Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Blamsoft Viking Synth - automation?
I love this synth, but is there any way to add midi cc control, or automation in Cubasis or AUM? If not, any word this may arrive on the horizon?
Comments
In AUM, go to settings / midi control, then to the channel. There you can assign CCs.
Don't have the iPad right now, so I can't check it out in Cubasis.
AUM supports AU parameter automation, works great with voyager
i do not have it but i think heard that cubasis does not
Good news and bad news on Cubasis. I don't see any way to automate the parameters like you can in AUM. However, Viking lets you assign the Mod wheel to parameters, and you can automate the mod wheel in Cubasis, so at least there's some ability to automate controls.
Cubasis: MIDI track editor click volume drop down and scroll through cc's to edit.
'Cept there are no cc's assigned to Viking's controls... are there?
just midi learn. or set specific cc per control. its how i get modstep to control au in AUM.
There AUM provides MIDI learn that can be used with Viking, Viking does not. Cubasis doesn't provide MIDI learn that can be applied to Viking's parameters (unless I'm missing it somewhere).
The difference is the AU exposes its parameters, but leaves it to the host to provide mapping for cc's to automate them for them. AUM provides this. Cubasis doesn't.
I would be happy to be proved wrong on this!!
Ruismaker on the other hand, provides its own Midi CCs mapped to its controls, so it's parameters can be easily automated in Cubasis.
Awesome.
However, every time I load Viking into an AUM track, if I want it to have this mapping, do I have to set it up from scratch every time? I know I can save this as a Session. But it would be nice if there was a way to add Viking to a session in progress, along with its midi map.
The template for Viking in Modstep seems to work immediately with all automation. I also thought it had to be done through AUM but somehow there it just works.
That's because the good people at Modstep already did the tedious setup work for you
They did a good job of it.
Viking is also my favourite iOS synth by the way. Great little thing!
It's not mine, but I agree it's a great synth.
Oh I was replying (long delayed!) to the original message.. Although he didn't say it was either
I really get on with the interface, easy to create any sound that I want. Goes great with Ruismaker!!
Yeah, I think you do. Best workaround would be to save a session with Viking and any other regularly used synths in it as a starting point. That would be cool if AUM had channel presets that you could load at will.
As @OscarSouth mentioned Viking works really well in ModStep. The only thing I would caution (for now) is to create an empty project, and then always switch to that project before closing down ModStep. If you get into a situation where ModStep crashes on load because it's having problems loading an AU or IAA instrument, it can be really difficult to recover from since the current version always starts up with the last project and auto-loads all instruments (even if you turn that off). I'm sure they'll sort that out in an upcoming release, but caveat emptor for now.
I typically host my apps in AUM, so I don't like the idea of running Modstep just to recall midi mappings for Viking. @j_liljedahl channel presets in AUM would be awesome... for many use cases, including this one.
Good points. Maybe it would make sense to remember the last MIDI mapping for any AU plugin, and use that as a default?
That would work. There is something of a community contribution feel to the way Modstep does it, where people can share maps of popular apps and gear. If there was a way to load a midi map from a file then we could do that in AUM.
Another midi mapping request, if I want to automate the mixer, I have to know ahead of time that I want to have say 8 channels, map all the controls, save that as a template. It's a lot of work then if I want to build a new template. I tend to add channels to AUM on the fly, as needed. It would be great if channels could have some default midi mappings when added on the fly, like cc7 for volume on channels 1 - X when I add X number of new channels.
(Adding channels on the fly is also the main driver of my Viking request too... if I am mid-jam, and want to add Viking, I can't start over with my Viking preset and mapping. I want to add Viking to my current session, and load its midi map)
Does AUM (or AU's for that matter) have a way to output midi CC to reflect a mapped knob's position? Is there any way to have bi directional feedback on the state of the mixer, or even better, mapped knobs recalled by preset in something like Viking? Hoping this is possible with my BCR2000...
I have asked Apple about that. For now it seems impossible. (According to Apple's tech-support, theoretically you can make an AUMidiGenerator Audio Unit in V2 format and then bridge it to AUv3, but then the AU can't generate any sound and it is doubtful that any host on iOS supports it...).
Latest Modstep says it does state saving for AU. Wouldn't the AU host be able to know the state, and send the CC values associated with each mapped parameter upon preset recall? Couldn't an AU host implement this? So maybe, update mapped CC on preset recall, but maybe not true bi directional update when the App's UI is changed on screen?
Ah yes, that's certainly possible. The host can do it, but the plugin can't output MIDI. So for instance, you can't have an AU plugin with an LFO modulating parameters in another plugin without the host facilitating such functionality.
Yeah, impossible as far as I know. But how would you create and instantiate a custom AUv2 in iOS? Is that really possible?
Sure, the host can read the current parameter values of the plugin. So theoretically, a host that does MIDI mapping to control the plugin (like AUM) could also send the values for those mapped parameters to a bidirectional controller. I'll add that to my own wishlist, but sooo many things to maybe add sometime already...
Bidirectional feedback would be a huge one for me. Most critical is mute/solo/record/play toggle status. But sending values of mapped parameters would be awesome for my Behringer BCR2000 and QuNeo controllers.
Since this thread has 'automation' in the topic I'm getting pretty frustrated with modSTEP.
(And modSTEP is one of the few apps that can automate AU-Parameters anyway).
I can't get modSTEP to forward pitch-bend and mod-wheel events to the IAA-Instruments or AU-X hosted within modSTEP!(This must surely be a bug???).
If I host the same IAA-Instrument or AU-X in AUM and send midi from modSTEP to AUM pitch-bend and mod-wheel work as expected...
It seems at least improbable, but I haven't had time to experiment with it. In true Apple tradition none of this is documented, but perhaps it is possible to use a V3 wrapper around a bridged V2 class. That's what they alluded to in their response...
I'm not experiencing this problem.
[Edit] On further testing, it seems to work for IAA, but not AU-X.
I experience the 'bug' with both AUv3 and IAA-Instruments.
If the destination is an IAA-Generator you'd have to use the IO panel and route the midi using Core-Midi in which case it works as expected.