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Quasonama (an idea for modern four channel immersive sound)

I know it’s not quite on topic for here* but would you allow me to present a non-commercial idea.
Quasonama http://nured.info/qm/ — a sensible implementation of immersive sound.
ps: no actual sound there currently, as first you’d need to actually implement it of course.

*actually, it may turn out to be. Maybe.

Comments

  • hm, I work with four dedicated speakers (Dynaudio BM5 Mk II), but after reading about this Quasonoma concept I still don't understand what it is about. I guess these are things that have to be experienced in person.

  • Been experimenting with quadrophonic performances for some years, and it seems everybody kind of invents his own theory nowadays. Lately I came back to stereo and started exploring binaural setups (coming with Logic Pro X). New ideas are always welcome, though. Thanks for posting. Curious about the future of this... .

  • Interesting, but seemingly lacking in any methodology / 'how to' information. (unless I missed something)

    I studied ambisonics, have made a lot of binaural recordings and released a DTS hybrid EP years ago, so I have some idea of what is referred to as surround sound. There was an awful lot of differing opinion years ago as to what constitutes 'realism', with all things surround. I would imagine there's even more now.

  • edited February 2016

    I admit that I didn't understand binaural setups or ambisonics too. I'm already happy to have 4 channels where I can route and pan audio as I wish. Such a luxury. Although I mostly work in mono and stereo. Musical content has always been more important to me than distribution over separate channels.

    But I'm interested in these 'immersive sound' approaches. I just haven't heard or experienced anything worth pursuing yet.

  • edited February 2016

    The first serious hurdle would be to have commonplace equipment, hardware and software, to have in place four discrete full-range audio channels, rather than two.

    The placement idea is just a placement idea, but if it’s accepted* then that sort of puts the pressure on hardware and software manufacturers to do their bit by providing the four discrete full range audio channels in the products, instead of two.

    The philosophical bit is merely to get people to stop thinking that full surround is necessary and that a partial panorama of sound is adequate.

    But as I say, the first thing is to actually be able to get four channels in the first place.

     * (firstly because it’s so easy to implement — at the very least, it’s a pair of pairs, so even a pair of 2.1 systems will do the job, and secondly because immersive audio going to be useful for virtual reality headset audio, with VR about to be very big).

  • Funny, I can remember some time around high school, (early to mid 70s,) there was a move to quad sound on vinyl LPs. A friend bought a quad set up. I think it died, because it hugely increased the already high cost of buying a top end system, most folks couldn't really tell the difference, and there were never a lot of albums made that way.

  • @rickwaugh said:
    Funny, I can remember some time around high school, (early to mid 70s,) there was a move to quad sound on vinyl LPs. A friend bought a quad set up. I think it died, because it hugely increased the already high cost of buying a top end system, most folks couldn't really tell the difference, and there were never a lot of albums made that way.

    The problems with that format of quad are:
    1. it is encoded into stereo, because the only carrier in those days was two channel
    2. there were several competing encoding schemes, which paralysed consumer decisions
    3. the way you had to do quad in those days was by putting a speaker in each corner — this turns out to leave “holes” between each, which weren’t really filled, using that scheme, and
    4. the assumption is that you’d listen sitting in the middle of the room (even the diagrams showed a chair stuck out in the middle there, where no chair usually is!).

    Still, you have to start somewhere I suppose. Getting the audio from source to destination, or creation to consumption, in those days inevitably involved forcing multiple channels into two channels — either on vinyl or fm stereo or suchlike. Few people actually had true discrete four channel tape systems, not enough to make it a commercial reality, whereas most had a record deck, and therefore the four channels had to be shoehorned into two channels, to maintain compatibility with the bigger market. Even CDs have no capability to be more than two channels (there was a flag reserved at one stage, but that became deprecated such that it would never indicate more than two channels, and besides, nobody ever released CDs in other than stereo). DAT could have been more than stereo, but was not to prove to be a commercial format. MiniDisc likewise.

    However, today we’re about at the stage where we could potentially implement four discrete channels in equipment, software, transmission and storage, rather than limit ourselves to only two. Before, we couldn’t, but now we could if we wanted to, given the provision. I think it’d be excellent if we could create immersive audio starting with a mix that relies on four discrete channels, know that it will remain four discrete channels through the storage and transmission process, and know that the consumer will experience the same four channel immersive scheme as we designed the performance for. Today, we can’t — everything’s two-channel stereo. But tomorrow, perhaps? It just takes widespread acceptance of this idea I’m proposing.

  • at least we can create 4-channel wav files now. I'm prepared to do 4-channel mixes next to stereo and mono mixes.

  • @u0421793
    I'm afraid I'm just not getting what your proposal really is. Multi-channel audio has been around for years, surround for music in general didn't really take off.
    In my view, binaural works very well, but not everyone wants to listen to material just on headphones. Quad, 5.1 etc. all suffer from 'holes', ambisonics was considered to be a better option, but Soundfield mics are expensive and the whole process of encoding / decoding was quite complex (IMO).

  • I personally don't think it makes sense commercialising Quad- or for that matter, any surround setup, with the concept of bringing one and the same sound-experience to the listener. Too many different possibilities of setup in the homes... . Then again, I never really believe in the concept of transporting my "message" of ambient experience wholefully to even one person in an audience. It's a form of art, and as such, gives the whole field of possible interpretations to the recipient. But my view seems to lead me to no invention at all, so I'm glad that some people try to establish new ideas of formats etc. ... (used to gig with some people who would always place themselves in the middle of the (quadraphonic) room, because they actually just wanted the joyful experience themselves, without a care for the audience's (all THEY were for, is paying to be allowed to be in the room, so to say)). Different opinions all over the place, and that's part of the fascinations of life to me.

    Apologies for the rant, cheers, t

  • I think it does make sense to do quad or surround mixes of musical content now. Many people have a surround sound system at their home. And a quad wav file does play back fine on such a system.

    For live performance, I also don't see a problem, it's even easier to setup.

  • An amazing thing the brain from two reference points, perspective is formed, but how much is real?

  • edited February 2016

    nothing is real. Panning a signal from left to right, or front to rear, it's all artificial.

    A mixer/desk is a magical device. You create illusions with knobs and faders.

  • @Phil999: I realise a lot of people do care about it, and I am thankful for it, too. Was only ranting on, am interested in everything surround/quad/ambisonic etc.

  • Hmm, the web site host thing seems to be complaining that it was actually looked at or something. I’d better move to somewhere under my control, like a raspberry pi here at home. That’ll be tomorrow’s job, then.

  • you can get mixes wide enough to sound as though the sounds are coming from inside your head, tickling your brain with good old fashioned stereo. That plus the above mentioned everything=lots of territory to explore.

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