Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

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How Difficult is it to Develop a Musical App?

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Comments

  • @brambos said:
    I have no idea how big the full market is, but you can see the different magnitudes by looking at e.g. Facebook groups.

    The iPad Musicians group has just over 5000 followers. Native Instruments alone has 240000 followers :-D

    Yowza.

  • @brambos said:
    I have no idea how big the full market is, but you can see the different magnitudes by looking at e.g. Facebook groups.

    The iPad Musicians group has just over 5000 followers. Native Instruments alone has 240000 followers :-D

    Yeah, that. Also, I am thinking even though FB iPad Musician group has 5k members we are only like what, 150-200 who discuss things, and another 100 (?) in here (though here as well more members than active members), with some transcending both FB group and here (like you and me).

    Also, both on FB and here, I don't know if everyone buys everything, as it can sound at times, as some people just stay happy with what they've got, so there is obviously also a sales argument (albeit short) that need to be had with those of us that already have loads of apps. :)

  • edited March 2017

    @hellquist said:

    @brambos said:
    I have no idea how big the full market is, but you can see the different magnitudes by looking at e.g. Facebook groups.

    The iPad Musicians group has just over 5000 followers. Native Instruments alone has 240000 followers :-D

    Yeah, that. Also, I am thinking even though FB iPad Musician group has 5k members we are only like what, 150-200 who discuss things, and another 100 (?) in here (though here as well more members than active members), with some transcending both FB group and here (like you and me).

    Also, both on FB and here, I don't know if everyone buys everything, as it can sound at times, as some people just stay happy with what they've got, so there is obviously also a sales argument (albeit short) that need to be had with those of us that already have loads of apps. :)

    I am sure there is a number of iOS musicians completely outside this forum and related pages in facebook etc. For example, every time I update my app and post some news about it here and to couple other places, I get significant peak of downloads/purchases to sales analytics, but only from western countries like USA, UK, northern and western eu and maybe australia too. Otherwise when the sales are low but steady, I get about 50 % of all sales and loads from outside those areas: like from middle-east, south america, india, indochina, east-asia. And seems like what happens here (ab forum, facebook, youtube) has almost no effect on those stats.

  • @Hypertonal said:

    @hellquist said:

    @brambos said:
    I have no idea how big the full market is, but you can see the different magnitudes by looking at e.g. Facebook groups.

    The iPad Musicians group has just over 5000 followers. Native Instruments alone has 240000 followers :-D

    Yeah, that. Also, I am thinking even though FB iPad Musician group has 5k members we are only like what, 150-200 who discuss things, and another 100 (?) in here (though here as well more members than active members), with some transcending both FB group and here (like you and me).

    Also, both on FB and here, I don't know if everyone buys everything, as it can sound at times, as some people just stay happy with what they've got, so there is obviously also a sales argument (albeit short) that need to be had with those of us that already have loads of apps. :)

    I am sure there is a number of iOS musicians completely outside this forum and related pages in facebook etc. For example, every time I update my app and post some news about it here and to couple other places, I get significant peak of downloads/purchases to sales analytics, but only from western countries like USA, UK, northern and western eu and maybe australia too. Otherwise when the sales are low but steady, I get about 50 % of all sales and loads from outside those areas: like from middle-east, south america, india, indochina, east-asia. And seems like what happens here (ab forum, facebook, youtube) has almost no effect on those stats.

    Interesting. Though I would also be thinking that your app (excellent btw) indeed would appeal to a wider market due to some of its speciality in handling various scales most of western society (well...me...) haven't heard of previously. I'm thinking if I was from India and doing native Indian music and looking for apps, your app would be one of the strongest contenders, so it makes sense from that perspective.

  • @hellquist said:

    @Hypertonal said:

    I am sure there is a number of iOS musicians completely outside this forum and related pages in facebook etc. For example, every time I update my app and post some news about it here and to couple other places, I get significant peak of downloads/purchases to sales analytics, but only from western countries like USA, UK, northern and western eu and maybe australia too. Otherwise when the sales are low but steady, I get about 50 % of all sales and loads from outside those areas: like from middle-east, south america, india, indochina, east-asia. And seems like what happens here (ab forum, facebook, youtube) has almost no effect on those stats.

    Interesting. Though I would also be thinking that your app (excellent btw) indeed would appeal to a wider market due to some of its speciality in handling various scales most of western society (well...me...) haven't heard of previously. I'm thinking if I was from India and doing native Indian music and looking for apps, your app would be one of the strongest contenders, so it makes sense from that perspective.

    Thanks, it's about that too but my app is maybe not for entry level users in electronic music and synthesizers, it's actually damn complex in it's full potential, so I think the key users are and will be those with a history of synth fiddling which maybe hasn't been very accessible to most eastern and southern countries in previous decades. I think UI localization for different languages and character sets is very important thing for downloads from very non-english regions, when all modern operating systems are completely translated to local standards and even more in the future.
    Too bad Apple is not doing so well in China now days, and to get proper DSP in all the Android variations... I hope they would improve that part of their technology soon.

    Btw, How much downloads from China devs/publishers here get, approx. percentage of units ?

  • @Hypertonal said:
    Btw, How much downloads from China devs/publishers here get, approx. percentage of units ?

    For Troublemaker:
    China 0%
    Japan 12% (it was featured in 'New Apps We Love' in Japan which drew a fair number of eyeballs)
    Korea 0%

  • @brambos said:

    @Hypertonal said:
    Btw, How much downloads from China devs/publishers here get, approx. percentage of units ?

    For Troublemaker:
    China 0%
    Japan 12% (it was featured in 'New Apps We Love' in Japan which drew a fair number of eyeballs)
    Korea 0%

    You might even find it is the name alone, doing that, in those markets. Apparently the first Batman film didn't do well in Germany, as it was translated as "small fluttering mouse man".

  • @brambos said:

    @Hypertonal said:
    Btw, How much downloads from China devs/publishers here get, approx. percentage of units ?

    For Troublemaker:
    China 0%
    Japan 12% (it was featured in 'New Apps We Love' in Japan which drew a fair number of eyeballs)
    Korea 0%

    Congrats on the (well deserved) feature!

  • edited March 2017

    @AudioGus said:

    @brambos said:

    @u0421793 said:
    I tried programming back in the early 80s when everyone else quite irritatingly was able to do it better than I could. I learned FORTH, which finally enabled me to write programs that actually did something instead of nothing. It didn't really catch on as well as I anticipated. I'd prefer it if it came back.

    All the cool kids were learning COBOL man.

    AMOS 4evr

    6502 assembler :)

  • @TheVimFuego said:

    @AlleycatLA said:
    Nah, I got you all beat. WAY back in highschool, My dad and I wrote a program in basic that fit all the band members with uniforms. It did take all year, but we did it, lol! End of programming boast.

    BASIC? Pah, come back to me when you've got some assembly language under yer belt.

    Or have keyed in a game from a magazine and have it actually work.

    Or, more elite yet, have managed to get through a modern Visual Studio development session without the frigging thing crashing AGAIN.

    I fear I am off-topic. I am on the Monday commute in so a need a little rant ...

    Get this totally :)

  • edited March 2017

    @AndyPlankton said:

    @AudioGus said:

    @brambos said:

    @u0421793 said:
    I tried programming back in the early 80s when everyone else quite irritatingly was able to do it better than I could. I learned FORTH, which finally enabled me to write programs that actually did something instead of nothing. It didn't really catch on as well as I anticipated. I'd prefer it if it came back.

    All the cool kids were learning COBOL man.

    AMOS 4evr

    6502 assembler :)

    For me, 6800 machine code (6800, not 68000, mind, this was from 1979/1980!) (didn't understand it very well, but did write a sawtooth making program for my Ferranti 8 bit dac, all in hex codes, the assembler was on paper. Everything else I wrote before and after simply never worked, ever) (still the case today).

  • @u0421793 said:

    @AndyPlankton said:

    @AudioGus said:

    @brambos said:

    @u0421793 said:
    I tried programming back in the early 80s when everyone else quite irritatingly was able to do it better than I could. I learned FORTH, which finally enabled me to write programs that actually did something instead of nothing. It didn't really catch on as well as I anticipated. I'd prefer it if it came back.

    All the cool kids were learning COBOL man.

    AMOS 4evr

    6502 assembler :)

    For me, 6800 machine code (6800, not 68000, mind, this was from 1979/1980!) (didn't understand it very well, but did write a sawtooth making program for my Ferranti 8 bit dac, all in hex codes, the assembler was on paper. Everything else I wrote before and after simply never worked, ever) (still the case today).

    Yeah we had a 6800 machine at school, it was this that kick started me off....I'm still coding more than 35 years later :)

  • Like @AndyPlankton I started off with 6502 Assembly language (on the Commodore Vic 20/64). That's when I fell in love with programming and learned how to get the most out of hardware. I doubt I will get into ARM/NEON code, but you never know.

  • @ElderX said:
    Like @AndyPlankton I started off with 6502 Assembly language (on the Commodore Vic 20/64). That's when I fell in love with programming and learned how to get the most out of hardware. I doubt I will get into ARM/NEON code, but you never know.

    Vic-20 for me, with the machine language cartridge...I loved that machine I learned so much from it...I also had the speech synthesis cartridge :)

  • Does anyone have experience with the Faust programming language? Looks like it compiles into C++ code and then you can use that code in your app or maybe even for an Arduino project.

    I know they used it when developing GeoShred so it must be good enough, right?

  • I had an atari st then an ste so I did a lot of 68000 coding. Wow that's a while back. My brain's wired for that somehow.

    @u0421793 said:

    For me, 6800 machine code (6800, not 68000, mind, this was from 1979/1980!) (didn't understand it very well, but did write a sawtooth making program for my Ferranti 8 bit dac, all in hex codes, the assembler was on paper. Everything else I wrote before and after simply never worked, ever) (still the case today).

  • We might eventually release a developer version of Audulus that would allow you to make apps using Audulus, skin them, and sell them on the app store - would people be into this? It's one of those things where it would take a lot of time to develop, but the structure's all there. Just don't want to invest a bunch of time in it if no one's going to use it. Instead of doing a licensing thing (we get a portion of your sales) it might just be expensive up front (several hundred dollars or more), but you keep your profits. Thoughts?

  • @Audulus_Mark said:
    We might eventually release a developer version of Audulus that would allow you to make apps using Audulus, skin them, and sell them on the app store - would people be into this? It's one of those things where it would take a lot of time to develop, but the structure's all there. Just don't want to invest a bunch of time in it if no one's going to use it. Instead of doing a licensing thing (we get a portion of your sales) it might just be expensive up front (several hundred dollars or more), but you keep your profits. Thoughts?

    I use SunVox a lot. Have bought a handful of other modular iOS apps (Modular, zMors, AnalogKit) but they didn't gel with me in the same way. Haven't pushed the button with Audulus partly due to price but also have gotten a bit jaded by the other modulars I have bought that didn't inspire me in the same way. The app export angle is an interesting one but I'm not sure I would stump up for a high price. Would this be the desktop or iOS version?

  • @jocphone the app that builds the app would be desktop. If you consider the time you'd have to invest to learn coding enough so that you could build your own app, it would actually be a steal.

    What are you looking for in a modular app? Right now we're working on arbitrary audio I/O, so you can send CV's out to your modular, like this:

    Next is MIDI out. Sampling will be something we'll do in Audulus 4, but it will be a really powerful form of sampling that's not just for audio, but data storage as well (like using a .wav file as a lookup table for arpeggiator patterns).

  • @Audulus_Mark said:
    @jocphone the app that builds the app would be desktop. If you consider the time you'd have to invest to learn coding enough so that you could build your own app, it would actually be a steal.

    Yes I'm sure it would, just make sure there's a big enough audience for the effort you would have to put in.

    What are you looking for in a modular app? Right now we're working on arbitrary audio I/O, so you can send CV's out to your modular, like this:

    Next is MIDI out. Sampling will be something we'll do in Audulus 4, but it will be a really powerful form of sampling that's not just for audio, but data storage as well (like using a .wav file as a lookup table for arpeggiator patterns).

    One of the main things that draws me back to SunVox is the timeline. It allows me to bring some structure to the cacophony I create. None of the other modulars seem to have caught on to that.

  • @Jocphone - we're adding a piano roll/timeline like feature in 4 that will basically let you build your own custom DAWs :)

  • I would not use that, but then at this stage I've invested 20 odd years into programming.

  • @Audulus_Mark said:
    @Jocphone - we're adding a piano roll/timeline like feature in 4 that will basically let you build your own custom DAWs :)

    Ok, cool. That's got me interested. Do make sure you check out the SunVox one for reference. Any idea of what year 4 will arrive?

  • @jocphone - will do! I think v4 is slated for early next year, but that depends - Taylor is working on a couple other apps right now, including a new music app and a really revolutionary graphics design app. I think his aim is to get 3 really solid and let it ride on the innovation that happens in-app and make 4 a HUGE update that's really worth people dropping extra cash on upgrading :)

  • @cian - you replying to me or someone else? sorry can't tell lol

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