Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Auria Pro Update Suggestions.

This is a discussion for suggestions for future updates to Pro.

1. I would like to see a global keyboard, it's difficult to play those keyboard on the FabFilter synths.
2. The ability to import SountFonts into a user folder in the player.
3. Folder tracks.

 The Pro update make a good DAW even better

Comments

  • @djjuniorpops , the dev is aware of future feature suggestions, you can of course also get in touch and discuss on the Auria site http://auriaapp.com/forum/index.php

  • Scale lock on the piano roll and the keyboard would be my number one request (basically how Gadget does this).

  • My old ones...

    Single large easy to hit button to toggle the mix and edit views.

    Replace the top right time display with a single double wide play/stop button. Move the time to the left of the transport.

    These are the things I hit most often (switch views and start stop). By far. Having to think/aim each time is a bummer. On desktop DAWs you hit the space bar a jillion times per session without thinking or aiming. I'm looking for that experience in Auria.

  • edited December 2015
    Right now AP's ACP functionality is buggy in iOS 9. (If you're monitoring this thread @WaveMachineLabs I did forward details to Bugzilla and via inapp pop up) Aside from, in addition to, or maybe instead of fixing this, replace it with full integration with AudioShare?

    An "open in"/user-import enabled Lyra

    Alongside Lyra, (or inside) another kind of sampler, in an MPC style  that loads wav clips, with the sample editing features of at least those clip editing features now present. Seems like "cut at transient" is the existing first step toward "assign clip to pad(s)".   I find Lyra to be full of tasty goodness, but I must admit that when I heard Auria Pro would have a sampler (!)  I thought it would be the MPC kind.  This hope/belief probably flew in the face of every WML statement on the question, but I shut my eyes tight and ignored all that. 
  • Single large easy to hit...

    ...applies to most everything, but especially so in this case. I add my slim vote.
  • Better manipulation of the automation would be great too. This stuff really counts if you make 'synth music' where it's all about modulating parameters rhymically and accurately. (Take a look at how MTS does it - it's lovely).

    So being able to draw in curves with a run of the finger, being able to select a portion of automation and keep its shape but just move it all down or up. This type of stuff is easy to do in MTS but will drive you mad in Auria. It's also buggy in Auria TBH... For instance deleting automation entirely sometimes still leaves a line running unless you go in and out and do it a few times.

    I think the automation could do with some usability love.

  • After waiting for such a long time for Auria Pro I started to use MTS and I must agree with you @Matt_Fletcher_2000 , MTS does a lot of stuff real nice, I have also notice that MTS uses less CPU on my iPad Air.
  • Yep. MTS is super stable.

    I'm getting quite a few crashes with Auria Pro though, when recording some simple midi in and back from Animoog.

    Most of the time, also, my CPU is at 50-60% using Auria Pro and I only have 6 tracks loaded (2 x twin2, and 3 audio tracks and a midi out track). That feels a bit heavy to me, given in on an Air2 with 128GB.

  • I do have Turnado running on one of the tracks actually.

    I guess it all starts to add up, unless I start freezing.

  • I agree that automation painting would be really nice, I've been asking for this myself for a while. I think overall Auria would really benefit from some more thought being put into the touch aspect of the UI. At the moment it feels like it's still a little bit too much in the "desktop" paradigm rather than the "touch" one.

    Lyra's keys and pads for example could be more playable, automation editing could be more touch-friendly. This is where apps like Gadget really shine because the UIs are developed form the ground up with touch in mind. Auria is very powerful, but the UI could do with some refining. The timeline editing gets this right to be fair, but other aspects of the app could do with some more refinement.
  • Yep. 100% agree. Timeline editing is lovely. And looks great now, too.

    I'd love to see note and automation editing really getting some love for touch editing.

    For example in the piano roll I believe in Gadget the only way you can scroll the roll horitixintally and virtually is from the top timeline bar or the piano notes in the left. This is great because while you are editing note on the roll itself there is no way of accidental scrolling.

  • For now the focus will be on tackling the more urgent issues, in the long term, then...

  • For me, keyboard is a must, and better loop selection system. The "touch and hold" system of looping is an absolute nightmare, as is the accurate sizing/positioning of audio files.
    All good daw's have a loop recording facility. it's absolutely essential when laying down guitar parts or vocals to be able to do multiple takes!
  • Can anyone explain more about how looping works in AP. Like setting loop points, and playing along to jam or rehearse parts. I looked through the User Guide and can't find mention of it.

  • Regarding setting loop points in Auria Pro.
    You have to touch the bar on the top above the waveform, but keep your finger on. The loop point markers then appear, then you have to set loop to on in the transport! To me this is the clumsiest thing I have ever seen, and totally kills the workflow.
  • You guys talking up the sleek, smooth workflow aspect of Gadget fills me with a bit of nostalgia and almost tempts me to reinstall it but my stuff comes out so conventional in Gadget, ahh...
  • Regarding setting loop points in Auria Pro.
    You have to touch the bar on the top above the waveform, but keep your finger on. The loop point markers then appear, then you have to set loop to on in the transport! To me this is the clumsiest thing I have ever seen, and totally kills the workflow.
    Thanks for the answer. That doesn't sound too bad, but maybe I'd have to actually do it to see. How would you like it to work? My experience is with Gadget, which doesn't even have a playhead and only loops per entire scene. And I'm just learning MTS, which is okay but not as quick and easy as I'd like. Logic has several very quick and easy ways to set loop points, but I'm not sure how that translates to an iPad interface.

  • Regarding setting loop points in Auria Pro.
    You have to touch the bar on the top above the waveform, but keep your finger on. The loop point markers then appear, then you have to set loop to on in the transport! To me this is the clumsiest thing I have ever seen, and totally kills the workflow.
    Every desktop DAW I've ever used works like this, and that's how I designed Auria.  What would you suggest to make the workflow easier for turning on and off loop mode?
  • Yeah in FL Studio I have to select a region on the timeline and hit the loop button, same procedure. 
  • You can also set looping in a one step operation: select an audio region or regions in the timeline and go to Edit --> Loop to Selection.
  • Re:WaveMachineLabs. The looping system needs to work "on the fly" so that the audio parts can be moved around while the transport is running.I do this in Reaper all the time. I don't know if you have tried, say, taking the middle part from a fingerstyle guitar loop and making it into a repeatable part. I find this very difficult in both Auria and Cubasis, but very easy in Reaper because of the way it keeps running while looping and even editing.
    I don't know if this is possible on the ipad. Gadget kind of does it, but it's only working with small samples. The waveforms need to blend together when the ends overlap. (Same as Reaper)
  • I think the problem was when you said you designed Auria as a "Desktop Daw" the problem is that the Ipad touch screen is no good for desktop daw type operations, because it is touchscreen, and more sluggish than a fast pc.
    Hope this makes sense/helps.
  • OK, gotcha.  Auria (and a lot of other desktop DAWs like Pro Tools) are not real-time DAWs like you're talking about.  This is simply not what they're designed for.  I agree, it would be great to be able to do these kinds of things while the transport is playing without dropouts, but that's an entirely different beast ;)  DAWs like Ableton and Reaper handle this very well.  But not DAWs like Pro Tools, Nuendo and Auria.

    Rim
  • Personally I think the way to set loops is fine.

    I'd love to loop while midi recording (like in Gadget) one day though.

  • I agree that automation painting would be really nice, I've been asking for this myself for a while. I think overall Auria would really benefit from some more thought being put into the touch aspect of the UI. At the moment it feels like it's still a little bit too much in the "desktop" paradigm rather than the "touch" one.

    Lyra's keys and pads for example could be more playable, automation editing could be more touch-friendly. This is where apps like Gadget really shine because the UIs are developed form the ground up with touch in mind. Auria is very powerful, but the UI could do with some refining. The timeline editing gets this right to be fair, but other aspects of the app could do with some more refinement.
    I posted this in another thread yesterday that now seems buried.  I think it could potentially help with automation curves.  Having a 'panning lock' feature that disables the users navigation (panning around the timeline) and allows you to just move the points around without having to tap/hold them individually.  For workflow you would select one automation point, turn on the 'panning lock', then you could move points around just by quickly swiping them.  When done, you turn the 'panning lock' off enabling the user to navigate again (ie. pan around the timeline).

    (Or of course Gadget styled automation painting, which is likely way more work but probably way better in the end.)




  • @jimbomull said:
    Re:WaveMachineLabs. The looping system needs to work "on the fly" so that the audio parts can be moved around while the transport is running.I do this in Reaper all the time. I don't know if you have tried, say, taking the middle part from a fingerstyle guitar loop and making it into a repeatable part. I find this very difficult in both Auria and Cubasis, but very easy in Reaper because of the way it keeps running while looping and even editing.
    I don't know if this is possible on the ipad. Gadget kind of does it, but it's only working with small samples. The waveforms need to blend together when the ends overlap. (Same as Reaper)

    I'm not sure if I understand what you're saying, I use reaper a lot, but in reaper you have to turn loop mode on and off as well, although you can do it with a keyboard shortcut. I like the new auria loop mode much better than the original one where you had to set the in and out points with the buttons. But I don't think I understand what you're trying to do.

  • Personally I think the way to set loops is fine.

    I'd love to loop while midi recording (like in Gadget) one day though.


    Agreed and agreed.
  • I just spent ages trying to find out how to set loop markers and still not succeeded! I tried keeping my finger on the bar above the waveforms (?Measures bar) and all that happens is the play head moves to where my finger is! Am I touching and holding in the wrong place?

  • @AlterEgo_UK said:
    I just spent ages trying to find out how to set loop markers and still not succeeded! I tried keeping my finger on the bar above the waveforms (?Measures bar) and all that happens is the play head moves to where my finger is! Am I touching and holding in the wrong place?

    Double tap (and hold+drag)

  • Aah! Thanks, @ChrisG that works a treat! :)

Sign In or Register to comment.