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What exactly does Animoog do to timbres you load into it?

I know how to get my own custom timbres in there and working, the problem is nothing I do to them in Animoog, gets them sounding like the original .371 second long sample I loaded in the first place. Can someone smart help me understand what's happening?

Comments

  • @db909 I love Animmog but effective timbre implementation has always been a forest of stupid in my neck of the woods. Of course I was too cowardly to mention it. I'm grateful that you did. I'll sit here quietly with you. Hopefully someone wise will wander by...

  • @JohnnyGoodyear thanks for the support in these trying times. I have determined through experimentation that ....something weird is in fact occurring inside Animoog. It might be an unholy alliance between tuning/pitch and playback speed. I'm hoping the wise someone will come before i go insane with the maths (that I'm in no way adept at).

  • I'll be just guessing since I never uploaded any timbre into AM but:
    Which is the base pitch and sample rate of the timbres? Should the timbres be of a exact length? Did you checked the properties of the original timbres? It'll be easier than doin any math

  • For the record, and while it's just us, I'd like it to be noted that I'm against math. I recognize its central role in things, I even admire it to some extent, but it doesn't work for me.

  • @db909 said:
    I know how to get my own custom timbres in there and working, the problem is nothing I do to them in Animoog, gets them sounding like the original .371 second long sample I loaded in the first place. Can someone smart help me understand what's happening?

    Frequency is key, if you can, re-pitch the original, make sure to remove all the modulations in animoog, aside from tracking the sample in a 'normal' linear way, then play the sample in the lower octaves to see if you can recognise the original, you can even use speech in the sample.

  • edited September 2016

    @knewspeak Im doing it in Audacity and finding that I can pretty much throw any chunk of any waveform, no matter how complex in there as long as it is 16 bit, mono, and exactly 16384 samples or about .371 seconds long. As for recognizing the original, all the modulation are off, but it seems Animoog applies some time of time stretching to the samples. No matter how straight left to right my path is or how I adjust the rate, I can't ever recognize the sample as it originally sounded. So far I haven't been able to get it out of tune which is a good thing. Should it be pitched to A at 440hz or something?

  • @db909 said:
    @knewspeak Im doing it in Audacity and finding that I can pretty much throw any chunk of any waveform, no matter how complex in there as long as it is 16 bit, mono, and exactly 16384 samples or about .371 seconds long. As for recognizing the original, all the modulation are off, but it seems Animoog applies some time of time stretching to the samples. No matter how straight left to right my path is or how I adjust the rate, I can't ever recognize the sample as it originally sounded. So far I haven't been able to get it out of tune which is a good thing. Should it be pitched to A at 440hz or something?

    Yes it speeds up the sample, the pitch increases, so if you lower the pitch of the sample in your editor then play it back as slowly as possible in animoog on the lower octave of the keyboard, you should be able to recognise the sample, if you try a spoken word or short phrase this you can use as a test.

  • Oh boy, i thought Animoog slowed it down. I will try that suggestion though

  • @db909 said:
    Oh boy, i thought Animoog slowed it down. I will try that suggestion though

    Really interested to know / hear the result of this...

  • edited September 2016

    Confirm this works.

    Took just a couple of minutes.

    Made a quick vocal sample saying "tut'. Clipped it to 0.371 seconds using Audioshare and transferred via wifi drive to Mac. Imported into the Categories folder within Animoog using iFunbox and created a sub folder to easily find my timbre.

    Opened up Animoog. Found and inserted my timbre. Dialled down all modulations except Rate at around 4.3, Mode to Once.

    Made sure there was a linear path across my timbre on the XY screen.

    Played an A0 note

    And there it was.

    "Tut!"

  • @SpookyZoo said:
    Confirm this works.

    Took just a couple of minutes.

    Made a quick vocal sample saying "tut'. Clipped it to 0.371 seconds using Audioshare and transferred via wifi drive to Mac. Imported into the Categories folder within Animoog using iFunbox and created a sub folder to easily find my timbre.

    Opened up Animoog. Found and inserted my timbre. Dialled down all modulations except Rate at around 4.3, Mode to Once.

    Made sure there was a linear path across my timbre on the XY screen.

    Played an A0 note

    And there it was.

    "Tut!"

    Wow. That's really interesting.

    Can I ask where the 'rate' and 'mode' settings are found? I don't remember seeing them.

    Also, does this mean that the x axis on the x/y surface determines the point in the 0.3 second sample that Animoog plays? So you need to have travel accoss the x axis in a linear way? (I never fully got that before!). Presumably rate is then the path rate that you set to 4.3.

    Cool stuff anyway.

    Does this mean that if your sample is not pitched at A then the whole timbre will always be out of tune?

    Does it also mean I can sample my favourite patches from Alchemy (or wherever) at A0 and whack them in Animoog?

  • edited September 2016

    Yep, these are on the Path controls. You'll see them when you switch the left panel between Filter/Orbit/Path
    Controls.

    Yep X axis seems to be the length of the sample left to right.

    My sample was a quick vocal so wasn't specifically tuned to A. I think others have suggested the 440 A is the one to use. A0 was just the key I hit that best represented the initial sample.

    There was still some synth tone going along with my sample and this was just a quick test so you may get better results with a bit of experiment.

  • @SpookyZoo said:
    Yep, these are on the Path controls. You'll see them when you switch the left panel between Filter/Orbit/Path
    Controls.

    Yep X axis seems to be the length of the sample left to right.

    My sample was a quick vocal so wasn't specifically tuned to A. I think others have suggested the 440 A is the one to use. A0 was just the key I hit that best represented the initial sample.

    There was still some synth tone going along with my sample and this was just a quick test so you may get better results with a bit of experiment.

    Interesting. I wonder where the synth tone was coming from. Presumably some of the other timbres in the patch blending in?

    I expect the way to get rid of that would be to just apply your timbre to all 8(?) timbre slots of the patch.

  • If you get time, have a quick look at my WTFKnobs Animoog video (referred to in another post recently) and see what I do to reduce the effect of the orbit and path and how it looks like (to me) that the Y axis is interpolating between samples. If you clear the neighbouring Y axis samples, you'll get just the one you're working on that you put in, probably.

  • Yes, this is sounding correct, the reason I used a vocal sample was to easily figure out what was happening to the sample, re-pitching in an editor allows you to compensate for the short sample time, cross fade, save to mono etc. Trying other samples such as percussive, atonal, when played back at higher octave ranges can become tonal due to the extreme modulations. When you get the correct tracking for the sample in Animoog save that as a initial preset, then swap out the samples, timbres for others.

  • @Matt_Fletcher_2000 said:

    Interesting. I wonder where the synth tone was coming from. Presumably some of the other timbres in the patch blending in?

    @u0421793 said:
    ... If you clear the neighbouring Y axis samples, you'll get just the one you're working on that you put in, probably.

    Yep, that was it. Pure vocal now.

  • @SpookyZoo said:

    @Matt_Fletcher_2000 said:

    Interesting. I wonder where the synth tone was coming from. Presumably some of the other timbres in the patch blending in?

    @u0421793 said:
    ... If you clear the neighbouring Y axis samples, you'll get just the one you're working on that you put in, probably.

    Yep, that was it. Pure vocal now.

    Coolio!

    So now all you need to do is chop the entire vocal track for your song into 0.3second clips and put into Animoog :).

  • cool Isis t even know you could import timbre into animoog. awesome. I'm gonna try this for sure

  • Just to clarify here, I've been doing everything mentioned here, it doesn't seem possible to play back the samples as is no matter what you do. It sounds vaguely like your sample, but slathered in that Animoog sauce. Yes, even with all the modulations off and the path linear and everything else. So you're not going to be remixing songs in Animoog .0371seconds at a time any time soon. Can others here confirm this and that I'm not insane?

  • One more thing. Seems that between 4 and 5 on the path rate and as mentioned, once mode, is optimal for hearing the sample closest to original.

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