Loopy Pro: Create music, your way.
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Comments
BM 3... Beathawk update... Hmmm, yes, the iOS world has it's own myths.
.... And Tomorrow and tomorrow, and tomorrow.....
The gift that keeps giving
It has always been to morrow so don't tease the guy. Imagine how worse things could get when it is abuseively released on the Android platform and the dev says tomorrow?!
DP
I'm definitely going to give BM3 a fair go when it hits. On paper it seems like exactly what I'm looking for to bridge phone/pad
Yes, we'll all going to be all over it WHEN it comes out.
So Cubasis and Gadget stay in perfect sync together through IAA. Now all we need is for Stainberg to get together with Korg (as it did with propellerheads Reason in the past) and rewire Gadget to Cubasis for a perfect combo. All we need is a song position info streaming across the two.
Okay... so it's not just me.
After the Link update, I fired up BM2 for the 1st time all year. Put simply, I just did not get on with it. After one session, I went back to Gadget. Bilbao is not as feature rich, but Gadget is a productive environment, pure and simple.
Wonder if Cubase is worth my time...
I get what you all say about BM2 crashing and everything, this is frustrating... But comparing Gadget Bilbao or Cubasis with BM2, I don't get it (it's like apple and bananas).
I'm into sample based music and BM2 is the only reliable tool on iOS to chop samples correctly IMO.
I use it only for this purpose : loading a sample, chopping it, and sending all the nicely cut slices on Dropbox to feed Bilbao in Gadget... And without it I would simply be unable to make the music I want to make on iOS...
And just for this, I'll always be thankful to Intua and BM2 ;-)
Kinda what I was thinking when I saw the thread- some type of reverse double jinx deal that @supadom planned the whole time...
And this is where the great English saying horses for courses comes in.
I do use samples in Samplr, Bilbao and Abu and absolutely love it but can't really claim to be doing a sample based music. Maybe that's the difference between us. MPC style of doing things is absolutely alien to me but I'm definitely intrigued about your bm2 workflow. I generally just use Anytune for sampling from YouTube, tune the samples inside the app and just use them with Samplr.
Do you have any tutorials or are there any tutorials of bm2 being used in the way you describe?
Haha, yeah. Reverse double jinx sounds like a product of my sick mind
It really comes down to your preferred workflow. Stainberg has been proposing this kind of workflow for donkey years. What I like about it that it just works.
You tap plus to add a track (in bm2 it is tap menu, then plus, then choose type of track)
You tap routing to get the source, tap monitor and arm recording and you're ready to go.
(In bm2 it is all hidden in the track menu).
The effects in Cubasis aren't amazing but top bm2, especially when it comes to ease of use.
I'd risk saying that Cubasis is quicker and easier to operate than garage band for which I had to consult some YouTube tutorial on first use (maybe that's just me though).
If you do a lot of audio recording with some midi you'll be alright. Especially at the current price.
Yeah I really love Cubasis but just recently been doing more sketches on iPhone and BM2 makes so much more sense now than before. It's like Modstep once you understand the basics things flow smoothly and with Link it rocks! I'm just waiting for Drum Session on iPhone.
That's another story. On an iPhone it is a different thing altogether. I don't spend enough time on public transport to find its usefulness though.
its the same thing, even if the music sounds different.... doesn't matter where the source material comes from, he uses records you use others youtube/other stuff but the sample slicing and sequencing is the same
Thanks for the input. I do little more than a few audio tracks in any given project. I'm primarily sample based. In Gadget, my first half dozen tracks are my own samples in Bilbao(usually) and Abu Dhabi(sometimes).
The workflow in BM2 is tedious to say the least, but I gotta give props to the X/Y pads in BM2's effects. I simply adore editing my effect parameters with the X/Y pads.
Besides sampling time, I wish Bilbao had a more complete editing toolbox. Other than that, I've been getting by; the typical limitation breeding creativity situation.
I would use this on my phone if they would do something about the ridiculous download size. As it is - it's useless to me. I did love it back in the day though...
Just a simple clarification Kobamoto : I do use vinyls but also youtube (but I use BT rather than Anytune because I f****g updated Anytune), and the main difference between suapdom's and my workflows does not concern our source materials, it concerns the fact that I chop samples (MPC style as supadom corretly identified) while supadom uses full samples... And to correctly chop samples on iOS, I only see BM2 and iMPCPro... Which means only BM2 on my side as iMPC Pro is too buggy/unstable for me ;-)
Lately I've been doing most of my 'sampling' with Cubasis and 'drooling' after the new Sampler Track feature from Cubase 9 hoping it will someday find it's way into Cubasis as it would save a lot of time not having to create a Mini-Sampler instrument. Cubasis has rudimentary time/pitch-shifting but I hope someday we'll see pitch automation too.
As for 'Samples & Synthesis' BM2 is currently the only app for now that makes it relatively easy to do layers and splits... (I do like the 'MPC-Style' too but tend to steer more towards classic 'Samples & Synthesis').
Since Gadget has been brought up in the thread I hope it will se 'Open In...' support for both import (ie. send files to Gadget using 'Open In...') and export (ie. send exported track using 'Open In..' allowing Airdop etc.).
That's correct. I don't do any destructive slicing because I play them in Samplr which doesn't require modifying samples. This is largely why, despite having appreciated and used bm2 for a few good years now I'm letting it go with no regrets.
I think generally IOS has been stable with audio for quite a while, with audiobus being there initially with IAA stepping in further down the line. It is MIDI that's always been a PITA and is just about useable. Let me just say that if we added up all of the hours spent trying to make it work we might add a few productive weeks to our time on earth.
In the pre-kids times I would spend entire days fiddling with cables, learning hardware with 2 line LCDs and staring at a progress bar while stuffing my face with cereal. Now it is more touch and go so SOLIDLY WORKiNG software is absolutely essential to survival of creativity.
Good luck. I made the same switch in 2015. BM2>>Cubasis>>Desktop Reaper>>Desktop Ableton Live.
Guess what? As we end 2016 I have come full circle and been working in bm2 again. Can't shake that damn BM2 sampler. Some girls are hard to leave....
Haha, but the sampler is your and other's Achille's foot. I'm protected by Samplrs' magic dust.
Dunno about "DAW" approach, but for fingerdrumming/live etc. BM2 is nice. I'm getting into iMPC Pro currently (despite all hate here? lol), but BM2 gave me more inspiration in some aspects.
I feel bad i lost my saved project in bm2 last time, as i had to delete it to install other things (16 gb ipad is evil!), it was sudden improvisation jam in it which only recorded as bad quality mic recording oh
(i apologize for failed "power noise" section, but hope that other parts of it are more enjoyable)
Relistening to that i remember moment of joy when my fingers were making that. Realtime perfomance. Several patterns looped, but triggering pads is what makes the fun.
@El Grego - got it!
@Dom - when you said stuffing my face with cereal I had to turn around to see if you were in the room lol
wouldn't it be funny if when we died we all found out we were john cusack
I still have BM2 on my phone but it's been off my iPads for a while. MIDI out + audio recording + IAA hosting still ranks it as a big deal on the small screen. I'd buy the drum sampler (with chop lab) as a stand alone IAA iPad app... to host it in Cubasis or Modstep.
I might be wrong but seems like BM2 is their flagship (read: only) product. This makes me think this is a one/two man band and not able to cope with coding due to personal/god knows what else, reasons. However I'd expect them to at least try to make their own life's easier by making the best what they've done so far and, as suggested, release the drum sampler as standalone.
Again, that's just a feeling I get but seems like many of the developers on IOS started adopting that approach by releasing AU/standalone versions of their effect units that also feature in their bigger and more complex apps. I think this is a great 'cheat' which boggles my mind why Intua aren't doing it. There's clearly market for it. This would have been much more valuably spent time than adding link to BM2.
Then again, what do I know? Maybe it was easier for them (since they're working on BM3) to slot that code into the previous version. They must have their reasons even if for a blind mouse like me they might not be too obvious. Maybe just maybe because of their most secretive PR behaviour.