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Infinite (Ruismaker | Viking | Animoog | Infinite Looper)

Thought I'd have a go at using some of the new apps and approaches to make a track entirely on my iPhone6.

This took a few hours and was a lot of fun to make. Some people might be interested in the setup:

3 tracks - Ruismaker AU, Viking AU and Animoog - all loaded in AUM and sequenced with Infinite Looper sending midi. Link synced. Animoog has the new DDMF reverb applied as an AU FX.

I did a first pass recording everything live as 3 tracks in AUM. I was happy with the Animoog track (a basic 8 bar pattern with me jamming notes on Animoogs great keyboard over top) and I was happy with my live knob tweaking in Animoog.

However, although I flicked back to IL and changed patterns a few times, I wasn't happy with the lack of variation in the drum track or bassline.

So the nice thing in AUM is I could play the recorded Animoog and Viking tracks as audio files and then re-record the drum track live through another pass - messing with patterns in IL. Then I did the same a final time but this time messing with the Viking bassline and recording that while just having the other two tracks for backing. Each of the 3 times through everything remained indentically set up and perfectly synced.

Finally I put the audio into MultiTrack DAW for mixing / mastering, EQ, compression and some master reverb (audio reverb) and limiting with the Limiter app.

Everything worked a treat to be honest.

Any feedback or questions much appreciated.

Comments

  • Hi Matt, thanks for the track. I liked the drums.

    How did you manage app-switching in this setup? Did you have IL loaded in AUM?

  • @markk said:
    Hi Matt, thanks for the track. I liked the drums.

    How did you manage app-switching in this setup? Did you have IL loaded in AUM?

    Hi. And thanks.

    I didn't have IL loaded into AUM. I guess I could have.

    I just used the phone's home button to switch apps between AUM and IL. But actually this does cause a slight timing glitch sometimes I think (you can hear it towards the end of the track) so the above suggestion might cure that.

  • Pretty cool man....make some more!

  • Yeah, Matt, I love this too. (Although I definitely wanted a moment of "Born Slippy" four-on-the-floor kik and snare on 2 and 4, but I like the Boards of Canada vibe as well. A lot.)
    And I had the same question about work flow. My big problem with AUM — I mean, I get what there is to like about it, but only one instrument at a time can deviate from a loop, no?

    Nicely done.

  • edited June 2016

    @ExAsperis99 said:
    Yeah, Matt, I love this too. (Although I definitely wanted a moment of "Born Slippy" four-on-the-floor kik and snare on 2 and 4, but I like the Boards of Canada vibe as well. A lot.)
    And I had the same question about work flow. My big problem with AUM — I mean, I get what there is to like about it, but only one instrument at a time can deviate from a loop, no?

    Nicely done.

    Thanks man. Appreciate it. Listening back the drums are pretty... 'challenging' (all over the place?) but there we are :). They're a bit too high in the mix too - but hey ho.

    What do you mean when you say "only one instrument at a time can deviate from a loop"?

    • you got multiple instruments (loaded in AUM) running off multiple loops from IL
    • you can flick over to IL to switch loops on and off live (the nice thing is you can run multiple loops on the same instrument - that's what I did with the drums).
    • if you want to deviate from loops entirely then switch over to the synth in question and jam on it live. Or play extra notes on the IL keyboard. Or the AUM keyboard.
    • I actually 'cheated' and did a few passes, focusing mainly on one instrument at a time and took the best take from each instrument (and with the bass I actually edited in the best bit from two different takes - using MTDaw)

    Is what you mean that AUM can only play one instrument at a time with its own keyboard? And the others have to be sequenced? I guess that's true. Unless you have other midi keyboards plugged in.

  • My next thing is getting on the iPad with this setup because I realise that IL will do half screen (slide over etc). And that is brilliant.

    That means I could share a screen between Sidecar (to modulate CCs, trigger samples or whatever) and IL. Or IL and Thumbjam (for a more powerful second keyboard). Or IL and AB remote to jam Elastic Drums.

    I'm wondering if AUM has half screen capabilities. If it did that could also be pretty useful (eg for modulating Viking's filter).

    So essentially getting access to as much stuff on one iPad screen as possible (to avoid app switching) and improve live performance.

  • edited June 2016

    @Matt_Fletcher_2000 said:

    @ExAsperis99 said:
    Yeah, Matt, I love this too. (Although I definitely wanted a moment of "Born Slippy" four-on-the-floor kik and snare on 2 and 4, but I like the Boards of Canada vibe as well. A lot.)
    And I had the same question about work flow. My big problem with AUM — I mean, I get what there is to like about it, but only one instrument at a time can deviate from a loop, no?

    Nicely done.

    Thanks man. Appreciate it. Listening back the drums are pretty... 'challenging' (all over the place?) but there we are :). They're a bit too high in the mix too - but hey ho.

    What do you mean when you say "only one instrument at a time can deviate from a loop"?

    • you got multiple instruments (loaded in AUM) running off multiple loops from IL
    • you can flick over to IL to switch loops on and off live (the nice thing is you can run multiple loops on the same instrument - that's what I did with the drums).
    • if you want to deviate from loops entirely then switch over to the synth in question and jam on it live. Or play extra notes on the IL keyboard. Or the AUM keyboard.
    • I actually 'cheated' and did a few passes, focusing mainly on one instrument at a time and took the best take from each instrument (and with the bass I actually edited in the best bit from two different takes - using MTDaw)

    Is what you mean that AUM can only play one instrument at a time with its own keyboard? And the others have to be sequenced? I guess that's true. Unless you have other midi keyboards plugged in.

    What you were witnessing here was basically me becoming midi-sentient. When people talked about loading apps into AUM and "driving" them in Modstep (or IL), I wasn't getting it. I didn't understand how they played together, but your track here got me thinking, and, you know: LIGHTBULB. Just before I went to bed, I saw how you did this. I had to start another thread ("AUM and Modstep") in which I basically ask, You mean you can chew gum and walk at the same time??? So thanks for the inspiration.

  • @ExAsperis99 said:

    @Matt_Fletcher_2000 said:

    @ExAsperis99 said:
    Yeah, Matt, I love this too. (Although I definitely wanted a moment of "Born Slippy" four-on-the-floor kik and snare on 2 and 4, but I like the Boards of Canada vibe as well. A lot.)
    And I had the same question about work flow. My big problem with AUM — I mean, I get what there is to like about it, but only one instrument at a time can deviate from a loop, no?

    Nicely done.

    Thanks man. Appreciate it. Listening back the drums are pretty... 'challenging' (all over the place?) but there we are :). They're a bit too high in the mix too - but hey ho.

    What do you mean when you say "only one instrument at a time can deviate from a loop"?

    • you got multiple instruments (loaded in AUM) running off multiple loops from IL
    • you can flick over to IL to switch loops on and off live (the nice thing is you can run multiple loops on the same instrument - that's what I did with the drums).
    • if you want to deviate from loops entirely then switch over to the synth in question and jam on it live. Or play extra notes on the IL keyboard. Or the AUM keyboard.
    • I actually 'cheated' and did a few passes, focusing mainly on one instrument at a time and took the best take from each instrument (and with the bass I actually edited in the best bit from two different takes - using MTDaw)

    Is what you mean that AUM can only play one instrument at a time with its own keyboard? And the others have to be sequenced? I guess that's true. Unless you have other midi keyboards plugged in.

    What you were witnessing here was basically me becoming midi-sentient. When people talked about loading apps into AUM and "driving" them in Modstep (or IL), I wasn't getting it. I didn't understand how they played together, but your track here got me thinking, and, you know: LIGHTBULB. Just before I went to bed, I saw how you did this. I had to start another thread ("AUM and Modstep") in which I basically ask, You mean you can chew gum and walk at the same time??? So thanks for the inspiration.

    Don't worry, it took me a while to get it (a while back) :)

  • @Matt_Fletcher_2000 said:
    My next thing is getting on the iPad with this setup because I realise that IL will do half screen (slide over etc). And that is brilliant.

    That means I could share a screen between Sidecar (to modulate CCs, trigger samples or whatever) and IL. Or IL and Thumbjam (for a more powerful second keyboard). Or IL and AB remote to jam Elastic Drums.

    I'm wondering if AUM has half screen capabilities. If it did that could also be pretty useful (eg for modulating Viking's filter).

    So essentially getting access to as much stuff on one iPad screen as possible (to avoid app switching) and improve live performance.

    @SecretBaseDesign - thought i'd ping you on this one...

    I've now tried the above set-up (one version of it) with Infinite Looper split screen with Sidecar. Infinite looper driving the midi note patterns for Animoog, while Sidecar is mapped to Animoog's cc's for sound modulation.

    It's nearly perfect as a set up (and could obviously be expanded to lots of other apps/synths at the same time) BUT...

    We really need a bar indicator on the touch ccs to show where our last touch on that pad was! Otherwise you tweak the filter (or whatever) a bit, lift your finger off the pad and do something else and the next time you return to the pad you very likely get a big 'jump' of the filter which sounds horrible.

    For CC touch values, would it be possible to add a slider (left right) indicator that your finger kind of grabs and moves? Then you can return to it and continue from the same value?

    Pretty please??

    That would make the two apps (IL and Sidecar) so awesome together as a live performance set up. (Especially if at some point the IL piano roll gets a bit of love :)).

  • I do think it's crazy that, what, 6 months after split screen has come out, there's NOTHING out there I know about that lets you have 8 or so knobs down one side of the screen to control midi ccs with!

    Sidecar is my only hope! Please help :).

  • @Matt_Fletcher_2000 said:
    We really need a bar indicator on the touch ccs to show where our last touch on that pad was! Otherwise you tweak the filter (or whatever) a bit, lift your finger off the pad and do something else and the next time you return to the pad you very likely get a big 'jump' of the filter which sounds horrible.

    For CC touch values, would it be possible to add a slider (left right) indicator that your finger kind of grabs and moves? Then you can return to it and continue from the same value?

    I'd much prefer an option for "relative" controls. Instead of sending an absolute cc based on where you touch the pad, I would rather only "increment" and "decrement" be sent so that it doesn't matter where you touch the pad, only the left/right movement matters.

    One potential problem with the slider indicator you suggest is it assumes nothing else will affect the position of the synth's setting, for instance if you had cc automation going on, or forgot and adjusted something directly in the synth instead of in Sidecar. It would be very easy for the two to become out of sync.

  • I hear ya, I hear ya!

    The next Sidecar update will have the touch-value pads keep track of last position, and I'll add a toggle so that touches are deltas from the last position (so you don't have to touch at the same spot that it was at -- just touch anywhere on the pad, and move left or right -- this avoids having any of the CC value jump abruptly).

    Other things that are in the cards -- MIDI learn, so that you can trigger pads using an external controller of some sort. I'm aiming this at things like the FCB1010, which is a royal pain in the butt to program -- the idea is to get the pedal mapped once, and then you can more easily update the Sidecar assignments. And there will be a toggle option for the pads, so that you can touch-on/off MIDI notes and chords.

    And yes, piano roll in Infinite Looper is getting updated. Copy and paste, select sets of notes (or all of them), stuff like that. Adjust the length of existing loops.... And a few more things.

    Really really really busy here at the 'base, but having a good time. Hoping to wrap up one secret project this weekend, then get some work done on Sidecar and IL, and then wrap up a second secret project early next month. 50/90 is starting on July 4th. Gotta get stuff done before that happens!

  • @SecretBaseDesign said:
    And yes, piano roll in Infinite Looper is getting updated. Copy and paste, select sets of notes (or all of them), stuff like that. Adjust the length of existing loops.... And a few more things.

    Thanks and good luck!

  • @SecretBaseDesign said:
    Really really really busy here at the 'base, but having a good time. Hoping to wrap up one secret project this weekend, then get some work done on Sidecar and IL, and then wrap up a second secret project early next month. 50/90 is starting on July 4th. Gotta get stuff done before that happens!

    Totally amazing. If I had your energy I'd be afraid of myself! :#

  • @SecretBaseDesign said:
    The next Sidecar update will have the touch-value pads keep track of last position, and I'll add a toggle so that touches are deltas from the last position (so you don't have to touch at the same spot that it was at -- just touch anywhere on the pad, and move left or right -- this avoids having any of the CC value jump abruptly).

    That is fantastic!

  • Ma man!!!! That is what I call programming love! And great customer service! Thanks SBD so glad I bought both iL and SC...

    @SecretBaseDesign said:
    I hear ya, I hear ya!

    The next Sidecar update will have the touch-value pads keep track of last position, and I'll add a toggle so that touches are deltas from the last position (so you don't have to touch at the same spot that it was at -- just touch anywhere on the pad, and move left or right -- this avoids having any of the CC value jump abruptly).

    Other things that are in the cards -- MIDI learn, so that you can trigger pads using an external controller of some sort. I'm aiming this at things like the FCB1010, which is a royal pain in the butt to program -- the idea is to get the pedal mapped once, and then you can more easily update the Sidecar assignments. And there will be a toggle option for the pads, so that you can touch-on/off MIDI notes and chords.

    And yes, piano roll in Infinite Looper is getting updated. Copy and paste, select sets of notes (or all of them), stuff like that. Adjust the length of existing loops.... And a few more things.

    Really really really busy here at the 'base, but having a good time. Hoping to wrap up one secret project this weekend, then get some work done on Sidecar and IL, and then wrap up a second secret project early next month. 50/90 is starting on July 4th. Gotta get stuff done before that happens!

  • edited June 2016

    @wim said:

    @Matt_Fletcher_2000 said:
    We really need a bar indicator on the touch ccs to show where our last touch on that pad was! Otherwise you tweak the filter (or whatever) a bit, lift your finger off the pad and do something else and the next time you return to the pad you very likely get a big 'jump' of the filter which sounds horrible.

    For CC touch values, would it be possible to add a slider (left right) indicator that your finger kind of grabs and moves? Then you can return to it and continue from the same value?

    I'd much prefer an option for "relative" controls. Instead of sending an absolute cc based on where you touch the pad, I would rather only "increment" and "decrement" be sent so that it doesn't matter where you touch the pad, only the left/right movement matters.

    One potential problem with the slider indicator you suggest is it assumes nothing else will affect the position of the synth's setting, for instance if you had cc automation going on, or forgot and adjusted something directly in the synth instead of in Sidecar. It would be very easy for the two to become out of sync

    I get you on this, but to my knowledge I'm not sure this is possible with iOS synths. I don't think synths like Animoog et al accept incremental cc values do they? You just have to give them an absolute number to set the cc to.

    The sender app (sidecar) would have to know the current state of the knob in the receiver synth (and work out the incremental plus the current value) which would require two way midi between the two apps constantly.

    I'd be interested if anyone got this to work (because my BeatStep will send incremental values I believe) but I don't think it will with any iOS synths.

  • edited June 2016

    @wim said:

    @SecretBaseDesign said:
    The next Sidecar update will have the touch-value pads keep track of last position, and I'll add a toggle so that touches are deltas from the last position (so you don't have to touch at the same spot that it was at -- just touch anywhere on the pad, and move left or right -- this avoids having any of the CC value jump abruptly).

    That is fantastic!

    Yes, this is fantastic and exactly what I want/need!

    Can't wait.

    Thanks so much. Love your apps!

  • edited June 2016

    @Matt_Fletcher_2000 said:

    @wim said:

    @SecretBaseDesign said:
    The next Sidecar update will have the touch-value pads keep track of last position, and I'll add a toggle so that touches are deltas from the last position (so you don't have to touch at the same spot that it was at -- just touch anywhere on the pad, and move left or right -- this avoids having any of the CC value jump abruptly).

    That is fantastic!

    Yes, this is fantastic and exactly what I want/need!

    Can't wait.

    Thanks so much. Love your apps!

    Any chance we could see a value (numerically written)? It would be really good see at a glance where your knobs are at (so you can quickly work out why something don't sound right and adjust it).

    Right now it seems the 'value' you set (when you configure the pad) and it shows is actually irrelevant once you set the pad to 'touch'. So it could use this space.

  • @Matt_Fletcher_2000 said:

    I get you on this, but to my knowledge I'm not sure this is possible with iOS synths. I don't think synths like Animoog et al accept incremental cc values do they? You just have to give them an absolute number to set the cc to.

    The sender app (sidecar) would have to know the current state of the knob in the receiver synth (and work out the incremental plus the current value) which would require two way midi between the two apps constantly.

    In some ways you're right. If Sidecar keeps track of the last value it sent then it can send the next value up or down from there. So, if the last value sent was 100, then placing your finger anywhere in the pad and moving left could send 99, 98, etc. Yes, if something else then changed the synth's setting to, say, 32, then you'd get a jump next time you moved the control. But, if nothing else effected the synth's setting it would be fine. Think of it like a knob on an external controller that at least remembers it's last position.

    Still, that's better than getting a jump every time you place your finger on the pad in anything but exactly the last position.

  • edited June 2016

    @wim said:

    @Matt_Fletcher_2000 said:

    I get you on this, but to my knowledge I'm not sure this is possible with iOS synths. I don't think synths like Animoog et al accept incremental cc values do they? You just have to give them an absolute number to set the cc to.

    The sender app (sidecar) would have to know the current state of the knob in the receiver synth (and work out the incremental plus the current value) which would require two way midi between the two apps constantly.

    In some ways you're right. If Sidecar keeps track of the last value it sent then it can send the next value up or down from there. So, if the last value sent was 100, then placing your finger anywhere in the pad and moving left could send 99, 98, etc. Yes, if something else then changed the synth's setting to, say, 32, then you'd get a jump next time you moved the control. But, if nothing else effected the synth's setting it would be fine. Think of it like a knob on an external controller that at least remembers it's last position.

    Still, that's better than getting a jump every time you place your finger on the pad in anything but exactly the last position.

    Right -- I don't have a way to detect the current setting of a CC in any app, but I can have Sidecar remember where it was, so that things are mostly glitch-free. If you twiddle a knob in Animoog, and then you drive the same knob from Sidecar -- there's going to be a jump. Some hardware synths have settings where controllers don't start change until the incoming CC values get close to the current values (hmmm.... trying to remember which ones did that, thinking it might have been a Dave Smith synth).

    And yes, visual feedback on the Sidecar pads. I'll probably show the numerical value (0 to 127), and have a visual bar that you can see..

  • @SecretBaseDesign said:

    @wim said:

    @Matt_Fletcher_2000 said:

    I get you on this, but to my knowledge I'm not sure this is possible with iOS synths. I don't think synths like Animoog et al accept incremental cc values do they? You just have to give them an absolute number to set the cc to.

    The sender app (sidecar) would have to know the current state of the knob in the receiver synth (and work out the incremental plus the current value) which would require two way midi between the two apps constantly.

    In some ways you're right. If Sidecar keeps track of the last value it sent then it can send the next value up or down from there. So, if the last value sent was 100, then placing your finger anywhere in the pad and moving left could send 99, 98, etc. Yes, if something else then changed the synth's setting to, say, 32, then you'd get a jump next time you moved the control. But, if nothing else effected the synth's setting it would be fine. Think of it like a knob on an external controller that at least remembers it's last position.

    Still, that's better than getting a jump every time you place your finger on the pad in anything but exactly the last position.

    Right -- I don't have a way to detect the current setting of a CC in any app, but I can have Sidecar remember where it was, so that things are mostly glitch-free. If you twiddle a knob in Animoog, and then you drive the same knob from Sidecar -- there's going to be a jump. Some hardware synths have settings where controllers don't start change until the incoming CC values get close to the current values (hmmm.... trying to remember which ones did that, thinking it might have been a Dave Smith synth).

    And yes, visual feedback on the Sidecar pads. I'll probably show the numerical value (0 to 127), and have a visual bar that you can see..

    Brilliant. Thanks. A visual bar would be really good.

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