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AUM Audiobus Samplr Blocswave Midi Link Sync

Comments

  • @gmslayton said:

    Way above my brain's pay grade, but impressive, interesting, and I LOVE the tip/idea of doubling up the same sample in Blocs and then playing/editing one. Never crossed my mind, but should now take up most of the rest of the morning :)

  • Interesting technique. Have been doubling up in Blocs Wave for quite some time, but adding in Samplr is a great idea.

  • @JohnnyGoodyear Thanks for watching. I was also like Holy Cannoli!! it actually worked. I had to share with the group.

    @Nkersov Yea adding Samplr gives BlocsWaves some additional features when bouncing the audio back and forth. I would love to see the ability to flatten multiple loops into 1.

  • Good stuff! Enjoyed seeing the creative routing. I honestly haven't troubled myself to route things through Audiobus and AUM at the same time. (Usually end up with one or the other). Your video makes it obvious that it is not hard to set up. Thanks.

  • Really impressive both technically and musically. Must delve in deeper to AUM. So fascinating to watch you work like that.

  • @gmslayton
    Thx for sharing, this is realy Great!

  • I really like how you're passing sounds back and forth between the apps and nice to see someone else using AUM in a little more depth.

    I'd like to see more interesting. Workflow videos in this ilk. I've spent about 8 months working on a very complex Audiobus/AUM/Modstep setup with in depth MIDI control (i.e. turning a dial on a MIDI controller doesn't just turn one parameter, but a number in a controlled and refined way) for 2017 festival performances. Uses motion controllers, floor controls, live instruments, MPD pads/faders etc. Still finalising it but I'll post some videos when I get over the last hurdle.

  • Great video thanks.

    I'm still not 'getting' blox. Is it possible it is only 1 track at a time? I couldn't make more than one play at one time!

  • @ExAsperis99 Thanks for those words. AUM is a beast that can be so simple yet very complex.

    @Bartlinux Thanks for watching.

    @OscarSouth Yea passing audio back and forth allows for some awesome manipulation. Im still trying to figure out how to use that in a live setup. I can't wait to see some of your videos with that setup.

    @supadom Could you elaborate more on your question. Not sure I understand. When you are bouncing audio back and forth, I was stopping everything except what I wanted to bounce. Would not be good for live performance.

  • @gmslayton

    The question wasn't referred exactly at your video, more like a general question about blockswave whether it can play more than one track simultaneously.

  • edited December 2016

    @supadom said:
    @gmslayton

    The question wasn't referred exactly at your video, more like a general question about blockswave whether it can play more than one track simultaneously.

    Do you mean one 'scene' of 8 loops? I'm also just getting stuck into Blocs Wave myself and do find it a little limiting in some ways but for the same reasons very useful for idea generation or loop creation, primarily on iPhone. Another favourite 'light' pastime of mine recently is loading Blocs on iPhone or secondary iPad and Turnado using it's own internal audio looping on main. Groove city.

    Not the best for creating compositions though as there's not enough controller integration or structural control in Blocs for me.

  • @supadom ok Gotcha. It can play one scene or set of 8 loops at a time. Think of it like one row of loops in the LaunchPad app. and you can switch between entire scenes but can't mix and match.

    I am going to try and work on a series of videos showing how to use blocswave to make sound packs for Launchpad. I would say that blocswave would be the starting point to get grooves together. Then you could export each set of loops and put them inside launchpad and perform or arrange them.

    And if you get a workflow perfected, you might be able to do it live. With launchpad as the backbone and use blocswave and other apps to play and export into LP to create a session on the fly.

  • @gmslayton said:
    @supadom ok Gotcha. It can play one scene or set of 8 loops at a time. Think of it like one row of loops in the LaunchPad app. and you can switch between entire scenes but can't mix and match.

    I am going to try and work on a series of videos showing how to use blocswave to make sound packs for Launchpad. I would say that blocswave would be the starting point to get grooves together. Then you could export each set of loops and put them inside launchpad and perform or arrange them.

    And if you get a workflow perfected, you might be able to do it live. With launchpad as the backbone and use blocswave and other apps to play and export into LP to create a session on the fly.

    I've got it working as expected now. For some reason, earlier today it was letting me just one of the horizontally laid out squares (loops) which I found strange. I was in AUM with Samplr slaved to blocks via link t midi then. Now I fired it up in standalone and all of them play simultaneously. Must have been a glitch of just user error. I don't know the app well enough to know for sure.

    As for playing live it definitely looks enticing. Even of just for the ability to sample on the fly which Samplr can do albeit with some latency. Having said that I'm a bit worried to have too many sample based apps. I feel I might get lost especially because I only tend to keep Samplr in the foreground when playing live and I'm not too keen on switching apps mid set unless to load a session.

  • no wonder 26,000 unread emails. All time taken up by AUM-audiobus setup. ;)

  • @Redo1 LMAO Checking email is no where near as fun as that setup.

  • Very cool workflow, looking forward to other videos like it

  • Excellent stuff this. Bookmarked. Thanks @gmslayton!

  • Very cool workflow. I love this sort of thing.

    Seems like you can keep resampling and bouncing back and forth until you get something very interesting.

    Could be fantastic for interesting remixes.

    I've also had a lot of success using LinktoMidiSync with Samplr. Seems rock solid.

  • That's really great.

    One question I have. When I copy your setup, on the output of the send channel I only get IAA/Audiobus outputs as destinations. I don't see blocs wave. Also in blocs wave I only see my interface (komplete audio 6) as a input.

    Is there to your knowledge something I need to setup to see Blocs Wave as a destination in AUM?

    Many Thanks

  • @Glasside said:

    One question I have. When I copy your setup, on the output of the send channel I only get IAA/Audiobus outputs as destinations. I don't see blocs Wave.

    The connection you need you'll find by first tapping on the IAA/Audiobus option, you'll then see the Blocs Wave option connected via Audiobus. Select that. :)

  • @SpookyZoo said:

    @Glasside said:

    One question I have. When I copy your setup, on the output of the send channel I only get IAA/Audiobus outputs as destinations. I don't see blocs Wave.

    The connection you need you'll find by first tapping on the IAA/Audiobus option, you'll then see the Blocs Wave option connected via Audiobus. Select that. :)

    Do you mean in the output node in AUM? All i seem to get is a list of IAA/AU Outputs 1-8 and they all say not connected. Could it be to do with the fact to that link is enabled?

  • edited January 2017

    @Glasside said:

    @SpookyZoo said:

    @Glasside said:

    One question I have. When I copy your setup, on the output of the send channel I only get IAA/Audiobus outputs as destinations. I don't see blocs Wave.

    The connection you need you'll find by first tapping on the IAA/Audiobus option, you'll then see the Blocs Wave option connected via Audiobus. Select that. :)

    Do you mean in the output node in AUM? All i seem to get is a list of IAA/AU Outputs 1-8 and they all say not connected. Could it be to do with the fact to that link is enabled?

    Yes the output node. You'd need to make sure you followed the video steps in the right order, i.e creating the 4th and 5th lane in Audiobus and assigning the AUM ports 3 & 2 there to Blocs and Samplr respectively.

    If you have followed these steps in this order then I'm not too sure why they'd not be visible for you.

    I don't believe link would be causing an issue here.

    Perhaps start again from scratch? Hope you get it going.

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