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Mitosynth sample blending/morphing
Lately, I've been taking slices of my own samples, adding them in the blender function of Mitisynth, and tweaking/morphing into playable new custom synths.
I start with a preset patch, add my own samples via the blender option, delete the built in samples so that the synthesis is made only from my own samples.
Then I start tweaking all the various levels of pre filter, morphing, tube resonance, pitch, etc. until I'm satisfied with the sound.
What I'd like to be able to do, is just start with a null or default set of parameters, instead of the pre-set parameters of the patch I'm essentially editing.
Does anyone know how to start at default or "0" for everything before I'm adding my own samples to blend/morph, instead of starting with a pre-set patch?
In other words, a way to start morphing fresh without having to basically edit a preset patch after deleting the preset samples and adding my own?
Comments
you can't just make a preset and set all of the params the way you want and then save it?
I'm not saying you can't, I'm saying I haven't figured out how to start fresh and not from a preset. I'm sure you can.
No problem starting with a preset and editing from there, but the settings can go pretty deep on multiple levels. Would like to figure out how to start from zero across the board.
Not a big deal. I'll figure it out eventually. Just thought I'd ask and potentially save some time if someone already knows how to do it.
So you're wanting to reset the settings, without having to load all your samples again?
If so, suggest it to the developers, an "Intitialize Settings" option. Pretty sure you can't do that now, and it would be useful for patches with a lot of samples loaded.
What I'm doing now is picking a patch. Then going to edit patch, changing the wave chamber to blender, adding my own samples and removing the built in samples until I'm only using my own imported samples. Then, going through all the various panels, fx, etc. changing the previous patches settings, and either removing or adding more fx until I like the sound. Finally, saving the custom patch.
What I'd like to do is just start a brand new patch, add my own samples, then adjust and add my own fx from scratch rather than exiting a preset patch. Maybe I'm not using the right terms, but that's as clear as I'm able to make it at the moment. I'm guessing there's a way to do this, and it's likely simple. I just haven't stumbled into it yet.
For example: here's one I just made out of some field recording samples I made of taking a leak into a metallic urinal, scraping the steel Sikh kara bracelet I wear along a rusty metal hand rail, and pounding my fist into some metal playground poles.
https://dropbox.com/s/gka1fsp5k17c50e/Metal%20Pain.mitosynth-package?dl=0
I had to start with a preset, add my own samples, then add/remove/edit all of the built in preset's settings in order to get all newfresh parameters and fx.
As kobamoto said just make an initialized patch and save it as "Brand New Patch". Then after using it to create a new patch, save it as something else ("Pee into a metallic urinal" for example), then use "Brand New Patch" for your next patch, save as something else, etc.
It won't let you save as a "Brand New Patch" until you've made an edit. I was trying to start by naming it first.
It wasn't letting me save the "Init Patch" as a new nam until I'd added my samples & edited it first. Makes sense. I thought was having to start with a preset, then edit, then save.
Ok cool. Got it. Thx!
Such an awesome app for creating strange custom sounds that then can be played.
Under Library folder on left menu there is the Init Patch at the very top, giving a blank patch to work with. Is that what you were looking for or something else?
No. I got it. See my previous post. Was confused because it wouldn't let me name the patch before I made some edits. Was having to start from one already made/named, edit, then save.
Just made a fresh one out of a basketball bouncing and shuffling in gravel that I recorded the other day, and was able to start fresh: https://www.dropbox.com/s/62cwcscznascjcn/Crunchball.mitosynth-package?dl=0
What other apps let you morph/blend your own samples into new and playable synths?
Nave lets you use two samples, as does iVCS3 and Grain Science (from the makers of Mitosynth). Then of course the ever mighty and often elusive SunVox has the MultiSynth module that lets you control multiple modules. I say "of course" because SunVox is the answer to the question, "What app can (fill in blank)?"
Oh snap! I completely forgot all about SunVox's multisynth module. Thx! Need to revisit it now bag I've got a slightly better handle on things. Mitosynth synth lets me add many more than just 2 samples. I've added blended/morphed 6 o7 together at once. Not sure what the limit is.
Since this is still somewhat related to the original post... figured I'd continue the inquiry in this thread.
Had a fresh play with SunVox's MultiSynth again last night after a few morphing/sample sessions with MitoSynth. Was able to get some interesting things with SV, but didn't find quite the deep level of morphing/blending control. Not saying it's not there, but it seemed more limited in this area than Mitosynth.
So, I had a look at Grain Science and checked out the videos. It looks like it's roughly the same sort of control of Mitosynth, but not quite as deep.
Is Grain Science kind of redundant if you already have MitoSynth? Or, does Grain Science bring something completely different to the morphing/blending sample party?
Grain Science is definitely different, in that it uses a different type of synthesis all together. In my opinion it's one of the more underrated synths for iOS. Seems like it doesn't get nearly as much praise as it should.
I'm with you; it is criminally underrated.
In fact, it seems to lend itself to bigger tones than Mitosynth.
@1P18 @JeffChasteen cool beans. was really curious. So impressed with Mitosynth. Heck, really impressed with their free Sylo Synthesizer too.
it does the 'own samples' part really well, imho 'better' regarding your field recording stuff
Bought Grain Science. Love it! Thx for the rec
cool - btw the engine performed flawless without a single glitch when I was fiddling with various samples.
(midi sequence running as trigger non stop while pasting different sounds and tweaking)
The app probably slipped under my personal radar for lack of power of the iPad-2 on which I used it. On a mini-Retina a much smoother user experience...
I only played with Grain Science for about an hour or so because it was pretty late when I pulled the trigger.
Didn't get very deep, and I can see that some of the types of control are the same as in Mitosynth (at least in name), but very different in other ways.
Mitosynth allows you to blend/morph up to 32 samples, and Grain Science works with a blend of 2 "grains".
Not sure what the difference is, but each seems significantly different enough to justify having both. At least for me.
Looking forward to mixing both in AUM.