Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I can say I agree to disagree as I don't own apps that I've purchased since owning an original iPad. But people who have bought 2 or 3 iPads over the years and purchased every decent music app since the AppStore opened most likely won't agree to disagree and rightfully so...
Planned obsolescence is a reality and while I usually give Apple credit for extending the life of their products by the top quality construction of the hardware, those who are saying Apple isn't forcing users to upgrade to the new iOS generations are only half right.
My DAW of choice Auria Pro is generally updated to use the most recent iOS versions. Unless I want it to be gimped I'm most likely going to upgrade to the latest iOS version if Auria only supports that new version. I know I'm not literally being forced into it but who isn't going to update to the latest version of the main creation tool in their iOS studio.
This of course will leave apps that aren't as updated as diligently S.O.L. if they aren't compatible with the latest version of iOS. To me it's a bit like a guitar not working with a particular amp unless a certain type of pickups are used. That's where the frustration lies with the members of our community who are looking at the possibility of being shut out of using apps they've purchased, etc. in their intended capacity.
Just because one doesn't agree with this perceived level of convenience or won't effected by it doesn't mean it isn't an issue for some of us.
Samplr is fine But an update is an update...
You make some very good points here. For me this highlights the importance of developers who stand behind their apps and why I support them. In addition, it can be something of a risk to buy new apps from a developer with no track record as you can't gauge what they're likely to do in the future. My experience has been that the cost of iOS apps are relatively inexpensive compared to other operating systems or hardware that I've been willing to take more risks.
On the other hand I think developers have to invest a lot more of their time and effort into creating apps than I do in buying or using them so in many respects I think they're taking the bigger risk. A significant portion of music app developers are primarily motivated by their interest in music rather than profit.
It's when or if the rate of iOS and iOS device development starts to plateau or an iOS that is truly aimed at professionals who need update consistency and file management is created, that we'll have more apps with extended functionality across iOS versions and devices.
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Absolutely. The whole thing is a bit of a Gordian knot. I can't really fault a dev who is trying to remain competitive by having the latest iOS required or dropping an older app they've created to singularly focus on a new app project. My experience with Android music apps with the uLoops/Pocketband app by 2 beat had that exact situation as the devs (both great guys who helped me with any questions) focused on Oscillab exclusively, halting updates on Pocketband.
Thet weren't malicious and certainly weren't rolling in dough, they just moved on to something else.I think it happens alot when the huge monolith Apple makes these decisions, many devs & companies get caught in the crossfire of vitriol & disappointment.
Change avatar
Have no fear, you will not miss us. Our Launchpad and Blocs Wave apps are built for the future.
Indeed they are
I was referring to if I don't upgrade my iPad and get left behind for that reason, If I DO upgrade my hardware in the future it will specifically be for these ![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
Circuit wave with 8 pads and a oled screen for scene/wave display and some rotaries for loop points pan and volume and a Launchpad that had sample playback and a send function between the two would sort me out![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
![:D :D](https://forum.loopypro.com/resources/emoji/lol.png)
Oh and if the sample Launchpad could have LaunchControl XL support too.
iMPC, Cube synth and microTERA need to be updated for compatibility with the new iOS
Cube Synth just got a 64-bit update. Phew!
(Kinda expected that one would
)
Yes just updated Cube Synth just got updated!
Recently on the BeepStreet forum the dev said this concerning 64 bit support: "Working on this. Sunrizer will be updated before Apple drop support for 32bit apps."
Very cool.
Expected that - still GTK!
- Thanks for the update!
NanoStudio. I really hope Matt updates it finally. I cant live without that app. I've poured so many months into songs and presets. Basically have built my setup around it
Is Looptical 32-bit? I assume it is since the last update was over a year ago. I hope its dev keeps it alive at least at a baseline level.
Sunrizer gone?
Nanostudio (1) is pretty much officially Dead from September
http://forums.blipinteractive.co.uk/node/9960?page=1#comment-33089
You would have thought that with Apples knowledge of their own systems they could develop an interpreter that would automatically convert code to 64bit format?
It's not just the code that's the problem. It's also the system libraries in iOS which are called from the apps. Right now Apple is essentially shipping two versions of iOS packed into one (a 32bit and a 64bit version of each system library). Obviously at some point they want to ditch the outdated 32bit half of the system to make iOS 50% smaller and make system maintenance more sustainable.
Having said that, they have introduced a concept called "Bitcode Recompilation", which means that and app which is submitted to them with Bitcode enabled can be 'recompiled' on their end without intervention of the original author to be optimized for future changes in the system.
Interestingly, until I launched Troublemaker it seems that Ableton Link's iOS library did not allow for Bitcode recompilation. Ableton were unaware about this and changed it after I asked them about it, but chances are that Link-compatible apps launched before January 2017 do not have this feature enabled...
Wouldn't it be possible to run the 32bit apps in a 64bit wrapper even if that was just on the device? This is done on some 32bit plug ins on Cubase
Does anyone know if Samvada is a 32 bit app; it hasn't been updated for a long time? I would miss it lots if it disappeared...
What does bitcode recompilation do? Allow the taking of several opcodes and their data and stuff them into a 64 bit place at once, where in the 32 bit world it would be one opcode and one data thing together? It can't just be padding the same opcode fetches out to take up 64 bits, that'd be an inefficient waste.
I never looked into the details of it, but I assumed it was sort of similar to the JAVA bytecode concept. With the notable difference that JAVA uses an interpreter to run bytecode where iOS Bitcode gets compiled and linked into an actual ARM application whenever Apple need to.
Samvada may slow your iPad.....it's a 32 bit app it seems.
Thanks for the info; another good reason to keep my old Mini 1 and stick with 9.3.5.
Still on iOS 9.3.5, so I don't get the warning, but looking through purchase history for apps not updated since Feb 2015 gives:
BitWiz
Caustic Editor for Volca Sample
Jasuto
TableDrum
The Oscillator
Not sure if that cut off date is good since FLUX:FX for iPhone was released Nov 7 2015 and not updated since.
If FLUX:FX is 32 bit, then based on update dates, that also brings into question:
BeepBoop
InTune
GuitarCapo+
Keezy
Keezy Drummer
midimux
MIDI Wrench
miniSynth 2
orphinio
Steve Reich's Clapping Music
Xynthesizr
Can anyone vouch for any of those?
Apparently Fiddlewax has already been removed from the App Store![:( :(](https://forum.loopypro.com/resources/emoji/frowning.png)
Sad to see that one go
Flux fx may slow....
I just noticed the iPad version is older than the iPhone version. The iPad version was last updated Jan 24 2015. So maybe the Feb 2015 cutoff date is correct. In which case the second list may not be an issue, since those were all updated after Feb 2015
Xynthesizr updated to 64 bit support in the 1.4.2 release (Sept 2015) ... good app.
The cutoff was February 2015 for new apps.
AND:
June 2015 for updates to existing apps.
But you're basically right. Anything updated past that point it's good.
I contacted the developer of beepboop a while ago. he promised an update was on the way but nothing has materialized yet. it's been more than a year.