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Could kickstarter become part of app developer's biz model?

On another thread I sadly found out that one of my favorite and commonly used apps, Audioshare, was not making enough income for the dev to support himself. There were a few of us who commented that we'd be open to paying a few bucks to have zoom and cross-fade incorporated. Now I doubt $20 would be enough to make any of us drop what we were doing to focus on something else but what if it were $500 or even $1000 if not more depending on how many ppl signed up? Like how many of you have wanted MIDI for Auria or Audiobus for Nanostudio? Money talks and if there's a feature that any of us want for an app, maybe that would incentivize them to help their fan base out while supporting a developer whose work we admire. Maybe those who joined any kickstarter campaign would have access to the IAP (whatever that is) before the general public for a few weeks or month? On one hand, it's nice when we get cool updates, but as mentioned in another thread, there are many apps that never get updated and ita probably because the dev is trying to earn money elsewhere to put food on the table.

Anyways, just want to share the karma back as i'd previously asked about new biz models for musicians. Maybe this could help devs :)

Comments

  • edited March 2014

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  • Sorry, don't mean to make the dev sound like he's homeless, but rather that he has to work on other projects IN ADDITION to audioshare to support himself. It is a shame because I probably open Audioshare up everytime I open Audiobus. It's my go-to output slot app when I'm just messing around before I commit something to BM2 or Auria.

  • Indeed, I'm not at all homeless :)
    Also, I don't expect to make a living only on AudioShare! However, the more income I get from my own apps - the more time I can spend on developing them further. To make enough I need to work on projects for other clients too. (which is not at all bad. I like my job and the variation!) Just wanted you to not have any misconceptions about my situation here..

    The point is, the app only creates income when it's bought, not everytime I spend days and weeks making free updates. I've never used IAP's since I personally don't really like them much, but as discussed in other threads maybe this is just a thing to get used to, and maybe it's a good model to bring new features into apps. Using kickstarter is also an interesting idea, with or without combining it with IAPs.

  • I think the Audiobus effects slot has opened up the possibility of small, inexpensive and lightweight FX apps that are each dedicated to doing one type of effect really well. A bit like separate FX pedals. One developer with several of them on his product list would maximise initial sales without overcomplicating the apps he has to support.

  • @PaulB: Yes, I've thought about that as well. I have some plans.. :)

  • @PaulB Right. I immediately saw the potential for inexpensive guitar fx for the effects slot, and began making one... or two. Can't wait!

  • Light FX apps for a buck each might be an interesting path forward. Though people often prefer to make fewer, larger purchases than many smaller ones. This is why IAPs work better in larger bundles than one feature at a time. Then again, a huge purchase makes you want to think about it and consult your spouse. So there's probably some sweet spot in the middle.

    I'm pretty convinced IAP is the way to go. Though I haven't really done it yet so I'm just guessing. iFretless Guitar seems to be doing well enough with the IAP model. And games do well too.

    Kickstarter is interesting but there's no way to give free IAPs to people, and free apps via promo codes are limited in number. So it's not really possible to give your backers app-based rewards. The App Store itself would need to evolve significantly to support anything like this. Merch etc of course can work but that's more work for the developer to have to do.

  • From a consumer standpoint, IAP is a way that i would happily pay for cool new features. But they'd have to be cool and new, not basic. Both guitarism and audioshare are two of my fave apps that accomplish a specific basic need (acoustic guitar and organization). Anything additional like wave zoom and cross fade is icing on cake which I would gladly pay a few bucks for. However, there was the new appregionome app that I paid 99 cents for, super cheap right so cant complain. But (and i accept responsibility for this) after purchasing, I realized i had to pay $5 for midi which i assumed was already part of the deal. If dev had just asked for $5 upfront, I wouldve felt better about purchase but charging extra for something that should be a basic feature of your core app kinda rubbed me the wrong way (if dev is reading this, just being honest). So to all you devs, if you make a great app and want to work on new stuff, I think you're okay charging a few extra bucks for NEW, cool requested features. But does that mean apps will no longer have new updates with new stuff?

  • I'm genuinely surprised that there isn't a HQ reverb available in the fx slot by now. I assumed that'd be out by week two of the public SDK!

  • yeah someone needs to take some lexicon algorithms and put them in an effects slot

  • plus one for lexicon reverb!

  • i thought about this kickstarter idea also some time ago.
    i would definitively support with some money the development of extra features in my most beloved apps.
    for sure devs have to earn money for they great job!

  • edited May 2013

    Yeah you could sponsor a specific function/feature for a minimum £5 and once it generated enough money the feature would be developed and implemented and all sponsors would receive a promo code....sounds interesting....

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