Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Sounds like my idea of a good night in. Notice you can use it to process audio as well via AB - will get this in a bit for some twitchy scratching hop hup hup spiral
I would definitely say Animoog and TC-11 and others that also use the ipad touch screen creatively. Honourable mentions to Shoom and Photophore. I would also add Rotor even though I haven't used the built in synths much yet.
I read it. I found it compelling, maybe due to agreement, maybe due to reminisce. The one note that struck me though was that of Sampling strangling the progress of digital synthesis at the time. I may have termed that slightly different, yet I think we can both see that we meant the same.
I remember the release of most synths so vividly throughout the late eighties, early nineties. I can easily visualise the pattern of change you so elequently describe. It takes me back. Standing in a shop playing a M1 (or version of) and the Wavestation (think it was the extended Wave version). I immediately gravitated towards the Wavestation, while most I know went the M1 real world sounds route. I think at the time I was playing a DW8000 mostly. At the time these were already considered 'old hat'. Why buy a synth when you could sample any sound you wanted? That was the call of the day.
Later people got bored with dog sounds and trying to sample complex sounds through a key hole interface. The sampler became the mainstay of the studio, while the synth became its own compressed version of the studio with more and more generic sounds. At the same time, in dark corners of the music world, the tweekers and sound makers had found the shadowed would of electronics again. They bought old cheap analog monsters. They bought the new generation of modular from overseas. They got out their soldering irons and messed with any cheap and old gear they could get their grimey paws on. The synth head was taking its first primitive steps into the world.
Time passed and computers came to give a glimpse that they would one day rule the world. Digital synths passed away with their decaying batteries and became software. The sampler had moved into large stand alone hardware units with pads. Everyone was dancing to the latest loops. The Fairlight was now demoted to a coffee table in some studios. Everyone dusted off their guitars again, as guitars were cool. And about this time some were beginning to say 'hey, remember the analog synths? Remember twiddling knobs? Remember the good old days?
The digital synthesis of yore will have its day in the sun again. Mark my words it's only a matter of time
As long as the haircuts don't come back with it
@AndyPlankton
I'm ashamed to say I still shave my hair down the sides like I did when I was a teen lol
That's exactly the use case it was invented for.
Bought it - impressed with the range of sounds included, random swiping and X/y pad action - I'm going to pair this up with ElasticDrums and Cyclop tonight for a racket sesh.
Have you been able to trigger it via MIDI? I tried with Patterning and Fugue but it didn't work.
I love the visuals too. Shame you can't export those.
Never tried it with MIDI but a quick search showed that there is a MIDI CONTROL section of the settings and it responds to CC messages. Beyond that, I have no idea. Maybe @j_liljedahl can shed some light?
I only have hair down the sides these days
Speaking of BitWiz...I never bought it because I already owned GlitchMachine which looked quite similar. It's by the amazing madgarden who is more known for his games though.
+1 on TC-11 and BitWiz. If you want to understand bit wise coding this is a good start: http://countercomplex.blogspot.com/2011/10/some-deep-analysis-of-one-line-music.html?m=1
& here is some code. Some will readily work with BitWiz with little to no modification:
http://pelulamu.net/countercomplex/music_formula_collection.txt
I just took time out in my lunch hour to read this, This is exactly how I look at anything, hardware/software sound sources/sequencers etc... it is not the sounds that come in the box that matter, it is the control and what you can do to those sounds that makes the difference (on very rare occasions just the way something is laid out will make you respond differently to it than something else with the same internals). Once you strip back all the fluff, what are you left with, and what does that allow you to do.
I can imagine many many keyboard players during the digital evolution saying things like, "If I wanted to sound like a saxophone, I'd go and learn how to play one....gimme something I can make my own"
similarly, many synth R&D technicians saying "Wow check this out, sounds just like a real saxophone doesn't it"
The current trend has been for emulating analogue gear using DSP which i guess is the ultimate in using digital sources with digital control along with easy and predictable mass production, and they use it to try and make it sound like the 'Old stuff'.....tsk I guess the manufacturers largely gave up on this idea and are now releasing the re-issues of old analog stuff, and the newer analog models that have the digital control. The next logical step is Digital synths for Digital sounds, not trying to recreate real instruments.
Something that Korg has done with both the Monologue and iWavestation (Poison has it too) is to provide an oscilloscope view of the wave form, I wonder if this is to help with the naming problem that you say was the cause of the 'real' instrument oscillators taking over....now you can see the shape so a name is not really needed, Novations approach with circuit of not allowing you to see the oscillator names or even what controls the knobs are moving......both approaches take the name out of the equation.
Perhaps these are the first baby steps towards oscillator anonymity which would put us back on the path of creating new sound rather than trying to recreate the old sound of something else.
Great article and brilliantly written.
Thanks dude
@u0421793 excellent! You should get your more in-depth documents like this on scholar.google.com
@Fruitbat1919 if you (or anyone else here) were to pick just one of the PPG apps, which would it be, and how steep is the learning curve?
@Jocphone I've had BitWiz for almost a year I think, but I've never managed to get anything "soothing" out of it. Mostly raging, chaotic noise. I don't program in C, so maybe that's the problem. I've only tried editing the built-in code and occasionally stumble onto a brief instance of tolerable sound. I played with the presets that have x/y and coded that into some of my tweaked presets too, but that was many months ago. Might have to revisit it now that I'm more familiar with iOS apps in general. You mention swiping to change the algorithm.. didn't notice you could do that, will have another go at it and see if I can unearth any of this "soothing" sound you mention.
Yes I tried wizzing the bits but swiping for random sounds is so much more immediate and fun.
Soothing is in the ear of the BitWiz Holder though...
I just bought this on your recommendation too.....but i ain't looking for soothing
I may have been exaggerating the soothing end of the spectrum
Hope I don't get a rash of minimal ambient specialists knocking on my door demanding their 79p's back
Nah....they'll all be too chilled staring at sunsets or in sensory tanks
I bought it way back because I wanted everything that dev had built. In the beginning, I was just trying to get some control over it. Eventually I just used it as a base to apply effects to.
I'm intrigued by one of the PPG apps because it appeared to be able to use actual graphic images to form the waves from? Perhaps that's wavemapper. Not sure, but I like the apps that inspire more experimentation and BitWiz certainly has that covered. Just need to revisit it and see if I can wrangle its sound into something that minimizes the bleeding from my ears. lol
Just launched it and got a message that BitWiz may slow down your iPad and that the developer needs to update it. Been getting that message more lately with older apps that haven't had an update in a long time. I wonder what it means exactly?
+1 on Bitwiz what a great little app
Just had a quick refresher with BitWiz. Had thought the swipe was merely going through the factory presets and not random, but the dev clearly states it's completely random. Cool!!!
Couldn't remember how to get BitWiz to behave as a realtime effects app in AUM & AB. Forgot that you have to use the input "i^" variable code first. Watched a refresher on it. @Jocphone is right, it can be VERY soothing and relaxing. So much so, the harsh grating nearly put me to asleep. lol
Thanks for reminding me! Re-downloaded Flapthulu as well.
That was very good, and also might send me back to the iWavestation for another dabble - I hadn't realised that it might have this hidden potential.
hehe I am pretty sure your 'secret' is quite safe.
Tried punch quest yet? He worked on that too. And chillaxian is very cool.
Ahhh yes, I'd forgotten I had that too. Very similar - I find Bitwiz is easier to muck about with though.
Be handy if he can - it'd be great to trigger it with Patterning, would benefit an update too by the looks of the pop-up.
I like it though, it's knocking out some good noises - though using it with headphones is a bit dangerous. I'm going to create a few bits and load them up in Egoist, Blocs and whatnot for further twitching and jelly.
Oooh good stuff - thanks for that!
Sorry. I didn't read it. But I put it through a word mangler and it's really funky now.
>
Difficult one to answer that. I love all 3 of the apps in different ways. But I will base my answer on one easy marker. I have made more patches with WaveMapper than the other two, probably for the following reasons:
While WaveMapper does not let you go as deep with the wavetables as WaveGenerator, it does let use a different tables for each oscillator. Hence combining very different waves to make segments of the sound whole.
WaveMapper has a very nice simplified mode for getting the basics of the sound elements in place before going deeper. This also can be part of a very useful happy accident generator. Bung some segments together on the mapping page and press for some random results. Great for getting sounds together without too much work.
Thing is though The apps go well together as you can share Wavetables you make in WaveGenerator into WaveMapper.
Phonem is an altogether different beast and while it is wonderful, I don't feel I know it enough to really comment as yet. I need more time with this one.
Thanks for those!
Here's a little gem based on code by none other than @j_liljedahl
http://keypulsations.tumblr.com/post/131300224277/based-on-code-by-jonatan-liljedahl-for
That's, I believe, code for Supercollider
http://supercollider.github.io/
And on the subject of music as code, be sure to check out Overtone and it's kid brother Sonic Pi
http://overtone.github.io/
http://sonic-pi.net/
Both are built on Supercollider, but provide their own language to code in
I narrowly missed the Flappy Bird craze, however this looks like an altogether much more enjoyable rendition. Long live the mashup! Long live the remix!
@skiphunt
These apps are 32bit. Apple wants the developers to rewrite for 64bit. It doesn't really slow your iOS device down, it's just another Apple nag-screen so you'll push the developers.