths like Spacecraft and Mononoke would seem to go together like fish and chips.

    thank ya!!!
    man they really go well together ! plus the mpe in spacecraft is amazing so it plays these drones just right

  • .... i’m loving this synth!!!

  • @GrimLucky said:

    @brambos said:

    @oat_phipps said:
    Can someone more expert than me in Cubasis 3 tell me why loading Mononoke and recording from its onscreen pads is not being captured as MIDI by Cubasis (again, v3). It shows a loading symbol while recording as if its taking data, but after I hit stop there is no data there, and not even a blank MIDI file. MPE or MIDI mode makes no difference, I get nothing.

    Is there a setting in Cubasis I’m missing? I thought it was pretty ‘fire it up and get going’.

    I’ve tested in Cubasis 2, where it works as you’d expect: fire it up and get going. Not sure if there’s an MPE specific setting in Cubasis 3 you have to make first?

    (Beside arm the track for recording MIDI)

    Recording midi from AU instruments isn't working in Cubasis 3 yet, its the same for model 15, hopefully this is on the bug fix list.

    Man, thank you for letting me know that. It was driving me crazy.

  • Have other folks been experimenting with Mononoke into Dedalus? It’s an ecstatic match for my taste!

  • @Philandering_Bastard Thank you

    @ohwell said:
    Have other folks been experimenting with Mononoke into Dedalus? It’s an ecstatic match for my taste!

    Why didn’t I think of that?!

  • @iOSTRAKON got spikes too, bur after i closed and reopened it was better, no idea why ... i ran it this morning in xequence2 alongside 2 zeeon, a ravencroft piano, a strng, and rezonator with no issues.... ( and lots of effects ) .... but i noticed those pikes yesterday as well, maybe @brambos could tell us about cpu/mononoke

  • Did you get spikes after the update @mlau ?

    @mlau said:
    @iOSTRAKON got spikes too, bur after i closed and reopened it was better, no idea why ... i ran it this morning in xequence2 alongside 2 zeeon, a ravencroft piano, a strng, and rezonator with no issues.... ( and lots of effects ) .... but i noticed those pikes yesterday as well, maybe @brambos could tell us about cpu/mononoke

  • I ran multiple apps prior to the update and only 3 after. Not saying Mononoke is the culprit just trying to figure out why I’m getting it. I did get updates with touchscaper & poly 2 within the past few days.

    @mlau said:
    @iOSTRAKON nope !

  • edited January 2020

    Dit a little experiment with Mononoke as a carrier in DerVoco (Vocoder) in AUM. I Recorded “Mononoke” in Audioshare then imported in BM3, sliced the spoken word and arranged it to a 1-bar loop. Then i imported the Sample from BM3 into Sector and mangled it. I also imported it in Samplr.
    I opened AUM, set Sector and Samplr as the Right channel in Bus A, and Mononoke as the Left channel in Bus A.
    Then i opened a new Bus A channel and put DerVoco in it as an filter, en send it to Bus B.
    In Bus B i used Eventide Blackhole and Wider as effects.

    The sound is harsh. I didn’t payed attention to the volumes in the mixer.

  • Like it @Identor ! Keep it going

    @Identor said:
    Dit a little experiment with Mononoke as a carrier in DerVoco (Vocoder) in AUM. I Recorded “Mononoke” in Audioshare then imported in BM3, sliced the spoken word and arranged it to a 1-bar loop. Then i imported the Sample from BM3 into Sector and mangled it. I also imported it in Samplr.
    I opened AUM, set Sector and Samplr as the Right channel in Bus A, and Mononoke as the Left channel in Bus A.
    Then i opened a new Bus A channel and put DerVoco in it as an filter, en send it to Bus B.
    In Bus B i used Eventide Blackhole and Wider as effects.

  • @Identor Intriguing and très magnifique! Like some extraterrestrial didgeridoo jam that’s on the border of peaceful and spooky. 👍

  • @iOSTRAKON said:
    Like it @Identor ! Keep it going

    @Identor said:
    Dit a little experiment with Mononoke as a carrier in DerVoco (Vocoder) in AUM. I Recorded “Mononoke” in Audioshare then imported in BM3, sliced the spoken word and arranged it to a 1-bar loop. Then i imported the Sample from BM3 into Sector and mangled it. I also imported it in Samplr.
    I opened AUM, set Sector and Samplr as the Right channel in Bus A, and Mononoke as the Left channel in Bus A.
    Then i opened a new Bus A channel and put DerVoco in it as an filter, en send it to Bus B.
    In Bus B i used Eventide Blackhole and Wider as effects.

    Yikes! Scary early Cabaret Voltaire vibes! Love it.

  • Also can take to new realms using a resonator like Objeq (i'm using Objeq Delay on Mac)

  • Maybe I am not getting this the right way, but I would be glad if Bram would add in an update sometime that you can actually see the notes you are playing spot on and you don’t have to recall them and trial and error and stuff.

    Using it on iPhone 8 standalone makes it impossible to set notes value. Since they are on different sites each. The knob and the display ;)

  • mononoke and roxsyn make also for a nice combination

  • @deleted user

    "And yet, @brambos what would it take to be able to play regular notes (with a controller, MPE or not; with a sequencer) and not being limited to the playing surface quantisation?"

    I would like to know how many people want the option to play regular notes on their mpe controllers. I'm starting to se why bram bos said it ws better on the screen pads than a mpe keyboard. It's not musical at all playing on the keyboard and it would be nice to have that option. Otherwise it's just useful for the on screen pads

  • @sclurbs said:
    @deleted user

    "And yet, @brambos what would it take to be able to play regular notes (with a controller, MPE or not; with a sequencer) and not being limited to the playing surface quantisation?"

    I would like to know how many people want the option to play regular notes on their mpe controllers. I'm starting to se why bram bos said it ws better on the screen pads than a mpe keyboard. It's not musical at all playing on the keyboard and it would be nice to have that option.

    It's not purely a technical thing. Obviously it would be technically possible to implement it like that (although voice-stealing would make it slightly crappy).

    But this is mostly a conceptual thing. Making it like a limited synth playable with a keyboard goes against the concept (and would set the wrong expectations). This is not a synth for playable pads, it's an instrument that was designed to create soundscapes out of 8 configurable melodic ingredients that interact together. That's why the MPE implementation mirrors the implementation of the on-screen controls.

    So in this case hardware MPE controllers are not meant for musically playing Mononoke, but just for having a physical means to trigger the voices.

  • @dreamrobe said:
    mononoke and roxsyn make also for a nice combination

    Thank you for this suggestion!

  • turning all the knobs to their most left position and adjusting them one at time is fun on this synth , it’sa simple interface / experience where all the hard work is done behind the scenes ...
    it is a very enjoyable experience playing this instrument , almost every thing you twist feels like you’re playing it not just trying to dial in a specific end result...
    i give this a 10/10 on playability / enjoy ability.

    my defaut starting point is everything at zero with a half wet reverb , trying different things and switching shimmer off and on while sculpting

  • Good reason to get a Sensel Morph with the Buchla Thunder overlay. Would be just about perfect. OK, a push in that direction at least. I like the direction this is going.
    Mistified until I read the pads are voices not keys. Good manual.

  • @gkillmaster said:
    Also can take to new realms using a resonator like Objeq (i'm using Objeq Delay on Mac)

    Yes!! Spectrum resonator/MI Rings is another nice companion in the Objeq vein—Eg you can get it to respond to midi from the Mononoke pads.

  • edited January 2020

    Maybe it’s not supposed to look like this but am I the only one who thinks it would be better if one could see the display e.g. note value on the same page where i can set up the notes?!? 🤔 (iPhone 8)


  • @david_2017 you should have the possibility to see both panels at the same time ( in ipad )

  • @mlau said:
    @david_2017 you should have the possibility to see both panels at the same time ( in ipad )

    Sorry this is on iPhone standalone. iPhone 8. updated the post. Thanks

Sign In or Register to comment.