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No Tip Jar yet?
Thanks for the suggestions. With my iPhone, I just saved a working test project in iCloud. I turned off the Nanokey, loaded the same project on my iPad Pro, and connected the Nanokey. The knobs register if I map them, but no notes (that's keys or pads).
Does it work OK in other apps such as AUM?
Oh yes. I use the Nanokey with other apps daily. Drambo is the first one I've had trouble with -- which is a surprise, since I've been enjoying Beepstreet's apps since the early days, when Sunrizer was still Horizon.
You don’t happen to have any Korg apps that might be hijacking the NKS running at the same time?
[edit] nvm, I just tried and that doesn’t affect anything.
I assume you’ve tried restarting the iPad.
I did: no joy.
What did work, just now: deleting Drambo, restarting the iPad, and reinstalling Drambo.
I don't know why, but if anyone else has trouble connecting an external MIDI controller (in this case, a Korg Nanokey Studio), try the above. Fortunately, I hadn't created any meaningful projects yet...
Thank you for your help, @wim.
Just out of curiosity, had you tried restarting the iPad before reinstalling?
I did, a few times.
I’m no expert, but I was advised to use the PC Generator module to ‘switch’ patterns on GR-16..
Maybe it is worth a try..
Then you missed the chapters on Aux Events, Accumulators and stuff like Inter-Track operations. Not to mention track count and hardware interface (and I/O…. 6 independent USB buss. Thats 96 channels of midi just on the USB).
Drambo is indeed awesome. But the two aren’t really even comparable.
If ChordBud expects CC10 then you need something like this:
Switch 1 has value .01
Switch 2 has value 0.012
Add inputs are connected to the switch outputs
S&H inputs are both connected to the ADD output.
It's not. if you enter 0.012, Drambo will use it, only the display is rounded.
After them so you can send the MIDI to them.
The same logic can be automated.
No, if your plugin accepts MIDI CC then there's no reason for that.
What are Aux Events, Accumulators and Inter-Track operations.
Not a video, an actually explanation.
Multiple usb midi outs?
That isn't impressive, simply add more midi outputs.
I had more midi outputs on my Atari back in the day.
I believe those are features of the Cirklon hardware sequencers. So multiple MIDI ports do expand possibilities.
Still can't run Drambo on my Mac Mini M1, now an error message pops up:
"Can't activate audio device (RemoteIO start error 0). Please restart Drambo."
It still doesn’t explain what it does.
Multiple midi outs expands any system.
Only just clocked that a bug fix release was out a few days ago. The pad/keys, trk and pat button behaviour is bang on now, thank you @giku_beepstreet @rs2000 et al!
I’m having a problem with playback of looped samples in the Sampler with release set to INF. It seems to me that the sample playback position is set back to zero a few ms after a note on trigger occurs, which on the sample I was using which has a slow attack leads to “popping”. Signal chain is Sampler -> Analog Filter -> Amp Env.
The CC value is just scaled from CV 0..1 up to 0..127 and truncated. So, for pattern n, calculate n/127 and raise it slightly. So 0.025 would give 3.
For my first Drambo project I am trying to approximate a Roland SH-101. (I know there is one already on Patchstorage.) It's been a good way to learn. Right now I am stuck on pitch modulation. I learned about the Pitch module, so it's working, but I'd like to adjust the amount of modulation with the mod wheel. I know there is such a module as MIDI | CC Modulator, and I know Mod Wheel is CC#1. But I don't know how to connect this module to the rest, or whether I need something else.
Try MIDI learn to connect the Mod Wheel to a control. It's the (..) icon in the top row. The CC Modulator is useful if you need a CV to modulate something.
@AppJunky The following generates a pulse at the beginning of the next bar after the Switch is set. You could use it to delay any rising edge. Basically, the Counter sets on the switch and resets just after the start of the bar, thanks to the Graphic Modulator. Anding with the Graphic Modulator output gives the pulse. You could use this pulse to gate your CV changes.
You’re not thick, you’re normal. They’re not …. 🙃😅
NEGATE 2 is the logic Negate module. Drambo adds a number to the name when there is more than one of the same module. It happened here because I extracted this from something larger. Same as your rack has a CHORDBUD 2.
You replace the switch with the trigger you want to use. Input it to the Clock of the Counter. That trigger will be converted to a pulse at the start of the next bar. Also, the Graphic Modulator Time input is the master time from the rack.
Now, this works with logic (0 and 1 values). It will need some adaptation to work with the outputs from your switches generating CV values. I'm sorry. I thought you just needed to make an event happen on a bar boundary.