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IAP app addons
I like the approach of having some features added to apps by IAP.
The Zenterface of Different Drummer.
The additions to iVCS3.
The additions to Launchpad.
Adding features for the price of a beer, but not making it necessary to buy a new app is kinda cool when the app doesn't need a major rehaul.
Devs get paid. We get choice and the app can still have bug fixes delivered at the same time.
Small price upgrades are so much easier to hide the cost from the wife too
What do you guys think?
Comments
Agreed. I recommended that Peter (DD dev) start using IAPs given the amount of updates he was pushing for free. I know they're not popular with some, but short of rolling out new apps, I don't see any other way for the devs to monetize their effort.
I like the idea in general, but there has to be a balance between what is additional IAP and what is necessary IAP, as long as this balance is right between initial cost of an app and the included functionality then win win all round I think.
I think that Launchpad IAPs have been successful for me. The app was free, I got some free sample packs with it.
I could if I wanted (I didn't) buy additional sound packs, or after a time I could pay £5 to be able to use my own samples.
I would have paid more than £5 as an initial purchase price to use it with my own samples so having to pay that as an IAP when i paid nothing initially works for me. It works for Novation as by giving the app for free they are opening a channel for you to buy their soundpacks, and they get paid for further development of the app by the use of IAP for additional functionality.
I understand that Novation and other big companies have other revenue streams and it is easier for them to give the initial app away for free and that indie dev's don't necessarily have that luxury.
Also some apps may not suit IAP as they require all functionality in order to be useable, an extreme example, and not one that exists (I don't think) but imagine a DAW that costs £40, and the record function is IAP of £10, that just wouldn't work.
As long as the balance is right, and it is clear at the time of purchase what is included and what is IAP (which it is because the IAPS are listed in the store) it works well for both sides
As a time pressed cut and paste lazy man i love having more preset packs. If apps like Patterning, TC-11, Animoog had a new pack every month for 5$ I would pony up regularly.
Same here. I think we have been spoiled with so many Patterning packs for free.
I love the new pack for less than a beer approach, especially as I rarely drink these days
Yeah spot on @AndyPlankton. There has to common sense. I never want to buy coins to use an app
And I never want to pay for service updates that make the app usable.
I'm for whatever keeps iOS alive. Initially I hated all the IAP stuff, and charging for this and that. I want developers to get paid for what they make. And, this is a bit selfish, but I want iOS music and the apps I use to be around for the long haul. I've come to realize and accept that this means developers need to charge for things. I guess within reason.
The only one recently I have been a bit disappointed with is Positive Grid. But, they offered the metal pack for free if you owned it with jamup, so that made me all warm and fuzzy again.
Yeah those days are over for me too and I love how much further money goes in the app store. Good riddance drinking days I sure don't miss them.
I am not sure what Apple policies may be but if apps could simply have a tip jar I would throw a few dollars every now and then particularly after a good update.
That tip jar is a brilliant idea ! Currently there is no way of showing appreciation over and above what a dev asks, and when most ask for so little it would be nice to be able to give more if you wanted to.
Tip jar would be cool, but would need to be so apple wouldn't get their usual 30% cut.
My problem for buying apps isn't a not buying alcohol anymore. I never spent much on it anyway. But, in the last 7 years, where I work, I've gotten several raises. But, since I've not been permitted to work overtime anymore, I've lost about 6-7K a year. I used to have a "fun account" to spend on, you know, fun stuff.
I bought 2 bottles of Wine at Aldi for $11.00, and I tried one last night, and it was pretty damn good.
Why do you feel apple would need to be cut out?
Tip jars always existed well before the AppStore. Dev's should just put it on their websites, bypassing any Apple.
Only because it would be nice for the developers to be able to have the entire amount intended as a "tip". Not that apple wouldn't have rights because they offer the platform in which the app is possible, but just to get more into the developers hands.
The nice thing with keeping it in the App Store is that it is tracked and if the Dev needs to pay out anybody who worked on the IAP it is all logged which can help reduce shenanigans. This is coming from someone who has been the victim of shenanigans.
Yes, that is a very good point. Shenanigans leave a bad taste in my mouth as well, not limited to the appstore.
I consider that an app must be functional as designed and described without any further requirement to spend. Whatever is offered for further spending once the app is already bought must be to add more value on top or to give a better or more enhanced experience, and definitely not compulsorily as soon as the app is purchased in order to get anything productive done with it at all.
In other words, it mustn’t be a feeble demo or the nearest thing to a demo, until further money is given. It must be able to work usefully as it is, and for many customers, this may be all that is required without going further.
There’s a lot of apps I have not chosen to get certain features because those don’t suit my requirements (i.e. patch libraries / samples — I make my own patches, I’ve no interest in other people’s samples, however, this isn’t the position of every customer). There’s a lot of apps that I’ve simply gone ahead and purchased a plateful of in app purchases almost as soon as I have bought it because I felt I required that level of operation to begin with (often mistaken, other times justified).
I always remember how people moaned at WR6000 being only a demo until you bought the full app as an IAP. Kinda strange though considering the app was free.
I think @u0421793 is spot on though. Some apps that ask for a few quid are virtually useless until you buy the IAPs.
Oh. WR6000. Forgotten all about that puppy. Worth revisiting?
Oddly I love playing with it, but rarely use it for jamming. I think it's for two reasons. The chain is limited to 8, which never feels enough. Also It's an app that needs Link and Audiobus remote support.
And to add, the random factor I like, has been done so well in apps like DIfferent Drummer and Patterning. Not sure how much support there will be in years to come. Hope so as its a fun app.
Apps are expensive! I'm basing that on my favorite beer, 12-pack is 89 cents!
Try UK beer prices...apps are cheap
Beer is cheaper in Texas because we'll drink anything.
It's getting more expensive in the UK as the fat cats are getting less income from tobacco now
We smoke anything too...
Don't ask about our women
Lmao
Being from Berkeley, I think I can say the same thing.
I don't mind IAP to be useful if it provides a (free) demo that would be otherwise impossible via the App Store.
And, if I recall correctly, Apple stopped allowing "tip jar" IAPs several years ago. I remember a few games had them. I used it a few times. It allowed you to feel like you paid for something without using money to cheat the game.
I find it strange that every other software platform has the concept of paid--for major upgrades but app developers are expected to crank out free upgrades for life. I honestly didn't like adding a "store" inside my app but felt like I had no choice. Apple should consider something like no more than once a year and if you bought within that year, no charge, that developers would have the option to ask for a modest upgrade fee for a major version. If you reinstalled the app but declined the upgrade before, you would get the last version you paid for. Let developers choose which model—in App Store or full featured with occasional upgrade. You could always keep the version you have obviously. I don't want to sell stuff in my app but I don't want to go broke developing it either..neither does my wife ;-).