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AUM plus (discussion)

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Comments

  • I like the app as it is very much! AUM has become an essential part of my setup and I use it every day. I find the concept of having a modular performance mixer and routing hub perfect and quite unique. I think the idea of adding functionality via optional external apps and modules and not turning AUM into a DAW is great.
    I would be totally happy if the focus is more on those mixing features and would love to see the following extra features for the live workflow. These are not new ideas of mine, but rather functions of digital mixing consoles, which I hope fits to the concept of AUM.

    a) Mute Groups
    b) Optional selectable output for SOLO
    c) Channel presets

    to a)
    Master buttons to which channels can be assigned. They are then muted or unmuted. Implemented perhaps like the current favorites menu at the bottom right. Best controllable by MIDI :)

    to b)
    So you have the possibility to pre-listen channels without affecting the master (like AFL/PFL/SiP modus in mixers).

    to c)
    For example, you could click to access a channel with drums and effects, a master with EQ and compressor or something like that.

    I hope I haven't described features here that have already been mentioned in other posts. But I lost the overview a bit.

  • Channel presets are already there. Explore the import channels + method. You can select to import one or multiple channels from a stored channel preset.

  • @bleep said:
    Channel presets are already there. Explore the import channels + method. You can select to import one or multiple channels from a stored channel preset.

    Yes, but I rather meant that you could open and save channel presets independently of sessions. But you're right, that's how it works.

  • edited February 2020

    I've made a folder called "Channel presets". There I store things like a favorite drum AU with its effects, as a separate session with a drum-like name. In normal sessions I import from here.

  • Cool, that's how I'm gonna do it from now on. Thanks.

  • @j_liljedahl said:

    @tpj said:

    1. Lock the midi mapping window while midi learning using internal apps as a midi source.

    I agree. Unfortunately it's a bit complicated due to how iOS/UIKit works.

    I just tried to allow touch events on AUv3 plugin views while the MIDI ctrl menu is open, and unfortunately it's not possible. While it's possible for any other views, it seems iOS does not support this for AUv3 plugin views, which are kind of special since they are "remote views", showing the contents of a plugin running in another process in the operating system.

    What could be done instead is to allow MIDI learn to stay active even when navigating away from the MIDI Ctrl view. It could be indicated by blinking "MIDI learn" in the top bar.

  • What I would really like is the ability to stop playback, but keep recording (so I don't lose reverb tails). Know I'm not alone in this.

  • OK so if this has turned into to a feature request fest here's mine;

    Save/Recall current view slots. Regarding windows open, position, size, as well as tracks scroll position. Basically everything on screen.

    What I'm thinking of is a discreet floating widget, with say five buttons. The widget could be toggle minimised or semi opaque. The slots would be MIDI mapped.

  • Maybe a pull out docker would be better than a floating widget, just a thought.

  • @cian said:
    What I would really like is the ability to stop playback, but keep recording (so I don't lose reverb tails). Know I'm not alone in this.

    yes!!

  • @j_liljedahl said:

    @tpj said:
    Personally i just would like to see a few more improvements mainly with the fileplayer.

    1. auto create new track + load last recording in player.

    Having a FilePlayer automatically load the latest recording of another channel is something I've been thinking of as well.
    Not sure what you mean with auto create new track?

    Having the option tap to load last recording would be great.
    Jamming and recording loops in AUM is so solid and intuitive. But then load the recording while still jamming breaks flow.
    It takes exactly 13 screen taps to load a recorded file into a fileplayer.

    New track, audio track, add source, add fileplayer, tap to load, tap to load file, aum recordings folder, project folder, select recording, tap loop, tap sync, tap to quit window.
    Creating fileplayer tracks before would help a little but still..

    So i was thinking, maybe add LOOP to the Add track section AUDIO, MIDI, IMPORT and LOOP.
    Which would create a audiotrack with fileplayer loading latest recording.
    Thats what i meant with auto create track. lol

    1. use fileplayer like a basic sample player. Chromatic and for loops. Pitch and cents correction
    2. Currently triggering a loop with midi just doesn't work and audio has clicks.

    This is not possible to implement with FilePlayer. One could make a simple AUv3 sampler for this purpose.

    Yes there are indeed enough other options :)

    1. Beat offset smaller than 0,25. Being able to offset the sample by 0.01 increments would be perfect for small corrections or slip a sample into a groove.

    Just double-tap it and enter the exact value you want!

    Great!

    1. Save AUM project including all used audio in file players to make it self contained.

    So it would export a file with the AUM session + any audio files used by FilePlayers, for example? And allow to import it as well. Is this mainly for moving between devices?

    Yes, creating a backup to dropbox, move to another ios device or finish on desktop.
    Its also helpful when you for example record something before you save a project. Then the recording does not get moved or copied to the new project. So having a save option include all media would be nice.

    The above with Xequence would be just perfect.

    1. Scale the interface up and down to see more tracks.

    The UI would not really be usable at 50% zoom. Any non-integer zoom levels would look awful.

    I can understand this.

    1. Scroll during tap and hold to move a track in one go.

    What does this mean?

    I can move a track around 8 tracks to the left. The interface does not scroll further until you release the channel and repeat.
    Maybe an easier option would be to have a 'move track to bookmarked channel'.

    1. Lock the midi mapping window while midi learning using internal apps as a midi source.

    I agree. Unfortunately it's a bit complicated due to how iOS/UIKit works.

    That explains it :)

    Thank you for all the great work @j_liljedahl

    AUM is already gold in its current form:)

  • wimwim
    edited February 2020

    @j_liljedahl said:

    1. Scale the interface up and down to see more tracks.

    The UI would not really be usable at 50% zoom. Any non-integer zoom levels would look awful.

    Instead, I'd love to see an overview window, where each track is reduced to just an icon in a grid (with the VU meter bubbles as a visual cue to active tracks), so that you can just tap on the channel you want and it would open the full-size view centered on that track.

    Double-tap to toggle mute/unmute might be an idea for this screen too, as would drag-drop to rearrange channels.

    Just a thought. I've no complaints about AUM. It's amazing.

  • Thinking about the file player....

    It seems what we are really asking for is a built in looper in addition to stem recording (?)

    In view of that , how about having a live looping option so that pressing record enable for any channel automatically creates a file player (looper) channel to host the recording, which begins looping immediately after the sync quantum set in AUM ?

    Then, for live performance we’d need a midi mappable true equal power crossfader option in the channel’s output to fade between loop buses and the main output bus. By default new loops are assigned to the muted side.

    Amongst many other live performance possibilities, this would bring the Octatrack transition trick to AUM. Imagine for example having Jamm Pro Input set up in the effect node of that file player / looper channel (the dev has already indicated they are considering live input to the Coldcutter / slicing module as a future update) ..... essentially giving you the pre- sliced buffer functionality of the OT too.

    Any of this possible within the current architecture ?

  • @tpj said:

    @j_liljedahl said:

    1. Scroll during tap and hold to move a track in one go.

    What does this mean?

    I can move a track around 8 tracks to the left. The interface does not scroll further until you release the channel and repeat.
    Maybe an easier option would be to have a 'move track to bookmarked channel'.

    I see! I think my idea was that it would auto scroll as you drag the channel, so you can move it to any position within one touch gesture. But I see it stops after half the way or so. I'll look into if I can improve this.

  • @wim said:

    @j_liljedahl said:

    1. Scale the interface up and down to see more tracks.

    The UI would not really be usable at 50% zoom. Any non-integer zoom levels would look awful.

    Instead, I'd love to see an overview window, where each track is reduced to just an icon in a grid (with the VU meter bubbles as a visual cue to active tracks), so that you can just tap on the channel you want and it would open the full-size view centered on that track.

    Double-tap to toggle mute/unmute might be an idea for this screen too, as would drag-drop to rearrange channels.

    I like this idea. Perhaps one could even fit icon + small volume knob and mute solo buttons.

    Just a thought. I've no complaints about AUM. It's amazing.

    <3

  • @zeropoint said:
    Thinking about the file player....

    It seems what we are really asking for is a built in looper in addition to stem recording (?)

    In view of that , how about having a live looping option so that pressing record enable for any channel automatically creates a file player (looper) channel to host the recording, which begins looping immediately after the sync quantum set in AUM ?

    Then, for live performance we’d need a midi mappable true equal power crossfader option in the channel’s output to fade between loop buses and the main output bus. By default new loops are assigned to the muted side.

    Amongst many other live performance possibilities, this would bring the Octatrack transition trick to AUM. Imagine for example having Jamm Pro Input set up in the effect node of that file player / looper channel (the dev has already indicated they are considering live input to the Coldcutter / slicing module as a future update) ..... essentially giving you the pre- sliced buffer functionality of the OT too.

    Any of this possible within the current architecture ?

    One idea I have is to add a FileRecorder/Looper as an insert node. That way you can decide exactly where to record in a channels signal flow, so you can decide which other inserts should be pre or post recording for example. The recorder would allow standard long stem recording as well as instant looping.

  • edited February 2020

    @j_liljedahl said:
    One idea I have is to add a FileRecorder/Looper as an insert node. That way you can decide exactly where to record in a channels signal flow, so you can decide which other inserts should be pre or post recording for example. The recorder would allow standard long stem recording as well as instant looping.

    I hope this “idea” will be implemented in the near future 😻

    We are really struggling with the available looping apps...inside AUM.

  • Audio looper is the feature I like to see as a built-in function for AUM. Even if it was only 8 bars with minimum looper function. record, overdub and playback in perfect sync.

  • I think AUM developer feels like Superman, I mean people say you’re perfect but you can push it even further. If you ask me it’s just a matter of a few small workflow additions. Ability to change default keyboard to 3rd party au (like kb1), marking favorite au and prelisten samples in sync with project. Maybe grouping track with ability to fold them and save screen space when not needed. Freezing would be nice to.

  • Yeah a file recorder looper on an insert node would be a nice addition. :)
    I’d also love to see native AUM LFOs like in apeMatrix which would make automation workflow a lot more simplified, reducing extra audio units needed on the gui. But I can see that being a lot of work.

    @j_liljedahl said:

    @zeropoint said:
    Thinking about the file player....

    It seems what we are really asking for is a built in looper in addition to stem recording (?)

    In view of that , how about having a live looping option so that pressing record enable for any channel automatically creates a file player (looper) channel to host the recording, which begins looping immediately after the sync quantum set in AUM ?

    Then, for live performance we’d need a midi mappable true equal power crossfader option in the channel’s output to fade between loop buses and the main output bus. By default new loops are assigned to the muted side.

    Amongst many other live performance possibilities, this would bring the Octatrack transition trick to AUM. Imagine for example having Jamm Pro Input set up in the effect node of that file player / looper channel (the dev has already indicated they are considering live input to the Coldcutter / slicing module as a future update) ..... essentially giving you the pre- sliced buffer functionality of the OT too.

    Any of this possible within the current architecture ?

    One idea I have is to add a FileRecorder/Looper as an insert node. That way you can decide exactly where to record in a channels signal flow, so you can decide which other inserts should be pre or post recording for example. The recorder would allow standard long stem recording as well as instant looping.

  • edited February 2020

    @j_liljedahl said:

    @wim said:

    @j_liljedahl said:

    1. Scale the interface up and down to see more tracks.

    The UI would not really be usable at 50% zoom. Any non-integer zoom levels would look awful.

    Instead, I'd love to see an overview window, where each track is reduced to just an icon in a grid (with the VU meter bubbles as a visual cue to active tracks), so that you can just tap on the channel you want and it would open the full-size view centered on that track.

    Double-tap to toggle mute/unmute might be an idea for this screen too, as would drag-drop to rearrange channels.

    I like this idea. Perhaps one could even fit icon + small volume knob and mute solo buttons.

    Just a thought. I've no complaints about AUM. It's amazing.

    <3

    For an overview window, I was thinking of a condensed series of thin vertical lines that maintain the same horizontal ordering as the channels. @wim, are you rather suggesting a 2D grid layout? That could work, too. It might even be intuitive if aligned with hardware grid layouts such as launchpads. The original channels view should have small markers indicating where boundaries would occur, perhaps (in order to plan for this when setting up channels).

    I think this would be a good time to consider introducing some support for channel groups. The icons in the grid could be color-coded based on which group the channel belongs to (again, in alignment with launchpad hardware). One could do some limited group operations in this overview window: mute/solo/fade all in group. How to assign a channel to a group could be as easy as introducing a color picker in the menu that pops up when you tap the name of a channel.

  • A customisable performance view would be great, yes. Where one could decide which parameters and faders were visible, and arrange them...which were more minimal and geared for live use so you wouldn’t need to scroll around.

  • @j_liljedahl said:
    One idea I have is to add a FileRecorder/Looper as an insert node. That way you can decide exactly where to record in a channels signal flow, so you can decide which other inserts should be pre or post recording for example. The recorder would allow standard long stem recording as well as instant looping.

    Sounds very flexible and would be amazing for sure.
    (Maybe the looper could even store a list of recent recordings and you could have an au parameter to choose between these different takes)

  • edited February 2020

    @j_liljedahl, I know it's off topic but could you please also spare some of your dev time on making AudioShare use iOS/iPadOS features? Maybe just recompiling it with the latest Apple SDK, then at least USB drives would show up in the import dialog and probably drag and drop with files app would work. ATM there is no way how to easily access files on USB drives. A premium feature would be an an audio preview in the document picker as it would allow to preview before import.

  • edited February 2020

    @Shiro said:
    Audio looper is the feature I like to see as a built-in function for AUM. Even if it was only 8 bars with minimum looper function. record, overdub and playback in perfect sync.

    👍

    Would love a basic built-in looper

    I currently do this with Enso (saving the buffer then opening in file player) but someone awesome also made me a pretty slick Mozaic script for getting fixed bar recordings/loops in AUM.

  • wimwim
    edited February 2020

    @j_liljedahl said:

    @wim said:

    @j_liljedahl said:

    1. Scale the interface up and down to see more tracks.

    The UI would not really be usable at 50% zoom. Any non-integer zoom levels would look awful.

    Instead, I'd love to see an overview window, where each track is reduced to just an icon in a grid (with the VU meter bubbles as a visual cue to active tracks), so that you can just tap on the channel you want and it would open the full-size view centered on that track.

    Double-tap to toggle mute/unmute might be an idea for this screen too, as would drag-drop to rearrange channels.

    I like this idea. Perhaps one could even fit icon + small volume knob and mute solo buttons.

    Mmmmn. I was thinking of icons identical to the ones you have now at the top of each channel strip arranged in a grid. It seems like it would take up too much screen real-estate to add knobs and faders.

    But, the icons could act as knobs do, drag up and down to adjust volume. A popup slider for visual queue would be helpful if it disappeared when you lift your finger.

    Maybe double tap-for mute/unmute and triple-tap for solo? I dunno, it's hard to get such things right. I guess the other way you could do it is to have tapping the icon pop up a fader and mute/solo/rec buttons, and then touching an empty area would dismiss it, but by then you're almost back to the main idea which is to have as many tracks as possible represented on that screen. Zooming to the track when you tap the icon, is all that's really important.

    Long press would start the icons shaking, and allow you move them around like on the Apple home screen.

    If you ever added track groupings, they could show up and be managed on this screen like the folders on the Apple home screen.

    Thanks for listening. B)

  • @BroCoast said:

    @Shiro said:
    Audio looper is the feature I like to see as a built-in function for AUM. Even if it was only 8 bars with minimum looper function. record, overdub and playback in perfect sync.

    👍

    Would love a basic built-in looper

    I currently do this with Enso (saving the buffer then opening in file player) but someone awesome also made me a pretty slick Mozaic script for getting fixed bar recordings/loops in AUM.

    Which one is that? Sounds useful.

  • @cian said:

    @BroCoast said:

    @Shiro said:
    Audio looper is the feature I like to see as a built-in function for AUM. Even if it was only 8 bars with minimum looper function. record, overdub and playback in perfect sync.

    👍

    Would love a basic built-in looper

    I currently do this with Enso (saving the buffer then opening in file player) but someone awesome also made me a pretty slick Mozaic script for getting fixed bar recordings/loops in AUM.

    Which one is that? Sounds useful.

    https://forum.audiob.us/discussion/33873/aum-file-player

    Think I'll need to upload it today as the dropbox link isn't working anymore.

  • edited February 2020

    @cian said:
    What I would really like is the ability to stop playback, but keep recording (so I don't lose reverb tails). Know I'm not alone in this.

    • 1 to that. At present I get round it by mastering to Cubasis and having my main reverb in there, then just let the AUM channel being recorded run for as long as I need in Cubasis after I manually stop playback in AUM.
  • @Svetlovska said:

    @cian said:
    What I would really like is the ability to stop playback, but keep recording (so I don't lose reverb tails). Know I'm not alone in this.

    • 1 to that. At present I get round it by mastering to Cubasis and having my main reverb in there, then just let the AUM channel being recorded run for as long as I need in Cubasis after I manually stop playback in AUM.

    That just gave me an idea. You can actually load AUM into the AudioShare recorder, which doesn’t stop recording until you tell it to. You end up needing to trim both the beginning and end since it doesn’t start AUM for you though, but it does handily capture the FX tail for as long as you want it to.

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