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yet another Wotja thread, this one can be ignored

Wotja Pro 2017 - Reflective & Generative Music by Intermorphic Ltd.
https://appsto.re/us/kIK9hb.i

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Comments

  • Am I going to spend £24 on this, after learning the other (very similar) apps of theirs I recently purchased are to be abandoned? Don't be silly.

  • edited February 2017

    @MonzoPro said:
    Am I going to spend £24 on this, after learning the other (very similar) apps of theirs I recently purchased are to be abandoned? Don't be silly.

    I wasn't gonna...I reinstalled mixtikl 7 which seems like it's working like it used too.
    The new pricing and support models are odd. The app description for this version of Wotja promises that it's only supported thru 2017, then a new purchase will be required for updates, or you can opt into subscription model at that point.

  • Yes it's basically their old full grade model, subscription in everything but name but more costly.

  • edited February 2017

    @Littlewoodg said:

    @MonzoPro said:
    Am I going to spend £24 on this, after learning the other (very similar) apps of theirs I recently purchased are to be abandoned? Don't be silly.

    I wasn't gonna...I reinstalled mixtikl 7 which seems like it's working like it used too.
    The new pricing and support models are odd. The app description for this version of Wotja promises that it's only supported thru 2017, then a new purchase will be required for updates, or you can opt into subscription model at that point.

    Weird. It's basically what we've already bought repackaged and tweaked, doubled in price, for one years use.

    Don't all rush at once...

  • To be fair (which I don't really feel like being) most of us accept/understand that the pricing model on iOS probably needs some creative adjustment to allow devs be supported by the folks who gets real value from their apps. Amongst these efforts there will likely be some duds until someone figures it out. I suspect this is of the stony ground variety, but perhaps it is paving the way. From a PR/Communication aspect however they appear to have gubbed the thing up....

  • edited February 2017

    @JohnnyGoodyear said:
    To be fair (which I don't really feel like being) most of us accept/understand that the pricing model on iOS probably needs some creative adjustment to allow devs be supported by the folks who gets real value from their apps. Amongst these efforts there will likely be some duds until someone figures it out. I suspect this is of the stony ground variety, but perhaps it is paving the way. From a PR/Communication aspect however they appear to have gubbed the thing up....

    I getcha, but in a way the low pricing helps small indie developers. Imagine if Gadget was priced at the same whack as the desktop version (£300). If, and it's a very big if, I was able to convince the Mrs that I should spend that amount on an app that might not work on the iPad in a years time, or that the next iPad I bought might not have a headphone socket and require another lump of money to connect it to anything....then....I'd be hard pressed to get the go-ahead to buy Addictive Synth for £75, Auria for £299, and the latest AUFX reverb for £49 the following week.

    The truth of the matter is we all have a finite amount of money we either can afford, or feel comfortable spending on products that might not be working or supported in a year or so's time, particularly if we're 'dabblers'.

    My budget is probably between £200 - £300 per year. If prices went up, then I'd buy only one or two apps per year, and the majority of this would be on big, trusted brands like Korg. As it is, my money is spread around on lots of small purchases, which means companies such as Virsyn and the bloke that makes iDensity get some of my wonga.

    It's always difficult to predict these things, but raising prices could have the opposite effect and put smaller devs out of business.

  • @MonzoPro said:

    @JohnnyGoodyear said:
    To be fair (which I don't really feel like being) most of us accept/understand that the pricing model on iOS probably needs some creative adjustment to allow devs be supported by the folks who gets real value from their apps. Amongst these efforts there will likely be some duds until someone figures it out. I suspect this is of the stony ground variety, but perhaps it is paving the way. From a PR/Communication aspect however they appear to have gubbed the thing up....

    I getcha, but in a way the low pricing helps small indie developers. Imagine if Gadget was priced at the same whack as the desktop version (£300). If, and it's a very big if, I was able to convince the Mrs that I should spend that amount on an app that might not work on the iPad in a years time, or that the next iPad I bought might not have a headphone socket and require another lump of money to connect it to anything....then....I'd be hard pressed to get the go-ahead to buy Addictive Synth for £75, Auria for £299, and the latest AUFX reverb for £49 the following week.

    The truth of the matter is we all have a finite amount of money we either can afford, or feel comfortable spending on products that might not be working or supported in a year or so's time, particularly if we're 'dabblers'.

    My budget is probably between £200 - £300 per year. If prices went up, then I'd buy only one or two apps per year, and the majority of this would be on big, trusted brands like Korg. As it is, my money is spread around on lots of small purchases, which means companies such as Virsyn and the bloke that makes iDensity get some of my wonga.

    It's always difficult to predict these things, but raising prices could have the opposite effect and put smaller devs out of business.

    Good points/advocacy. In another life we could all be at the LSE writing our thesis and arguing about Milton Friedman. Glad were not :) And dabblers or otherwise, I like playing/getting confused with lots of different bits of software, part of the definite fun...

  • edited February 2017

    @JohnnyGoodyear said:

    @MonzoPro said:

    @JohnnyGoodyear said:
    To be fair (which I don't really feel like being) most of us accept/understand that the pricing model on iOS probably needs some creative adjustment to allow devs be supported by the folks who gets real value from their apps. Amongst these efforts there will likely be some duds until someone figures it out. I suspect this is of the stony ground variety, but perhaps it is paving the way. From a PR/Communication aspect however they appear to have gubbed the thing up....

    I getcha, but in a way the low pricing helps small indie developers. Imagine if Gadget was priced at the same whack as the desktop version (£300). If, and it's a very big if, I was able to convince the Mrs that I should spend that amount on an app that might not work on the iPad in a years time, or that the next iPad I bought might not have a headphone socket and require another lump of money to connect it to anything....then....I'd be hard pressed to get the go-ahead to buy Addictive Synth for £75, Auria for £299, and the latest AUFX reverb for £49 the following week.

    The truth of the matter is we all have a finite amount of money we either can afford, or feel comfortable spending on products that might not be working or supported in a year or so's time, particularly if we're 'dabblers'.

    My budget is probably between £200 - £300 per year. If prices went up, then I'd buy only one or two apps per year, and the majority of this would be on big, trusted brands like Korg. As it is, my money is spread around on lots of small purchases, which means companies such as Virsyn and the bloke that makes iDensity get some of my wonga.

    It's always difficult to predict these things, but raising prices could have the opposite effect and put smaller devs out of business.

    Good points/advocacy. In another life we could all be at the LSE writing our thesis and arguing about Milton Friedman. Glad were not :) And dabblers or otherwise, I like playing/getting confused with lots of different bits of software, part of the definite fun...

    I've said this before, but I think part of the issue is that intermorphic chose to change the rules midstream for those of us who've been supporting them by basically buying redundant full-grade new versions of barely updated apps.

    I was more or less ok with this since I figured I was supporting the devs. Then, they reward that support by saying they will no longer support the app I've repurchased 5 times and instead I'll have to sign up for a subscription once iOS breaks the current version.

    They did this whole thing wrong and in a way that showed zero respect for users who've been supporting them for years.

    They could've at leased committed to keeping current builds running with no new features. And tried this subscription idea out in a new app.

    Some might have appreciated the good will and eventually tried out the subscription. Instead, they've angered many in their base who are now sworn to never give them another penny.

    I've had conversations with the devs recently and they simply don't get it. They are only capable of seeing from their own profit perspective with absolutely no regard for customer loyalty or service. I'm done with them.

    On a side note... I never got why you were always buying new apps. Until now and the last comment you just made. I get that completely now and am too afflicted with the same. :)

    " And dabblers or otherwise, I like playing/getting confused with lots of different bits of software, part of the definite fun..."

  • @skiphunt said:

    @JohnnyGoodyear said:

    @MonzoPro said:

    @JohnnyGoodyear said:
    To be fair (which I don't really feel like being) most of us accept/understand that the pricing model on iOS probably needs some creative adjustment to allow devs be supported by the folks who gets real value from their apps. Amongst these efforts there will likely be some duds until someone figures it out. I suspect this is of the stony ground variety, but perhaps it is paving the way. From a PR/Communication aspect however they appear to have gubbed the thing up....

    I getcha, but in a way the low pricing helps small indie developers. Imagine if Gadget was priced at the same whack as the desktop version (£300). If, and it's a very big if, I was able to convince the Mrs that I should spend that amount on an app that might not work on the iPad in a years time, or that the next iPad I bought might not have a headphone socket and require another lump of money to connect it to anything....then....I'd be hard pressed to get the go-ahead to buy Addictive Synth for £75, Auria for £299, and the latest AUFX reverb for £49 the following week.

    The truth of the matter is we all have a finite amount of money we either can afford, or feel comfortable spending on products that might not be working or supported in a year or so's time, particularly if we're 'dabblers'.

    My budget is probably between £200 - £300 per year. If prices went up, then I'd buy only one or two apps per year, and the majority of this would be on big, trusted brands like Korg. As it is, my money is spread around on lots of small purchases, which means companies such as Virsyn and the bloke that makes iDensity get some of my wonga.

    It's always difficult to predict these things, but raising prices could have the opposite effect and put smaller devs out of business.

    Good points/advocacy. In another life we could all be at the LSE writing our thesis and arguing about Milton Friedman. Glad were not :) And dabblers or otherwise, I like playing/getting confused with lots of different bits of software, part of the definite fun...

    I've said this before, but I think part of the issue is that intermorphic chose to change the rules midstream for those of us who've been supporting them by basically buying redundant full-grade new versions of barely updated apps.

    I was more or less ok with this since I figured I was supporting the devs. Then, they reward that support by saying they will no longer support the app I've repurchased 5 times and instead I'll have to sign up for a subscription once iOS breaks the current version.

    They did this whole thing wrong and in a way that showed zero respect for users who've been supporting them for years.

    They could've at leased committed to keeping current builds running with no new features. And tried this subscription idea out in a new app.

    Some might have appreciated the good will and eventually tried out the subscription. Instead, they've angered many in their base who are now sworn to never give them another penny.

    I've had conversations with the devs recently and they simply don't get it. They are only capable of seeing from their own profit perspective with absolutely no regard for customer loyalty or service. I'm done with them.

    On a side note... I never got why you were always buying new apps. Until now and the last comment you just made. I get that completely now and am too afflicted with the same. :)

    " And dabblers or otherwise, I like playing/getting confused with lots of different bits of software, part of the definite fun..."

    Same here, buying a cheap app is a little treat, and if I get an hour or two's fun I'm happy - more than that is a bonus.

  • @Carnbot said:
    Yes it's basically their old full grade model, subscription in everything but name but more costly.

    To be fair, it's more than just their old version of Wotja, it's all three apps combined into one. The difference between the subscription and the non-subscription app is that it will keep working after a year until it's incompatible with whatever version of iOS or device you're using.

  • @InfoCheck said:

    @Carnbot said:
    Yes it's basically their old full grade model, subscription in everything but name but more costly.

    To be fair, it's more than just their old version of Wotja, it's all three apps combined into one. The difference between the subscription and the non-subscription app is that it will keep working after a year until it's incompatible with whatever version of iOS or device you're using.

    Yes, I wonder how many people have actually tried out this new combination ? I'm not familiar with Mixtikl enough to know how it integrates in this new Wotja.

  • I've been using their apps for years and have gotten more value out of them than I've spent, but I very well may be in the fanatical minority! I'll jump at Wotja soon - one challenge though is with this big a design change, there are new features bugs creeping in. A bit to shake out. I love the idea of combining Mixtikl and Noatikl though. I would have kept the "Noatikl" name. Wotja seems to relate to the weird text to music portion of the app which, frankly, I find the least interesting of all its features.

  • @JohnnyGoodyear said:

    @MonzoPro said:

    @JohnnyGoodyear said:
    To be fair (which I don't really feel like being) most of us accept/understand that the pricing model on iOS probably needs some creative adjustment to allow devs be supported by the folks who gets real value from their apps. Amongst these efforts there will likely be some duds until someone figures it out. I suspect this is of the stony ground variety, but perhaps it is paving the way. From a PR/Communication aspect however they appear to have gubbed the thing up....

    I getcha, but in a way the low pricing helps small indie developers. Imagine if Gadget was priced at the same whack as the desktop version (£300). If, and it's a very big if, I was able to convince the Mrs that I should spend that amount on an app that might not work on the iPad in a years time, or that the next iPad I bought might not have a headphone socket and require another lump of money to connect it to anything....then....I'd be hard pressed to get the go-ahead to buy Addictive Synth for £75, Auria for £299, and the latest AUFX reverb for £49 the following week.

    The truth of the matter is we all have a finite amount of money we either can afford, or feel comfortable spending on products that might not be working or supported in a year or so's time, particularly if we're 'dabblers'.

    My budget is probably between £200 - £300 per year. If prices went up, then I'd buy only one or two apps per year, and the majority of this would be on big, trusted brands like Korg. As it is, my money is spread around on lots of small purchases, which means companies such as Virsyn and the bloke that makes iDensity get some of my wonga.

    It's always difficult to predict these things, but raising prices could have the opposite effect and put smaller devs out of business.

    Good points/advocacy. In another life we could all be at the LSE writing our thesis and arguing about Milton Friedman. Glad were not :) And dabblers or otherwise, I like playing/getting confused with lots of different bits of software, part of the definite fun...

    In another life I would be blowing off classes at the LSE and crashing on Alexis Korner's floor...

  • @Igneous1 said:

    @InfoCheck said:

    @Carnbot said:
    Yes it's basically their old full grade model, subscription in everything but name but more costly.

    To be fair, it's more than just their old version of Wotja, it's all three apps combined into one. The difference between the subscription and the non-subscription app is that it will keep working after a year until it's incompatible with whatever version of iOS or device you're using.

    Yes, I wonder how many people have actually tried out this new combination ? I'm not familiar with Mixtikl enough to know how it integrates in this new Wotja.

    That's true, but if anything the text one was always the least appealing. I Still think an iAP purchase route would probably be best for them financially.

    I used Noatakl and Mixtkl really only a handful of times before they broke so didn't get hooked into all the features to try everything out.

    I would be tempted to get the final versions of Noatkl and Mixtkl, knowing they have a shelf life but think they'd be wise to reduce the price by half since the use by date is clocking on.

  • @JeffChasteen said:

    @JohnnyGoodyear said:

    @MonzoPro said:

    @JohnnyGoodyear said:
    To be fair (which I don't really feel like being) most of us accept/understand that the pricing model on iOS probably needs some creative adjustment to allow devs be supported by the folks who gets real value from their apps. Amongst these efforts there will likely be some duds until someone figures it out. I suspect this is of the stony ground variety, but perhaps it is paving the way. From a PR/Communication aspect however they appear to have gubbed the thing up....

    I getcha, but in a way the low pricing helps small indie developers. Imagine if Gadget was priced at the same whack as the desktop version (£300). If, and it's a very big if, I was able to convince the Mrs that I should spend that amount on an app that might not work on the iPad in a years time, or that the next iPad I bought might not have a headphone socket and require another lump of money to connect it to anything....then....I'd be hard pressed to get the go-ahead to buy Addictive Synth for £75, Auria for £299, and the latest AUFX reverb for £49 the following week.

    The truth of the matter is we all have a finite amount of money we either can afford, or feel comfortable spending on products that might not be working or supported in a year or so's time, particularly if we're 'dabblers'.

    My budget is probably between £200 - £300 per year. If prices went up, then I'd buy only one or two apps per year, and the majority of this would be on big, trusted brands like Korg. As it is, my money is spread around on lots of small purchases, which means companies such as Virsyn and the bloke that makes iDensity get some of my wonga.

    It's always difficult to predict these things, but raising prices could have the opposite effect and put smaller devs out of business.

    Good points/advocacy. In another life we could all be at the LSE writing our thesis and arguing about Milton Friedman. Glad were not :) And dabblers or otherwise, I like playing/getting confused with lots of different bits of software, part of the definite fun...

    In another life I would be blowing off classes at the LSE and crashing on Alexis Korner's floor...

    I wonder if he was happy back then, our young Michael Philip....

  • @JohnnyGoodyear said:

    @JeffChasteen said:

    @JohnnyGoodyear said:

    @MonzoPro said:

    @JohnnyGoodyear said:
    To be fair (which I don't really feel like being) most of us accept/understand that the pricing model on iOS probably needs some creative adjustment to allow devs be supported by the folks who gets real value from their apps. Amongst these efforts there will likely be some duds until someone figures it out. I suspect this is of the stony ground variety, but perhaps it is paving the way. From a PR/Communication aspect however they appear to have gubbed the thing up....

    I getcha, but in a way the low pricing helps small indie developers. Imagine if Gadget was priced at the same whack as the desktop version (£300). If, and it's a very big if, I was able to convince the Mrs that I should spend that amount on an app that might not work on the iPad in a years time, or that the next iPad I bought might not have a headphone socket and require another lump of money to connect it to anything....then....I'd be hard pressed to get the go-ahead to buy Addictive Synth for £75, Auria for £299, and the latest AUFX reverb for £49 the following week.

    The truth of the matter is we all have a finite amount of money we either can afford, or feel comfortable spending on products that might not be working or supported in a year or so's time, particularly if we're 'dabblers'.

    My budget is probably between £200 - £300 per year. If prices went up, then I'd buy only one or two apps per year, and the majority of this would be on big, trusted brands like Korg. As it is, my money is spread around on lots of small purchases, which means companies such as Virsyn and the bloke that makes iDensity get some of my wonga.

    It's always difficult to predict these things, but raising prices could have the opposite effect and put smaller devs out of business.

    Good points/advocacy. In another life we could all be at the LSE writing our thesis and arguing about Milton Friedman. Glad were not :) And dabblers or otherwise, I like playing/getting confused with lots of different bits of software, part of the definite fun...

    In another life I would be blowing off classes at the LSE and crashing on Alexis Korner's floor...

    I wonder if he was happy back then, our young Michael Philip....

    I'm sure he was, despite the spots and all...
    The lad has always been the cock of the walk.

  • Ok I'm going to back track on this and say I bought Wotja pro and really like it. Getting audio loops in is a bit complicated but hope they'll make it easier eventually.

    Got lots of potential this one so I hope people do support it so they can keep evolving it. :)

  • Crazy stuff..

    An app is an app and should be a one off purchase

    iap are fine but this subscription thing is just out of line. if devs like intermorphic need more money then they should try and promote their apps more so new customers are gained.. Not try and milk more cash from owners of the apps.

    I think in intermorphics case their apps are good but they just dont appeal to a wider audience.. Generative music has a small following and is not so easy to make PROPERLY.

    Intermorphics apps just dont have the UI for the touchscreen like apps such as nodebeat. That app has a wider appeal because of the visual aspect.. Price and ease of use.

    Subscription for apps is just plain wrong unless its a magazine lol

    On another note.. Appstore reviews are crucial to devs and they shouldnt have to beg on here for reviews. If we buy apps and love them..then it just takes a few seconds to write a few words.. These words can reach millions and increase sales which =happy devs and far more focused updates and new apps.

  • @Love3quency said:
    Crazy stuff..

    An app is an app and should be a one off purchase

    iap are fine but this subscription thing is just out of line. if devs like intermorphic need more money then they should try and promote their apps more so new customers are gained.. Not try and milk more cash from owners of the apps.

    I think in intermorphics case their apps are good but they just dont appeal to a wider audience.. Generative music has a small following and is not so easy to make PROPERLY.

    Intermorphics apps just dont have the UI for the touchscreen like apps such as nodebeat. That app has a wider appeal because of the visual aspect.. Price and ease of use.

    Subscription for apps is just plain wrong unless its a magazine lol

    On another note.. Appstore reviews are crucial to devs and they shouldnt have to beg on here for reviews. If we buy apps and love them..then it just takes a few seconds to write a few words.. These words can reach millions and increase sales which =happy devs and far more focused updates and new apps.

    Intermorphic offfers both a subscription and non-subscription for their app so people can choose either one, save their money, or spend it elsewhere.

    I really don't see much difference between a magazine that has new content in each issue or a music software app that has new features every year. As with a magazine if the new content isn't appealing to you, cancel your subscription. If it were the same magazine or app every year, that'd be less appealing and of course any judgements about whether or not that app is significantly different or improved will be a key factor for potential purchasers.

    As with any product if sufficient people don't buy their app via subscription or non-subscription, they'll close up shop.

    Nevertheless the subscription model seems to largely go over like a lead balloon with most iOS music creation app users. It is conceivable that at some point apps will be so commonly used that there will be services that provide access to a wide array of apps in much the same way there are streaming music subscription services. A core aspect of such a service may be to insure that once submitted, apps are maintained and updated to work with the current iOS even if the features remain the same which would free developers to create new apps or focus on their more popular apps as their compensation would be related to how often their apps are used.

    Such a service would be very dependent upon a much more sophisticated app search engine than the App Store, more reliable app performance, and an extended app life independent of the developers decisions once its part of the app subscription service.

    Naturally not all app subscription services would be the same and decisions about which service to use would be significant and focus on the service's ability to update apps and have desirable apps available. Even niche apps would have their place as not every service would limit itself to only apps with mass appeal. There'd be incentives to have more consistency and standards in place for the apps in their catalog as a bad app experience could undermine the app subscription service's reputation versus the relatively low bar Apple has set for the App Store.

  • @Love3quency said:
    if devs like intermorphic need more money then they should try and promote their apps more so new customers are gained..

    Please share your secret promotion trick. I'd love to gain new customers, but from where I stand the iOS music scene seems quite niche and small'ish.

    Not saying I am a fan of subscription services, but I fully understand when developers try new businessmodels in order to try and make it commercially viable to be on iOS.

  • Life's too short to use an intermorphic UI.

  • edited April 2017

    @brambos said:

    @Love3quency said:
    if devs like intermorphic need more money then they should try and promote their apps more so new customers are gained..

    Please share your secret promotion trick. I'd love to gain new customers, but from where I stand the iOS music scene seems quite niche and small'ish.

    Not saying I am a fan of subscription services, but I fully understand when developers try new businessmodels in order to try and make it commercially viable to be on iOS.

    I understand too, but in this market I don't think the subscription model is going to be popular. They can try, but I think it'll put off more people than it attracts.

    I've bought a few of their (now unsupported) apps, and personally I think their efforts would be better spent working on a more user friendly UI than accounting spreadsheets, and then put a bit of muscle into their marketing.

    The iOS pro music scene maybe small, but this could appeal to a wider audience if the UI wasn't such a nightmare to use.

  • I'm really not a fan of subscriptions, but I'm also not thrilled by smoking battlefields littered with 'mostly-dead' music apps. If enough folks find value in such a plan that it keeps the lights on for a Dev, and it encourages continual updates, I have a hard time dismissing it outright. (Especially when the Dev offers a single purchase alternative).

    How Intermorphic is treating long-time customers is a different matter, of course.

  • Hi @brambos

    I feel it would be twofold:

    1: developers figure out ways to advertise their apps via promoting on non iOS music forums and sites , such as banner adverts or talking about the apps capabilities

    2: increasing general awareness of how iOS can indeed actually be used for professional music production or at the very least a very fulfilling , affordable and rewarding hobby

    I think existing users and those in a position of influence within the iOS scene could do well to actually engage beyond the forums and sites dedicated to iOS. This would increase awareness and obviously more sales. It seems that forums such as this one give the impression to developers like yourself that this IS the market...it may be the presently dedicated and focused market..but out of the millions of iOS users out there..how many more would use the music apps and be grateful for the accessibility and affordability?

    You make a product for a specific target audience at present..but what if you could find the wider audience? It would take some thinking..but the first thing that comes to mind is that you have made troublemaker..likely the closest 303 emulation for iOS ever..I've yet to buy it but will as soon as I can....but due to its sound.,fans of Detroit and Chicago influenced music ( which are legion) would be attracted to it..so why not find Detroit techno forums..acid techno forums within the uk and Europe etc...tap into those underground scenes and let them know about your app?

    I am certain there are many many people using music apps that are not connected yet to this wonderful AB community...find them...connect..network

    All the best

    @brambos said:

    @Love3quency said:
    if devs like intermorphic need more money then they should try and promote their apps more so new customers are gained..

    Please share your secret promotion trick. I'd love to gain new customers, but from where I stand the iOS music scene seems quite niche and small'ish.

    Not saying I am a fan of subscription services, but I fully understand when developers try new businessmodels in order to try and make it commercially viable to be on iOS.

    @brambos said:

    @Love3quency said:
    if devs like intermorphic need more money then they should try and promote their apps more so new customers are gained..

    Please share your secret promotion trick. I'd love to gain new customers, but from where I stand the iOS music scene seems quite niche and small'ish.

    Not saying I am a fan of subscription services, but I fully understand when developers try new businessmodels in order to try and make it commercially viable to be on iOS.

  • @Love3quency said:

    Hi @brambos

    I feel it would be twofold:

    Interesting thoughts, thanks for sharing. While I am skeptical about the effectiveness of banner ads (people filter them out most of the time, either subconsciously or actively using ad-blockers) I think there is a important point in #2.

    There is obviously a big market potential for iOS. But for some reason it seems to be a pretty closed scene. Even when the 'major' blogs and magazines publish about iOS music, all I see is them rehashing the same 5-6 synths and products we've all had since 2014/2015. It's the same products and names over and over again. And e.g. none of them seem to be aware of iOS Audio Units, Ableton Link and other 'new' developments that really raise the bar for iOS music making.

    If they're not on top of what's happening, how is the budding enthusiast supposed to learn about it - especially considering the reputation of iPads for being a platform for €0.99 timewaster games?

    Developers can try and actively promote in adjacent scenes, but there's a fine, delicate line between mentioning your own product and spamming when it comes to forum/facebook presence.

    There's some changes that Apple could make to the appstore to make it a healthier place for pro/niche-players; subscriptions are probably not the solution anyone is really looking for in this case.

  • @brambos

    Banner ads n hard copy magazines might be better then lol

    But...AppStore- there are NO reviews or ratings fo your app , none for KRFT or poison 202 synth in the uk AppStore

    The non audiobus forum member iOS users would feel it's a risk to purchase considering this... so it's not just the developers responsibility...we all could wirk together on this and not keep it cloistered lol

    The potential and benefits for everyone is huge

    @brambos said:

    @Love3quency said:

    Hi @brambos

    I feel it would be twofold:

    Interesting thoughts, thanks for sharing. While I am skeptical about the effectiveness of banner ads (people filter them out most of the time, either subconsciously or actively using ad-blockers) I think there is a important point in #2.

    There is obviously a big market potential for iOS. But for some reason it seems to be a pretty closed scene. Even when the 'major' blogs and magazines publish about iOS music, all I see is them rehashing the same 5-6 synths and products we've all had since 2014/2015. It's the same products and names over and over again. And e.g. none of them seem to be aware of iOS Audio Units, Ableton Link and other 'new' developments that really raise the bar for iOS music making.

    If they're not on top of what's happening, how is the budding enthusiast supposed to learn about it - especially considering the reputation of iPads for being a platform for €0.99 timewaster games?

    Developers can try and actively promote in adjacent scenes, but there's a fine, delicate line between mentioning your own product and spamming when it comes to forum/facebook presence.

    There's some changes that Apple could make to the appstore to make it a healthier place for pro/niche-players; subscriptions are probably not the solution anyone is really looking for in this case.

  • Gosh..forgive typos above lol

  • edited April 2017

    @brambos said:

    There is obviously a big market potential for iOS. But for some reason it seems to be a pretty closed scene. Even when the 'major' blogs and magazines publish about iOS music, all I see is them rehashing the same 5-6 synths and products we've all had since 2014/2015. It's the same products and names over and over again. And e.g. none of them seem to be aware of iOS Audio Units, Ableton Link and other 'new' developments that really raise the bar for iOS music making.

    If they're not on top of what's happening, how is the budding enthusiast supposed to learn about it - especially considering the reputation of iPads for being a platform for €0.99 timewaster games?

    Developers can try and actively promote in adjacent scenes, but there's a fine, delicate line between mentioning your own product and spamming when it comes to forum/facebook presence.

    Write some articles. It's a tough time for independent blogs and specialist online music sites to generate a decent income, which will come almost solely from ad revenue and AdSense clicks, so they won't have the resources to put into writing lots of their own - probably why the bulk of them simply copy and paste descriptions from the App Store.

    I run a few of my own news/information type sites, and have considered setting up one for iOS music, but my experience with trying to get content from the companies I'm promoting for free is like pulling hens teeth. Based on the exceptionally poor quality and quantity of promotional material for most iOS music apps (not yours) I'd probably end up in the same situation and it's just not worth my time.

    The majority of iOS music devs need to step up their marketing and promotional activities (checking the Wotja Twitter account shows it has only 26 followers, and the last video upload to Intermorphic's YouTube channel was a year ago), and so writing a few articles for online blog sites would be a good, free first step and benefit the iOS music scene in general.

  • Subscription is certainly not right for most apps but at least here they are giving the option to pay as you go with the standalone version and are being very transparent about it. It wouldn't work for a synth app or an app which doesn't have continued evolution. This is a better alternative to that for sure.

    You know when the app will stop receiving support and don't have to update to the next app. I read somewhere that supposedly from now iOS updates will not break apps as much as before (not sure I believe that but...).
    So at least I should be able to carry on using the app for quite a while even if I don't want to buy Wotja 2018 etc.

    They are aware of the UI misgivings and are working on improving things over time.
    They also have a good free demo of the app, which after playing around with convinced me to buy it. So no regrets here.

  • @Love3quency said:
    @brambos

    Banner ads n hard copy magazines might be better then lol

    But...AppStore- there are NO reviews or ratings fo your app , none for KRFT or poison 202 synth in the uk AppStore

    The non audiobus forum member iOS users would feel it's a risk to purchase considering this... so it's not just the developers responsibility...we all could wirk together on this and not keep it cloistered lol

    The potential and benefits for everyone is huge

    @brambos said:

    @Love3quency said:

    Hi @brambos

    I feel it would be twofold:

    Interesting thoughts, thanks for sharing. While I am skeptical about the effectiveness of banner ads (people filter them out most of the time, either subconsciously or actively using ad-blockers) I think there is a important point in #2.

    There is obviously a big market potential for iOS. But for some reason it seems to be a pretty closed scene. Even when the 'major' blogs and magazines publish about iOS music, all I see is them rehashing the same 5-6 synths and products we've all had since 2014/2015. It's the same products and names over and over again. And e.g. none of them seem to be aware of iOS Audio Units, Ableton Link and other 'new' developments that really raise the bar for iOS music making.

    If they're not on top of what's happening, how is the budding enthusiast supposed to learn about it - especially considering the reputation of iPads for being a platform for €0.99 timewaster games?

    Developers can try and actively promote in adjacent scenes, but there's a fine, delicate line between mentioning your own product and spamming when it comes to forum/facebook presence.

    There's some changes that Apple could make to the appstore to make it a healthier place for pro/niche-players; subscriptions are probably not the solution anyone is really looking for in this case.

    There are reviews in the UK App Store for KRFT .. ?

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