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Cubasis 3.6 and New Instruments available...

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Comments

  • @Samu said:

    @SevenSystems said:

    @Samu said:
    Or better yet go down on knees at Yamaha HQ and ask for the source to the Piano-Roll in Yamaha Mobile Music Studio which has the most full featured and well implemented piano-roll I've see on the iPad! (Graphics look a bit dated but ALL the features are there and the touch-implementation is close to perfection!).

    I'm willing to license Xequence's pianoroll editor to Steinberg and help with integration for a EUR 10,000 lump sum!

    (it is cross-platform, easily modularized, and will be equally easy to integrate on both iOS and Android!)

    Hopefully that grabs @LFS's attention. It would be investment money well spent :sunglasses:

    It would instantly make Cubasis way more viable for piano roll centric workflows. Would really love to see it.

  • @LFS said:

    @Spinoza said:
    I bought the new Synths. I love them!
    I like those sounds better than the Logic Pro “equivalents”
    Problem is, I can’t get myself to use CB3 anymore because of its quirks and limitations.
    Yesterday I did a new project in CB3 after some time and it was a struggle. Just to mention one, I did not remember that one cannot even bounce a stem but needs to export the project selecting the relevant tracks and then re/importing them. Terrible!
    So my question is, is there a way to use Halion in Logic maybe with Audiobus? I’m talking iOS as I’m already doing this on Mac
    That would be really great!
    Thank you everyone

    Hi @Spinoza

    Problem is, I can’t get myself to use CB3 anymore because of its quirks and limitations.

    Please let us know more about it.

    I did not remember that one cannot even bounce a stem but needs to export the project selecting the relevant tracks and then re/importing them.

    There should be absolutely no issues to create STEMS in the Mixdown section, which is simple as this:

    • Set L/R locators in the Arrange Window
    • Go to "MEDIA/Mixdown" and tap "Create Mixdown" (make sure "Mixdown between locators" and "Create separate files for tracks" is enabled)

    Where does it fail at your end?

    Best,
    Lars

    Thank you Lars but that shows the problem. The procedure you described is the same that I mentioned.
    Ideally one should be able to select the stem and simply press on a key “render” like in Cubase or Logic (with slight variations)
    Thanks for your fantastic support

  • @Spinoza said:

    @LFS said:

    @Spinoza said:
    I bought the new Synths. I love them!
    I like those sounds better than the Logic Pro “equivalents”
    Problem is, I can’t get myself to use CB3 anymore because of its quirks and limitations.
    Yesterday I did a new project in CB3 after some time and it was a struggle. Just to mention one, I did not remember that one cannot even bounce a stem but needs to export the project selecting the relevant tracks and then re/importing them. Terrible!
    So my question is, is there a way to use Halion in Logic maybe with Audiobus? I’m talking iOS as I’m already doing this on Mac
    That would be really great!
    Thank you everyone

    Hi @Spinoza

    Problem is, I can’t get myself to use CB3 anymore because of its quirks and limitations.

    Please let us know more about it.

    I did not remember that one cannot even bounce a stem but needs to export the project selecting the relevant tracks and then re/importing them.

    There should be absolutely no issues to create STEMS in the Mixdown section, which is simple as this:

    • Set L/R locators in the Arrange Window
    • Go to "MEDIA/Mixdown" and tap "Create Mixdown" (make sure "Mixdown between locators" and "Create separate files for tracks" is enabled)

    Where does it fail at your end?

    Best,
    Lars

    Thank you Lars but that shows the problem. The procedure you described is the same that I mentioned.
    Ideally one should be able to select the stem and simply press on a key “render” like in Cubase or Logic (with slight variations)
    Thanks for your fantastic support

    And we desperately need to be able to choose to make a stem or a mixdown mono

  • @Jamie_Mallender said:

    And we desperately need to be able to choose to make a stem or a mixdown mono

    I would be happy if I could simply choose which channel to keep when using the audio-editor.

    So a basic 'convert to mono' and let me choose Left, Right or Mix and dump the file into the Media bay and call it a day...

  • @LFS The HALion drumsets are they multi-velocity layer and round-robin samples ?

  • Cute: now get hardware to midi learn on hardware controller and will have a daw to rivals logic

  • @HotStrange said:

    @ninobeatz said:

    @Samu said:

    @Telstar5 said:

    Halion has got the “sound” though. That’s for sure .

    Yeah, but imagine what it could have been if the focus was on creating the full HALion as Stand-Alone/AUv3? (starting at $49.99 and further IAPs for unlocking FM Lab etc.).

    Good point @Samu.. THIS!! A standalone/AUv3…HURRY UP AND TAKE MY MONEY!! I’d absolutely pay premium pricing for this, no questions asked

    I get why they didn’t I suppose but after watching Doug’s demo I would absolutely pay $49.99 to have this as an AUv3. Wow it sounds really really good.

    If you’re itching for HALion as an AUv3 — i.e. using it as a sound module hosted in another DAWish thing — I can at least report that I’ve been able to get HALion instruments receiving MIDI from a sequencer hosted in AUM, and was able to record Cubasis HALion tracks in AUM with pretty low latency, using KQ Voice Loopback loaded as an AUv3 effect in Cubasis, and as an AUv3 instrument in AUM. The latency was good enough that I could apply AUv3 effects in AUM to HALion without significant sync problems.

    I was also able to use the articulation keys for the patches that support them, and thus could live-articulate MIDI notes coming from AUM, which was fun. And of course, Steinberg added Ableton Link a couple of years ago (?) if you needed that.

    It was just a proof of concept, but it seemed pretty painless, and not at all a crazy jury rig (crosses fingers). 😆

  • @jebni said:

    @HotStrange said:

    @ninobeatz said:

    @Samu said:

    @Telstar5 said:

    Halion has got the “sound” though. That’s for sure .

    Yeah, but imagine what it could have been if the focus was on creating the full HALion as Stand-Alone/AUv3? (starting at $49.99 and further IAPs for unlocking FM Lab etc.).

    Good point @Samu.. THIS!! A standalone/AUv3…HURRY UP AND TAKE MY MONEY!! I’d absolutely pay premium pricing for this, no questions asked

    I get why they didn’t I suppose but after watching Doug’s demo I would absolutely pay $49.99 to have this as an AUv3. Wow it sounds really really good.

    If you’re itching for HALion as an AUv3 — i.e. using it as a sound module hosted in another DAWish thing — I can at least report that I’ve been able to get HALion instruments receiving MIDI from a sequencer hosted in AUM, and was able to record Cubasis HALion tracks in AUM with pretty low latency, using KQ Voice Loopback loaded as an AUv3 effect in Cubasis, and as an AUv3 instrument in AUM. The latency was good enough that I could apply AUv3 effects in AUM to HALion without significant sync problems.

    I was also able to use the articulation keys for the patches that support them, and thus could live-articulate MIDI notes coming from AUM, which was fun. And of course, Steinberg added Ableton Link a couple of years ago (?) if you needed that.

    It was just a proof of concept, but it seemed pretty painless, and not at all a crazy jury rig (crosses fingers). 😆

    Haha yeah I considered the KQ app as well and I’m glad to hear it’s working but it would be great to be able to have an actual AU someday just for ease of use. They didn’t seem totally turned off by the idea so there’s hope I suppose 😅

  • https://youtube.com/shorts/bR171su7_f8?si=urETvp7_CYn28b26
    Under The Hood In Cubasis 3, Halion Sonic Selection - hidden parameters spotted by @Samu

  • @Jamie_Mallender said:
    https://youtube.com/shorts/bR171su7_f8?si=urETvp7_CYn28b26
    Under The Hood In Cubasis 3, Halion Sonic Selection - hidden parameters spotted by @Samu

    But it's a complete mystery why basic parameters like attack and decay have to be 'hidden' from the plug-in UI...
    ...there's no real excuse for that other than maybe 'we were too lazy to do our job properly' or maybe the classic 'we ran out of money' :sunglasses:

  • @Samu said:

    @Jamie_Mallender said:
    https://youtube.com/shorts/bR171su7_f8?si=urETvp7_CYn28b26
    Under The Hood In Cubasis 3, Halion Sonic Selection - hidden parameters spotted by @Samu

    But it's a complete mystery why basic parameters like attack and decay have to be 'hidden' from the plug-in UI...
    ...there's no real excuse for that other than maybe 'we were too lazy to do our job properly' or maybe the classic 'we ran out of money' :sunglasses:

    that's really weird.

  • Finally had a chance to play with some of the Halion stuff this weekend and I am loving it more than expected. I like a lot of the hits in the drum kits but I’m assuming there’s no real way to mix and match? Anyone know of a way to do this?

  • @spiteface said:
    Finally had a chance to play with some of the Halion stuff this weekend and I am loving it more than expected. I like a lot of the hits in the drum kits but I’m assuming there’s no real way to mix and match? Anyone know of a way to do this?

    Not really but if you follow this method- time code about 1min 45 secs, you could have a different kit on each track. I’ve done that many times.

  • @Jamie_Mallender said:

    @spiteface said:
    Finally had a chance to play with some of the Halion stuff this weekend and I am loving it more than expected. I like a lot of the hits in the drum kits but I’m assuming there’s no real way to mix and match? Anyone know of a way to do this?

    Not really but if you follow this method- time code about 1min 45 secs, you could have a different kit on each track. I’ve done that many times.

    Great tip! Thanks Jamie!

  • @spiteface said:

    @Jamie_Mallender said:

    @spiteface said:
    Finally had a chance to play with some of the Halion stuff this weekend and I am loving it more than expected. I like a lot of the hits in the drum kits but I’m assuming there’s no real way to mix and match? Anyone know of a way to do this?

    Not really but if you follow this method- time code about 1min 45 secs, you could have a different kit on each track. I’ve done that many times.

    Great tip! Thanks Jamie!

    Glad to help. :)

  • Good afternoon all,

    I have an issue with using external midi hardware and Cubasis 3.6.1.
    Whenever it loops back to the Left marker it lurches out of time.
    Does anyone else have this issue?

  • @Gravitas said:
    Good afternoon all,

    I have an issue with using external midi hardware and Cubasis 3.6.1.
    Whenever it loops back to the Left marker it lurches out of time.
    Does anyone else have this issue?

    One trick is to avoid/reduce these kind of 'issues' is to loop back to bar 1 instead of bar 0, that is if your left marker is already at 0, if the left marker isn't at 0 I have no clues other than to file a bug-report at the Steinberg Forums with a short video-clip demonstrating he issue. There's some weird sh*t happening when looping back to bar 0...

  • @Samu said:

    @Gravitas said:
    Good afternoon all,

    I have an issue with using external midi hardware and Cubasis 3.6.1.
    Whenever it loops back to the Left marker it lurches out of time.
    Does anyone else have this issue?

    One trick is to avoid/reduce these kind of 'issues' is to loop back to bar 1 instead of bar 0, that is if your left marker is already at 0, if the left marker isn't at 0 I have no clues other than to file a bug-report at the Steinberg Forums with a short video-clip demonstrating he issue. There's some weird sh*t happening when looping back to bar 0...

    Thanks for the suggestion.

    I tried moving the left marker to other positions other than bar 1 and the same thing happens.
    I also tested multicore and without multicore, adjusting latency, midi offset, sample rate, etc, etc.
    I’ve already emailed Lars but I haven’t received a reply as yet.
    I was asking just in case someone else has had the same issue.
    I didn’t think about the Steinberg forums so I’ll try that also.

  • @Gravitas said:

    @Samu said:

    @Gravitas said:
    Good afternoon all,

    I have an issue with using external midi hardware and Cubasis 3.6.1.
    Whenever it loops back to the Left marker it lurches out of time.
    Does anyone else have this issue?

    One trick is to avoid/reduce these kind of 'issues' is to loop back to bar 1 instead of bar 0, that is if your left marker is already at 0, if the left marker isn't at 0 I have no clues other than to file a bug-report at the Steinberg Forums with a short video-clip demonstrating he issue. There's some weird sh*t happening when looping back to bar 0...

    Thanks for the suggestion.

    I tried moving the left marker to other positions other than bar 1 and the same thing happens.
    I also tested multicore and without multicore, adjusting latency, midi offset, sample rate, etc, etc.
    I’ve already emailed Lars but I haven’t received a reply as yet.
    I was asking just in case someone else has had the same issue.
    I didn’t think about the Steinberg forums so I’ll try that also.

    I do have that problem often. Like Samu said sometimes starting on 1 fixes the problem but not on all app. Some are very stubborn.

    The one app that I was using often with that problem was Chordbud. I sent @cem_olcay a message and he fixed it. Very thankful for that.

  • @ecou said:

    @Gravitas said:

    @Samu said:

    @Gravitas said:
    Good afternoon all,

    I have an issue with using external midi hardware and Cubasis 3.6.1.
    Whenever it loops back to the Left marker it lurches out of time.
    Does anyone else have this issue?

    One trick is to avoid/reduce these kind of 'issues' is to loop back to bar 1 instead of bar 0, that is if your left marker is already at 0, if the left marker isn't at 0 I have no clues other than to file a bug-report at the Steinberg Forums with a short video-clip demonstrating he issue. There's some weird sh*t happening when looping back to bar 0...

    Thanks for the suggestion.

    I tried moving the left marker to other positions other than bar 1 and the same thing happens.
    I also tested multicore and without multicore, adjusting latency, midi offset, sample rate, etc, etc.
    I’ve already emailed Lars but I haven’t received a reply as yet.
    I was asking just in case someone else has had the same issue.
    I didn’t think about the Steinberg forums so I’ll try that also.

    I do have that problem often. Like Samu said sometimes starting on 1 fixes the problem but not on all app. Some are very stubborn.

    The one app that I was using often with that problem was Chordbud. I sent @cem_olcay a message and he fixed it. Very thankful for that.

    It’s a similar issue however I cannot change my external midi hardware.
    We shall see.

    Thank you.

  • @Gravitas said:

    @Samu said:

    @Gravitas said:
    Good afternoon all,

    I have an issue with using external midi hardware and Cubasis 3.6.1.
    Whenever it loops back to the Left marker it lurches out of time.
    Does anyone else have this issue?

    One trick is to avoid/reduce these kind of 'issues' is to loop back to bar 1 instead of bar 0, that is if your left marker is already at 0, if the left marker isn't at 0 I have no clues other than to file a bug-report at the Steinberg Forums with a short video-clip demonstrating he issue. There's some weird sh*t happening when looping back to bar 0...

    Thanks for the suggestion.

    I tried moving the left marker to other positions other than bar 1 and the same thing happens.
    I also tested multicore and without multicore, adjusting latency, midi offset, sample rate, etc, etc.
    I’ve already emailed Lars but I haven’t received a reply as yet.
    I was asking just in case someone else has had the same issue.
    I didn’t think about the Steinberg forums so I’ll try that also.

    Hi @Gravitas

    Thanks for your message. Just returned from residual holidays.
    Where do I find your report in our forum?

    Thanks
    Lars

  • @LFS said:

    @Gravitas said:

    @Samu said:

    @Gravitas said:
    Good afternoon all,

    I have an issue with using external midi hardware and Cubasis 3.6.1.
    Whenever it loops back to the Left marker it lurches out of time.
    Does anyone else have this issue?

    One trick is to avoid/reduce these kind of 'issues' is to loop back to bar 1 instead of bar 0, that is if your left marker is already at 0, if the left marker isn't at 0 I have no clues other than to file a bug-report at the Steinberg Forums with a short video-clip demonstrating he issue. There's some weird sh*t happening when looping back to bar 0...

    Thanks for the suggestion.

    I tried moving the left marker to other positions other than bar 1 and the same thing happens.
    I also tested multicore and without multicore, adjusting latency, midi offset, sample rate, etc, etc.
    I’ve already emailed Lars but I haven’t received a reply as yet.
    I was asking just in case someone else has had the same issue.
    I didn’t think about the Steinberg forums so I’ll try that also.

    Hi @Gravitas

    Thanks for your message. Just returned from residual holidays.
    Where do I find your report in our forum?

    Thanks
    Lars

    I’ve been reporting for years that hardware doesn’t map midi - zenbeats does

  • @LFS said:

    @Gravitas said:

    @Samu said:

    @Gravitas said:
    Good afternoon all,

    I have an issue with using external midi hardware and Cubasis 3.6.1.
    Whenever it loops back to the Left marker it lurches out of time.
    Does anyone else have this issue?

    One trick is to avoid/reduce these kind of 'issues' is to loop back to bar 1 instead of bar 0, that is if your left marker is already at 0, if the left marker isn't at 0 I have no clues other than to file a bug-report at the Steinberg Forums with a short video-clip demonstrating he issue. There's some weird sh*t happening when looping back to bar 0...

    Thanks for the suggestion.

    I tried moving the left marker to other positions other than bar 1 and the same thing happens.
    I also tested multicore and without multicore, adjusting latency, midi offset, sample rate, etc, etc.
    I’ve already emailed Lars but I haven’t received a reply as yet.
    I was asking just in case someone else has had the same issue.
    I didn’t think about the Steinberg forums so I’ll try that also.

    Hi @Gravitas

    Thanks for your message. Just returned from residual holidays.
    Where do I find your report in our forum?

    Thanks
    Lars

    I haven’t posted in the Steinberg Forum yet.
    I’ve already sent you an email.

    No worries.
    I hope you had a good holiday.

  • Hope this is ok to post here but there is a honey pot of Cubasis users here. I'm using Kai Aras' Harmonicer as a midi effect however it only affects incoming midi (internal keyboard or external) when the transport is playing and not when it's stopped. Checking here in case this is a Cubasis thing that others have had issue with (with this or other midi plugins). Fanks!

  • There's no general issue with Cubasis MIDI effects receiving Midi messages when the transport is stopped.
    Easy to test this by loading the free 'mfxMonitor' auv3 in the effects slot then you'll see the messages appear when you hit the notes.

    Not familiar with Harmonicer but sounds like a plug-in thing. Some midi effects are definitely bound to the transport start / stop and tempo (like those that generate rhythmic percussion for example) but its a design choice rather than a Cubasis limitation.

  • @belldu said:
    There's no general issue with Cubasis MIDI effects receiving Midi messages when the transport is stopped.
    Easy to test this by loading the free 'mfxMonitor' auv3 in the effects slot then you'll see the messages appear when you hit the notes.

    Not familiar with Harmonicer but sounds like a plug-in thing. Some midi effects are definitely bound to the transport start / stop and tempo (like those that generate rhythmic percussion for example) but its a design choice rather than a Cubasis limitation.

    Thanks so much for the reply. Weirdly I do have a feint memory of having a similar issue where transport had to be started for a midi effect to work however I do not remember the plugin or DAW! Useless :) Having said that I don't have the same issue with other midi effects in Cubasis at present. I posted in the Harmonicer thread but alas got no response so will send a support issue to Kai. Thanks again.

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