Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

GM MOBILE

Did ImageLine forget about this App, it had such great potential

Comments

  • I believe they are concentrating on FL3

  • What a waste, they collected our money then abandon the App, this app had so much potential

  • wimwim
    edited June 2016

    What? Do you realize what you just said? You bought something and then feel you're entitled to a lifetime of improvements to it? They "collected our money" in exchange for the product we purchased. Period. Anything else is nice for us but costs them dearly in time and sweat.

    Gee, maybe you would like to work every day for free. I'm sure your bosses would love that, but you might starve to death.

    Or, do you think there's some unlimited set of programmers sitting around at ImageLine waiting for stuff to do, but they're just too lazy to work on keeping you happy?

    Reality check. App developers have families to feed just like everyone else.

    (I don't work at ImageLine or any other app developer.)

  • @ wim I think you the one who should check what you said, did I ever once mentioned that I want any app for free, I work just the same as developers and it's sad that as soon as you purchase a app they seize development on it..
    How long has this app been on the market, not even a year . If that's ok with you, that's fine you are entitled to your own opinion.

  • If an app has any bugs or glitches then they should certainly be sorted and pronto for free... new features is a different story. Plenty of makers update their apps for free- by making them better- it encourages others to buy them.

  • Nobody said its been abandoned (though that could be true. Who knows?)

    But FLM 3 is waaaayyyy behind when they expected to release it @Trueyorky was just pointing out that they are focused on getting that done. Limited resources are just a reality.

    Maybe they'll plan improvements to GM at some point. But IMO they don't owe that to anyone.

    Sorry if my reaction to your post offended you. I just don't get it when people feel cheated when they don't get constant upgrades to their apps.

    I'll shut up now.

  • After it debuted on iOS GM had an update with 2 key added features: sample import, and (I think AB). It's pretty great for what it is. Don't fix it if it ain't broke?

  • @djjuniorpops said:
    @ wim I think you the one who should check what you said, did I ever once mentioned that I want any app for free,

    I lied. Just one more point. Expecting upgrades for free is really no different than wanting apps for free. Both require developers to work to produce them. Except that the developer probably makes far less money for their effort on an upgrade than for a new app.

    K now I'll really shut up. Probably shouldn't have stirred up this shit anyway. :#

  • It maybe just never took off enough to be viable to maintain.

    I've not had any major problems when I used to use it, so it's ok by me. I had my time with it. Apps that I've never managed to use because of bugs though annoy me. This has not been one of those apps ymmv.

    I think this type of app has too much competition, unless development goes into furthering it. It just didn't feel unique enough somehow. That's not to say I don't like it.

  • @Fruitbat1919 while i agree that the App had to much competition if the developers had continue to add features the app might have being upfront now, i liked it a lot , it was very unique.

    Up to the last update it got the App has been very stable i must say.

  • @djjuniorpops said:
    @Fruitbat1919 while i agree that the App had to much competition if the developers had continue to add features the app might have being upfront now, i liked it a lot , it was very unique.

    Up to the last update it got the App has been very stable i must say.

    Stable yes, but did it make a big enough splash to make it financially viable? Who knows.

  • I think development stopped because it was complete. That was it, no need for updates because everything was done ! It was essentially a port of an existing PC app

    They also took what they learned from doing GM Mobile to FLM3.

  • @AndyPlankton said:
    I think development stopped because it was complete. That was it, no need for updates because everything was done ! It was essentially a port of an existing PC app

    They also took what they learned from doing GM Mobile to FLM3.

    Yeah sounds like de truth

  • FLM3 is currently a self contained app similar to Gadget, Caustic, NanoStudio, etc. It doesn't currently host instruments. It does have Audiobus support for the whole FLM3 app's output. It does have multitrack recording. Projects can be loaded into the desktop version for further work. It is intended to be a free upgrade to those who purchased FL Studio Mobile. I don't dare say more. Most of what I'm saying has been posted elsewhere, so I feel fairly safe mentioning these things. Development is NOT dead. :smile:

  • someone pm me the eta of this app

  • @Audiojunkie said:
    FLM3 is currently a self contained app similar to Gadget, Caustic, NanoStudio, etc. It doesn't currently host instruments. It does have Audiobus support for the whole FLM3 app's output. It does have multitrack recording. Projects can be loaded into the desktop version for further work. It is intended to be a free upgrade to those who purchased FL Studio Mobile. I don't dare say more. Most of what I'm saying has been posted elsewhere, so I feel fairly safe mentioning these things. Development is NOT dead. :smile:

    I send you a pm

  • @djjuniorpops Imageline put out a call for beta tester applicants about a year ago on their forum. I already had most of what Imageline sells, and had been active on the forums and had lots of experience software beta testing. I applied, and they invited me. I didn't really do anything special to get in. I just must have had the devices they wanted testing done on, and the experience needed. Mostly though, I think I just happened to be lucky enough to be on the forums when they posted for beta testers, and applied. :-)

  • edited June 2016

    Odd that as an update to FL Studio it doesn't host IAA instruments/fx, FL Studio Mobile does...

    Not that Image Line synths aren't up to snuff...maybe iOS ports of Harmor, Sytrus etc are in the offing.

  • @Littlewoodg said:
    Odd that as an update to FL Studio it doesn't host IAA instruments/fx, FL Studio Mobile does...

    Not that Image Line synths aren't up to snuff...maybe iOS ports of Harmor, Sytrus etc are in the offing.

    I guess it is to enable them to do seamless integration with the desktop version.

    As you say, their own synths are pretty special anyway, so as long as there is enough variety included it will be perfect for those whose plan it is to finish stuff in the desktop version.

  • Imageline must have really run into some development snags. They announced that FLM3 was nearly ready nearly a year and a half ago: http://www.image-line.com/documents/news.php?action=entrypreview&entry_id=1434603244

  • @AndyPlankton said:
    I think development stopped because it was complete. That was it, no need for updates because everything was done ! It was essentially a port of an existing PC app

    They also took what they learned from doing GM Mobile to FLM3.

    Yep, this is what they stated on the Imageline site: "We completely re-wrote FLM 3, on a new development platform using our own custom framework that we developed for Groove Machine Mobile."

    http://www.image-line.com/documents/news.php?action=entrypreview&entry_id=1434603244

  • @Dham said:
    Imageline must have really run into some development snags. They announced that FLM3 was nearly ready nearly a year and a half ago: http://www.image-line.com/documents/news.php?action=entrypreview&entry_id=1434603244

    FLM3 is multi platform, so any development issues may not be directly related to iOS

  • @AndyPlankton said:

    @Dham said:
    Imageline must have really run into some development snags. They announced that FLM3 was nearly ready nearly a year and a half ago: http://www.image-line.com/documents/news.php?action=entrypreview&entry_id=1434603244

    FLM3 is multi platform, so any development issues may not be directly related to iOS

    Understood. Developing such a major music app. for the incredibly fragmented Android platform has to be a logistical nightmare.

  • @Dham said:

    @AndyPlankton said:

    @Dham said:
    Imageline must have really run into some development snags. They announced that FLM3 was nearly ready nearly a year and a half ago: http://www.image-line.com/documents/news.php?action=entrypreview&entry_id=1434603244

    FLM3 is multi platform, so any development issues may not be directly related to iOS

    Understood. Developing such a major music app. for the incredibly fragmented Android platform has to be a logistical nightmare.

    They are also developing an FL Studio plugin for it, so that you run the plugin inside FL Studio, enabling you to just move your project to/from the desktop.

    There is a lot to do.

  • Yes, as I understand it, the "integration" strategy is to have a full implementation of the mobile app that runs as a plugin inside of FL Studio, so you can transfer a project and have it run as-is. There isn't any way that you could have IAA and AU plugins running on the PC side, so that may be why no support for them. Also, they're developing cross-platform with Android and even Windows phone, further complicating any kind of plugin support.

    However, I would hope they would have some kind of a "freeze track" function so that they could include plugin support. If not then I guess if it could still function as an AB output, at least you could record into it from plugins.

    It seems to me like not having IAA and AU plugin support would severely hamper acceptance on iOS, but that's just me. Gadget seems to be doing fine without it.

  • drop that hot potato already

  • @kobamoto said:
    drop that hot potato already

    Yep, toss it over. And BM3, and Cubasis update, I don't mind juggling

  • and the next patterning update, the next Samplr update, the next Orphion update, the next protein der klang update.... Master piece loopy, aaaaaaaaaaand the Jonatan Liljedahl Sample Slicer

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