Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

iOS as Live Instrument

2»

Comments

  • @Hmtx I would definitely put those other apps in the same pile--i just happen to be on a major Geoshred kick right now.

  • @Phil999 said:
    for sounds that doesn't really need velocity input, a tablet can be used as a musical input device. Be it as a synth/sampler, or MIDI controller.

    That's the thing though, a simple xy pad with your axis of choice mapped to velocity solves that problem. Just ask TC-data. But I get what you're saying. And Nothing will replace the feeling of applying pressure to a physical thing that gives way under said pressure though.

  • @RustiK said:

    @supadom said:

    @supadom said:
    Me

    Ah ok, got it Not me

    Where is the rooftop vid?

    Ah yeah, completely forgot. Was it this one?

  • @supadom said:

    @RustiK said:

    @supadom said:

    @supadom said:
    Me

    Ah ok, got it Not me

    Where is the rooftop vid?

    Ah yeah, completely forgot. Was it this one?

    Nope you are on the left of the screen and it looks like dusk.

    It was shortly after you did the festival.

    Looks like you are on the roof.

    Who said I don't show love to brother!

  • @lukesleepwalker said:
    I will say this: put me behind a curtain playing Geoshred and I bet 99 out of a 100 think I'm playing a physical instrument. I'd love an MPE surface that would give me a bit more touch sensitivity. The glass is pretty one dimensional despite Geoshred developers heroic efforts.

    You need one of these then!

    http://www.rogerlinndesign.com/linnstrument.html

  • @lukesleepwalker said:
    I will say this: put me behind a curtain playing Geoshred and I bet 99 out of a 100 think I'm playing a physical instrument. I'd love an MPE surface that would give me a bit more touch sensitivity. The glass is pretty one dimensional despite Geoshred developers heroic efforts

    Put my 6yo on ThumbJam behind a curtain and you'll make the world believe she's an accomplished instrumentalist.

    I think this is the problem with computer based musical instruments. Many of them are simply too easy to play therefore assumed not serious unless you had to spend thousands of hours practiticing.

    I'm afraid this is going to persevere until more non-keyboard-based electronic instruments enter universal consciousness e.i. mainstream music.

  • @supadom said:

    @lukesleepwalker said:
    I will say this: put me behind a curtain playing Geoshred and I bet 99 out of a 100 think I'm playing a physical instrument. I'd love an MPE surface that would give me a bit more touch sensitivity. The glass is pretty one dimensional despite Geoshred developers heroic efforts

    Put my 6yo on ThumbJam behind a curtain and you'll make the world believe she's an accomplished instrumentalist.

    I think this is the problem with computer based musical instruments. Many of them are simply too easy to play therefore assumed not serious unless you had to spend thousands of hours practiticing.

    I'm afraid this is going to persevere until more non-keyboard-based electronic instruments enter universal consciousness e.i. mainstream music.

    This is something that I've been mulling for a while and I'll offer two things: (1) thumbjam is amazing and I'm sure your daughter is as well. I still believe that a trained musician will come up with something more unique and artful with thumbjam than an untrained musician. Matisse's cut-out shapes would be child's play if they didn't reflect a deep understanding of how to render the physical world in two dimensions. (2) democratizing the tools to create compelling sounds will at least give the writers with something unique to say a better chance of being heard.

    But I do look forward to the next generation of instruments that combine the best of the physical and digital worlds.

  • @lukesleepwalker said:

    @supadom said:

    @lukesleepwalker said:
    I will say this: put me behind a curtain playing Geoshred and I bet 99 out of a 100 think I'm playing a physical instrument. I'd love an MPE surface that would give me a bit more touch sensitivity. The glass is pretty one dimensional despite Geoshred developers heroic efforts

    Put my 6yo on ThumbJam behind a curtain and you'll make the world believe she's an accomplished instrumentalist.

    I think this is the problem with computer based musical instruments. Many of them are simply too easy to play therefore assumed not serious unless you had to spend thousands of hours practiticing.

    I'm afraid this is going to persevere until more non-keyboard-based electronic instruments enter universal consciousness e.i. mainstream music.

    This is something that I've been mulling for a while and I'll offer two things: (1) thumbjam is amazing and I'm sure your daughter is as well. I still believe that a trained musician will come up with something more unique and artful with thumbjam than an untrained musician. Matisse's cut-out shapes would be child's play if they didn't reflect a deep understanding of how to render the physical world in two dimensions. (2) democratizing the tools to create compelling sounds will at least give the writers with something unique to say a better chance of being heard.

    But I do look forward to the next generation of instruments that combine the best of the physical and digital worlds.

    I know. All very valid points. I know exactly where you're coming from. I just think since you touch on the subject of public's perception that this is a question of time/evolution rather than anything else.

    I am rather pessimistic here because despite all the evolution in music, most of the pop you here on the radio is still guitar based.
    It seems like this stuff goes around in circles until something groundbreaking (drum and bass, techno etc.) comes out to take it up a notch. In my head it looks a bit like Escher's drawing.

    So zooming in, hopefully the next groundbreaking thing will bring with itself a new instrument or two. Until then we'll stuck with guitars and violins. ;)

    I'm definitely looking forward to hearing the next ground breaking thing I'm just afraid I will be too old to take it in.

  • @charalew said:

    @lukesleepwalker said:
    I will say this: put me behind a curtain playing Geoshred and I bet 99 out of a 100 think I'm playing a physical instrument. I'd love an MPE surface that would give me a bit more touch sensitivity. The glass is pretty one dimensional despite Geoshred developers heroic efforts.

    You need one of these then!

    http://www.rogerlinndesign.com/linnstrument.html

    I've been studiously avoiding looking at the Linnstrument until I fall into a big pot of $$$$.

  • One of the things I love about apps from a performance perspective, is that the developer of the app is in a very real way a collaborator in the art created by it.

    Apps with a very distinctive and characterful set of performance/manipulation features (Thumbjam, SECTOR, Fugue Machine, FLUX:FX, Troublemaker, Soundprism, Patterning etc.) very much involve the creativity of the developer in any performance where their app is utilised. It's almost as if their hands are also collaborating in creating music, in that moment. Very unique and creatively interesting proposition.

  • @OscarSouth said:
    One of the things I love about apps from a performance perspective, is that the developer of the app is in a very real way a collaborator in the art created by it.

    Apps with a very distinctive and characterful set of performance/manipulation features (Thumbjam, SECTOR, Fugue Machine, FLUX:FX, Troublemaker, Soundprism, Patterning etc.) very much involve the creativity of the developer in any performance where their app is utilised. It's almost as if their hands are also collaborating in creating music, in that moment. Very unique and creatively interesting proposition.

    Very good point and one that I hadn't thought about before. Thanks for opening up my head to that insightful thought. Makes me appreciate the app devs even more...

  • edited March 2017

    @lukesleepwalker said:

    @OscarSouth said:
    One of the things I love about apps from a performance perspective, is that the developer of the app is in a very real way a collaborator in the art created by it.

    Apps with a very distinctive and characterful set of performance/manipulation features (Thumbjam, SECTOR, Fugue Machine, FLUX:FX, Troublemaker, Soundprism, Patterning etc.) very much involve the creativity of the developer in any performance where their app is utilised. It's almost as if their hands are also collaborating in creating music, in that moment. Very unique and creatively interesting proposition.

    Very good point and one that I hadn't thought about before. Thanks for opening up my head to that insightful thought. Makes me appreciate the app devs even more...

    In some ways it also offers a additional challenge to the artist, because it's very easy to just fall under the 'generic' inclination towards how the app should sound. The fact that it's difficult to make bad sounding music with some of these apps is both an inspiration but also a challenge, because the distinction between music that is original and unique art and music that comes out the same colour as the canvas it was painted on lays entirely at the discretion of it's creator.

    Traditionally, the time it took to become comfortable with the sound production method of an instrument to the level that it could be used creatively, served as a buffer where through the heavy exposure to that instrument, it's heritage historically and the work of contempories would be passively (or actively!) internalised.

    Of course, [disclaimer] there's nothing wrong with people just dipping their toes in either. We're living in a different age which isn't directly comparable to times gone by.

  • @animal said:
    I am playing an iPad for audio (Noatikl/IFretlessApps/Cyclop/Turnado/Borderlands/etc) into a Macbook Pro for video manipulation(VDMX, clips and live) and routing/frequency-manipulation (Logic, binaural). Ambient drones developing into percussive/rhythmic hacks and vice versa. Always have a second iPad plugged in with same setup. If pad 1 fucks up, I switch channels inside Logic and go on, since everything is freely improvised, nothing to be noticed, in most cases... .

    That sounds like a cool setup. Have you got a link showing this setup off, or a video of its output?

    And, have you messed around with Takete doing this sort of thing? I don't think Takete is capable of what you describe in your setup, but for iOS only, it seems it would be fairly close. My main turnoff fromTakete is the max capable output resolution is kinda low. Not so much for live projection so much, but saving the performed output for replay.

    Also, have you tried any Apple Motion in your setup for video manipulation via sound? I did a tutorial some time ago, and it had some fairly complex frequency manipulation features builtin. Not sure how/if it could be utilized in a live scenario though.

  • @skiphunt said:

    @animal said:
    I am playing an iPad for audio (Noatikl/IFretlessApps/Cyclop/Turnado/Borderlands/etc) into a Macbook Pro for video manipulation(VDMX, clips and live) and routing/frequency-manipulation (Logic, binaural). Ambient drones developing into percussive/rhythmic hacks and vice versa. Always have a second iPad plugged in with same setup. If pad 1 fucks up, I switch channels inside Logic and go on, since everything is freely improvised, nothing to be noticed, in most cases... .

    That sounds like a cool setup. Have you got a link showing this setup off, or a video of its output?

    And, have you messed around with Takete doing this sort of thing? I don't think Takete is capable of what you describe in your setup, but for iOS only, it seems it would be fairly close. My main turnoff fromTakete is the max capable output resolution is kinda low. Not so much for live projection so much, but saving the performed output for replay.

    Also, have you tried any Apple Motion in your setup for video manipulation via sound? I did a tutorial some time ago, and it had some fairly complex frequency manipulation features builtin. Not sure how/if it could be utilized in a live scenario though.

    I have no videos of me performing, it's found or recorded footage (preferably shortly before show, and around the location itself), manipulated via audioreactive VDMX, the liveshots are more of the crowd than of me, too (and I don't save those, only formrealtime usage).
    You have seen a few of my works, I believe (we had an early encounter here, 1 or 2 years ago (through this forum), you remember? Anyways, there's some stuff on vimeo (vimeo.com/animalaleman) and on my site (tobiasrobens.com/101/animalaleman).

    As for Takete, it really doesn't half do what I am accustomed to, concerning the videostuff.
    VDMX is really very versatile, when it comes to stuff like this, and I kind of like to have processing powers seperated (video/ audiorouting on the Mac, sounds on the iPad), this way I am able to work with older devices and don't need to buy the newest and most expensive stuff...).

    Motion sounds really really interesting, will try it sometime, though in VDMX I can easily create my own visual extensions (via Quartz Composer..), and I haven't really explored that one enough yet... . So many interesting things these days...
    Thanks for reminding me of Motion!,
    Cheers, t

  • edited March 2017

    @animal said:

    @skiphunt said:

    @animal said:
    I am playing an iPad for audio (Noatikl/IFretlessApps/Cyclop/Turnado/Borderlands/etc) into a Macbook Pro for video manipulation(VDMX, clips and live) and routing/frequency-manipulation (Logic, binaural). Ambient drones developing into percussive/rhythmic hacks and vice versa. Always have a second iPad plugged in with same setup. If pad 1 fucks up, I switch channels inside Logic and go on, since everything is freely improvised, nothing to be noticed, in most cases... .

    That sounds like a cool setup. Have you got a link showing this setup off, or a video of its output?

    And, have you messed around with Takete doing this sort of thing? I don't think Takete is capable of what you describe in your setup, but for iOS only, it seems it would be fairly close. My main turnoff fromTakete is the max capable output resolution is kinda low. Not so much for live projection so much, but saving the performed output for replay.

    Also, have you tried any Apple Motion in your setup for video manipulation via sound? I did a tutorial some time ago, and it had some fairly complex frequency manipulation features builtin. Not sure how/if it could be utilized in a live scenario though.

    I have no videos of me performing, it's found or recorded footage (preferably shortly before show, and around the location itself), manipulated via audioreactive VDMX, the liveshots are more of the crowd than of me, too (and I don't save those, only formrealtime usage).
    You have seen a few of my works, I believe (we had an early encounter here, 1 or 2 years ago (through this forum), you remember? Anyways, there's some stuff on vimeo (vimeo.com/animalaleman) and on my site (tobiasrobens.com/101/animalaleman).

    As for Takete, it really doesn't half do what I am accustomed to, concerning the videostuff.
    VDMX is really very versatile, when it comes to stuff like this, and I kind of like to have processing powers seperated (video/ audiorouting on the Mac, sounds on the iPad), this way I am able to work with older devices and don't need to buy the newest and most expensive stuff...).

    Motion sounds really really interesting, will try it sometime, though in VDMX I can easily create my own visual extensions (via Quartz Composer..), and I haven't really explored that one enough yet... . So many interesting things these days...
    Thanks for reminding me of Motion!,
    Cheers, t

    Yes, I remember interacting a little over a year ago. At that point, I was just learning about iOS sound apps and didn't have much of a clue. Now, I've at least got a clue. ;)

    I'm also finding myself falling prey to forum app enthusiasm about new apps and buying redundant apps I don't really need. And, would like to get away from that and refocus to actually making stuff instead of constantly shopping/buying/learning rinse and repeat. It's like I'm using the latest new app or update as an excuse to not actually have to make anything. LOL

    I think I pretty flush with apps now, and more or less know how to use most of them. Time to make stuff. :)

    So, I'm revisiting my original interests in using iOS sound with video/stills/motion etc. LumaFusion is a boon for some of this stuff, but I'm also interested in the interaction of a "performance" recording, versus a planned composition. Not "Live" performance, but more of a scenario where I'm using the tools to record expressed mood.

    Does that make sense?

    For example, last night I loaded up a few apps in AUM... added some filters I could interact with, drove some of them with Fugue Machine that I could also interact with. Got everything set up to more or less sound decent together, then hit record in AUM and started interacting with the set up. Sometimes it works out well and I get something I couldn't recreate. Sometimes it goes awry and I just chop off the bad stuff and save the good stuff.

    Like this one I made last night. It got too hot and distorted, but you get the idea.

    https://www.orfium.com/track/513837/schpates-skiphunt/

    I like this method sometimes, because it feels more in the moment and less calculated than organizing and sequencing elemental arrangements etc.

    Would like to kind of be able to do the same sort of "performance/recording" but also include interaction with visual elements at the same time I'm interacting with the audio elements.

    Kind of similar to what you're doing, but not for live performance. More for recording it for saving and replay.

    I just looked at your vimeo feed. Cool! Abstract, expressive mood stuff. :)

    The VDMX stuff looks interesting, but the learning curve appears steep. Yes? I see there's a free version that you can't save preset for. Maybe I'll just experiment with that first. It would be nice if there was something similar in iOS. I think Takete is pretty much it at the moment, correct?

  • Thank you, skip. I appreciate it.
    I found it real easy starting with VDMX. The thing is, you just insert the modules you need, and get rid of those, that you don't (and that are in the way). I love it, can only encourage you to try it out. The free version is full, only without permission to save anything. If I can help you at all with it, just say so. (And being able to further construct your own plugins and things through Quartz Composer is just incredible! You must download Xcode and its Graphic Tools for Quartz Composer. It's worth it, though. If you like Motion, you should look it up. Also, there are quite good videotuts on yt about it, if you're interested).
    I don't know about Takete, I think the developer made it for himself, and is quite happy with what it does, without interest to take it any further. And, as I said before, for the price he's asking I think I'm a lot better off using VDMX (since I do have a Macbook Pro anyways, that is). It just is not for me. I needn't have it on ios, too, you know, rather keep processing low on all devices, for great adventures... .

  • @animal said:
    Thank you, skip. I appreciate it.
    I found it real easy starting with VDMX. The thing is, you just insert the modules you need, and get rid of those, that you don't (and that are in the way). I love it, can only encourage you to try it out. The free version is full, only without permission to save anything. If I can help you at all with it, just say so. (And being able to further construct your own plugins and things through Quartz Composer is just incredible! You must download Xcode and its Graphic Tools for Quartz Composer. It's worth it, though. If you like Motion, you should look it up. Also, there are quite good videotuts on yt about it, if you're interested).
    I don't know about Takete, I think the developer made it for himself, and is quite happy with what it does, without interest to take it any further. And, as I said before, for the price he's asking I think I'm a lot better off using VDMX (since I do have a Macbook Pro anyways, that is). It just is not for me. I needn't have it on ios, too, you know, rather keep processing low on all devices, for great adventures... .

    The more I think about it.. the more I'm thinking I may not need it on iOS either. Takete is cool. I could definitely utilize it for some performance recording, but for the price he's asking... I'd be concerned that he'd abandon it, or move on to something else. I did almost pick it up during his last $40 sale, but that's still not chump change in my world. ;)

  • Well, I must say, it kind of happened easily to me: I needed some "VJ" App, just for an exhibition of my works (I'm a painter actually), because the works had to do with television imagery, that's how I found VDMX, and only years later I started using it for the stuff I'm working on now (I realised, well, there's this thing I never use anymore, and it supposedly does audioreactive stuff, so why not try. A good road it was then, and I feel lucky the way it went. That goes for my life, though. Everything seems to be meant for something else, and most of the time I don't really get it, while sometimes i realise the beauty of the system. NOT knowing beforehand... .

    The way you are experimenting feels very close to mine (I just don't really care about recording any of it, other than for documentation reasons). I love to dive in and find something happening I never would have expected (of course, sometimes this goes wrong, too, but that's part of the deal..), and I've come to find, it's always ok in the end, however bad it might even have felt, it's more about growing than achieving something like a song/something.

    Does this sound similar to you, or did you mean something completely different?...

  • @animal said:
    Well, I must say, it kind of happened easily to me: I needed some "VJ" App, just for an exhibition of my works (I'm a painter actually), because the works had to do with television imagery, that's how I found VDMX, and only years later I started using it for the stuff I'm working on now (I realised, well, there's this thing I never use anymore, and it supposedly does audioreactive stuff, so why not try. A good road it was then, and I feel lucky the way it went. That goes for my life, though. Everything seems to be meant for something else, and most of the time I don't really get it, while sometimes i realise the beauty of the system. NOT knowing beforehand... .

    The way you are experimenting feels very close to mine (I just don't really care about recording any of it, other than for documentation reasons). I love to dive in and find something happening I never would have expected (of course, sometimes this goes wrong, too, but that's part of the deal..), and I've come to find, it's always ok in the end, however bad it might even have felt, it's more about growing than achieving something like a song/something.

    Does this sound similar to you, or did you mean something completely different?...

    Yes. Surprisingly, your perspective sounds very similar to my own. I'll definitely have to check out VDMX now! :)

    I only really want to record it and save in HD, for possible future sale on newly forming digital fine art sites like seditionart.com in case I accidentally hit on something particularly nice.

  • I use MicSwap Pro live. I swap mics for different sounds and use it similarly as you would a pedal.

Sign In or Register to comment.