Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Best Examples Of Touchscreen Velocity
I'm curious which apps you think best handle the input of velocity via touch?
I'll kick things off:
Patterning - The circular sequencer is genius. Easily the most intuitive drum sequencer I've found.
Comments
Samplr does it really really well on the y axis of all the different modes
Orphion has a nice reassuring colourful feedback depending on velocity and pressure ( after touch ? )
Definitely 'Vertical Velocity Mapping' for 'Piano-Type Keys' and 'Edge to Center Velocity Mapping' for 'Pads'.
For aftertouch/modulation 'rubbing/gliding' the finger up/down. For Pitch 'rubbing/gliding' the finger left/right.
To be the above feels most intuitive and natural for touch-screen behaviour.
So far no touch velocity works naturally, you have to think about the velocity rather than just doing it.
For me feels more natural (on a touch-screen) to know 'where' to hit to get a certain velocity so for example for velocity ramping i can just slightly move my finger up or down between the touches and get a smoother velocity-ramp that I ever could using a mechanical keyboard.
And well, I don't feel comfortable 'beating the glass'...
velocity sensitivity (unless for sampled sounds) is vastly overestimated...
What about Garageband's use of the accelerometer to fake pressure?
OMG, That makes me start to think about touch-screen response times
what I dig about those dudes is the way they take what's available and do their thing.
The one above is kind of funny for his physical shape... playing a mini-keyboard...
It's a frequent setup in that kind of music: a big fat workstation for backing and solo lines on the Casio CZ 101 4 voice non-velocity sensitive thingie.
But I find IOS rather fast in responding to touches...
I know Drumjam has a very nice feature with bedlam using force touch that works like magic. I'm not sure if @sonosaurus made that available on Thumbjam. (I'd test but the Chattahoochee ate my phone )
Thumbjam!
Orphion nails it with it's internal sound. Not even using force touch!
It's my understanding that only the iPhone 6s has true 3D touchscreen pressure sensitivity and hardly any apps support it. Of all the apps I have the only ones that have proper support are Noise by Roli which shows how much pressure you are using with a circle that changes in size and the bs-16i app where you can turn on 3D support as an option and by default it is assigned to channel after-touch. Both are interesting to play but the small screen is a bit limiting.
ThumbJam and DrumJam both support force touch on the 6S now (in slightly different ways). It works great for aftertouch purposes, not quite so well for velocity since the first force value comes about 15ms after the touch down event, forcing a slight latency in note start when used for velocity. It's not bad for some things, but for quick percussive playing not ideal. The pressure resolution for aftertouch is similar to MIDI CC (127 discrete values or so).
The finger-area value that Orphion uses can be interesting, but I've found that the resolution of it on recent devices and OS versions is pretty coarse, only about 4-5 discrete levels making it not great for aftertouch. I feel like it used to be much better before it was officially made legal by Apple.
And then there is the accelerometer based velocity which GarageBand and others use... I've never found it reliable enough to be trusted with enough consistency, so I never put it in my apps. It seems to work ok for some folks though.
@sonosaurus: I was wondering if it would be possible to have also a maximum velocity setting in ThumbJam in addition to the minimum velocity one can already set?
I find that driving some other apps with TJ means having to be very careful not to use the strongest part of the blades/strips (sorry if using wrong word, it fell out of my head right now if there's another one) when velocity is controlled with the X-axis.
For example with some piano apps the very strongest velocities are rarely desirable for me, so it would be great to be able to set a band of velocities, spread across the full blades. That would allow much more precise control and finesse.
Maybe also the same with volume? Maximum volume as well as minimum.
(I hope I'm using the correct terminology and not misunderstanding something about MIDI or TJ, maybe missing some feature already there. Please correct me if I am.)
I'm a fan of the way @samu describes though I prefer pads work just like keys (vertical only).
I think you're right about this. Something was never quite the same with Orphion. And thanks for the explanation re: force touch, velocity and 15ms lag.
The 'Keyboard' in Cubasis is just about perfect and only missing the 'glide the finger for modulation/aftertouch'.
I've not even sent in a feature request for that yet.(I will once Cubasis 2.0 hits the AppStore if it doesn't already include it).
Would love to see Korg get on par with the 'Cubasis Keyboard' for Gadget and their other apps...
These are both good suggestions, I'll add them to the list, thanks!
While we're at it, when using the Wurlitzer patch in TJ one of the notes seems to give quite biting 'hard' dynamics at a velocity that all the others are very soft.
Good catch! I just fixed it and uploaded a new version, go into Sound->Download Samples, select Wurlitzer EP, then Re-Download.
Nice!! That was bugging me for a little while, cheers for the quick fix.
There was a similar issue with the Upright Piano, you'll want to re-download that one as well!