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Audiolayer envelope bug

first of all, audiolayer is a beast.
but i discovered that the amp envelope cut some of the attack of the signal if activated even with attack at zero.
i just discovered by making a instrument with alot of kicks to choose from.
in this case, the envelope is not useable.
is there a workaround?

thanks

Comments

  • Weird… This should not happen.
    Maybe check first which level you are triggering (instrument, layer or zone).

  • edited June 2023

    doesn't matter. check it for yourself with a signal with a prominent attack.
    the only way to get the full "click" is disable the envelope, which makes it unusable.
    iam wondering no one complaining, just played with it one day.

  • thought i could use audiolayer as my main sampler, but this is maybe a give it back app.

  • @Birdpie said:
    doesn't matter. check it for yourself with a signal with a prominent attack.
    the only way to get the full "click" is disable the envelope, which makes it unusable.
    iam wondering no one complaining, just played with it one day.

    I will double-check in a moment, but I think you may have something configured wrong. I have used AudioLayer in the past with samples that have a sharp attack (an impulse of a known length) with no alteration of the original sample.

    I will re-test in just a bit and post the result.

  • thanks! i really hope that iam too stupid, because its a great tool.

  • try with headphones, it's quite obvious

  • just make a new instrument, import a kick and turn the envelope on and off with attack at zero.

  • @espiegel123 said:

    @Birdpie said:
    doesn't matter. check it for yourself with a signal with a prominent attack.
    the only way to get the full "click" is disable the envelope, which makes it unusable.
    iam wondering no one complaining, just played with it one day.

    I will double-check in a moment, but I think you may have something configured wrong. I have used AudioLayer in the past with samples that have a sharp attack (an impulse of a known length) with no alteration of the original sample.

    I will re-test in just a bit and post the result.

    I just did test with a sample that starts with an impulse with the envelope turned off and there is no amplitude ramp. If you use an envelope, there is a slight ramp -- as indicated by the envelope, 1 ms is the minimum attack.

    If you need no alteration of the attack at all, turn the ampiitude envelope off.

  • jep, thats it. can't use the envelope when i need full attack.
    never had that with a sampler.

  • can't use it for many things because of this.
    can your recommend another ios sampler?

  • @Birdpie said:
    jep, thats it. can't use the envelope when i need full attack.
    never had that with a sampler.

    what features do you need in a sampler?

    FWIW, the less than 1 ms ramp is rarely going to be noticed -- it is pretty common for envelopes at the most sudden attack to have a slight ramp on the order of a ms.

  • edited June 2023

    @espiegel123 said:

    @Birdpie said:
    jep, thats it. can't use the envelope when i need full attack.
    never had that with a sampler.

    what features do you need in a sampler?

    FWIW, the less than 1 ms ramp is rarely going to be noticed -- it is pretty common for envelopes at the most sudden attack to

    have a slight ramp on the order of a ms.

    well something like audiolayer.
    but without the attack bug. 😀
    you call it pretty common, i call it a bug.
    i noticed this in synths too, but never before in a sampler.
    i just want my kicks, snares and sampled basslines with the attack they had in the beginning.
    otherwise i could use just my daw.

  • @Birdpie said:

    @espiegel123 said:

    @Birdpie said:
    jep, thats it. can't use the envelope when i need full attack.
    never had that with a sampler.

    what features do you need in a sampler?

    FWIW, the less than 1 ms ramp is rarely going to be noticed -- it is pretty common for envelopes at the most sudden attack to

    have a slight ramp on the order of a ms.

    well something like audiolayer.
    but without the attack bug. 😀
    you call it pretty common, i call it a bug.
    i noticed this in synths too, but never before in a sampler.
    i just want my kicks, snares and sampled basslines with the attack they had in the beginning.
    otherwise i could just just my daw.

    When you say 'like audiolayer'. What do you mean? Are you looking for something as deep as AudioLayer with velocity layers, round-robin, etc?

    You might also contact @VirSyn about the possibility of the envelope behaving differently.

  • AudioLayer has indeed a minimum attack time of a little below 1 ms ( the current beta/future version allows for 0 ms ).

    But I would recommend anyway to use the sample loop mode "One shot" with drum samples and use it together with envelope disabled. This should cover most use cases.

  • can i try the beta? 😄
    yes, i look for something coming near kontakt, an thats audiolayer.
    going to convert all my desktop libraries.
    it would be perfect and my only sampler au i need.

  • @VirSyn said:
    AudioLayer has indeed a minimum attack time of a little below 1 ms ( the current beta/future version allows for 0 ms ).

    But I would recommend anyway to use the sample loop mode "One shot" with drum samples and use it together with envelope disabled. This should cover most use cases.

    thats a workaround, yes. i could make decay sustain release inside the audiofile self.
    but its a big pain if there are alot audio files.

  • maybe my expectations are too high?
    this is not a standard 0.99$ app,
    so i thought the basics are covered?

  • @Birdpie said:
    maybe my expectations are too high?
    this is not a standard 0.99$ app,
    so i thought the basics are covered?

    The developer has already told you that he is implementing a 0 ms attack phase.

    There isn't any other AUv3 sampler with this depth on iOS.

  • @espiegel123 said:

    @Birdpie said:
    maybe my expectations are too high?
    this is not a standard 0.99$ app,
    so i thought the basics are covered?

    The developer has already told you that he is implementing a 0 ms attack phase.

    There isn't any other AUv3 sampler with this depth on iOS.

    thanks,
    i didn't want to start a fight, iam sorry if i sounded like that.
    what's the benefit of having a predefined attack? get rid of not zero crossing clicks?
    is a absolute zero attack possible at all?

  • edited June 2023

    ok, as i got no response from the developer i decided to wait a few days for a update and give it back if nothing is happen.
    the last update is 9 months ago, and my desktop experience with virsyn was already horrible, leaving major bugs in products, fix it with a update charging money.
    or don't fix it at all and switch to ios making more money.
    this will be my last purchase then.
    this bug must be there since the beginning, 4 years ago.
    instead of fixing this bug (there are also some others) this guy decides to push his new sample based product, abusing the GAS syndrome of alot people here.
    and the reaction about my post told me, this is a pretty much uncritical fanboy forum.

  • @Birdpie said:
    **ok, as i got no response from the developer **i decided to wait a few days for a update and give it back if nothing is happen.
    the last update is 9 months ago, and my desktop experience with virsyn was already horrible, leaving major bugs in products, fix it with a update charging money.
    or don't fix it at all and switch to ios making more money.
    this will be my last purchase then.
    this bug must be there since the beginning, 4 years ago.
    instead of fixing this bug (there are also some others) this guy decides to push his new sample based product, abusing the GAS syndrome of alot people here.
    and the reaction about my post told me, this is a pretty much uncritical fanboy forum.

    You got no response from the developer?

    He responded to you a a few posts up that he is rolling this feature into the update he is preparing for release.

    You are acting as if this is a huge bug that must affect all people -- and that isn't the case. If it affected a lot of people, this would have been mentioned often here.

    Clearly, it is important to you, and that's fine, but your response seems a little over the top.

  • @Birdpie said:
    ok, as i got no response from the developer i decided to wait a few days for a update and give it back if nothing is happen.
    the last update is 9 months ago, and my desktop experience with virsyn was already horrible, leaving major bugs in products, fix it with a update charging money.
    or don't fix it at all and switch to ios making more money.
    this will be my last purchase then.
    this bug must be there since the beginning, 4 years ago.
    instead of fixing this bug (there are also some others) this guy decides to push his new sample based product, abusing the GAS syndrome of alot people here.
    and the reaction about my post told me, this is a pretty much uncritical fanboy forum.

    This kind of comment is so boring...

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