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Question About Arpeggionome
I took advantage of the sale and bought Arpeggionome, which I'm really enjoying.
I've been driving some nice arps into a Mitosynth patch, which I want to use as a bed for other music. While it's easy to record audio through AUM, I would prefer to record MIDI and play that MIDI file back on Mitosynth.
What's the easiest way to do that?
Among the issues I've had is I can't figure out how to set the BPM within Arpeggionome, and when I record into Cubasis, I can't make it start at the beginning (so I have to move the notes) and then Mitosynth isn't an IAA within Cubasis, etc etc. Auria Pro wasn't any better.
I know I can eventually figure out how to do this using Audiobus, etc, but there may be a really simple way to do this and I'm sure some of you know it. Maybe something within Arpeggionome or another MIDI app, like MIDI File Playre. What's the easiest way?
I wish I could just record a MIDI pattern within Arpeggionome and export it.
Comments
i do not have arpeggionome but hopefully:
in auria create a midi track, open its channel strip, then the midi control tab
set the instrument to none, unless you want one
set the input to arpeggionome and the output to off
open auria settings and go to midi tab
for inputs make sure you are set to receive notes from arepeggionome
for outputs make sure you are sending exactly clock and mmc to arpeggionome
record arm your midi track, then hit record
if you get what you wanted, great!
if arpeggionome doesnt start, then likely it does not support mmc, in that case you will have to start/end recording manually and trim the resulting region
No, that won't work by my estimate.
There isn't anyway to play Arpeggionome by midi though you can change the presets by midi. I think it was designed as a performance tool.
It can be done, i have done it.
Basically, you need a note playing it when sequencing it. And that note can be control by many. It is not difficult. The problem is what is the clock driver and what is the midi receiver and what is the audio recorder for your setup. Those things should around the Arpeggionome and Mitosynth. There are few options for doing it. I can not command you and force you to do it by my way, because it might not suit your taste. Anyway, this is just a midi setting problem. The rest of setup is easy.
Think in terms of StepPolyArp. What are you going to do with SPA? It will be the same for you to do on Arpeggionome.
@Reid have you tried creating a MIDI track in Cubasis with Arpeggionome Pro as the source and an audio track with Arpeggionome Pro as the source? In Arpeggionome Pro set the MIDI out and in to Arrpegionome, clock sync to external, minimize the latency, and push play. Record the MIDI track in Cubasis using the Cubasis transport controls.
@InfoCheck Thank you. I did something more or less like that with Cubasis, but perhaps not with all the settings you suggest. I successfully recorded MIDI. Your settings may help.
The issue is that I need to be in Arpeggionome to perform the piece. I can only start the recording in Cubasis and then jump over to Arpeggionome.
Anyway, what I just did was a mixdown of my Cubasis track to MIDI, which I sent to Audioshare. I then imported it into Auria Pro (it didn't work correctly when I did it directly).
Now I that I have my Arpeggionome MIDI file in Auria Pro, it's a lot easier to edit MIDI there than in Cubasis.
But Mitosynth doesn't appear as an IAA in Auria Pro or Cubasis. I am quite happy with running it through the Fabfilter synths and the other IAAs.
But Mitosynth does appear as an IAA in Modstep, AUM, even Garageband.
@Reid If you set a Precount to the number of bars you want in Cubasis, you can hit the record button in Cubasis and use the Arrpegionome Pro IAA icon in Cubasis to switch to the app and start playing Arrpegionome Pro when the metronome stops. You can hit the stop button in Arrpegionome Pro when you're done playing.
I was able to load Mitosynth as IAA in Cubasis. You can then send the MIDI of the Cubasis track to Mitosynth and record the audio from Mitosynth into Cubasis.
@InfoCheck I have no idea why I can't see either Arpeggionome Pro or Mitosynth as IAA in Cubasis.
Humm ... Are you forgetting that wonderful little tool, AudioBus, with it's app switching side bar?
For Auria Pro (I don't have Cubasis)
- Load Arpeggionome in AudioBus input
- Load Auria Pro in AudioBus output
- You'll have an Audio track automatically added to Auria Pro but you can ignore it for now
- Add a midi track, and either set it to off or to an instrument.
- Arm the MIDI track
- In the FX for the track, set Arpegionome MIDI Out as the input, and whatever channel you want. Leave Output empty.
- In Arpegionome set MIDI output to Arpegionome MIDI Out (Not Auria Pro) and set the right channel.
- Expand the AudioBus sidebar so that you can get to the Auria Pro transport controls
- Press Rec and then Play in the sidebar for Auria Pro
- Play your little heart out, and then stop Auria Pro from the sidebar.
- Go back to Auria Pro and open the piano roll editor. Use select all, then move all your notes to the beginning of the track.
If you can't get MitoSynth to load in Auria Pro, then load it in an AudioBus input. You'll get an audio track automatically in Aurio Pro. In the FX for the MIDI track, set the output to MitoSynth and set up the corresponding settings in MitoSynth (sorry, can't provide details here). Arm the MitoSynth audio track. You should be good to go.
And with our wonderful friend AudioBus, you can easily switch between all players at will.
@Reid since both Arrpegionome Pro and Mitosynth are showing up in other IAA host apps for you, it seems there's a problem with your copy of Cubasis. Perhaps you should contact Steinberg to troubleshoot it for you?
@Reid ,
I am doing it now for you. Success, of course. Wait...
I will try a delete and reinstall.
@Reid,
The most important button is the Arpeggionome main page triangle play button. It must be turned on.
You can manually set the Arp patterns or use Modstep Program Change value.
When you finish your recording on Modstep, turn off that setting page source music icon (arpeggionome midi out) for normal play back.
I deleted and reinstalled, but it didn't make any difference. But thanks @Kaikoo2
?
@Reid,
That triangle play button!
This conversation went all cross-purposey in an interesting way.
Ah well that's the AB forum for you long may it continue
It sure did. Anyway, to sum up, I may contact Steinberg about the missing IAA, but I think I am missing a lot of IAAs there, and in Auria Pro too. My understanding is that the IAA spec is not that clear and there are differences from app to app. I don't know. It's peculiar that @wim doesn't have this problem. Does anybody else not get Mitosynth in Cubasis?
I own, but do not use Modstep, so I can't use the instructions @kaikoo2 sent.
Anyway, this is just one musical element that I wanted to do and I'm okay now, albeit without Mitosynth. But I will investigate this further at some point.
Thanks for all the advice!
It seems very odd that you are missing IAA apps listed in your IAA host apps. It is true that you can only have one instance of an IAA at a time so if you're already using an app in another track of your IAA host DAW, it won't be available unless you remove it from the track versus an AU app that can appear on multiple tracks depending upon the capability of your device.
Depending upon your perspective, the IAA spec might not be clear or some developers might not understand it. There clearly are differences among developers as to how much of IAA they implement. I prefer to have IAA host sync implemented with transport controls and a remote icon which allows you to easily switch back and forth between the IAA app (e.g. Patterning) and the IAA host app (e.g. AUM). With IAA host sync you have sample accurate sync so you don't need to rely upon MIDI clock sync between the host and app which can often be poor.
In the App Store descriptions it's not always clear how much of IAA has been implemented in the app. Audiobus has an advantage with its state savings feature which allows you to remember your setup settings but once again, developers must decide to implement it; nevertheless, the Audiobus app lets you know which apps have state saving as well as AB remote.
In Auria Pro there are two places you can select an IAA app. There's the drop-down at the left of the track, and then there's the four channel slots in the channel strip. I can't say I understand why, but the first shows only a limited selection of IAAs. The channel strip slots show everything. For instance iElectribe only shows up in the channel strip slot.
@wim As I understand it... the IAAs in the dropdown in the "Instrument" box can play MIDI.
When you bring in an IAA through the channel strip, it comes in as audio. There's no issue bringing in Mitosynth as audio into Auria Pro. I could also bring it in through Audiobus.
What I need to figure out is a way to drive Mitosynth via my MIDI file. Once I can do that I can record in AUM or Auria Pro.
I'm thinking the solution is either learning Modstep or maybe getting Genome--which is probably simpler. I think I can load my MIDI file in Genome and it may be able to drive Mitosynth.
Um, OK, but I can play an instrument loaded in the channel strip rather than the instrument dropdown just fine with notes entered in the channel. That second screenshot where iElectribe is loaded in the channel strip is playing via notes on that same channel.
Does MitoSynth show up in the choices in the channel strip?
Even if it doesn't, why not send the MIDI from a MIDI channel in Auria Pro? You should be able to set it up so that the MIDI gets there. I can think of no reason why not. I don't see why you need ModStep or Genome.
Maybe I'm missing something?
Because I've tried to make Auria Pro do exactly that half a dozen times without any success.
I don't own MitoSynth, so unfortunately I can't offer to help.
@wim but thank you so much for trying. And everybody else too.
Hey @Reid, forgive me if this is a completely dumb question ... But are you sure background audio is enabled in MitiSynth?
I think Mitosynth only has the IAA that comes "free" with being an Audiobus app so you will need 2 tracks in Auria to record it. One midi track and one audio track to record the output from Mitosynth.
@Reid,
This time I do Auria Pro for you. I just have a second reflection in mind. So I want you be good to play what you want in Auria Pro.
Mitosynth on Channel 1.
Auria Pro midi track 1 with midi in for instrument
Auria Pro IAA audio channel strip Mitosynth on track 2
Red both tracks button, to record Arpeggionome audio and midi on both tracks.
I am so sorry to drag you to Modstep, because that is what used to do things.
Don't forget that triangle orange color play button on Arpeggionome.
Here you go all the photos below.