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IAA on iPhone 6 onwards

Has anyone reported the problem to Apple regarding IAA problems on IPhone 6 onwards?
From what I have read in the MT Daw forum it is due to sample rate switching when headphones are plugged in.

Comments

  • The only issue I remember is that AudioBus had issues when I didn't plug in headphones. Is there anything else that needs worrying about?

  • @Jocphone said:
    The only issue I remember is that AudioBus had issues when I didn't plug in headphones. Is there anything else that needs worrying about?

    I only found this out when mobile pod got updated as I was trying it as an IAA fx. I haven't seen any other problems relating to hardware differences on the new phones. I really can't see why it would be designed to work this way?!

  • @Nu2moro said:

    @Jocphone said:
    The only issue I remember is that AudioBus had issues when I didn't plug in headphones. Is there anything else that needs worrying about?

    I only found this out when mobile pod got updated as I was trying it as an IAA fx. I haven't seen any other problems relating to hardware differences on the new phones. I really can't see why it would be designed to work this way?!

    Dunno, could just be a side effect of some other change to the OS. The interactions between this stuff are pretty complex.

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