Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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The law of diminishing apps?

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Comments

  • @Sebastian said:
    There's going to be a quite massive influx of new technologies and apps this fall. Mainly of new versions of stablished major apps. Also the upcoming copy/paste feature between iOS and macOS is pretty huge.

    Sounds great...although, I'll likely have to upgrade from my 1st gen iPadAir. I'm mostly excited about Beatmaker 3. My workflow between Auria, BM2, Figure & Gadget is a DREAM, coming from a Roland 880EX & Ensoniq EPS background.

  • edited August 2016

    you might still consider to send one or the other stem through the VS (fx section) or mangle a sample in EPS, both have a cool sound signature beyond IOS, nice complements ... /ot

    cheers, Tom

  • To me comparing iOS to Desktop solutions is almost absurd, the marketplace, pace of change of iOS devices etc. Too many differences to say, they both equate.

  • @knewspeak said:
    To me comparing iOS to Desktop solutions is almost absurd, the marketplace, pace of change of iOS devices etc. Too many differences to say, they both equate.

    Totally agree with that. Besides that iOS devs sound aim at the unique features of touch, instead of replicating desktop design elements.

  • @mannix said:

    @knewspeak said:
    To me comparing iOS to Desktop solutions is almost absurd, the marketplace, pace of change of iOS devices etc. Too many differences to say, they both equate.

    Totally agree with that. Besides that iOS devs sound aim at the unique features of touch, instead of replicating desktop design elements.

    This is when iOS clearly excels over the desktop, only a few desktop applications come close, usually using controllers like Push, Maschine etc, this interaction is key to success, and pure fun IMO.

  • @Sebastian said:
    There's going to be a quite massive influx of new technologies and apps this fall. Mainly of new versions of established major apps. Also the upcoming copy/paste feature between iOS and macOS is pretty huge.

    So happy to hear this!

  • @db909 said:

    @Sebastian said:
    There's going to be a quite massive influx of new technologies and apps this fall. Mainly of new versions of established major apps. Also the upcoming copy/paste feature between iOS and macOS is pretty huge.

    So happy to hear this!

    Does universal copy and paste mean that you also can copy audio for Macbook to iOS device because that would be revolutionary for Apple and probably undermine iTunes. Maybe they ave some kind of security that makes it only possible for same user.

  • edited August 2016

    iTunes isn't a fortess to protect stuff, but something to connect you closer to their supply lines ;)
    afaik they quit protection for quite a long time (but I never really checked that)

    cheers, Tom

  • I would like to echo the sentiment that iOS is great because it's specifically NOT like desktop. We don't need desktop GUIs, we need more clever stuff that makes great use of the touchscreen. One thing I've noticed, to put as succinctly as possible, is that the fun factor of music app is proportional to how much the user feels like they can just touch or drag anywhere and not mess anything up or go down a route they don't want, where all the functions on a given screen/tab are economical and clearly understood. Apps like soundprism, tc-11, figure, ikaossilator, thumbjam make excellent examples of this. You feel like the screen is your playground. I think this is important. When you're touching the screen, you don't want to have a bunch of shit jam packed all over one screen. I'm sure you guys with chubby fingers know what I mean, but even besides that, there's a fluidity/fun factor in play here.

  • @Telefunky said:
    iTunes isn't a fortess to protect stuff, but something to connect you closer to their supply lines ;)
    afaik they quit protection for quite a long time (but I never really checked that)

    cheers, Tom

    From Appleinsider:
    The only catch is that all devices must be running either Sierra or iOS 10, and signed into the same Apple ID.

    Of course, the fact that clipboard contents have to be uploaded to iCloud could introduce lag into the equation. This should be negligible for most text and images, but trying to copy videos may mean having to wait a few minutes or more, depending on bandwidth and the size of the file. It's not immediately clear if there will be a cap on clipboard filesizes.

    http://appleinsider.com/articles/16/06/15/universal-clipboard-for-macos-sierra-ios-10-streamlines-copypaste-between-devices

    Okay I already use dropbox for this. But no talk of Audio files in the article. But probably better integrated and a lot more devs will use it than dropbox integration.

  • @Sebastian roughly when can we expect this massive influx to begin to the best of your knowledge?

  • @zarv said:

    @lovadamusic said:

    ...

    Auria Pro with the FabFilter plug-ins is still much cheaper than Logic and those plug-ins on a Mac. As it should be. I think for the iPad to become attractive to the big companies, there will need to be a large enough iOS market that is willing to pay desktop prices.

    ...

    The usual (IMHO flawed) reasoning. You are not compelled to buy FabFilter plugins for Logic. Actually you have very good plugins from factory, w/o considering the gigantic mass of really good plugins you can get for free (sadly, nothing similar for iPad). Moreover, you have Alchemy and a huge host of MIDI instruments (EXS24 and Ultrabeat among others), gigabytes of loops acidified free of royalties (2 hrs to download!), and... the drum system like GarageBand, but fully configurable. I go pretty well with Logic since years ago, w/o even coming near to FabFilter's (that are really good stuff, at that).

    When you put in Auria Pro base some really good instruments and some really good efxs with visual feedback (like Final Touch, say). Put into it a bunch of good and free loops, like even GarageBand has, then you can compare to Logic and say to be cheaper. And do not forget the possibility to insert a plugin more than once... With the IAPs Auria comes near to Logic, w/o definitely not.

    That said, of course you (and me) prefer to use Logic on desktop for any job minimally challenging. Tho I suppose that you (like me) are happy to use Animoog and FugueMachine or Gestrument on any occasion.

    I'm not sure what point's being made, but Logic is not representative of most desktop apps in terms of what you get for your money. Of course we don't need to buy FabFilter plugins for Logic, but if you want them (and I think they're an upgrade) they cost much more than the little interface versions in Auria Pro. Apparently, Fabfilter doesn't view iOS as big enough to compromise sales of their desktop products. The point I made is that, if iOS becomes a major player as a pro workstation platform, then companies that sell much more expensive desktop apps are not going to want to sell what they've been selling for significantly less.

  • edited August 2016

    @lovadamusic said:

    ...
    The point I made is that, if iOS becomes a major player as a pro workstation platform, then companies that sell much more expensive desktop apps are not going to want to sell what they've been selling for significantly less.
    ...

    I don't see it coming anytime soon. Leaving aside any sw matter, the most of RAM you can have on iPad is by now 4G, not very much. More important, IMO, is that, even if the 12.9" screen packs way more pixels than any MacBook or iMac, well, they are packed in a rather small space, so any fine operation requires magnifying, and this means heavy use of RAM (and CPU, another factor still weighing in favour of no-mobiles hw). Besides, fingers are a rather clumsy tool, compared to Pencil or whatever, so you'll loose a bit of immediacy in interaction, and physiologic and ergonomic considerations make it unlikely the adoption of larger Pads or finer resolution displays.

    Candy on cake: battery life. Any increment in RAM, screen quality and CPU greatly impinges upon this one.

    I'm confident that all the above technicalities may be solved in a few years, but no less, and provided that major firms find it leading to profit. In the meantime, let us take advantage of what we have in both worlds, and of what the ingenuity of devs gives us :)

  • @Sebastian said:
    There's going to be a quite massive influx of new technologies and apps this fall. Mainly of new versions of established major apps.

    That's interesting!

    @Sebastian said:
    Also the upcoming copy/paste feature between iOS and macOS is pretty huge.

    Not if you don't have a Mac!

  • @zarv said:

    @lovadamusic said:

    ...
    The point I made is that, if iOS becomes a major player as a pro workstation platform, then companies that sell much more expensive desktop apps are not going to want to sell what they've been selling for significantly less.
    ...

    I don't see it coming anytime soon. Leaving aside any sw matter, the most of RAM you can have on iPad is by now 4G, not very much. More important, IMO, is that, even if the 12.9" screen packs way more pixels than any MacBook or iMac, well, they are packed in a rather small space, so any fine operation requires magnifying, and this means heavy use of RAM (and CPU, another factor still weighing in favour of no-mobiles hw). Besides, fingers are a rather clumsy tool, compared to Pencil or whatever, so you'll loose a bit of immediacy in interaction, and physiologic and ergonomic considerations make it unlikely the adoption of larger Pads or finer resolution displays.

    Candy on cake: battery life. Any increment in RAM, screen quality and CPU greatly impinges upon this one.

    I'm confident that all the above technicalities may be solved in a few years, but no less, and provided that major firms find it leading to profit. In the meantime, let us take advantage of what we have in both worlds, and of what the ingenuity of devs gives us :)

    I believe you're right. I don't think iOS and iOS devices are the workstation answer now or in the near future. I love what I can do with them, and the mass market for these mobile touch devices has made it possible to have loads of new creative possibility for a relatively small cost. I think it could be better for musicians if Apple made some tweaks to the way they do things, but there's much to be thankful for.

  • @lovadamusic said:

    @zarv said:

    @lovadamusic said:

    ...

    Auria Pro with the FabFilter plug-ins is still much cheaper than Logic and those plug-ins on a Mac. As it should be. I think for the iPad to become attractive to the big companies, there will need to be a large enough iOS market that is willing to pay desktop prices.

    ...

    The usual (IMHO flawed) reasoning. You are not compelled to buy FabFilter plugins for Logic. Actually you have very good plugins from factory, w/o considering the gigantic mass of really good plugins you can get for free (sadly, nothing similar for iPad). Moreover, you have Alchemy and a huge host of MIDI instruments (EXS24 and Ultrabeat among others), gigabytes of loops acidified free of royalties (2 hrs to download!), and... the drum system like GarageBand, but fully configurable. I go pretty well with Logic since years ago, w/o even coming near to FabFilter's (that are really good stuff, at that).

    When you put in Auria Pro base some really good instruments and some really good efxs with visual feedback (like Final Touch, say). Put into it a bunch of good and free loops, like even GarageBand has, then you can compare to Logic and say to be cheaper. And do not forget the possibility to insert a plugin more than once... With the IAPs Auria comes near to Logic, w/o definitely not.

    That said, of course you (and me) prefer to use Logic on desktop for any job minimally challenging. Tho I suppose that you (like me) are happy to use Animoog and FugueMachine or Gestrument on any occasion.

    I'm not sure what point's being made, but Logic is not representative of most desktop apps in terms of what you get for your money. Of course we don't need to buy FabFilter plugins for Logic, but if you want them (and I think they're an upgrade) they cost much more than the little interface versions in Auria Pro. Apparently, Fabfilter doesn't view iOS as big enough to compromise sales of their desktop products. The point I made is that, if iOS becomes a major player as a pro workstation platform, then companies that sell much more expensive desktop apps are not going to want to sell what they've been selling for significantly less.

    To a certain degree, yes I would agree with what you state, but remember in terms of price comparison alone, the differences reflect the terms of your licence, this can vary on desktop systems, but here on iOS developers have to abide by the T&C's of Apple.

  • @mannix said:

    @Telefunky said:
    iTunes isn't a fortess to protect stuff, but something to connect you closer to their supply lines ;)
    afaik they quit protection for quite a long time (but I never really checked that)

    cheers, Tom

    From Appleinsider:
    The only catch is that all devices must be running either Sierra or iOS 10, and signed into the same Apple ID.

    there you go... Ole Blue Eyes' voice slips into mind... Someone to watch over me... >:)

    cheers, Tom

  • The subset of what I use Logic Pro for can definitely work on an iPad...looking forward to the fall to see how many of the few remaining things will be nailed

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