Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
App Development?
I was wondering.. how possible is it to get into app development? ... I guess more specifically music app development and like where would one start? I'm wanting to get into development myself, more as a hobby and a way to spend my time etc. I've always love software, engineering etc. & music... I would think this would maybe be the next logical step for me. I know it's not easy.. I'm wanting to make a career out of it so to speak.. like I said, more a hobby.. a way for me to spend money not make money. If I do that would be great but I'm more into the whole experience of it all and plus I would really like to learn how all this works to some degree if at all possible... I'm rambling now. Anyways.. I'm super in love with this forum, it's helped me a lot and I was wondering if anybody could point me in the right direction as to where to go/ do next. I would really like to create in C# using Xamarin but I don't know if you can do everything in C# that you can do with Objective-C or Swift. I'm not even sure if Swift can do what I need done.. I know you can plug code in.. like make the majority in C# and some code in Objective-C or Swift or Whatever but anyways. Any help would be much appreciated & I'm sure I'm not the first to ask all this but yeah.. I'm an eager learner and have like all the time in the would to work I just need some direction. Thank you so much for everything everyone!
P.S. I have a bunch of Udemy courses on iOS 10 too I just haven't gone through them yet because I wasn't sure which way to go. And if you know of any courses online that would be cool too. I'm thinking or starting out with the Harvard CS50 course but I don't want to waste any time, you know? I want to get into the meat of it, though that's prob. a rookie mistake in and of itself. Idk. Anyways...
Thanks everyone! Peace!
- MA
Comments
Are you my twin? Sounds exactly like my predicament
Haha, well... I guess we are in this together. lol.
Have you seen this thread? https://forum.audiob.us/discussion/17445/how-difficult-is-it-to-develop-a-musical-app/p1
Cool, thank you @gusgranite!
Hey, @audiblevideo. Check this out! : CS110 - Introduction to Computer Science & Stanford - Developing iOS 9 Apps with Swift
I think swift isn´t good for music apps.
Yeah.. I was thinking that. I'm not really sure where else to start.
EDIT: Found this. Objective C Programming Tutorial but it's kind of old. 2010. It may still be relevant for getting the basics down or whatever. Idk. I'll keep looking. lol.
EDIT 2: iOS 7 Staford 2013. Still old. But... (Shrugs)
Here was a good thread about 4 rules to create music apps on iOS from one of the Audiobus developers (Michael).
I can´t find it sadly.
Awww, too bad. Thank's for the thought! @Cib
Ah, this here could be of interest: http://atastypixel.com/blog/four-common-mistakes-in-audio-development/
Yeah, that is defiantly interesting. Thanks @Cib for the help. I appreciate it a lot.
Pure data is used a lot
Pure data? I'll have to check it out. Thanks!
What, you didn't want it to be interesting, didn't expect it to be interesting, wouldn't admit that it could be interesting, but in defiance, it turned out to be interesting after all, defying your original assessment of it.
Have you looked into building custom Lemur Templates for gear and iOS?
I think it might prove to be an interesting venue to wrap your head around all the different ways you can manipulate Midi as it courses through your setup.
No, I've never heard of it. I'll check it out. Thanks @Echoopera!
Here's the website: https://liine.net/en/products/lemur/
They have a desktop app to develop the templates. I think there's some basic programming involved but I think it might be more approachable at first since you can have a goal in mind as far as what you want to manipulate via Midi.
Just found this... Had no idea! Thanks guys!!! https://ask.audio/articles/developing-your-own-ios-audio-apps-just-got-easier-with-amazing-audio-engine
Found this on YouTube.
So I guess the guy who did Audiobus and Loopy said that it's done in like C, that there's something about the way Swift and Obj-C handles audio. So, if you want to get into this I think it's best to learn C, Obj-C and Swift. In the video I shared above: > @Master_Ascendant said:
that's what he uses.
https://www.raywenderlich.com/145770/audiokit-tutorial-getting-started
Indeed, at this point I would recommend learning C++ and Objective-C for audio apps (with C as a common foundation for the other two). Those are the three languages I typically mix in any app. Sometimes a bit of assembler.
C/C++ is essential specifically for anything to do with the realtime render thread, as Objective-C is a huge no-no there (it's full of locks causing audio to glitch).
Swift is a pain. It should not exist. (<-- my personal opinion)
Well, you'll always need either Objective-C or Swift as well, because those are needed for building your app's GUI and interfacing with most iOS system APIs.
Playgrounds is fun to learn swift
Swift Playgrounds by Apple
https://appsto.re/gb/eHUj2.i
and AudioKit
http://audiokit.io
But Im with @echoopera, learn to use Lemur (and if that's too much MidiDesigner) It's more fun and less pulling hair out.
Cool, thanks Everyone!
Really depends what you want to build. I would avoid Xamarin for music apps though, even thought it's great for cross-platform consumer / business type apps. AVFoundation may get you part of the way in Swift. Really depends what you have in mind... All my apps are 95% Swift FWIW. Worth keeping in mind (as @brambos said), you could write say your UI and higher level classes in Swift, then use Obj-C or even C++ / C to do some of the more time-critical stuff. My $0.02. Good luck!