Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Who has moved on to the IPad Pro?

If you have what are your thoughts?

Comments

  • the main reason i got onto apple was because of the pro.

    i am a long time android fan since 2009 and will forever be. however one cant deny the quality apps that are made for iOS.

    i had a nexus 9 lte and it was time for an upgrade. i saw a friend using a imini on a ipad a few months ago and i was amazed at the quality.

    instead of getting the google pixel C, i saw the 13 inch ipad pro.

    the large screen size, 4gb ram, is absolutely wonderful. using the apple pencil to tap on things on screen is a bonus.

    i have no experience with any other apple product, but the ipad pro is an amazing piece of kit. ive had it since launch and its been stellar.

    i would wager you cats who are used to the conventional ipads will surely be in awe of the pro. just the speaker system on the pro is leaps and bounds better than anything else out there on a tablet.

    my opinion from an android fanboy....

  • Samsung released a 18" tablet..... But yeah, for a music tablet the iPad Pro seems to be the best option!
    I'm still lurkung around to get one (or not) since there are a lot new ones to get for 200 bucks less here nearby me in the Shpock app.
    The main thing holding me back still is the lack of 3d-touch and that the strong hardware will be hold back because of the software limitations.....
    I wish someone would make a few more videos showing large multi layerd synths etc.
    That's the things i want to do.
    Also the lack of "pro" apps is not a good sign.

  • I think a bunch of us replied in this thread the other day:
    https://forum.audiob.us/discussion/11842/ipad-pro-owners-hows-it-going

  • edited January 2016

    @hellquist said:
    I think a bunch of us replied in this thread the other day:
    https://forum.audiob.us/discussion/11842/ipad-pro-owners-hows-it-going

    Yeo, but it's mainly like "great because it's bigger". And i can't believe that it is more powerful as a macbook air. In theory maybe but there seems no way to use that theoretical power yet really.
    So if someone could run 20 instances of twin2 with each instance with an own reverb FX in Auris Pro live... i might believe it.
    But in reality it lacks at optimized performance within iOS.
    Would be also great to know how much huge synths like Alchemy, Nave, iSem, Mitosynth, etc. i could layer within an Audiobus session before i got cpu and/or ram overload!
    I wish i could test it really myself but then i have to buy an iPad Pro at full price instead of a 200 bucks less from private which i can't return if that not fits.
    But i'm really thankful for any info here, sorry when i sound to harsh or whining etc. but i'm just very sceptical these days about iOS....

  • @hellquist said:
    I think a bunch of us replied in this thread the other day:
    https://forum.audiob.us/discussion/11842/ipad-pro-owners-hows-it-going

    Thanks.

  • I am still on IPad 3. Synthmaster is almost unusable. Looks like it will be time to upgrade.

  • Already replied on the other thread, but I'm not sure 3D Touch should be a deal breaker. An external midi keyboard will be capable of far more velocity values, and even on-screen drum pads will be quite limited velocity wise in the current setup. Great for the future though, if Apple keep developing the feature.

  • edited January 2016

    @Captaintitanic said:
    Already replied on the other thread, but I'm not sure 3D Touch should be a deal breaker. An external midi keyboard will be capable of far more velocity values, and even on-screen drum pads will be quite limited velocity wise in the current setup. Great for the future though, if Apple keep developing the feature.

    When i compare the first version of 3D touch on my 6S plus with my Seaboard Rise (which should be far more advanced here) it is not too far away and works (especially with the Roli Noise 5D app) really good!
    And not to forget you get 3 more "dimensions" like strike, press and lift instead of slide and glide only! The different is so massive in terms of expressive playing!
    An iPad Pro with 2 rows of keywaves could handle 4 usable octaves of this control!!
    It never can replace the tactile feedback but comparing it in depth i can say that 3D touch works better than i could imagined! And you have the full velocity resolution you get with hardware keys as well. It's just a matter of getting used to the feel and how developers implement it.

  • Thanks Cinebient for your excellent explanation of where 3D Touch is currently. I stand corrected. Maybe you should start a thread on this as I'm sure a lot of people are interested in this level of detail. Thanks for taking the time out to explain it.

  • @Cinebient, I am skeptical that Apple would update the iPad Pro to 3D Touch before next November (iPad Pro release annual date?); and even then, we don't know if there is some kind of production problem that would prohibit them from engineering 3D touch on such a large surface. So, even though I was disappointed that the iPad Pro did not have 3D Touch or come with 256 GB storage, I took the plunge and got the 128 GB iPad Pro with no regrets.

    I thought my iPad Air 2 was fast, but the Pro feels faster. I am surprised that I can use it on the couch, or in bed. I can still hold it comfortably with one hand for long periods of time. It woks better sitting on my lap, because it lifts higher and sits more firmly. It still woks great when docked to my Griffin StudioConnect for serious music production tasks. The size is what the iPad should have been when first introduced.

  • @Captaintitanic said:
    Thanks Cinebient for your excellent explanation of where 3D Touch is currently. I stand corrected. Maybe you should start a thread on this as I'm sure a lot of people are interested in this level of detail. Thanks for taking the time out to explain it.

    There is even a big plus for this kind of control over a tactile keyboard. While it´s a better feel and more easy to play without always look on the keys i can do more complex modulations on a flat screen because you can do seamlessly X,Y and Z movements at the same time. On a tactile feed back it´s nearly not possible if you havn´t a flat surface.
    If apple would give us Logic iOS (with multi threading support) and i could get a full Equator app (big brother of Noise 5D) on an Ipad Pro with midi out to control other apps, tools as weel i would buy it in a heartbeat!
    I would use may macbook maybe then more as additional device for the tools i can´t get for iOS!
    Seems i´m a always frustraited musician (well, i´m of cousre not a real musician) and maybe it´s time to stop that all. Things whgich stressing me out is the last i should do now...... :#

  • @Cinebient said:

    Yeo, but it's mainly like "great because it's bigger". And i can't believe that it is more powerful as a macbook air. In theory maybe but there seems no way to use that theoretical power yet really.
    So if someone could run 20 instances of twin2 with each instance with an own reverb FX in Auris Pro live... i might believe it.

    ...because you can do that easily on a Macbook Air?

    I know I have run 8 different midi tracks with drums (thus requiring a maximum buffer of 512, due to iOS limitation) triggering Drumagog, with FabFilter effects on those tracks not set up in the most efficient way (they were on the tracks, not on buses or auxes) just when testing things. It ran fine. When I pointed this out in the Auria Pro tips & tricks thread to Rim (Auria dev) he just said "yeah, the iPad Pro is a totally different game" or something along similar lines. You can find it if you are better friends with Vanilla forums search function than I am.

    For my music there are no viable scenarios where I would run 20 instances of Twin2 fully loaded with all effects. I wouldn't even find a scenario where I run 10. In fact, haven't used more than 3 instances of it all when I create my music. If you however need 20+ tracks of Twin2 I would probably say iPad's perhaps isn't the right tool for you.

  • @hellquist said:

    @Cinebient said:

    Yeo, but it's mainly like "great because it's bigger". And i can't believe that it is more powerful as a macbook air. In theory maybe but there seems no way to use that theoretical power yet really.
    So if someone could run 20 instances of twin2 with each instance with an own reverb FX in Auris Pro live... i might believe it.

    ...because you can do that easily on a Macbook Air?

    I know I have run 8 different midi tracks with drums (thus requiring a maximum buffer of 512, due to iOS limitation) triggering Drumagog, with FabFilter effects on those tracks not set up in the most efficient way (they were on the tracks, not on buses or auxes) just when testing things. It ran fine. When I pointed this out in the Auria Pro tips & tricks thread to Rim (Auria dev) he just said "yeah, the iPad Pro is a totally different game" or something along similar lines. You can find it if you are better friends with Vanilla forums search function than I am.

    For my music there are no viable scenarios where I would run 20 instances of Twin2 fully loaded with all effects. I wouldn't even find a scenario where I run 10. In fact, haven't used more than 3 instances of it all when I create my music. If you however need 20+ tracks of Twin2 I would probably say iPad's perhaps isn't the right tool for you.

    I ask just because people say it's so powerful bla bla but no one compared it in a real competition really!
    Yes, i often use 3-4 synth with 2 different reverbs on each instance plus some other things for just one layerd sound and when this is the limit it is maybe not powerful enough for me.
    This is what i wanted to know!
    If i can load 50-100 instances of Sunrizer on my i7 macbook pro i would imagine at least the half power on an iPad Pro due to benchmarks. But those benchmarks doesn't translate into real usage since iOS seems to not allowing full usage of cpu for a special case like music.

  • I'd be very interested to know anyone's experience of running 'heavy' (CPU wise) Auria Pro sessions on the Pro (relative to the Air / Air2)

  • edited January 2016

    @bsantoro said: I am surprised that I can use it on the couch, or in bed. I can still hold it comfortably with one hand for long periods of time. It woks better sitting on my lap, because it lifts higher and sits more firmly.

    Small beans compared to the power and the screen etc, but I spend most of my iPad time pretty prone on the couch in my office and always have to have it on some sort of a stand....this sounds better...

  • @Cinebient said:
    I ask just because people say it's so powerful bla bla but no one compared it in a real competition really!
    Yes, i often use 3-4 synth with 2 different reverbs on each instance plus some other things for just one layerd sound and when this is the limit it is maybe not powerful enough for me.
    This is what i wanted to know!
    If i can load 50-100 instances of Sunrizer on my i7 macbook pro i would imagine at least the half power on an iPad Pro due to benchmarks. But those benchmarks doesn't translate into real usage since iOS seems to not allowing full usage of cpu for a special case like music.

    Well, IMHO, to me it sounds like you have made up your mind, and therefore you are most probably correct, when it comes to your music and your needs.

    I only know I am pushing it rather far compared to what I could do on my old iPad(4) and it all works wonderfully well. I have also noticed that I indeed CAN push it off the cliff if I really try to: using the most intense Twin2 patches along with the HQ presets in Volcano and something bisarre in Saturn whilst also having it all dynamically pump via extreme settings in Pro-MB can for sure tax out the CPU at max. I can't listen to it, as it'll sound like crazy bonkers crap, but if I want to prove failure, I can, no problem. Just turn every knob on to max and watch it fail.

    If I on the other hand want a more capable iPad, fully aware of that it is not a Macbook Pro, nor a fully speced desktop, but have realised most things in life is about trade-offs, then the iPad Pro is a mighty fine iPad compared to other iPads, that can handle a lot more than any iPad before it.

    As you say though, I have found the biggest problems being when I run multiple apps, that are each CPU hungry. Running wild presets in Alchemy, loaded as an IAA instance in Auria Pro, which has lots of filters on the channel, all whilst live modulating Alchemy via (for example) midiLFOs, would be a lot more prone to make it max out somewhere, than what I would create in an instance of Twin2. Scenarios like that make me change the way I work, so I can work around it. A trade-off.

    50-100 instances of Sunrizer sound weirdly interesting though, I'm quite curious what it sounds like, and what each instance do. I am also wondering if that truly is the most efficient way to work, regardless of computing power, as it must be coming with lots of other problems to consider. :)

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