Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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DAW with looped recording?

My favorite feature in any DAW is the ability to get multiple tries to record a part and then choosing afterwards witch one to keep. It makes everything so much easier. Do you know of any IOS app that does this yet? Is it likely to hope for? And if it dosent exist presently what DAW site's forum should i choose to go question the developers?
Thanx!

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Comments

  • Harmonic dog multitrack daw, after the recording you can access the different takes by using undo and redo, but I personally prefer using AUM and audioshare (using the trim to bpm fonction)

  • whenever Loopy Masterpiece is released - i'm pretty sure this feature is being included. Maybe next spring?

  • @pierre said:
    Harmonic dog multitrack daw, after the recording you can access the different takes by using undo and redo, but I personally prefer using AUM and audioshare (using the trim to bpm fonction)

    I didn't realize that!

  • Or just use Loopy, sync to your DAW BPM, and Make several takes on different loops.

    then copy the best track over into your DAW afterward.

  • @Hmtx said:
    Or just use Loopy, sync to your DAW BPM, and Make several takes on different loops.

    then copy the best track over into your DAW afterward.

    I don't know if this is considered stone-aged by the cognoscenti, but it works for me....

  • I love Blocs Wave for this. Not quite the same as classic PC Daw loop recording but I find it actually better and now record primarily using Blocs.

  • >

    I don't know if this is considered stone-aged by the cognoscenti, but [...]

    Shhh, when couched in the right terms, stone-agey-ness is received as brilliance. ;-)

  • @JohnnyGoodyear said:

    @Hmtx said:
    Or just use Loopy, sync to your DAW BPM, and Make several takes on different loops.

    then copy the best track over into your DAW afterward.

    I don't know if this is considered stone-aged by the cognoscenti, but it works for me....

    Same for me.

  • Or loop the source in your DAW 10 times and record over it linearly, cropping out the best one in the end. What's sort of funny to me is I've done exactly this in MTD because it was easy to setup.

  • @syrupcore said:
    Or loop the source in your DAW 10 times and record over it linearly, cropping out the best one in the end. What's sort of funny to me is I've done exactly this in MTD because it was easy to setup.

    I used to do this in Cubasis.

  • edited November 2016

    Forum is active! hi all, thanx for replying to my questions.I would like to look into the AUM and audioshare, Harmonic dog(does the loop recording work continously tho, or do i have to stop after each take?) and blocks wave. I plan on recording guitars. I thinks its to messy for me to extend the track i wanna record over, and then trim it back after to get loop recording on the ipad. I'd much prefer a loop recording function for a selected part of the track, then i could switch back and forth between the tracks as i build the song without having to multiply copy paste everything. Workflow uber alles right?
    Could you help me to any videos describing the functions you use to get the DAW's you mentioned to looprecord ish? Or written guides?

  • Cubasis comes close to a one stop solution. It has punch in/out and preroll, so would be workable if it had the option to overlay record passes, but instead it can only overdub them. This is fine if you're creating a harmony, but no good for separate takes.

    Not a user, but I would assume Auria Pro allows for recording takes. It does everything else.

  • @smund said:
    Forum is active! hi all, thanx for replying to my questions.I would like to look into the AUM and audioshare, Harmonic dog(does the loop recording work continously tho, or do i have to stop after each take?) and blocks wave. I plan on recording guitars. I thinks its to messy for me to extend the track i wanna record over, and then trim it back after to get loop recording on the ipad. I'd much prefer a loop recording function for a selected part of the track, then i could switch back and forth between the tracks as i build the song without having to multiply copy paste everything. Workflow uber alles right?
    Could you help me to any videos describing the functions you use to get the DAW's you mentioned to looprecord ish? Or written guides?

    I have found blocs wave to be best for recording guitar loops. Firstly the fact that the countdown on it is not just a metronome click, but plays back the sound in the end of the other loops(lets say drums if you have drums on it), helps a lot me, because i find playing on metronome hard(due to the click clock sound just being too clinical, unmusical and abstract), but playing on drums is natural. Secondly, you can either choose the loop length that it records, and can then just click stop and record to start a new recording over the old one. Or you can choose to play as long as you want and easily select the loop length and which ever one of the tries you recorded very easily.

  • @aaronpc said:
    Not a user, but I would assume Auria Pro allows for recording takes. It does everything else.

    Sadly it doesn't.

  • @smund said:
    ... Harmonic dog(does the loop recording work continously tho, or do i have to stop after each take?) ...

    yes, it does exactly that by setting a loop (selection) on the timeline and place the punch in/out markers (make the visible by menu choice) within that area.
    Then it will continously overdub the recording track, but keep all previous takes (hidden) in the project, not just the most recent version.
    If you stop recording between punch out and loop end/preroll, then the last take is on screen.
    In case you miss that point and it begins a new track, just undo the last record.
    (or several, as mentioned above)

  • @richardyot said:

    @aaronpc said:
    Not a user, but I would assume Auria Pro allows for recording takes. It does everything else.

    Sadly it doesn't.

    And Rim already made it clear it's not a priority right now, because it would involve to re-write much of the audio engine.

  • edited November 2016

    @Telefunky said:

    @smund said:
    ... Harmonic dog(does the loop recording work continously tho, or do i have to stop after each take?) ...

    yes, it does exactly that by setting a loop (selection) on the timeline and place the punch in/out markers (make the visible by menu choice) within that area.
    Then it will continously overdub the recording track, but keep all previous takes (hidden) in the project, not just the most recent version.
    If you stop recording between punch out and loop end/preroll, then the last take is on screen.
    In case you miss that point and it begins a new track, just undo the last record.
    (or several, as mentioned above)

    >

    Is it the same in cubasis? Continous looped recording of a selected area where you can undo your way back to the take you like the best? I wished they improved it a bit, but it sounds a little promising. I dont know what an overdub means.
    Bricks sounds good aswell, thanx for the lowdown.
    Lets say that i start with a bass track, then move on to make some variation on the guitar track.
    Then after making the guitar variation I would like to use that as the base to make some bass variation switching between the two tracks and saving the progressions as i move along, is that tenable with these apps/ solutions?

    Im getting a feeling i can do something like this in bricks. I will give it a go. Thank you

  • @smund said:

    @Telefunky said:

    @smund said:
    ... Harmonic dog(does the loop recording work continously tho, or do i have to stop after each take?) ...

    yes, it does exactly that by setting a loop (selection) on the timeline and place the punch in/out markers (make the visible by menu choice) within that area.
    Then it will continously overdub the recording track, but keep all previous takes (hidden) in the project, not just the most recent version.
    If you stop recording between punch out and loop end/preroll, then the last take is on screen.
    In case you miss that point and it begins a new track, just undo the last record.
    (or several, as mentioned above)

    >

    Is it the same in cubasis? Continous looped recording of a selected area where you can undo your way back to the take you like the best? I wished they improved it a bit, but it sounds a little promising. I dont know what an overdub means

    Yes, I think that it's the same as Cubasis.

    Simply, or dumby if you want, overdub is the fact of recording over a previously recorded track, while playing the original track and all the new recorded tracks.

    Can get quickly messy on a 1 Bar loop pattern.

  • As lifesaving as comping multiple takes can be, as it is a more forgiving form of punch in recording, it is such a sinking feeling opening up a project to find there's like, 90 different vocal takes on 10 tracks to sift through. My suspicion is this happens when something isn't working very well to begin with. In comping elaborate projects together, a lot of time multiple performances will end up having the same weak points in each take anyway. Even just playing something through a couple times without pressure of the tape rolling is all it it takes. be nice if the alt takes evaporated when you closed the project, so you remain productive by being forced to make a decision. Or you were limited to one alt copy only.

    Whatever the app is, it's important to be able to quickly erase all of the bad takes from the hard disk, lest the project take up tons of permanent disk space for piles of bad audio you'll probably never listen to again. On ipad, the space management would be especially important.

    Be careful with your piles! Even if your time is endless, your enthusiasm is not.

  • Thanx for the poetry Processosaurus! I think I'm OCD enough to delete all the bad tracks when I have a good one bofore moving on atleast, I think its so cool to give yourself the space and time needed to jam, its how i work/play?. Maybe Im lying about the projects not outgrowing me tho, but at least if you have strong parts of the song allready,
    you can delete everything that does not fit before moving on, and you have gotten further.

    Matver61, yea, i was thinking it would be messy to sit and undo after jamming in cubasis.

    Anybody wanna show, share some music?

  • edited November 2016

    I don't have Cubase, so cannot compare.
    Usually I record guitar and vocals in one take on 2 tracks.
    The overdub stuff on track 3 isn't messy at all, it allows to adjust levels for improved monitoring and then repeats whatever section you choose.
    You may as well go through the whole song. In my case the looping is convenient for I don't compose, but improvise the part.

    There is always only one take on screen, which I may copy to a temp track if in doubt.
    I didn't even notice that MTD keeps discarded attempts until I wanted to import a file from disk and saw it in the folder's content.
    On that screen there's a button to get rid of all unused regions with one tap, so content doesn't pile up. You even can listen to the temp files without loading them into the main screen.

    Multitrack DAW is my favourite for tracking because there's no distraction and it's so easy to setup. You can even listen to a section/loop while searching the next position to work on. A feature that may seem ridiculous, but is very handy to have around.
    Playback also works while the waveform is generated, you don't have to wait for the graphics to be finished. (important for long takes or on older devices)

  • @Processaurus said:
    … such a sinking feeling opening up a project to find there's like, 90 different vocal takes on 10 tracks to sift through.

    Or worse, 90 that are all the same.

    I've had that on LPX, and found that once I'd identified the fluffed ones, the rest were often so close that I kept forgetting which ones I liked and which ones I nearly liked but maybe there was another that I liked better.

  • @Processaurus said:
    As lifesaving as comping multiple takes can be, as it is a more forgiving form of punch in recording, it is such a sinking feeling opening up a project to find there's like, 90 different vocal takes on 10 tracks to sift through. My suspicion is this happens when something isn't working very well to begin with. In comping elaborate projects together, a lot of time multiple performances will end up having the same weak points in each take anyway. Even just playing something through a couple times without pressure of the tape rolling is all it it takes. be nice if the alt takes evaporated when you closed the project, so you remain productive by being forced to make a decision. Or you were limited to one alt copy only.

    Whatever the app is, it's important to be able to quickly erase all of the bad takes from the hard disk, lest the project take up tons of permanent disk space for piles of bad audio you'll probably never listen to again. On ipad, the space management would be especially important.

    Be careful with your piles! Even if your time is endless, your enthusiasm is not.

    +1 Voice of reason etc and there was a reason, faced with paying a pound a track per hour, that for the weeks beforehand we'd gather like hungover trolls in the shabby rehearsal studios beneath the railway arches to try and get it right first...

  • @smund said:
    Thanx for the poetry Processosaurus! I think I'm OCD enough to delete all the bad tracks when I have a good one bofore moving on atleast, I think its so cool to give yourself the space and time needed to jam, its how i work/play?. Maybe Im lying about the projects not outgrowing me tho, but at least if you have strong parts of the song allready,
    you can delete everything that does not fit before moving on, and you have gotten further.

    Matver61, yea, i was thinking it would be messy to sit and undo after jamming in cubasis.

    Anybody wanna show, share some music?

    https://forum.audiob.us/discussion/15942/song-of-the-month-club-november-2016

    :)

  • @Processaurus said:
    As lifesaving as comping multiple takes can be, as it is a more forgiving form of punch in recording, it is such a sinking feeling opening up a project to find there's like, 90 different vocal takes on 10 tracks to sift through. My suspicion is this happens when something isn't working very well to begin with. In comping elaborate projects together, a lot of time multiple performances will end up having the same weak points in each take anyway. Even just playing something through a couple times without pressure of the tape rolling is all it it takes. be nice if the alt takes evaporated when you closed the project, so you remain productive by being forced to make a decision. Or you were limited to one alt copy only.

    This!+

  • i wish there was a thing for audio recording to "record on input" and "overdub on input" but I dunno how that would work under the hood, maybe it's not possible.

  • Totally agree with @Processaurus that in practice, if you can't get a mostly good single take, no amount of comp tracks is going to rescue it! And it is a certain type of hell to go through tons and tons of them though good DAWs with shortcuts for 'promote to parent' or whatever can really help.

    I don't really use comping/loop to piece together a good take. I loop record until I get a good take. Just a lot easier as a one-person musician+engineer than stop/punch/listen/delete/start/punch/listen/... Then I can use the older ones to fix any flubs in the good one.

    My other use for loop recording is when I have no idea what I want to do over a section. I just improv a few times and then see if there's something worth putting together. If so (and it didn't involve a bunch of never-to-be-repeated synth moves or something), I use that as a guide and go for a good take. If not, trash it all and try again.

  • I can imagine a niche app for this, especially as the default capacity of devices increases. It would be an app into which you would pull all your takes from AudioShare (recorded via AUM perhaps). The takes would all be stacked up in a single timeline, but only one can play at a time. However, you can audition then select a part on a different take, muting that section in the first. You then go through the entire stack, finding the best parts of each and giving them a portion to play that mutes all others. Crossfades would be available to smooth transitions, and you would then export the result as a single file back into AudioShare or wherever you need it.

    I've used a feature called Polar in Digital Performer to do something similar, since getting a good single take is rarely an option for me. You musicians and your "practice".

  • @aaronpc works similarly in Logic Pro (and I think PT, finally) though I think they all bit the idea from the initial Polar idea/hack. :)

    I'm not sure if this will make it into V1 but the niche app you describe was, at least in part, in the initial wireframes for Loopy Masterpiece. Perhaps the good Mr. @Michael is in a confirm/deny mood today?

  • @syrupcore I do remember watching some of that. Very interested to see how Loopy 3 manages to tow the line between mass market Fallon appeal and potentially frustrating pro features.

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