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Off topic: Alternative to free updates
Hi.
With the release of Procreate 3.0 (drawing app), it introduces one interesting concept via IAP: "Early Access 2015", 1,99$.
"Early Access lets you purchase exclusive features ahead of time, or you can wait until they are integrated into the next release for free."
I open this thread because it looks like an interesting way to earning some extra money between versions and to check it out the opinions of customers (like me) and musical devs.
Comments
So you pay to be a beta tester?
It's a way to see it. I thought the same at first.
I think it's a very good move from Procreate.
And it's not beta testing. The feature you get early works flawlessly.
Procreate is wonderful! And this looks to be a clever way to get funding for upgrades, while still allowing (eventual) free upgrades for most users.
i would make updates like this:
Create new app with incremented version for full price
Create a bundle with old and new app for special price
It only makes sense (to me) that putting out a $5 app and then providing free updates forever is not a sustainable business model. Especially for small devs. I don't have a problem paying for updates or improvements for the apps I use.
Someone should send this idea to the Samplr dev. I would happily pay for new features early
I would like to see apps with a life span. First off, get the app working as well as possible before release. Keep app up to date and working for the lifespan of two generations of iOS.
Then release a product that builds and expands on the product with firm updates for another two generations of iOS. Change again for this release. If people wish to update their operating system, they then need the new app. If they don't, the old app will continue to do the same it always has.
If Devs don't make the new versions much better, people will not buy it. Devs also need to state which operating systems each version of the app is guaranteed to work with. I think for the price of most apps, two generations of iOS would be a fair update guarantee. Let's be honest, how many apps last much longer in fully working condition?
This would only work if there was total transparency. Devs must be totally honest and inform those purchasing their product of what they can expect. Updates must be timely and forthcoming. This way we have full information on buying choice and how long our product will be supported. Devs may want to reduce the price of the app on a sliding scale over its lifetime, so buyers are paying for the length of time the app is usable.
If, at a certain time, you decide not to update your iOS device anymore, you know that the apps you have will still work and no need to buy the new version.
Problem is that many people want their devices to last much longer and this approach causes a fracture in what app will work with which device. Let's look at it another way though, we already have that fracture. It is already the case that many apps become uneconomical for Devs to update, so they are left on the App Store. This causes problems for new buyers, but is probably still needed for Devs to sell to the market of those that do not update devices or iOS.
What we need is more transparency. We need to know what apps work with what devices / iOS. We need to lighten up on Devs that bring out new versions and charge again. We need to not feel a sense of entitlement. On the other hand, Apple need to create a way that Devs can reward those that continue to buy their apps, so that upgrade is possible at a lesser price.
I know this would work for myself, as I don't expect to update my iPad Air 2 for much longer. I am already struggling to decide which apps to replace when something I want appears. Other problems exist with being able to maintain old hardware and backup old software. I don't see Apple helping out any time soon, as it is against their interests.
So at the end of my long and I guess mainly unread suggestion, I've decided it would not work and will console myself with one learnt fact - most devices are not made to last these days and the most likely scenario is that I will be making music with something completely different in ten years time.
It's only unsustainable if you don't create and promote a good product in the first place, or neglect it. The small price/high volume/no manufacturing or shipping cost model can be very, very lucrative (and some of my friends are living proof of this). Devs can generate new sales is by adding extra features (even as IAP's) and by keeping the UI refreshed and contemporary.
I used to buy, sell and build Wordpress themes, and there was a lot of moaning by smaller devs that customers were getting their work too cheaply and they were fed up with supporting them, and to keep sales going they had to abandon old themes (and so upsetting customers) and keep knocking out new ones. Wrong. The best selling dev has only ever built one theme, and over the last couple of years has made over 10 million dollars worth of sales (from one site alone) because he has continually updated, supported and refreshed his product.
The same applies to apps, and smaller devs need to work extra hard with promotion and new ideas to keep customers flowing in through the doors. Audiobus have the right idea - a good balance between free updates and paid new features, and as a result have a lot of respect from the app buying community.
Always appreciate your insight on this sort of thing, but do tell which theme this is/was? Always on the look out for good Wordpress options...
As for the OP, I like this idea IF the product is well-designed and well-established (thus getting past the beta-test concerns). It also deals well with the bad PR of releasing previously for-pay features as free later on.
Avada - 170,580 (official) sales on the Themeforest site alone. Not my cup of tea, but if you want a flexible theme that will still be updated in a few years time then this is the feller to go for.
One of the issues with Wordpress themes is that they can become incompatible after system updates (like apps), and a lot of theme developers abandon them rather than creating a free update, so leaving customers in the lurch. One of the reasons this dev does so well is that you can rely on regular updates and fixes, and gets more sales as a result.
@monzo That's funny. I'm actually looking around for a 'one-pager' right now, might fit the bill......thanks for the nudge.
If I was buying one I'd get this: http://themeforest.net/item/unicon-designdriven-multipurpose-theme/10648488 - more to my taste, and a really good dev, I've got a theme of his he's been updating for years now.
That does look good. AND I shall now forever imagine you in a stripey shirt with a half-elevated mug of tea...
It's the spitting image, though you'd need to picture a shed, farming (?) implements, a rucksack full of old pears, several terrified looking sheep, what appears to be a cow wearing a pullover, and a roof made from leaves in the background. And that's not tea I'm drinking...
Thanks for sharing @fjcblanco. It's an interesting idea. Hope it actually works!
I've done nothing but WordPress development for the last 30 days, other than feeding my kid and occasionally reading and commenting here. Please don't soil my oasis with your filthy WordPressian goings on. Awesome Theme Forest analogy though.
Hehe, tell me about it, I spend 90% of my working hours up to my elbows in Wordpress gubbins.
I always think of the Themeforest/Codecanyon business model when people talk about low app prices, or Apple passing the buck back to devs for product issues. The devs selling on there that concentrate on doing just a few things, and doing them well, seem to be making the most sales and generating the most loyalty. App developers could benefit by taking their a few notes from the devs on there.
^ Agreed.
And double points for mentioning one of my favourite words: Gubbins.