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Audulus 3 Logic Cheat Sheet?
Hey,
In a couple of the Intro videos for Audulus 3, there's a patch called "Logic Cheat Sheet" that's referred to. My install doesn't have that patch and I looked through the bulk download of Audulus 3 patches from their site and didn't see anything obviously labeled "Logic Cheat Sheet".
Anyone know where you can get that? I did a search on the Audulus site and didn't find anything.
Looking for any help I can find with this one.
Comments
I found it in the example patches. I've shared a copy via Dropbox here: https://dropbox.com/s/l1t5xtl6uzin1vf/Logic-Cheat-Sheet.audulus?dl=0
Thanks!!!
I wish there was a way to restore sample patches that came with the app. I inadvertently deleted or overwrote some of the tutorials and had to reinstall to get them back.
The wrench icon on the first screen takes you to drop down with "restore content" button
Thanks @Littlewoodg !
FYI: For those just starting out like me... I asked the same question on the Audulus forum. The dev is very helpful and responds quickly to questions. He pointed me to some very basic starter videos, etc. that have been helpful.
Here's the thread: http://forum.audulus.com/discussion/1177/logic-cheat-sheet#Item_3
Wheres that guy that was helping develop it that used to post here, his hyperbole almost led me to think I could quit my psych meds and just be healed through the awesome new powers of Audulus. And I don't say this insultingly, I like the druggy rush of inflated expectstions.
To be honest, I'm not entirely sure where I'm going with this. So far, I'm enjoying the challenge... but I don't expect the new Audulus knowledge to benefit me much. I mean, I don't really have any aspirations of learning how to be a synth designer or anything. Nor, am I attempting to create new sounds to use musically.
It's just a challenge that's fun so far. And, I think that forcing yourself to learn stuff outside of your comfort zone, exercises your brain in ways that makes it easier to adapt to other disciplines. Potentially making interesting sound is just icing on the cake.
@null____void check this out for drugs
http://forum.audulus.com/discussion/1174/non-repeating-random-sequencer#Item_49
If people want my attention at this forum, just @ me or else I only see this stuff when it pops up on my Google alerts
Now that I have an iphone 7 i should be able to run Audulus smoothly but "learning" Reaktor has sidelined me (also I really wish I had sprung for the bigger "Plus" screen). A good idea when learning modular stuff is to not keep the volume at anywhere near 100% as I rediscovered the other night connecting cables to mysterious inputs in a state of almost totsl ignorance
@null____void - yes, or don't wear headphones, too, unless you know what you're doing!
if I dont wear headphones my roommate wont let me remain here much longer.
I hope my earlier post wasnt seen as insulting, the way you described Audulus months back got me super excited but then my dying ipad 4 checked my enthusiasm pretty quickly.
@null____void it didn't! And I stand by everything I've said about Audulus. Taylor just informed me that he's finally tackling MIDI out and arbitrary audio I/O, so you can use the ES-8 to its fullest. Those two together will add days of functionality to Audulus, especially when interfacing with other hardware synthesizers. You'll be able to use the random non-repeating sequencer (which would normally cost you ~$500 if hardware) with any MIDI or CV-enabled device.
Show off!
@skiphunt lol yeah I think "Show off" is a part of my job description
I'm losing interest on this one unfortunately. I understand it's a platform to build stuff with, rather than an out of the box noise maker, but I'd like more finished examples I can load up and tweak and get interesting sounds out of. I've gone through nearly all the built in and forum patches and though I can find which bits to tweak, and can create a few basic new parts myself, I don't have the spare time available to learn how to get it to produce something usable and unique for my tracks.
A nice thing to fiddle with and learn a few tricks, but not as straightforward as I thought it would be.
Have you tried building simple stuff or tweaking other's patches, but setting up the input for external, loading in AUM and running your own stuff through it... instead of purely ground up sound construction?
@MonzoPro there are a bunch of new "presets" in the new version. Are you familiar with modular synthesis? The principles aren't very arcane, and especially in the new version I've simplified all the types of signals and labeled everything really clearly.
It's not just a platform to build custom modules with - I mean, look what I ultimately did with that random sequencer patch - I used built-in modules to create a simple sequenced subtractive synthesizer.
If you have questions about how to do this or that, all you have to do is ask me! Maybe there's just one or two things you need to understand and you'd be able to take off with Audulus.
I've tried the first two, but not the last one.
Thanks for the reply - don't take it as a criticism, I think it's a wonderful app, my comment is more a reflection of my own expectations and how much time I have to work on things (very little).
I'm into soundscapes and experimental stuff, so was hoping to get some self-generating whackiness going. I've mucked about with patches that do this, but so far just make them sound worse. I haven't tried the one you've mentioned above though, I see that's a new one, so I'll give that a spin.
It's a great app, it's my lack of time and rubbish brain that's holding me back on this one.
Cheers.
@MonzoPro Oh, I didn't take it as a criticism!
I know Audulus can be a little intimidating at first. That's why I'm working on a big overhaul of the documentation, so if you're totally new to this stuff, you can read about each node and get a course in synthesis. Also, I have a bunch of new tutorials that should help you get started here:
It's so easy to get self-generated patches going. This one below is something I hooked up and completed before even listening to what it sounded like. When I turned on the sound, this is pretty much exactly what came out:
I find that most people have more a perceptual learning curve with Audulus. Once you understand just a few things about it, it will snowball and eventually become an obsession
I posted a video of the prototype 4-step version in iPad musician:
https://www.facebook.com/groups/Ipadmusician/permalink/1146267965427816/
That is seriously cool. Greatly extends its scope
My use of audulus tends to be surprisingly simple. You'd think I'd go crazy with pushing it to extremes, but actually I tend to use it to knock up fairly simple things. It's not some sort of competition. (Unless you're actually taking part in some sort of Audulus competition, then, as you were). I just get it as far as I need to in order to perform a task, then move on without getting hooked on twiddling and perfecting or feeling that I need to be adding loads more complexity simply because it is possible.
The thing that stops me using it for everything is the habit of the user interface of moving things when I don't want to move them. I estimate that about 60% of my touches are to put back something that shouldn't have moved, and the other 40% are to make something I wanted to happen in the first place.
It was a useful test rig, for example, when I was going through the thing about Fugue Machine self transposition, before I lost interest because nobody got it.