Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

How about Hololens / AR / VR for music?

https://www.microsoft.com/microsoft-hololens/en-us

I am not saying that Hololens or AR is the next big thing for music production. There are of course tons of limitations to consider, like tactility. It is also years away with lots of RnD yet to be done. However it is fun to think of the potential of a virtual 'holographic' studio.

Comments

  • edited November 2016

    There is this plus what about the idea of putting yourself in a virtual place that will inspire the piece you are working on.
    You could be on a beach at sunset when creating a chill track, or in a lawnmower factory when trying to create an audio logo :)

    DOH, That's VR isn't it. LOL I need some sleep :D

  • Can't wait for synth makers to charge top dollar for their holographic analog emulations. "The whatever the hell synth has been faithfully recreated in holographic form, put your hand right through the beautifully rendered wood grain. Feel the power as you pantomime the turning of our lovingly crafted holographic knobs. Now with 4 voice polyphony! What was old is now new again and also a hologram. The Who Gives a Shit 3000, out next Christmas."

  • Could still do this! Look up and see the sky opened up with angels flying around.

  • I love the idea of eqing by shaping 3d waveforms with your hands. Imagine something like borderlands where you place sounds in 3d space in a room. At some point it will have surface detection and you can creating loops by bouncing virtual objects off of real walls, assigning different sound properties to different surfaces. Like 'room as groovebox'

  • @db909 said:
    Can't wait for synth makers to charge top dollar for their holographic analog emulations. "The whatever the hell synth has been faithfully recreated in holographic form, put your hand right through the beautifully rendered wood grain. Feel the power as you pantomime the turning of our lovingly crafted holographic knobs. Now with 4 voice polyphony! What was old is now new again and also a hologram. The Who Gives a Shit 3000, out next Christmas."

    Hmmm, I suppose they would try.

  • edited November 2016

    If the panorama were able to be large enough it could go something like this. The height of the room represents pitch. Bass on the floor, highs on the ceiling. The width of the room/or out to the vision periphery is panning. Holographic distance from the POV represents volume where further distances are quieter. Last but not least the sounds/instruments are represented by colorful splotches in 3d where a sound's frequency content would be refelected in the height/distance domains, it's quieter frequencies being of a lighter shade and further from the pov. It's stereo image reflected in the width of the color splotch. You mix by literally grabbing the sounds, pinching and resizing them to eq, pushing them away to make quieter, moving and stretching for stereo placement. You'd probably have a small gui superimposed somewhere functioning as a sort of Painters color pad where you choose which colors/instruments are selected for manipulation. The musical timeline would scroll directly into your face rather than left to right.

  • Check out SoundStage! Wait, no, that's VR.

  • @db909 said:
    If the panorama were...

    Cool man! yah yah, stuff like this!

  • @splashmob said:
    Check out SoundStage! Wait, no, that's VR.

    Dude, cool! its all good, VR / AR! I shall update the thread subject... :)

  • I love the idea of physics simulations that create sound and visuals. Then being able to take that simulation 'record it' and then pick loop points etc. Like sampling VR moments. Kind of like ColdCut VR!

  • @db909 said:
    If the panorama were able to be large enough it could go something like this. The height of the room represents pitch. Bass on the floor, highs on the ceiling. The width of the room/or out to the vision periphery is panning. Holographic distance from the POV represents volume where further distances are quieter. Last but not least the sounds/instruments are represented by colorful splotches in 3d where a sound's frequency content would be refelected in the height/distance domains, it's quieter frequencies being of a lighter shade and further from the pov. It's stereo image reflected in the width of the color splotch. You mix by literally grabbing the sounds, pinching and resizing them to eq, pushing them away to make quieter, moving and stretching for stereo placement. You'd probably have a small gui superimposed somewhere functioning as a sort of Painters color pad where you choose which colors/instruments are selected for manipulation. The musical timeline would scroll directly into your face rather than left to right.

    When are you gonna make it ? Sign me up :)

  • @AudioGus said:
    I love the idea of eqing by shaping 3d waveforms with your hands. Imagine something like borderlands where you place sounds in 3d space in a room. At some point it will have surface detection and you can creating loops by bouncing virtual objects off of real walls, assigning different sound properties to different surfaces. Like 'room as groovebox'

    Sounds interesting but not practical for the same reason we don't use touchscreen computer monitors - a) you get tired pretty soon and b) it's a rather slow way to control your device. But as a combination of music making and physical activity it can be a double win. Who needs yoga if you can do this new type of workout making music in the process? :)

  • I think VR has a big potential as an educational tool. But I'm afraid it will be mostly used for feeding content + ads to passive consumers (that's why Facebook and Google are so interested in it), and also for gaming (Minecraft!). It doesn't mean it can't be useful for other purposes. But we really need new user input interfaces otherwise the experience will be very limited

  • @yug said:

    @AudioGus said:
    I love the idea of eqing by shaping 3d waveforms with your hands. Imagine something like borderlands where you place sounds in 3d space in a room. At some point it will have surface detection and you can creating loops by bouncing virtual objects off of real walls, assigning different sound properties to different surfaces. Like 'room as groovebox'

    Sounds interesting but not practical for the same reason we don't use touchscreen computer monitors - a) you get tired pretty soon and b) it's a rather slow way to control your device. But as a combination of music making and physical activity it can be a double win. Who needs yoga if you can do this new type of workout making music in the process? :)

    I see it as a fun music toy/spectacle.

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