Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Instead of reviews…

…there should be a scheme called something like “Interaction Metrics”. People voluntarily remember that they should review stuff, and then actually go and do it, then sit there thinking of something to say (which resembles suddenly being handed a birthday card to contribute a witticism to).

A kind of automated way of having a robot do your job would be to allow Apple to measure:
• how many times you opened / had the app in the foreground, and
• how many intervals of meaningful finger touches it has had in those time (not merely how many many finger touches it has, some apps require a lot, e.g., games, some don’t, e.g., viewing or listening, so you have to quantify it against a meaningful expected interval of interaction that shows the user is ‘still alive’ in front of it, or with it in the background — this is a hard problem).

That way the interaction could anonymously show an aggregate of how useful it has been since download. Was it downloaded, opened once, looked at, then forgotten? Is it something that behaves as though it is a vital part of the life of the user? Is it still hot from most recent daily usage? That’d be arguably as useful to know as a manually crafted prose nugget of review stuff. As I say, the expected interval of interaction is a hard one to get correct, for each app, in order to normalise the comparison across apps of the type and apps in general.

Comments

  • edited July 2016

    But wouldn't this be unfairly skewed in favour of AUM, AudioBus and AudioShare, and to a lesser extent Cubasis and Auria Pro? Simply because theses apps are pretty much required to use other apps effectively.

    It would also be skewed against niche apps, such as Frekvens, which do what they do brilliantly, but are used only when that effect is wanted for a track.

  • @Nkersov said:
    But wouldn't this be unfairly skewed in favour of AUM, AudioBus and AudioShare, and to a lesser extent Cubasis and Auria Pro? Simply because theses apps are pretty much required to use other apps effectively.

    It would also be skewed against nice apps, such as Frekvens, which do what they do brilliants, but are used only when that effect is wanted f

    A stats distribution would be interesting to see. I think 'times opened per days owned' would be the simplest way to capture usage.

    AB, AUM, Auria SHOULD be skewed because they are essentials. The Frekvens example is problematic but solved by reading the app description coupled with the prose reviews. Those old standbys should provide enough context clues to suggest a user is looking at more of a niche app.

  • edited July 2016

    I am not 100% sure but i think the developers do have access to some of those metrics but it would be nice for consumers to see them as well

    At any rate there is a lot of room for improvement for user ratings and reviews as it stands

    Another thing to consider is the potential for abuse. Just like you can buy fake ratings and reviews i'm sure ethically impaired people would find a way to game such a system

    Ultimately i think one of the major issues is with Apple themselves as they seem far more interested in promoting apps with lots of IAPs because they get a major cut. At least that's what it seems like with games

    I usually research apps, on this forum and user videos, in order to make an informed decision. I don't trust user ratings and i certainly don't trust professional reviewers either

  • edited July 2016

    @jn2002dk
    100% agree, well written...
    the shop review thing was cool, when apps were new and it helped to establish a new kind of economy for ultra-small scale developement
    it successfully lured people into 'business' who otherwise wouldn't have a glimpse of a chance - worked

    you possibly remember that virtual occarina thing that changed an iPhone into a flute
    so simple that a moderately talented developer could write in within one month as a beginner's project
    100k downloads within a couple for weeks, a 50 cent share returning $50k...
    that's how success reads - and it worked (attracted a lot of developers)

    most people spent the $.99 just for a few times showing off what their iPhone could do
    it didn't start an occarina boom, either...

    the scheme continued featuring a no refund like-it-or-leave-it approach
    noone cared about a few bucks - still economics applied

    then the refund bullsh*t was introduced, treating apps as professional business products
    as which they simply weren't designed - not due to quality, but for the economic model

    meanwhile apps attracted more demanding users, who rarely spent their time writing reviews
    for the rest of the crowd thing's weren't new anymore and the apps portfolio had grown huge

    Apple didn't mind as their goal had been reached long ago
    they enjoyed their image of leading edge in software design and processing
    and don't give a sh*t on (pro audio) sales as it simply doesn't matter the balance
    there must be a good reason that you cannot search the app-store in any reasonable way

    one has to accept history as it HAS happened - but future looks different

    as a developer you can still take advantage of Apple's shop architecture
    but promotion is your very own responsibility - fortunately forums like this exist
    good presentation on YT matters - yet most reviews completely fail in that context

    toying around in front of a cam may be nice, but it doesn't convince anyone about your idea
    no pro will watch 20 minutes of fiddling with comments like '...ah cool, you can have...'
    think cross platform / colaboration with the classic DAWs, too - NO BUSINESS in IOS standalone

    sorry for entirely missing the topic
    but obviously this thread was started in good intentions to improve apps promotion

    cheers, Tom

  • i think all apps should be judged by a wise philosopher-king, no more letting the rabble have their say.

  • A lot of use of an app could also mean it works well enough to continue using it but not so well that you still have to spend extra time with it making adjustments. This could end up producing a system which advanced relatively crippled apps rather than efficient functional ones.

    Apps with more sophisticated work flows could benefit from a mechanism whereby developers could opt to have a fixed time for using the app with all of its functionality. Buyers wouldn't need to rely upon anyone else's perspective on the app's usefulness.

  • edited July 2016

    Maybe I'm naïve. But you guys think it's a good idea that your every gesture and move on your personal iPad is somehow relayed to corporate entity? Or is that what I'm agreeing to when I hit "I Agree" at the end of 2000 words of legal boilerplate? I vote for the philosopher-king!

  • I always thought we needed a benign dictator, but I'm going to rebrand that into a philosopher-king immediately.

  • @jn2002dk said:
    At any rate there is a lot of room for improvement for user ratings and reviews as it stands

    I don't trust user ratings and i certainly don't trust professional reviewers either

    >

    On your first point, what never fails to irritate me is when reviews are not in order of posting, with the latest first. This allows apps such as Ulysses, promoted as if it's the second coming, to disguise how shoddy the product actually is, by burying negative reviews. Not sure if this is their doing or Apple conspiring?

    With reference to your second point, I was a semi professional reviewer for some years, and I can assure you my opinion was never bought. I even stopped reviewing for Amazon when they had a policy adjustment which I felt made it much harder to tell the truth.

  • edited July 2016

    In the game apps I work on they get a lot of metrics (they call them 'analytics') for exactly which buttons are pressed, how much certain features are used etc etc and it seems critical to every high level decision made. they will even tweak game data on the server (character stats, attack values etc) in realtime (without the need for app updates) and see how it effects people playing on the fly. Like a little stock ticker in realtime.

    It apears to be a service that the dev needs to pay for through a third party and is not default with all apps. maybe the big music app devs do this the same way or in a similar fashion? maybe smaller ones do to, or there are ways to do it that are not expensive? But yah it is a HUGE HUGE part for game app devs and they cannot compete without it.

  • I would love to know how many music app devs incorporate analytics... i always assume Gadget does, maybe Cubasis too... Would love to know but doubt they would talk about it as some people may feel freaked out heh

  • I like the idea of metric based auto-reviews in theory, quite a lot actually, but establishing what those metrics are and what value they hold is basically impossible to level out across apps and extremely easy to game.

    If you look at web metrics, the most common one forever is 'page views'. Site owners use it to get better prices for banner placements. Turns out, that's basically an empty metric and is very very easy to game. It's fading as an indicator of anything other than marketing/clickbait skills.

    Presses/touches is equally empty for an iOS. I tap a MPC style beat making app constantly making rhythms. I tap Audiobus 5-10 times per session. I tap Genome like 100 times every time I venture to open it but 90 of those are 'Wait, where the fuck is _____?'. Hell, you have a great video series called 'wtf does this button do'—how many apps would benefit from tap metrics because they're ill constructed! :)

    That said, I would love to see these sorts of metrics about apps. I just wouldn't want any sort of public rating be based on them.

    And yes, developers are allowed to collect this stuff. And they should as it can do for them what a forum can not. I'd prefer if the mega corps didn't though.

  • @syrupcore said:
    I like the idea of metric based auto-reviews in theory, quite a lot actually, but establishing what those metrics are and what value they hold is basically impossible to level out across apps and extremely easy to game.

    If you look at web metrics, the most common one forever is 'page views'. Site owners use it to get better prices for banner placements. Turns out, that's basically an empty metric and is very very easy to game. It's fading as an indicator of anything other than marketing/clickbait skills.

    Presses/touches is equally empty for an iOS. I tap a MPC style beat making app constantly making rhythms. I tap Audiobus 5-10 times per session. I tap Genome like 100 times every time I venture to open it but 90 of those are 'Wait, where the fuck is _____?'. Hell, you have a great video series called 'wtf does this button do'—how many apps would benefit from tap metrics because they're ill constructed! :)

    That said, I would love to see these sorts of metrics about apps. I just wouldn't want any sort of public rating be based on them.

    And yes, developers are allowed to collect this stuff. And they should as it can do for them what a forum can not. I'd prefer if the mega corps didn't though.

    That's the long and the short of it Professor.

  • @JohnnyGoodyear said:

    @syrupcore said:
    I like the idea of metric based auto-reviews in theory, quite a lot actually, but establishing what those metrics are and what value they hold is basically impossible to level out across apps and extremely easy to game.

    If you look at web metrics, the most common one forever is 'page views'. Site owners use it to get better prices for banner placements. Turns out, that's basically an empty metric and is very very easy to game. It's fading as an indicator of anything other than marketing/clickbait skills.

    Presses/touches is equally empty for an iOS. I tap a MPC style beat making app constantly making rhythms. I tap Audiobus 5-10 times per session. I tap Genome like 100 times every time I venture to open it but 90 of those are 'Wait, where the fuck is _____?'. Hell, you have a great video series called 'wtf does this button do'—how many apps would benefit from tap metrics because they're ill constructed! :)

    That said, I would love to see these sorts of metrics about apps. I just wouldn't want any sort of public rating be based on them.

    And yes, developers are allowed to collect this stuff. And they should as it can do for them what a forum can not. I'd prefer if the mega corps didn't though.

    That's the long and the short of it Professor.

    For devs the info is huge but no need for it to go public.

  • edited July 2016

    Unrelated, but I had a dream that SAMPLR got a major update. Noting it here as dreamtime prophecy check.

  • @rhcball said:
    Unrelated, but I had a dream that SAMPLR got a major update. Noting it here as dreamtime prophecy check.

    OT: Please bring the the goat! He always makes me smile. Granted, all goats make me smile...

  • @JeffChasteen said:

    @rhcball said:
    Unrelated, but I had a dream that SAMPLR got a major update. Noting it here as dreamtime prophecy check.

    OT: Please bring the the goat! He always makes me smile. Granted, all goats make me smile...

  • @rhcball said:

    @JeffChasteen said:

    @rhcball said:
    Unrelated, but I had a dream that SAMPLR got a major update. Noting it here as dreamtime prophecy check.

    OT: Please bring the the goat! He always makes me smile. Granted, all goats make me smile...

    That's what I'm talking about!

  • Ah good! Not the other goat website.

  • little impromptu guest spot in here for @JeffChasteen ...

  • @rhcball said:
    little impromptu guest spot in here for @JeffChasteen ...

    Oh yeah!

Sign In or Register to comment.