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How do you trigger Drambo auv3 midi clips?

edited March 24 in Loopy Pro

Until Loopy gets these as a feature, I thought I would play around with what is possible in Drambo.

I've looked for the answer for this and found YouTube demo with Atom 2 which I can kind of follow.

I get the process of how to set up the dummy donuts, just not sure how it needs to be set up in Loopy to launch/stop a clip within Drambo.

Comments

  • @Bat71 said:
    Until Loopy gets these as a feature, I thought I would play around with what is possible in Drambo.

    I've looked for the answer for this and found YouTube demo with Atom 2 which I can kind of follow.

    Is it possible to do the same thing and set up a 'dummy' midi donut to trigger and stop midi tracks hosted in Drambo? Just not sure how to set the launch options.

    That technique is possible with any AUv3 that can be triggered by MIDI.

    If you re-phrase the topic title to “how do you trigger Drambo auv3 midi clips” you might attract some more responses.

  • Thanks, have done this

  • I’m not entirely sure what you want to know, but the yellow arrow points to the icon for midi mapping, and the red arrow to the clock icon if you want the clips’ launches to be quantized.

  • @Blipsford_Baubie said:
    I’m not entirely sure what you want to know, but the yellow arrow points to the icon for midi mapping, and the red arrow to the clock icon if you want the clips’ launches to be quantized.

    How are you triggering loopy.

    With midi ?

    You would just map Drambo midi clips as Blipsford shows.

  • I want to create an empty 'dummy' donut like this - https://www.youtube.com/shorts/2aFgBMo4YvQ

    Which I can then use to trigger a clip in Drambo as the guy does with Atom in this clip -

    https://www.youtube.com/shorts/6K360dFVWMU

    Don't know if it is possible in Drambo though

  • @Bat71 said:
    I want to create an empty 'dummy' donut like this - https://www.youtube.com/shorts/2aFgBMo4YvQ

    Which I can then use to trigger a clip in Drambo as the guy does with Atom in this clip -

    https://www.youtube.com/shorts/6K360dFVWMU

    Don't know if it is possible in Drambo though

    Sure it is. Once you have your Drambo clips set up to be triggered from MIdi, you set up dummy clips with a send midi action in the play follow action.

    More about dummy clips:

    https://wiki.loopypro.com/Dummy_Clip

  • Ok nearly got it, I have a donut that can trigger and stop a clip in Drambo now.

    But when I enable play on the donut it does a full cycle before playing even if I start it before the start of the loop. With stop it stops as expected

    Just seems to add an extra silent loop when playing, can’t work out why..

  • Do you mean, "The donut does a full cycle counting down before it plays", or "The donut plays when I enable play on it, but Drambo's pattern waits for a full cycle before playing"?

  • @Bat71 said:
    Ok nearly got it, I have a donut that can trigger and stop a clip in Drambo now.

    But when I enable play on the donut it does a full cycle before playing even if I start it before the start of the loop. With stop it stops as expected

    Just seems to add an extra silent loop when playing, can’t work out why..

    Can you make a screen recording and upload it somewhere like YouTube and post a link so we can see what is happening?

  • edited March 25

    @wim said:
    Do you mean, "The donut does a full cycle counting down before it plays", or "The donut plays when I enable play on it, but Drambo's pattern waits for a full cycle before playing"?

    The second option

    Video here

  • wimwim
    edited March 25

    It doesn't do that for me. The Drambo clip starts immediately.
    The video doesn't show any settings in Loopy Pro or in Drambo, so there's little to go on to hazard a guess.

    Is the Clock on the right-hand side of the Drambo clips area white or red? It should be white (disabled). I can reproduce the delay if I set enable it (red).

    The clock is launch sync, which means "if the clip is triggered during the cycle, wait until the next cycle to play". Since technically, the Loopy trigger is arriving a few micro seconds after the play cycle, Drambo is waiting. You would actually need to trigger the clip a little bit before that time to get it to play on that cycle.

    With it off, the trigger happens immediately.

  • Ah yes that's it!

    It was suggested in one of the videos I was following for Atom 2 midi launch to enable it.

    It works now, but now still plays the first note of the loop before stopping, I guess that is the micro delay?

  • @Bat71 said:
    Ah yes that's it!

    It was suggested in one of the videos I was following for Atom 2 midi launch to enable it.

    It works now, but now still plays the first note of the loop before stopping, I guess that is the micro delay?

    Yes, probably. I'm not sure what the best way to deal with that is.

  • @supadom - have you done this in your setup with Drambo in Loopy?

  • edited March 25

    I have the same physical button sending a midi note assigned to both: select loop in loopy and a pattern in Drambo.

    Drambo pattern/clip play quantisation is set to shortest possible (bar) to avoid going out of sync. Since AFAIK there isn’t a way to reset to the beginning of pattern other than restarting the clock, things can go back to front when using longer patterns. With shorter patterns there’s no problem if pattern change is triggered just before the end.

    I don’t really work with individual clips but same should apply.

    Hope this makes some sense I just woke up ⬆️ 🆙 😇

    I know @Gravitas does things in a similar way but he hosts loopy in Drambo.

  • Thanks all.

    I think it will be a lot simpler when we get midi loops!

  • edited March 25

    I’ve hosted Drambo in LP and vice-versa. Things got simpler (for me) hosting Drambo in Grooverider 2.
    Good luck and have fun 😀

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