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Quantity is great, but its quality that gives long term respectability to a system.

iOS is a hugh sprawling land of apps of all kinds now. Over the years Apple have made a big thing about the size of the App Store. They have mentioned the amount of available apps on many occasions as a reason to buy into the iOS ecosystem.

Games have always been a hugh seller of the system and make Apple a lotta money! Of late though, even Apple can see that the store is becoming swamped with trash apps. They are even responding to many of the seemingly junked old apps the store is now littered with. The more concerning gamers are now starting to laugh at iOS as a source of games. The iOS reputation is beginning to suffer.

Now look at the music market. Yes it's perportionally a lot smaller than games, yet it still holds a reasonable air of grace and professionalism. Even when compared to the PC market, iOS actually has less 'junk' software and you can see many of the developers still care passionately about their apps.

Lets hope, while we all wish for the iOS music making market to grow, that the quality remains. Yes, I am the first to ask for a little more, but I also can see what a great time it is for us iOS music makers :)

Comments

  • Yes, I maintain that IOS is the new frontier for music making. All it needs is for apps we use to features in the work of a major artiste...and the stage is set. Perhaps for Apple to realise what is going on, and promote it properly. Part of which must be the provision of iPads whose specs can be geared toward music making.

    There is much to celebrate, and many truly innovative developers working to help make this area of music making into something special. Yes, there are a few craptastic types in the mix. But they are a tiny minority, and soon gone. The majority of those developing for IOS are not unlike the pioneers of the electric guitar; inventing the future.

    Elements of the mainstream, desktop and million dollar studio old guard still look down their noses, but when we listen to what so many of them are making....it tends to be incredibly derivative, overproduced kitchen sink stuff. A 'product' that may suit undiscerning pre-teens, when attached to scantily clad girlies or thug like men, but bores everyone else silly. Their time shall pass.

  • @5pinlink said:
    There has to be at least 100 "Dubstep hitmaker" for every serious music app on IOS, so i don't see it as much different to the games scene to be honest.

    Personally I don't see it as anywhere near as bad, but I suppose without actual figures we can only go on what we see ourselves while trawling the shop lol

  • @Nkersov said:
    Yes, I maintain that IOS is the new frontier for music making. All it needs is for apps we use to features in the work of a major artiste...and the stage is set. Perhaps for Apple to realise what is going on, and promote it properly. Part of which must be the provision of iPads whose specs can be geared toward music making.

    There is much to celebrate, and many truly innovative developers working to help make this area of music making into something special. Yes, there are a few craptastic types in the mix. But they are a tiny minority, and soon gone. The majority of those developing for IOS are not unlike the pioneers of the electric guitar; inventing the future.

    Elements of the mainstream, desktop and million dollar studio old guard still look down their noses, but when we listen to what so many of them are making....it tends to be incredibly derivative, overproduced kitchen sink stuff. A 'product' that may suit undiscerning pre-teens, when attached to scantily clad girlies or thug like men, but bores everyone else silly. Their time shall pass.

    Agree. Crept can we keep some of the scantily clad girlies.....well just a few ;)

  • I do agree that the Appstore is 'swamped' with trash apps.

    The problem is that Apple really doesn't really care as long as the apps generate revenue and that is where quantity wins over quality. It's only when the sales to drop something ever needs to be done...

    AppStore has never and will probably never focus on serious promotion of apps in specific genres.

    I do wonder 'who gets paid' to promote certain apps that never seem to be 're-cycled' or 'changed' and always appear on the front-page regardless of the apps quality. I suspect 'bribes' but have no evidence.

    The lists are said to be curated by humans so those persons who curate the lists could be potential 'targets' for further investigation...

  • @Samu said:
    I do agree that the Appstore is 'swamped' with trash apps.

    The problem is that Apple really doesn't really care as long as the apps generate revenue and that is where quantity wins over quality. It's only when the sales to drop something ever needs to be done...

    AppStore has never and will probably never focus on serious promotion of apps in specific genres.

    I do wonder 'who gets paid' to promote certain apps that never seem to be 're-cycled' or 'changed' and always appear on the front-page regardless of the apps quality. I suspect 'bribes' but have no evidence.

    The lists are said to be curated by humans so those persons who curate the lists could be potential 'targets' for further investigation...

    Yeah I've always wondered the same with certain apps. Always there no matter how old. I too suspect some form of bribes. I too however have no proof of such :p

  • @Fruitbat1919 said:
    Agree. Crept can we keep some of the scantily clad girlies.....well just a few ;)

    >

    Seems reasonable. ;)

  • It's quite funny, on one side 'cheap' apps are fun but there is no guarantee what so ever to get support in the future.
    If we take the FM4 app as an example the developers seem to have moved on to do plug-ins for Reason so we're most unlikely to get any updates for iOS FM4 (such as AUv3 support and new algorithms present in the Reason version of FM4).

    The apps that do tend to get 'longer' support are those indie apps where the developer codes for pure passion for the art rather than only focus on making it for a living. And those made by larger companies with resource to back up less successful iOS projects.

    Strange as it might sound I've 'reserved' some Store Credits for some long awaited apps such as Gadget (and anything from Korg really) Beatmaker 3 and a few others and If I know my self well enough I can't keep my hands of the macOS version of Gadget...

  • edited January 2017

    @Samu said:
    It's quite funny, on one side 'cheap' apps are fun but there is no guarantee what so ever to get support in the future.

    As shown in my AP + Fab Filter thread, the more expensive apps hold no guarantees either.

    There is a world of difference between inexpensive and cheap. Indeed, the commercial world is strewn with millions if items that are overpriced. When shops have sales, they still make a good profit.

    On the App Store, surely one of the major reasons fir its success are developers willing to trade a rates which enable so many more people to come aboard?

  • I've bought quite a bit of PC music software over the years at vastly more expensive prices. None of it works now on a current system. With software their are no guarantees for the future.

  • edited January 2017

    I'm getting ready to chuck my ipad into the lake
    Oh I forgot the lake is frozen at this time of year, I guess I'll keep it for awhile longer
    Man that was close

  • @Arpseechord said:
    I'm getting ready to chuck my ipad into the lake

    Awww can I have it ;)

  • Na, all iPads are useless. Please send them to the following address.....

  • @Nkersov said:
    On the App Store, surely one of the major reasons fir its success are developers willing to trade a rates which enable so many more people to come aboard?

    For games, yes. For music apps, no. It's a tiny market by appstore standards.

  • @Fruitbat1919 said:
    Na, all iPads are useless. Please send them to the following address.....

    Are you running a recycling center there?

  • It amazes me how many serious and semi-serious musicians use iOS day to day but don't have any music apps. I introduced a friend of mine to Patterning a while back and told him how to use it in Live 9 (enable Link and press play). It completely changed his workflow.

  • @Arpseechord said:

    @Fruitbat1919 said:
    Na, all iPads are useless. Please send them to the following address.....

    Are you running a recycling center there?

    Yeah I'm collecting old stuff to relive my youth lol

  • @jrjulius said:
    It amazes me how many serious and semi-serious musicians use iOS day to day but don't have any music apps. I introduced a friend of mine to Patterning a while back and told him how to use it in Live 9 (enable Link and press play). It completely changed his workflow.

    Hehe I hear yah. Musicians I know seem to be conditioned to seeing their next big thing as having to be expensive or high profile/super shiny. I am guilty of this with 3D software. After years of using it I assume all the innovative cool stuff is many many $$$s and can't possibly be simple and accessible, but lo and behold something like Blender comes out for free and people make pretty cool stuff with it.

  • The only reason there aren't as many music apps as there are games is that it's a tiny market in comparison. Money is nowhere near as good, and monetization through upgrades and in app purchases is just not as easily available. As far as Apple wanting to make it "better", Samu had it. Apple is only interested in making it better if they make more money off it. I doubt very much that their idea of better is the same as ours.

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