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Possible iOS Reverb comparison
Now I have a SoundCloud account, have been thinking of doing an iOS Reverb comparison on here. I think I have most of them. Wondering a few things first.
- Do you think anyone would actually find this useful?
- Do you think the concept would show much bearing in mind the limitations of the medium?
- What set up do you think would best show the differences?
- What settings do you suggest I try to get a level playing field to show the differences?
- Anything else you want to suggest within the realms of decent conversation?
Now, I know some here may come on and spout stuff just to try to show how superior they believe they are and tear down the idea before it's even been discussed. Well if that's your bag, so be it. I'm sure some might find this useful, if a reasonable setup can be suggested.
Comments
first of all: there's no bad reverb, but the current one may be just inappropriate for that job![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
Comparing reverbs is quite difficult, imho it's better to point out characteristic attributes.
For sheer 'quality' (or handling demanding tasks) provide the dry source and the 100% wet signal.
The mathematically most difficult situation is a small room with a clear, transparent response.
A common approach may use a simple click, a snare and a bassdrum.
Sound snippets duration equal to decay time + X (into silence).
Imho the best approach is to know your acoustic canvas and pick the reverb accordingly.
A reverb also influences (felt) signal impact and equalization.
It's more versatile than just faking space.
Well that's interesting and helpful. So I would set up one dry loop with some sound snippets, maybe consisting of some drum hits and a piano loop maybe.
Yeah agree it's not to show what's 'bad' or 'good', just to help dhow the different flavours of sound examples.
In your opinion, do you think it would be helpful from a buyers perspective? Or is it just a pointless exercise? It's just a thought in progress.
Fabfilters Pro L will be coming out soon. Maybe tell them what your thinking and collaborate. It sound interesting. I only know the basics. I guess a good question is 'why do I need another reverb?'.
Yeah I sometimes wonder why I have so many Reverbs lol. Maybe because when I used to have hardware, one rack Reverb has cost me more than all my iOS apps combined![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
Reverbs are difficult to compare (especially on soundcloud) since each reverb can sound so different on the same sound source.
Some reverb can do great little rooms but sucks for huge and lush spaces and/or FX and sound design and vice versa.
In general iOS lacks a really high quality reverb which sounds good at 100% wet without that hollow sounding metal ringing....Fabfilters Pr- R might could change that for iOS (but it´more limited to not so super large spaces).
But then i sometimes prefer a "lofi" sounding reverb for some sounds.
I would agree there is no really bad reverb maybe.....it´s just a matter of what you need to achieve.
So i would like to hear a comparison on 100% wet with same settings (if possible) and maybe 3 different sizes.
Yep I think about 3 different sizes per Reverb sounds about right![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
I think it would be better to do this on youtube since you can time stamp different effects. Also i think you should do all the effects with as identical settings as possible and put the different apps with same settings next to each others, Then change the settings and have each app do that setting one by one in a row. Also some reverbs are very different beasts, and comparing something like ddmf envelope to lets say altispace is next to impossible since altispace uses impulse responses(and different impulses can sound pretty different).
Also i suggest using some sounds that has deep low end, while also has lots of higher range resonance. Also do some quick sounds and longer sounds. I have seen many reverb/delay apps being demoed by only some really long sounds where you can even hear the tail on its own, those demos are useless alone.
I'd go for a subjective approach regarding the reverb parameters. What are the three most personally pleasing sounds you can get from each reverb? To keep it simple, you could pick your favourite presets and let us know which ones they are. I'd play to the individual strengths of each one instead of trying to be rigidly objective, because in the end, it's all about the sound, right?
And just for the hell of it, it's probably worth including some 100% wet examples so we can hear what's really going on. As long as you use the same basic source samples (mix of long and short, tonal and percussive), listeners should have a pretty good idea of what each one is capable of.
@Fruitbat1919 Quite an undertaking, and thank you for offering to do it. I'd like to hear a vocal of some sort in there, even just speaking the days of the week. Dry and three different sizes seems reasonable. Thanks again.