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Trying to sample animoog.

And Because animoog is such a rhythmic synth, I'm running into that problem where the samples get pitched out of time. Any sampler apps that keep them in time?

Comments

  • For iphone

  • edited February 2016

    You'll need some kind of warping thing which ATM I've seen only in Auria an iMPC Pro.
    Otherwise I think there some light weight audio editors that could help you. But having a pre 2yk-like phone I won't be of greater help than this.

  • Is there a technical term for the warping/thing I'm describing? Automatic time stretch?

  • I'm not following your OP. Are you trying to change tempo in real-time playback and it's messing up Animoog? Do you have Animoog MIDI-sync'd?

    If you're trying to change the tempo of something pre-recorded, but you want the pitch to stay the same, that required time-stretching. It's also called "Warping" in some places (Auria and Multitrack Studio, namely). There's also more dedicated time stretch apps like Audiostretch, Beat Time, and Anytune.

  • I'm using animoogs built in recorder to layer a bunch of patches together on one note, so I can create a huge layered synth patch that ideally I could play back across the keys using some sampler. Because animoog patches generally have a lot of movement to them, the rhythm in the patches plays faster or slower depending on where I'm at on the keys playing the sampler. I would like it to be pitched but keep the timing in tact. I want to be able play it across the keyboard at different pitches without the speed being altered.

  • Then it really depends on the patches you are using.
    First set all the patches to the same tempo, then check the modulation page and sync the parameters you want to get synced, remove modulations received from poly after touch.

  • I dunno if I understand you.

    But Looperator AND Audiostretch work for me on similar situations.

  • Ok i think I have a better way of explaining this, sorry for the confusion. I need a sample player, for iPhone, with playable keys, that can CHANGE THE PITCH OF THE SAMPLE WITHOUT ALTERING THE PLAYBACK SPEED. So I will record a bunch of layers of ONE note in animoog and then audio copy into said sampler for playing my layered patch.

  • That's an interesting idea, a sample keyboard which would automatically time-stretch based on voltage. I'm guessing there's some kind of plug-in for desktops/laptops which can do that. Don't know about the equivalent for iOS.

    Personally, I'd suggest using Beatmaker 2 for the sample playback, and Audiostretch for the time-stretching. It's usually suggested when you want to use multi-samples loaded into a keyboard, to have a separate multi-sample for each octave.

  • I went digging through some old apps that i bought but weren't installed, seeing if anything might do the trick. After reading the manual, grain science was the answer. Thanks for helping me figure out what I was looking for guys! Your comments and suggestions were helpful

  • Have you tried sample wiz in "modern" mode?

  • No I haven't. I'll look into that one thank you

  • @BiancaNeve said:
    Have you tried sample wiz in "modern" mode?

    Checked it out, will be purchasing. Thanks again! Looks like it has a quite a better workflow than grain science for this specific task

  • BeatHawk does real-time time-stretch/warp of samples when 'stretch' is enabled in the sample-tab.

    It's also possible to set the start-point of the stretch(50-200%) but there is no way (for now) to tell BeatHawk what the BPM of the imported sample is so it can't 'Auto-Match' the imported sample to the tempo of the project.

  • after confirming that both grain science and sample wiz accomplish this, I have learned that this feature is called "granular sampling" or similar. At least in those apps. The sample is pitched correctly across the keyboard without the playback speed being altered. For any lurkers who may find this useful.

  • I would suggest adding separate samples per-Octave. Using the same sample for multiple octaves will compromise sound quality.

  • How many Octaves do you recommend? And how many seconds also? Is there a big difference?

    Thnks

    @CalCutta said:
    I would suggest adding separate samples per-Octave. Using the same sample for multiple octaves will compromise sound quality.

  • @Tones4Christ said:
    How many Octaves do you recommend? And how many seconds also? Is there a big difference?

    Thnks

    @CalCutta said:
    I would suggest adding separate samples per-Octave. Using the same sample for multiple octaves will compromise sound quality.

    It really depends from the specs of your source.
    If for example you're sampling a synth patch with a heavily keyboard tracked filter probably one sample per +/- half octave from root won't sound so good as long as you can be able to crossfade to the next/previous sample(the harmonic content won't be coherent when switching from a source sample to another). On the other hand if it hasn't any keyboard track or it is with no filter at all 1 sample per octave should sound good depending on the stretching algos. For percussive instruments also is a pain.
    How many seconds also depends on the use you're aiming: if it is a pad nothing less than 10 seconds unless you got the chance to set internal loops. If you got that chance be sure to have a loop able sustained section.

  • Multi-sampling is how it was done in the old days.

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