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AUM transport help
Hello all
So here is my setup, it's pretty simple
I have patterning in one channel in AUM, gadget in a second and both are going to mix bus a to a master channel. Too easy.
Now patterning and gadget are synched with link but I am trying to setup song mode in patterning and I can't get the transport in AM to make anything else play.
Does AUM not have link?
Thanks
Comments
AUM does not have transport controls for link. The play button will only start a track loaded into a AUM bus slot.
Load Patterning into AUM. Turn OFF Link in Patterning, Turn ON link in AUM. AUM's transport will work for Patterning, and keep it in time. Unfortunately the same isn't true for Gadget. No way to use the AUM transport control for Gadget.
If you want everything to work with a single transport button, Load Gadget, Patterning, and AUM into AudioBus. Enable Link everywhere, and use the AudioBus global start button.
Ah shoot so I need to redownload audiobus! Also where is link in AUM?
Why is iOS constantly about workarounds and compromises? Ffs any other ways to do what I am thinking? Keeping in mind most of the tracks will end up sampled in hardware.
Thanks
Never mind, I found link in AUM. Still, I am really sick of the iPad for anything other than a sound module, nothing seems to want to work together properly.
Maybe I will try midi clock, then they could be in sync with my octatrack and I can sample them like that!
Tap on the tempo, then on the three dots below the metronome for the link settings in AUM. Why on earth would anyone delete AudioBus in the first place? Kind of like castrating yourself IMO.
(BTW It's not iOS fault, it's Korg's. They're the ones that didn't implement IAA transport control in Gadget.)
Thx guys
As should be expected, iOS is not the perfect system for pro music, but if you don't use Audiobus, you're taking away what has become the heart of the device for music. Silly to blame the iPad if you don't use what's not only available, but also inexpensive.
On the other hand, AUM is so elegant, that it is understandable to want to do everything in it. It certainly does feel like everything is held together with tape and chewing gum in iOS. AudioBus is the glue, baby!
It is ironic that Windows based music production is so much simpler. But it is what it is. It's all still orders of magnitude simpler than 100's of things we do every day. I don't really get why people whine about it so much, but that's just me.
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Yes. AudioBus is such a vital app for music making on IOS.
As has been explained, what the OP wants to do is possible, it just takes a little fiddling to make the apps play nicely. I grateful that it can be done at all.
That's my problem though, that I need audio bus for thransport, mimix or AUM for mixing and setting outputs, then modstep for sequencing but it kinda sucks as a mixer. Some apps have some IAA implementation, some apps have some MIDI implementation etc. Why isn't there an elegant solution. And then the iPad "pro", could probably run OS X on it but no, they are using iOS. Imagine how amazing an iPad Pro with ableton and a launchpad would be. Not hating Mac, I would never have any other laptop than a MacBook Pro, but if no one else is frustrated by iOS then you are all Buddhas of music making!
@jbvdb those of us who have been using iOS for a while have definitely encountered frustration as we try to connect parts of our audio work flow together. It's still a relatively new platform compared to desktop/lap top markets so there are growing pains.
Hopefully as Apple moves forward, they will enable changes to iOS that support more complex audio setups in more reliable, practical, and predictable ways. They could also provide, from what I've read, better documentation of iOS for developers.
There are a lot of developers and inconsistencies between them as to how or how much of the existing audio protocols they've implemented. MIDI is particularly problematic as there are several flavors of implementation. MIDI sync has been especially problematic in many use cases.
Expectations of low cost, no cost apps associated with the App Store in general may be inhibiting many established developers from entering the iOS market. Without financial motivations or support, many smaller developers don't have the time or knowledge to delve into all of the relevant aspects of iOS audio app development. There can also be a wide range of how much beta testing is done for apps before they're released or updated.
Despite these challenges, people have certainly come up with viable work flows using iOS and this is a good place to get ideas about what might work for you.
^ thumbs up, thanks
Actually I think you hit on something too, the affordability of the apps makes it that people don't really expect things to work at a same standard as a pluggin that cost up to 10 times as much. And it's hard enough for some companies to seem to care about their hardware so why would they care about having midi sync in their apps ( looking at you Korg!).
So true. If we all were willing to spend $200 - $500 for an iOS DAW, plus upgrades every few years, and didn't mind shelling out $50 - $200 for every plugin, things might be different.
Personally I don't mind all that much. I just see all of this as part of the creative challenge, and recognize that I'm choosing this path because I'd rather put up with the limitations in exchange for the mobility and low cost. It doesn't bother me at all that I need to figure out the best ways to get things working together. I'd even go as far as to say I find it fun. And it's a still hell of a lot easier than all the rest of even the most basic challenges in life!
Seems apparent that iOS is designed for simplicity and security on a mobile device, and laptops are designed for versatility and flexibility as standard computers. Apple is not trying to replicate the computer experience on iOS, and pro music is just a tiny niche market for it. So no use being too frustrated. Music on iOS is full of cool and unique capabilities, but if one can't accept the device/OS for what it is, and make music with what it is, then they'd probably be better off with some other platform.
First world problems!
This is definitely how iOS started and how it mostly operates currently; however, in their last big product announcement when they introduced the 9.7" iPad Pro, Apple did claim it could replace a PC. It will be interesting to see how iOS changes to provide more control over how you organize and access files the way you can on a PC.
While pro music creation is a niche market, there are a lot of pro markets that are niche but collectively they're a significant market. If Apple hopes to attract and retain these users, it will need to address their issues too. Hopefully Apple will invest more in supporting developers of apps for professionals whose requirements can be quite a bit different than those for mass media consumption apps.
I don't know what the future holds. Apple might mean that an iPad Pro could replace a PC for some people, not necessarily the person who could be described as a power user. Why would they introduce two new iPad Pro models, yet with an identical OS, and AFAIK, no apps specifically coded to appeal to a pro market?
I certainly won't complain if Apple actually makes the changes for this to happen, but I didn't buy the product with any such expectations. I plan to buy an iPad Pro, possibly the next gen, even if its still just a bigger, faster iPad. If Apple wants to attract a different market to the iPad Pro than what they have, I'd think it's about time they made a real move in that direction.
@lovadamusic it just seems to me the market for tablets is saturated with people using them for mass media usage primarily. As other tablets are perceived as offering similar functionality, Apple has to differentiate themselves to justify their premium brand. Now that the iOS devices are having enough processing power it seems like they're trying to enter a market where tablets are used for more things than just browsing and social media. In the next few years we'll see how far down the pro app road Apple decides to go with iOS. I thought it was significant they renamed OSX to MacOS to emphasize the integration of their products as it's a not very subtle sign of merging PC and iOS functionality together rather than being distinctly different products and markets. Nevertheless, I think they'll take a gradual approach as shifting the way iOS works too rapidly will risk alienating their core, "It just works" user base.
@InfoCheck: I think you're right that Apple will continue to evolve their products. I'm sure we have good things to look forward to, I'm just not sure what.
There is so much written complaining about iOS and with expectations that don't match what's being offered by Apple. Right now, it is what it is, so I'm just suggesting that if one is buying an iPad on speculation that it will soon turn into a pro music device that functions the same as a desktop or laptop, they could be disappointed.
@lovadamusic yes, buying an iPad thinking it will match PC performance means you're guided more by what you want than what you have. At this point the differences are shifting more to being due to software than hardware.
Good stuff, I just think with surface pro 4s out there Apple really need to step up their game! Those thing really do replace a laptop, for me an iPad certainly can not, not by a long shot!
Replaced desktop about as good as a Surface, i.e. incompletely - without full Adobe CC & Ms Office, this seems poor claim. And too much proprietary headwinds in every workflow.
I'll have to revisit Surface 4, but I read people having problems. Then there's the price of apps. And I'm kind of attached to several iOS apps, so not sure I'd be as happy on another mobile platform.
Yeah things like nave and animoog keep me interested! Maybe I should get cubasis. Could I have the outputs of gadget and patterning go into cubasis and press play from there? And add effects in there as well! Kinda like I do in AUM but with the transport actually working?
Wait ... you'd jump into something like Cubasis rather than just load Gadget into AudioBus instead of into AUM? I don't get it. Are you really that allergic to AudioBus? It's gonna work almost exactly the same as what you said you wanted to do if you load Gadget into an AudioBus input with AUM in the output.
That said ... I don't have Cubasis so I can't say whether the transport would work. I'm sure someone else can answer that.
AudioBus is the best way IMHO.
Nope just trying to see other options, I mean if I can also sequence from cubasis I could get rid of modstep for example.
Yeah, if the answer is Cubase transport control works for Gadget, then I might even re-consider my decision to pass on the sale.
Ok I gave in and reinstalled audiobus, it works but only seems to start from the beginning. Oh well iOS is all about workarounds I guess.
It's not iOS fault. It's Korg's fault.
(which I only mention in case you feel strongly enough to try to report the issue to someone)