Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Modstep update ! 1.1.4

24

Comments

  • @AudioGus said:
    yah, everything I do in Modstep (or ipad for that matter) ends up on a timeline DAW eventually. It is just another ingredient.

    @MusicMan4Christ said:
    Same here but now I'm finding that I'm really a timeline type of composer rather than looper. The more I use Cubasis the more it fits perfectly to my workflow. I still love looping though. :)

    @AudioGus said:

    @Samu said:
    ModSTEP is quite easy to understand if there is a will to understand the way it was meant to be used...

    Yah it just requires a dedicated chunk of time but once it clicks it really sticks and makes sense. I found it funny how I was more or less baffled for about the first two hours and then it seemed like a light bulb/gong went off and everything fell into place within five minutes.

    Funny how different people are. I tend to lock up creatively in a linear time flow, so being able to quickly pile up a bunch of connected ideas in ModStep, and then assemble them into some kind of order as the process goes on is ideal for me. Once that part is done then into the DAW it gos (though 80% of the time I never get that far...).

  • for the ones wanting a linear timeline workflow... you guys know that modstep also functions like gadget, right? going to the scene settings and setting the # of loops for each scene can function just like a normal linear timeline, and its how i use it.

  • @perestroika said:
    for the ones wanting a linear timeline workflow... you guys know that modstep also functions like gadget, right? going to the scene settings and setting the # of loops for each scene can function just like a normal linear timeline, and its how i use it.

    Just figured that out, very helpful for getting a song going without having to sit there, babysitting the changes. It is interesting each loop has a number of times it will play as well, so you could have one loop quit before the other loops in the scene.

    I also like that it will loop back to the beginning, after the last scene plays,. If you add an empty scene it will act as an "End" marker, though, and it will stop at the end. Good!

  • edited September 2016

    @Dchild said:
    Any of you guys have an air 1 plus ruismaker. I have an issue I'd like someone to test. Insert 5 instances of ruismaker. Modulate at least 5 parameters per device. Please report back your findings:)

    It crashes on me with just 2 instance of either Ruismaker and/or Ruismaker FM and modulating 5 or more params.

    The AU just disappears/unloads from the tracks after running for few minutes. I am running it on iPad Pro 12.9" 128GB iOS 10.0.2.

  • Is this possible to group scenes?
    For instance: you have your intro (scenes 1 through 4) , your first verse (scenes 5 through 12), a bridge (scene thirteen). Then you want to repeat scenes 1 to 4 again. Any way to drag those first four scenes as a group down below scene 13?

    It gets a little tricky when you have a whole bunch of scenes. I can copy scene 1, but I can't drag it far enough down to place below the any scenes beyond 16; I don't think you can scroll beyond what is visible on the screen. And then if you want to bring three other scenes from above down below, you must repeat the same process.

    But I have total faith in modstep. I'm sure there is a very precise and logical way to do what I'm wanting to do; I just need to figure out what it is.

  • edited September 2016

    @perestroika said:
    for the ones wanting a linear timeline workflow... you guys know that modstep also functions like gadget, right? going to the scene settings and setting the # of loops for each scene can function just like a normal linear timeline, and its how i use it.

    I use it this way too but still mix everything and record overdubs in a straight up conventional DAW. There are advantages to both.

  • @jim5 said:

    @Dchild said:
    Any of you guys have an air 1 plus ruismaker. I have an issue I'd like someone to test. Insert 5 instances of ruismaker. Modulate at least 5 parameters per device. Please report back your findings:)

    It crashes on me with just 2 instance of either Ruismaker and/or Ruismaker FM and modulating 5 or more params.

    The AU just disappears/unloads from the tracks after running for few minutes. I am running it on iPad Pro 12.9" 128GB iOS 10.0.2.

    I can load 10 plus instances no problem (no crashing) after 5 instances modulating 5 plus parameter, the automation starts lagging. Increasing the buffer to 1024 fixes the problem. But I shouldn't need to increase the buffer, CPU is fine.

  • @ExAsperis99 said:
    Is this possible to group scenes?
    For instance: you have your intro (scenes 1 through 4) , your first verse (scenes 5 through 12), a bridge (scene thirteen). Then you want to repeat scenes 1 to 4 again. Any way to drag those first four scenes as a group down below scene 13?

    It gets a little tricky when you have a whole bunch of scenes. I can copy scene 1, but I can't drag it far enough down to place below the any scenes beyond 16; I don't think you can scroll beyond what is visible on the screen. And then if you want to bring three other scenes from above down below, you must repeat the same process.

    But I have total faith in modstep. I'm sure there is a very precise and logical way to do what I'm wanting to do; I just need to figure out what it is.

    No grouping scene is not possible. Not yet:)

  • @Dchild said:

    @ExAsperis99 said:
    Is this possible to group scenes?
    For instance: you have your intro (scenes 1 through 4) , your first verse (scenes 5 through 12), a bridge (scene thirteen). Then you want to repeat scenes 1 to 4 again. Any way to drag those first four scenes as a group down below scene 13?

    It gets a little tricky when you have a whole bunch of scenes. I can copy scene 1, but I can't drag it far enough down to place below the any scenes beyond 16; I don't think you can scroll beyond what is visible on the screen. And then if you want to bring three other scenes from above down below, you must repeat the same process.

    But I have total faith in modstep. I'm sure there is a very precise and logical way to do what I'm wanting to do; I just need to figure out what it is.

    No grouping scene is not possible. Not yet:)

    You can increase the number of scenes that show in settings, if that helps.

  • @wim said:

    @Dchild said:

    @ExAsperis99 said:
    Is this possible to group scenes?
    For instance: you have your intro (scenes 1 through 4) , your first verse (scenes 5 through 12), a bridge (scene thirteen). Then you want to repeat scenes 1 to 4 again. Any way to drag those first four scenes as a group down below scene 13?

    It gets a little tricky when you have a whole bunch of scenes. I can copy scene 1, but I can't drag it far enough down to place below the any scenes beyond 16; I don't think you can scroll beyond what is visible on the screen. And then if you want to bring three other scenes from above down below, you must repeat the same process.

    But I have total faith in modstep. I'm sure there is a very precise and logical way to do what I'm wanting to do; I just need to figure out what it is.

    No grouping scene is not possible. Not yet:)

    You can increase the number of scenes that show in settings, if that helps.

    It does, but you max out at 16. What I need to do is name the scenes, so when I'm moving things around I can keep track.

  • wimwim
    edited September 2016

    @jim5 said:

    @Dchild said:
    Any of you guys have an air 1 plus ruismaker. I have an issue I'd like someone to test. Insert 5 instances of ruismaker. Modulate at least 5 parameters per device. Please report back your findings:)

    It crashes on me with just 2 instance of either Ruismaker and/or Ruismaker FM and modulating 5 or more params.

    The AU just disappears/unloads from the tracks after running for few minutes. I am running it on iPad Pro 12.9" 128GB iOS 10.0.2.

    Something definitely not right there. I just tested 4 Ruismakers, 1 Ruismaker FM, Viking, iSEM, and Model 15, all at the same time, with 8 parameters on the RuisMakers, two on Viking, and two on iSEM, and AUFX Push in the master, without a hiccup. iOS 9.3.5 on iPad Air 2. Buffer 256.

    Maybe try clearing any ghost apps by holding down the power button until the slider comes up, then holding down the home button until it returns to the home screen? And/or rebooting?

  • edited September 2016

    And I made a video how to "route" Midi via IAA to other apps - Elastic Drums in that case ;)

  • wimwim
    edited September 2016

    One change I've noticed is you can no longer enable / disable bars from the piano roll and step sequencer. I used to be able to touch the bars at the top to turn them off and back on. Now I can only do that from the clips setting on the session view? Is this a bug, or the intended new functionality?

    [Edit: on a new project it works as expected now. Weird.]

  • @ExAsperis99 said:
    Is this possible to group scenes?
    For instance: you have your intro (scenes 1 through 4) , your first verse (scenes 5 through 12), a bridge (scene thirteen). Then you want to repeat scenes 1 to 4 again. Any way to drag those first four scenes as a group down below scene 13?

    It gets a little tricky when you have a whole bunch of scenes. I can copy scene 1, but I can't drag it far enough down to place below the any scenes beyond 16; I don't think you can scroll beyond what is visible on the screen. And then if you want to bring three other scenes from above down below, you must repeat the same process.

    But I have total faith in modstep. I'm sure there is a very precise and logical way to do what I'm wanting to do; I just need to figure out what it is.

    I use MIDI Learn. Map the same midi note to a number of different loops

  • edited September 2016

    @ExAsperis99 said:

    @wim said:

    @Dchild said:
    No grouping scene is not possible. Not yet:)

    You can increase the number of scenes that show in settings, if that helps.

    It does, but you max out at 16. What I need to do is name the scenes, so when I'm moving things around I can keep track.

    If you select the pencil icon on the edit menu, then tap the scene, you can rename it there ;)

    Group select and moving of scenes would be nice, same goes for Gadget.

  • Dumb question

    In step seq view only 16th notes note value is possible?

  • @ecamburn said:
    Dumb question

    In step seq view only 16th notes note value is possible?

    You can choose over a wide variety of resolutions using the 'menu' next to the four-way cross.

  • I have been using Ableton Live lately as my live midi looper, controlling apps loaded in AUM. I keep hoping for Modstep to come along and replace Live so I can simplify and be "all in the iPad".

    Can Modstep yet allow me to map midi foot control pedals to start recording a clip? Can I press the button again to have it start playing back the looped clip? Can the clip length be dynamic based on how long I play until I click the pedal again? Like Loopy for midi... this is how I am currently using Ableton.

  • @gburks said:
    I have been using Ableton Live lately as my live midi looper, controlling apps loaded in AUM. I keep hoping for Modstep to come along and replace Live so I can simplify and be "all in the iPad".

    Can Modstep yet allow me to map midi foot control pedals to start recording a clip? Can I press the button again to have it start playing back the looped clip? Can the clip length be dynamic based on how long I play until I click the pedal again? Like Loopy for midi... this is how I am currently using Ableton.

    You can start and stop recording using a foot pedal and MIDI learn (and pre-arming the track for record), but I don't know of a way of having the length dynamic

  • edited September 2016

    @gburks said:
    I have been using Ableton Live lately as my live midi looper, controlling apps loaded in AUM. I keep hoping for Modstep to come along and replace Live so I can simplify and be "all in the iPad".

    Can Modstep yet allow me to map midi foot control pedals to start recording a clip? Can I press the button again to have it start playing back the looped clip? Can the clip length be dynamic based on how long I play until I click the pedal again? Like Loopy for midi... this is how I am currently using Ableton.

    Yes. You can midi learn any midi device including foot pedals to start stop.
    No you cannot have Dynamic clip length yet. Pretty much only ableton Live
    And loopy masterpiece have this ability. Hopefully loopy masterpiece will be with
    Us soon :)

  • edited September 2016

    @Samu said:

    @ecamburn said:
    Dumb question

    In step seq view only 16th notes note value is possible?

    You can choose over a wide variety of resolutions using the 'menu' next to the four-way cross.

    I see the menu for note value next to the 4 way cross in piano roll view but not step sequencer view. That button in piano roll changes grid size not note value. It looks like "speed" will do what I want. Because it's a 16 step sequencer and one pass of the sequencer = 1 bar, a speed of 1 = 16th notes, speed of 1/2 = 8th notes, etc

  • @gonekrazy3000 said:
    Hopefully loopy masterpiece will be with Us soon :)

    Yeah, that app sounds almost too good to be true :D

  • @Processaurus said:

    @perestroika said:
    for the ones wanting a linear timeline workflow... you guys know that modstep also functions like gadget, right? going to the scene settings and setting the # of loops for each scene can function just like a normal linear timeline, and its how i use it.

    Just figured that out, very helpful for getting a song going without having to sit there, babysitting the changes. It is interesting each loop has a number of times it will play as well, so you could have one loop quit before the other loops in the scene.

    I also like that it will loop back to the beginning, after the last scene plays,. If you add an empty scene it will act as an "End" marker, though, and it will stop at the end. Good!

    What? Had no idea about any of it. Thanks ya'll.

  • @syrupcore said:

    @Processaurus said:

    @perestroika said:
    for the ones wanting a linear timeline workflow... you guys know that modstep also functions like gadget, right? going to the scene settings and setting the # of loops for each scene can function just like a normal linear timeline, and its how i use it.

    Just figured that out, very helpful for getting a song going without having to sit there, babysitting the changes. It is interesting each loop has a number of times it will play as well, so you could have one loop quit before the other loops in the scene.

    I also like that it will loop back to the beginning, after the last scene plays,. If you add an empty scene it will act as an "End" marker, though, and it will stop at the end. Good!

    What? Had no idea about any of it. Thanks ya'll.

    you can actually see it in action in my (hopeless self promotion) video here:-

  • edited September 2016

    OK, the trigger sampling in AUM: Again, how?
    And what's the hi-hat? That's an IAA?

    And I've said this before, but that's a fantastic video, and a cool track. Despite the nearly unforgivable sin of using the Kid Print typeface.

  • @ExAsperis99 said:
    OK, the trigger sampling in AUM: Again, how?
    And what's the hi-hat? That's an IAA?

    And I've said this before, but that's a fantastic video, and a cool track. Despite the nearly unforgivable sin of using the Kid Print typeface.

    All the drum sounds are the Volca sample with goldbaby's Sp12 samples loaded on it.
    The pads in the background was an Iaa. Laplace if i remember correctly. i can see how the hats starting at the same time would lead to that confusion. In my defense i edited the video 15 mins before submission deadline. and was like 4am here @_@. sleep-deprived-last second editing is not my forte lol.

    To answer your question about how to trigger the sample i will have to tackle the template editor as well.
    since i basically use it to assign CC's as and when i need them. no ready templates per se.
    will try and do a video explaining both when i can. been swamped with work last 2 months so never got around to making a video but i will do it soon hopefully :)

  • @gonekrazy3000 said:

    @ExAsperis99 said:
    OK, the trigger sampling in AUM: Again, how?
    And what's the hi-hat? That's an IAA?

    And I've said this before, but that's a fantastic video, and a cool track. Despite the nearly unforgivable sin of using the Kid Print typeface.

    All the drum sounds are the Volca sample with goldbaby's Sp12 samples loaded on it.
    The pads in the background was an Iaa. Laplace if i remember correctly. i can see how the hats starting at the same time would lead to that confusion. In my defense i edited the video 15 mins before submission deadline. and was like 4am here @_@. sleep-deprived-last second editing is not my forte lol.

    To answer your question about how to trigger the sample i will have to tackle the template editor as well.
    since i basically use it to assign CC's as and when i need them. no ready templates per se.
    will try and do a video explaining both when i can. been swamped with work last 2 months so never got around to making a video but i will do it soon hopefully :)

    Ah, thanks.
    No hurry. But I'm looking forward to the Template Page being demsytified.

  • @gonekrazy3000 said:

    @syrupcore said:

    @Processaurus said:

    @perestroika said:
    for the ones wanting a linear timeline workflow... you guys know that modstep also functions like gadget, right? going to the scene settings and setting the # of loops for each scene can function just like a normal linear timeline, and its how i use it.

    Just figured that out, very helpful for getting a song going without having to sit there, babysitting the changes. It is interesting each loop has a number of times it will play as well, so you could have one loop quit before the other loops in the scene.

    I also like that it will loop back to the beginning, after the last scene plays,. If you add an empty scene it will act as an "End" marker, though, and it will stop at the end. Good!

    What? Had no idea about any of it. Thanks ya'll.

    you can actually see it in action in my (hopeless self promotion) video here:-

    Just beautiful! Great sounding track! Thanks for the inspiration!

  • @Dchild said:

    @jim5 said:

    @Dchild said:
    Any of you guys have an air 1 plus ruismaker. I have an issue I'd like someone to test. Insert 5 instances of ruismaker. Modulate at least 5 parameters per device. Please report back your findings:)

    It crashes on me with just 2 instance of either Ruismaker and/or Ruismaker FM and modulating 5 or more params.

    The AU just disappears/unloads from the tracks after running for few minutes. I am running it on iPad Pro 12.9" 128GB iOS 10.0.2.

    I can load 10 plus instances no problem (no crashing) after 5 instances modulating 5 plus parameter, the automation starts lagging. Increasing the buffer to 1024 fixes the problem. But I shouldn't need to increase the buffer, CPU is fine.

    Tried rebooting, ghost app clearance etc. same issue as above. Surely I'm not the only one with this problem.

  • Now I am waiting for a "reverse midi clip" feature >:)

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