Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Loopy

What are your thoughts on Loopy? Also what is your primary use for the app?

Comments

  • Best IOS Music App until Loopy ME gets released next summer... period LOL :p

  • Best IOS audio looping app IMO. Very good at midi.

    Primary use? Mmmmm, looping? :)

  • I've been using Loopy to trigger vocal parts in a 3 iPad Ableton Link setup. Also, if you have a Korg Nanokontrol2 you can assign midi CC's for all controls (volume, pan, mute etc) for each loop.

  • My favorite app from day one. Michael for president

  • Waylon for vice.

  • @supadom said:
    Best IOS audio looping app IMO. Very good at midi.

    Primary use? Mmmmm, looping? :)

    Looping? You really think so?

    I am still on the fence.

  • Primary use: dead simple way to build track layers in Audiobus.

  • There are several pieces on my last album where I used Loopy to track into and then make arrangements. Each loop was sent to its own track in Auria vie IAA. Much more fluid than dragging & dropping audio clips around.

  • If by some awful circumstance I was only to use one iOS app, this would be the one I'd choose. I use it for live looping, building up tracks (as @Hmtx points out), adjusting timing of loops, etc. Indispensable.

  • i have never seen a looper that even halfway compared to loopy. and i got it for just a few bucks!

    loopy people, is it possible to:

    write protect clips
    record a clip but do not immediately play it after rec is done?

    cheers

  • @wellingtonCres said:
    i have never seen a looper that even halfway compared to loopy. and i got it for just a few bucks!

    loopy people, is it possible to:

    write protect clips
    record a clip but do not immediately play it after rec is done?

    cheers

    There's a MIDI binding for that I think.

  • Yep, it's "record, then mute" or something like that.

  • edited April 2016

    Didn't realize how Loopy's bindings screens had been rearranged since I haven't futzed with my setup in a while. Nice work @michael! Much clearer.

    @wellingtonCres here's the path to what @htmx's talking about.

    Settings
    Control Inputs
    Pick your device
    Add Binding
    Tap "action"
    Track Actions
    Advanced Functions

    And pick the one that works best. Here's a screenshot.

    You can assign the action to a specific track or assign it to 'current track' so that the same binding will work on any track.

  • awesome thanks! and thanks tom you beautiful dreamer... guess now i am going to need a midi footswitch

  • @syrupcore OK Professor, I'm going to take (another) one for Team Dopey: Can you explain in short words what 'bindings' are/do?

  • @JohnnyGoodyear said:
    @syrupcore OK Professor, I'm going to take (another) one for Team Dopey: Can you explain in short words what 'bindings' are/do?

    They bind MIDI events to loopy functions. You can bind any event to all sorts of things in Loopy including start, stop, rerecord, clear, next track, loop length.... So you might set a pedal on midi foot pedal (or a button on a midi controller) to toggle recording on and off.

    Great if you need both hands to play an instrument (via foot pedals) but since AB and running in the background, it's also great to be able to control loopy via a hardware controller while you have another app in the foreground.

    I dedicate a used Korg NanoKontrol 2 to this purpose. First 6 channels map to the first 6 tracks in loopy with the controls representing what you'd think (though I use the solo button for rerecord because I mess up that often). Channel 8 maps the same to 'current track' for those times when I have more than 6 tracks going.

  • bindings are how loopy handles midi learn. you can generate a midi event eg a midi footswitch and have it perform some loopy function. there are more flexible ways to use loopy via midi than the touch ui.

  • @wellingtonCres said:
    awesome thanks! and thanks tom you beautiful dreamer... guess now i am going to need a midi footswitch

    External MIDI control really really really opens up Loopy. Would be cool if one of the control panels within loopy (like the tempo panel) allowed for a small set of user assignable controls (basically just assignable midi triggers). Maybe in masterpiece!

  • @JohnnyGoodyear said:
    @syrupcore OK Professor, I'm going to take (another) one for Team Dopey: Can you explain in short words what 'bindings' are/do?

    Press button, Loopy responds.

  • edited April 2016

    @syrupcore As is often the way it's something I knew about but didn't know the tradename for. Thank you sir.

    Biffs @lukesleepwalker, @lukesleepwalker responds :)

  • @wellingtonCres said:
    bindings are how loopy handles midi learn.

    Much more succinct!

    To mess up that Twitter length lovely, gotta point out a particularity of Loopy's MIDI binding/learn set up that I wish all apps would bite: bindings in loopy are per port. So if you have a device that only sends program changes or only sends notes (including, sat, the bottom octave of your keyboard controller) you can bind loopy functions to those messages when that device is hooked up and bind the same functions to, say CCs when some other device is hooked up.

    By way of contrast, another of my favorite apps iSEM binds a control on screen to a specific CC and it will only respond to that CC.

    So, imagine at home you have one setup with a few big controllers but live you have a condensed version. For iSem, you have to make sure your hardware controllers are sending the same CC if you want to control the same function within the app. With Loopy, you can have two different controllers set to send whatever they send to control the same function.

    /gasbaggery but really, I love you loopy.

  • edited April 2016

    @syrupcore said:
    /gasbaggery but really, I love you loopy.

    I disagree that it's gasbaggery. I think the well thought out power user details under the "simple" veneer are what makes Loopy so special. It is very hard to do simple and powerful in software.

    If @Michael can continue the trend with Masterpiece (no small task given the ambition of the plan), it'll be something even more special.

  • Why, you... You asked for it!

  • @lukesleepwalker said:

    @syrupcore said:
    /gasbaggery but really, I love you loopy.

    I disagree that it's gasbaggery. I think the well thought out power user details under the "simple" veneer are what makes Loopy so special. It is very hard to do simple and powerful in software.

    Just to be clear, "gasbaggery" was referring to me going on and on about how wonderful it is, not Loopy's thoughtful features or Michael's attention to detail.

  • I'm familiar with Loopy HD, and in general it's a recommended app. I don't have a lot of need for its particular feature set, but it does go on my personal 'best music apps' list.

  • edited April 2016

    @ElGregoLoco said:
    Best IOS Music App until Loopy ME gets released next summer... period LOL :p

    NEXT summer?!? As in July 2017?! Can I use it in my self driving flying car?

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