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Deathmatch: Auxy for iPhone (US$5) vs Auxy for iPad (US$0)
Over on my blog, I posted a follow-up to last week's overview of Auxy for iPad in the form of a comparison to the new(ish) Auxy for iPhone. At the risk of losing my already-small readership, let me spoil it for you: it's not as good for serious users but a little bit slicker if you're a beginning musician or if you already love Auxy.
Of course, the article contains a meticulous breakdown of the (non-cosmetic) differences between the two apps, so, if you're interested, check it out.
Thanks, and have a good one. Carry on.

Comments
Deep "face to face" review. Thanks for sharing.
Thanks for justifying the writing. I really would have liked to have said, "Auxy for iPhone is the superior app, despite its small stature, just as promised," but, like I said in my original Auxy review, the folks at Auxy seem more like marketers than developers, and to say that the new Auxy was somehow made more superior just because moving to iPhone was such an eye-opening experience for them... come the #$%& on. It's basically the same in every way but with a couple of features added and a lot more features removed. If they made the original Auxy universal and charged $5 for it, you'd be getting a lot more for the money, even if the interface would be harder to poke on an iPhone screen.
The main difference between the two is that the iPhone version offers deeper control over your sounds, but that should have been added in an update to the original version, even if it was in the form of an IAP.
For all of the features that Auxy for iPhone is missing, it's clear that they either said, "we need to focus on our core demographic by further simplifying this app away from usability by actual producers," or they were too lazy to implement the features that Auxy already had and just wanted to quickly release a paid version of the app.
Completely agree. But I'm afraid it won't happen.
Support a developer's choice to follow their own strategy, but feel in this case it's either a ) wrong or b ) their explanation is bollox.
Agreed. Over the course of my reviews, I didn't come to like Auxy any less, but I started to find the developers to be kind of annoying because how disingenuous their -- quite frankly, overwrought -- marketing is. The devs are anything but humble, billing Auxy as a sort of musical revolution in their (well-written) 'vision statement,' but, if you look into the founder's identity, he's a former Soundcloud and Propellerhead executive whose blog has little to do with music or software and much more to do with how to be a success in business, including such posts as "starting your corporation before you even have an idea" and letting the idea come after that.
Lately, the Auxy team has been billing itself as a small team of four people, but, based on some things that they've credited, I assume that the real meat of Auxy's development wasn't handled by them -- probably just the interface, although that really is a big part of Auxy.
I love Auxy, and I think that the team is very gracious to give away the iPad version for free, but one gets the impression that its inception was more about marketing hype than music.
I already discarded the iPhone Auxy. I will re-install in the future if they fix the obvious omissions. If they don't, whatever, I probably got my $5 out of it over the couple of months I did use it.
disingenuous
Precisely.
Great article @lieslavish! I thoroughly enjoyed it!
Btw, I bookmarked your blog so consider me a reader
Yes to all of the above. Like I said in another topic, after emailing them they basically told me the iPhone version would never get live note input because to them that's not what their audience wants. Which to me contradicts their vision statement of bringing music creation to the masses. Oh well, there's better stuff out anyways. Weird company
I like their apps for what they are, but they do seem disinterested in any user input, which does not mesh well with the overall ethos of the iOS community. If they seek to find success just from Apple App Store customers, then best of luck to them. But I think history shows that becoming at least receptive to user feedback works best in the long run.
That's kind of my feeling; I've gotten my $5 worth, in this case from Auxy for iPad.
That means a lot, man; thank you. Today, I'm kind of down in the dumps because I expected to launch my big move to YouTube, today, and ran into a last-minute and totally unexpected snag that will set me back a couple of weeks. My plan was to shift my transition from written articles while I focus on getting the YouTube channel up and running, but, now, I have to consider focusing on writing again while I wait for more equipment. It'll be a bit of a scramble, though, since I was really sure that I'd be working on videos by now. Anyway, my point is that it makes me feel better about shifting gears back to writing-mode to know that anyone is interested.
"Weird company," haha. Based on my research, I definitely think that's true. When you deal with a small, independent developer, you can trust them to care about their app even if they may or may not care what you think about it -- and you've gotta respect that, because they're just a dude who spends a lot of time coding and probably doesn't see as much income from it as they deserve. With big corporations like Korg, etc., you can trust that they don't give a #$%& about you and nobody in charge probably ~really~ gives a #$%& about their products on an individual basis, but they'll often surprise you because some engineers, here and there, do actually seem to have a genuine interest in making great products and some project directors do seem to actually know what they're doing.
With companies like Auxy and Retronyms which are right at the transition point between being 'small, independent' and 'corporate-motivated,' things get blurry and weird. Sometimes, reading their public releases, I feel like the words are being recited to me by a slicked-back thirty-something in 'corporate casual,' way-too-nice jeans -- and I'm in a meeting room, and they're drawing on a white-board to sell me on how their idea is going to be 'the next big thing' because of how much initiative they have in synergizing big-picture social trends. When I hear press stuff from smaller developers -- you know, when it's the actual programmer that's establishing communication -- I feel more like I'm being talked to by the type of hackers that I grew up with, and they're, you know... trying to sell me a product based on what it actually does -- something that they've personally invested a lot of interest into and which they take quite personally -- and I'm comfortable with that.
At least, with big businesses, I know where I stand with them as a worthless, sniveling consumer that should consider myself lucky to even be lumped into their target demographic, at all. I can pick through the balanced mix of applicable commentary and worthless marketing, wondering if anyone is even digesting the bullshit that these corporations are associating with products that could otherwise stand on their own merits. With Auxy and Retronyms (among others), it's like... you can't even tell if they actually believe the things that they're saying. With Korg, Roland, Akai, etc., you KNOW that they don't actually believe their own hype, and that's comforting, haha -- the hype is solely for my benefit, as a brain-dead consumer. With these other guys, it's kind of unsettling, like they're cultists or something, and I feel like that's because they're more oriented toward selling a product than making a product. When your team is four people and one or two of them are dedicated to PR, that's a much bigger percentage of the company spewing hype than if you're a corporation of 5,000 and 200 people are dedicated to PR, haha.
I guess that's what I'm saying. Some devs focus on making products and some big businesses seem to have found, over the years, a comfortable balance between selling products and making products that are worth selling, because they have reputations to uphold. When you get the impression that a business is run by salesmen, it's like... these guys have everything to gain from selling and nothing to gain from developing, because where are they gonna be in five years? They'll all have started other business and will be doing the same thing all over again.
Sorry for the rant! I'm probably taking all of the marketing a bit too personally, but I can't help it.
I've bookmarked your site as well. I really like your reviews. We need more long-form reviews out there. I used to write iOS music app reviews, but it became a big drain on my time (alongside other "real-life" issues), so I know how you feel. Hope you're able to make it work for you.
Oddly they actually solicited my feedback without prompting, but I don't think they've taken any of it on board. Not so far anyway...
Thank you for the support! That's exactly the issue that I'm facing; I spend so much time writing and not as much time as I'd like making music. I think that what I'll do, while I wait for this YouTube thing to sort itself out, is go back to writing iOS overviews but take a break from the music theory posts, which took up even more of my time. Inspired by one of your recent tweets, I've decided that my topic for this week is going to be Nanoloop! It's a pretty interesting app and relatively poorly documented, so maybe some people will find a post on it interesting.
Have a good night, you guys. It's gonna be a busy week!
This is me but with majority of the sentiments/design and product decisions they seem to be making or justifying.
Sorry that I keep bumping threads — I’m just in awe, surprised, and amused. I actually just thought that I was one fussy person in a relatively normal community — rarely did someone else seem to share the same opinion as me. I come here, and a lot of people share the same line of thoughts/consideration of a product.
It’s... it’s so AWESOME!
Thanks! Interesting review!
My tune has changed on Auxy since this topic first came up. I think it's great at what it does, the devs are very communicative on their forum and there are cool things coming. Most notably sample and/or audio import and they've said next year live recording is on the list.
Missed this thread when it was started. Thanks @t1_tracey for reviving it. That blog is a good read, wonder if his Youtube channel ever launched? Any news, @lieslavish ?
Yeah I understood that you like Auxy now
(no problem with it of course).
I agree too your post opened things up for me @lieslavish