Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
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Comments
I just booted up a load of apps via AUM, including the normally troublesome ElasticDrums, and managed a full recording without any hiccups. Usage did look a bit high on the display, and graphics performance was a bit juddery when switching apps, but the recording came out ok.
This ^^ Nothing has changed but the way things are reported--better accuracy.
Ok that's probably it, but should it ever go into the 1000s?
My default template mixbus of just AUs Virsyn reverb, Amazing Noises reverb and limiter and Tap delay seems a lot higher than before even on average and if i add TC-11 to that not long before I get crackles. Will have to play around a bit more with it.
Not sure if I preferred the ignorant bliss of average DSP![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
The 1000's??
How can % go over 100? Are we all talking about the same thing here?
Interesting! A bug possibly?
Ya think?![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
Either that or @Carnbot has his amp turned up to 11,000 again.
It looks as though it's Tap delay which is causing a lot of spikeyness in AUM for me when idle. I was hoping @Virsyn would update this as an AUv3 to keep it up to date as It's my favourite delay but it's getting in real need of an update....
I think this new DSP accuracy is a good thing for narrowing down rogue apps it seems![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
I changed the DSP metering to show peak levels instead of average, which of course means it displays larger but more meaningful values. I haven't changed any code in the DSP signal path, and no additional processing. The update is built with a newer iOS SDK, so you never know what changed under the hood. However I'd be very surprised if it actually uses more CPU, but let me know if you find any actual change in performance and not only the visually displayed DSP% number.
This is only possible if a hosted plugin/app blocks the audio thread. Most probably one or more of the plugins you use are doing naughty forbidden things in the audio code, which destroys the party for everyone.
People using Objective-C or Swift calls in their realtime thread should be hung, quartered and drawn![:D :D](https://forum.loopypro.com/resources/emoji/lol.png)
I think the new readings are good for tracking down naughty apps![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
Exactly!![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
PS. Any potential blocking C calls are also forbidden.