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Help me expand my Ambient Toolbox

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Comments

  • EOS 2 has the most massive space verbs and the DSP code is from the Valhallah developer under contract to AudioDamage:

    Four reverb algorithms designed for Audio Damage by ValhallaDSP, including three separate plate algorithms and our own unique SuperHall, a rich, densely modulated, extra-long hall algorithm designed for ambient and synthesizer music.

    Full control over the reverb early reflections and tail, with modulation and equalization control, to sculpt the density and tonal characteristics to your needs.

    All presets from the desktop version included, and you can even share presets among all versions of Eos 2 using the copy/paste mechanism.

    AUv3 and IAA standard.

    Note that Eos 2 is a dense, heavily modulated algorithmic reverb, and as such may be somewhat heavy on the CPU, especially on older devices. For best results, use a single instance as a send.

    Enso Looper to manipulate time and the direction of time.

    Koala Sampler has tools for stretching, chopping and the rapid mapping of audio to scales.
    The stretching code has better audio fidelity than most apps designed for that single purpose.

  • A lot of stuff looks like it was meant for live fiddling (although I usually program my music) and some apps suggested aren't universal (i.e. cannot be used on iPhone). :) Lots of great suggestions though. I ran out of funds to get all that was suggested, but I ended up keeping EOS 2, Stratosphere, Delayrium, Bleass Motion FX, Bandit, and FAC Chorus in my iPhone's Ambient toolkit (in addition to the aforementioned apps in the OP and Rozeta for Particles).

    I've found that when it comes to drones, Obsidian has more than enough of what I need with its insane amount of LFOs and Envelopes and synthesis options to generate new timbres.

    Thank you so far for the help. :)

  • apeSoft Sparkle for something unique.

  • Yessss he bought one of my suggestions. Take that!

  • @oat_phipps said:
    Yessss he bought one of my suggestions. Take that!

    None of mine, :(

  • @sevenape said:

    @oat_phipps said:
    Yessss he bought one of my suggestions. Take that!

    None of mine, :(

    Not true. ;) Got EOS 2 in my pocket. What I love about it is I can set it to freeze reverb and then add little bits of timbre here and there that'll basically play forever. :smiley:

    I also purchased Mononoke, but either I'm dumb, or MIDI notes do nothing to trigger it. It seems it needs to be set live, and therefore I'm not able to program anything in, so it's good if I ever do live fiddling, but I usually program stuff.

    I already have Model 15, but I found it a bit too complex for playing with on my iPhone. However, I can see me using it on my iPad. Lunar Lander is one I was considering getting, but ran out of funds for. :lol: Once I get some money into my bank account, I'll be downloading Lunar Lander and getting the IAP. (I didn't download it yet since I'm a bit of an all-or-nothing completionist sort.) You and Oat both sold me on Lunar Lander.

    I didn't get a chance to check the vids just yet, but I will be soon. :)

    I can't believe I forgot about Apesoft Sparkle! It's AUv3 now?! Definitely redownloaded.

  • @jwmmakerofmusic said:
    I also purchased Mononoke, but either I'm dumb, or MIDI notes do nothing to trigger it.

    For regular MIDI (not MPE), you need to switch the mode, right in the middle of the UI

  • @NoiseFloored said:

    @jwmmakerofmusic said:
    I also purchased Mononoke, but either I'm dumb, or MIDI notes do nothing to trigger it.

    For regular MIDI (not MPE), you need to switch the mode, right in the middle of the UI

    Bloody hell. 🤭😂 Well there it is. Redownloading to my iPhone. (I kept it on my iPad, but my iPhone is going to be an Ambient-only toolbox.)

  • @jwmmakerofmusic said:

    @NoiseFloored said:

    @jwmmakerofmusic said:
    I also purchased Mononoke, but either I'm dumb, or MIDI notes do nothing to trigger it.

    For regular MIDI (not MPE), you need to switch the mode, right in the middle of the UI

    Bloody hell. 🤭😂 Well there it is. Redownloading to my iPhone. (I kept it on my iPad, but my iPhone is going to be an Ambient-only toolbox.)

    ;) it's definitely well-suited for that purpose, I'd say. Keep in mind that MIDI input is still unconventional: the notes are always tied to the eight pads in sequential order

  • @NoiseFloored said:

    @jwmmakerofmusic said:

    @NoiseFloored said:

    @jwmmakerofmusic said:
    I also purchased Mononoke, but either I'm dumb, or MIDI notes do nothing to trigger it.

    For regular MIDI (not MPE), you need to switch the mode, right in the middle of the UI

    Bloody hell. 🤭😂 Well there it is. Redownloading to my iPhone. (I kept it on my iPad, but my iPhone is going to be an Ambient-only toolbox.)

    ;) it's definitely well-suited for that purpose, I'd say. Keep in mind that MIDI input is still unconventional: the notes are always tied to the eight pads in sequential order

    So I noticed. But usually I just need one note. ;) 😂

  • @jwmmakerofmusic said:

    @NoiseFloored said:

    @jwmmakerofmusic said:

    @NoiseFloored said:

    @jwmmakerofmusic said:
    I also purchased Mononoke, but either I'm dumb, or MIDI notes do nothing to trigger it.

    For regular MIDI (not MPE), you need to switch the mode, right in the middle of the UI

    Bloody hell. 🤭😂 Well there it is. Redownloading to my iPhone. (I kept it on my iPad, but my iPhone is going to be an Ambient-only toolbox.)

    ;) it's definitely well-suited for that purpose, I'd say. Keep in mind that MIDI input is still unconventional: the notes are always tied to the eight pads in sequential order

    So I noticed. But usually I just need one note. ;) 😂

    Okay, so I noticed you can free tune notes, not just set it to a perfect equal tempered scale. This makes for some wicked dissonance, especially when fed into the feedback distortion. Oh yeah, Mononoke is my new favourite toy.

  • I'm curious - does anyone have any links to resources on ambient 'theory'. Be it structure, harmony generative techniques, and other music theory related stuff?

  • @cian said:
    I'm curious - does anyone have any links to resources on ambient 'theory'. Be it structure, harmony generative techniques, and other music theory related stuff?

    I'm not at home, so my answer may not be as nuanced as I'd like.

    Ambient is absolutely broad in terms of what can be done. It can be a soundscape. It can be drenched in reverb or even nothing but reverb. It can be entirely synthesised, entirely nothing but samples and recordings played back in interesting ways, or a combination of the two.

    Ambient can be dark/forboding/tense/dissonant, or it can be light/relaxing/consonant, or anything really. See, its purpose in a sense is to provide an atmosphere of some sort, a bit like an aural mise en scène if you will.

    As far as structure is concerned, there is no set structure like an ABABCB Pop song. It's up to you what you wish to put in the piece of music. One of my pieces went from dark ambient into light ambient. Another piece had a couple different things happen.

    I think the theory I stick to is "tell a story with it". Of course you don't have to adhere to that if you don't wish to. Ambient is an open genre like that.

    That's about it for now. :)

  • edited August 2021

    Chords of Orion describes various ways to make Frippertronics happen, e.g.

    For iOS: Enso, Gauss, ...

  • @mojozart said:
    Chords of Orion describes various ways to make Frippertronics happen, e.g.

    For iOS: Enso, Gauss, ...

    Gauss for sure. :) While LIVE Ambient creation isn't my thing per se (I program stuff lol), I LOVE fiddling with Gauss. 🙂 Great video by the way! Thanks for sharing.

    @cian said:
    I'm curious - does anyone have any links to resources on ambient 'theory'. Be it structure, harmony generative techniques, and other music theory related stuff?

    Anyways, now that I'm home, I can give a more detailed response. Pardon any spelling errors and possible cussing, because I'm buzzed as shit at the moment. 🤪


    STRUCTURE in Ambient is what you make of it. Pop music, it's usually Verse-Chorus-Verse-Chorus-Bridge-Chorus. But in Ambient, it can be anything. For instance...

    ...the structure in "Afterlife" is following a simple plot. "A person dies, wakes up in Limbo, and takes a train to Paradise/Heaven." (The idea to use a train was inspired by the train ride in "Spirited Away".)

    In "Never Found", the structure is less obvious. It starts with one soundscape comprised of a "song starter" sample from Sounds of KSHMR Vol 3, but transformed beyond recognition. Then a rumble comes in. Then a drone. Then a rolling bass. Every now and then, a dark brooding vocal punctuates the atmosphere. You see, this piece isn't necessarily "plot driven" like "Afterlife". Rather, the entire piece is meant to create a dark, forboding, and tense aural mise en scène.


    HARMONY in Ambient is whatever you wish it to be. It can be dissonant, consonant, or non-existant/atonal. Or it just be a one-note drone that evolves in interesting ways.


    GENERATIVE TECHNIQUES can be anything from using Rozeta Particles to drive MIDI, to programming complex synth patches in something like that one app whose name I can't remember. (It's an app with a funny name that functions like MaxMSP/PureData that used to be a one-time fee app that evolved into two versions - one that you pay a one-time fee for, the other being subscription based payment.)

    Or you can improvise/jam out on a keyboard/guitar/instrument. Or you can use many instances of Gauss in AUM and live jam that way. Or you can use a deck of playing cards/pair of dice and select notes, note lengths, etc that way using your own set of rules. And I'm sure there are thousands upon thousands of other techniques out there I just can't think of at the moment.


    MUSIC THEORY. Basically, as I said in my previous response, the theory behind Ambient is to create an atmosphere, a feeling, a sonic mise en scène. That's really all there is to it. Of course, I'll tell you what not to do. If you're first starting with producing Ambient, for the love of god do not produce like this...

    (Yeah, that shite video is still the biggest musical letdown I've ever experienced this year.)

    Produce like this.

    (Proper Ambient done in Korg Gadget!)

    Or better yet, listen to Brian Eno's ambient works, especially "Thursday Afternoon", and Jean-Michel Jarre's "Waiting for Cousteau" (the titular piece of music itself, and skip the weird-as-fuck calypso tracks. I'm still trying to figure out why Jean-Michel Jarre made those.) Also, listen to Sevenape's music quoted below. Try to emulate those pieces of music.

    @sevenape said:
    On my phone I use spectrum synthesizer bundle, xynthesizr, decent sampler, Spriangle, lunar lander, Mononoke, model 15, eos 2, k7d and most definitely Fieldscaper in my pocket ambient toolkit.

    Made this on my phone whilst walking my dog:

    This is just on my phone too:

    I loved "Modular Dachshund". Very relaxing and nice. :) "Lacuna", goddamn, now that's a beauty if I ever heard one. Well done on both. Really nice to listen to those while typing out this longer response.

  • @jwmmakerofmusic said:

    @mojozart said:
    Chords of Orion describes various ways to make Frippertronics happen, e.g.

    For iOS: Enso, Gauss, ...

    Gauss for sure. :) While LIVE Ambient creation isn't my thing per se (I program stuff lol), I LOVE fiddling with Gauss. 🙂 Great video by the way! Thanks for sharing.

    @cian said:
    I'm curious - does anyone have any links to resources on ambient 'theory'. Be it structure, harmony generative techniques, and other music theory related stuff?

    Anyways, now that I'm home, I can give a more detailed response. Pardon any spelling errors and possible cussing, because I'm buzzed as shit at the moment. 🤪


    STRUCTURE in Ambient is what you make of it. Pop music, it's usually Verse-Chorus-Verse-Chorus-Bridge-Chorus. But in Ambient, it can be anything. For instance...

    ...the structure in "Afterlife" is following a simple plot. "A person dies, wakes up in Limbo, and takes a train to Paradise/Heaven." (The idea to use a train was inspired by the train ride in "Spirited Away".)

    In "Never Found", the structure is less obvious. It starts with one soundscape comprised of a "song starter" sample from Sounds of KSHMR Vol 3, but transformed beyond recognition. Then a rumble comes in. Then a drone. Then a rolling bass. Every now and then, a dark brooding vocal punctuates the atmosphere. You see, this piece isn't necessarily "plot driven" like "Afterlife". Rather, the entire piece is meant to create a dark, forboding, and tense aural mise en scène.


    HARMONY in Ambient is whatever you wish it to be. It can be dissonant, consonant, or non-existant/atonal. Or it just be a one-note drone that evolves in interesting ways.


    GENERATIVE TECHNIQUES can be anything from using Rozeta Particles to drive MIDI, to programming complex synth patches in something like that one app whose name I can't remember. (It's an app with a funny name that functions like MaxMSP/PureData that used to be a one-time fee app that evolved into two versions - one that you pay a one-time fee for, the other being subscription based payment.)

    Or you can improvise/jam out on a keyboard/guitar/instrument. Or you can use many instances of Gauss in AUM and live jam that way. Or you can use a deck of playing cards/pair of dice and select notes, note lengths, etc that way using your own set of rules. And I'm sure there are thousands upon thousands of other techniques out there I just can't think of at the moment.


    MUSIC THEORY. Basically, as I said in my previous response, the theory behind Ambient is to create an atmosphere, a feeling, a sonic mise en scène. That's really all there is to it. Of course, I'll tell you what not to do. If you're first starting with producing Ambient, for the love of god do not produce like this...

    (Yeah, that shite video is still the biggest musical letdown I've ever experienced this year.)

    Produce like this.

    (Proper Ambient done in Korg Gadget!)

    Or better yet, listen to Brian Eno's ambient works, especially "Thursday Afternoon", and Jean-Michel Jarre's "Waiting for Cousteau" (the titular piece of music itself, and skip the weird-as-fuck calypso tracks. I'm still trying to figure out why Jean-Michel Jarre made those.) Also, listen to Sevenape's music quoted below. Try to emulate those pieces of music.

    @sevenape said:
    On my phone I use spectrum synthesizer bundle, xynthesizr, decent sampler, Spriangle, lunar lander, Mononoke, model 15, eos 2, k7d and most definitely Fieldscaper in my pocket ambient toolkit.

    Made this on my phone whilst walking my dog:

    This is just on my phone too:

    I loved "Modular Dachshund". Very relaxing and nice. :) "Lacuna", goddamn, now that's a beauty if I ever heard one. Well done on both. Really nice to listen to those while typing out this longer response.

    Heeeey thanks very much for the lovely comments and I wasn’t fishing for attention before, just kidding around!!! Glad you got into Mononoke, it still surprises me.

  • @sevenape said:
    Heeeey thanks very much for the lovely comments and I wasn’t fishing for attention before, just kidding around!!! Glad you got into Mononoke, it still surprises me.

    I know you weren't fishing for attention mate. :) Still, I want to give pieces a proper listen and enjoy them. Cheers.

  • In terms of theory, this is mostly a wash :)

    It is difficult to separate ambient from other forms of meditative music, if in fact they can be separated.

    Brian Eno expressed an intention of creating a subtle music that could change the listener's entire environment.

    The change itself would be subtle or “…as ignorable as it is interesting.”

    Eno came to develop his interpretation of ambient music through an accident that left him immobilized in bed. His friend brought him an album of harp music, but left the volume so low to where he could only discern the loudest moments in the compositions.

    -- https://blog.kadenze.com/creative-technology/in-the-background-brian-eno-and-the-making-of-ambient-music/

  • @mojozart said:
    In terms of theory, this is mostly a wash :)

    It is difficult to separate ambient from other forms of meditative music, if in fact they can be separated.

    I'm sure Ambient can be separated from other meditative types of music, but this is my highly subjective opinion, not fact. "Meditative" is one type of aural mise en scène afterall. :) Then again, a lot of Vaporwave could be considered meditative as well, such as this infamous piece of music.

    But is it Ambient, or is it not?

    Brian Eno expressed an intention of creating a subtle music that could change the listener's entire environment.

    The change itself would be subtle or “…as ignorable as it is interesting.”

    Eno came to develop his interpretation of ambient music through an accident that left him immobilized in bed. His friend brought him an album of harp music, but left the volume so low to where he could only discern the loudest moments in the compositions.

    -- https://blog.kadenze.com/creative-technology/in-the-background-brian-eno-and-the-making-of-ambient-music/

    That's absolutely interesting. Thanks for sharing. 😃

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