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A Ratio Knells On…

I note that in many modern contemporary sequencing and arpeggiating things, as well as audio delay units, there are divisions of notes as normal note values, and also dotted note values (which I understand to be the note and a half) and also triplets.

Are there any other meaningful ratios of note lengths, that resolve perhaps over a longer duration of time, across several bars, perhaps? Of course, just about any random division or multiplication or combination of both will eventually resolve mechanistically or mathematically, even if beyond the periodicity of life on Earth, but that’s not perceptually meaningful.

What I mean is, are there more ratios out there beyond note value; dotted note value; triplet of note value, which make sense in the context of long durations of bigger constructional blocks in songs? Or is this even a known about or studied area?

Comments

  • Actually triplets and any kind of tuplet(which actually could be almost any kind of ratio)resolve inside the bar as well as dotted notes.
    If you want to have rythm to resolve over a longer time you have to get a grip of polirythms and odd time signatures. Which actually are like tuplets on a higher hierarchy.

  • edited March 2016

    I'm sure something could be derived from e or pi or phi

    Also sounds like the sort of thing different drummer might be handy for.

  • edited March 2016

    @u0421793 said:

    What I mean is, are there more ratios out there beyond note value; dotted note value; triplet of note value, which make sense in the context of long durations of bigger constructional blocks in songs? Or is this even a known about or studied area?

    The power of 2?
    Double the tempo/halftime (adjust notes accordingly) and so on also stretches the note duration ...
    So you get the same sequence but longer/shorter delays.
    This also works if you want 32th notes and the thing only does 16th ...

    No need to be a math genius for that :)

  • Thread title of the year already!

  • I cannot depart from 4/4 120 BPM because I can only do mental math in multiples of 2 seconds when cueing my audio to my visuals.

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