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what if we could run apps in OSX or Windows?

Would it be possible to write a program that would allow running IOS apps on conventional computer operating systems? I know it would most likely not be allowed but man that would be amazing! From what little I know (and its very little), seems like it must be possible.

Comments

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  • The apps is working flawless in the iOS emulator into Xcode on Mac, so there should be possible...
    But, the mighty Apple might not be happy if someone tried to make this possible outside Xcode...

  • @ErrkaPetti said:
    The apps is working flawless in the iOS emulator into Xcode on Mac, so there should be possible...

    The simulator requires the code to be compiled for intel cpus. Once you run them on an iOS device the app is rebuilt by xcode for ARM cpu code. So there is no way (to my knowledge) to run ARM apps on intel computers.

  • edited April 2017

    There are 100 multi-touch input screens available for windows 10 :p

  • I have a Dell tablet running Win-8 and it's touch capabilities are a pain in the back compared to IOS.
    When it comes to software that hasn't been built explicitely with touch control in mind, aka all Win classic apps, it's close to inoperable. Seriously.

  • @Telefunky said:
    I have a Dell tablet running Win-8 and it's touch capabilities are a pain in the back compared to IOS.
    When it comes to software that hasn't been built explicitely with touch control in mind, aka all Win classic apps, it's close to inoperable. Seriously.

    That´s true. But vice versa it works better. So you might loose multi-touch but get better fine editing and can use trackpad for multi-touch gestures.
    But of course it´s better to use the software which support the "common" kind of input rather than workaround things.
    If i want to fine editing, making huge layers, mixing, need high quality FX i use a desktop OS.
    If i want the best possible pure multi-touch experience, there is just iOS yet.
    But i still would like to have mouse/trackpad support for iOS since it can be so much better for many things and it would take this advantage but still has the much better multi-touch experience.
    But Apple don´t want that because we might see than more kind of windows apps which are a (bad) mixture out of half mouse and half multi-touch.
    Maybe it´s good like it is. But if i could get a really powerful macOS/iOS hybrid i would be happy with this. I mean something like a switch from iOS to macOS with a few options to connect them (Audiobus f.e. ;) ) but not do it all OS since we are still years away from this.

  • @brambos said:

    @ErrkaPetti said:
    The apps is working flawless in the iOS emulator into Xcode on Mac, so there should be possible...

    The simulator requires the code to be compiled for intel cpus. Once you run them on an iOS device the app is rebuilt by xcode for ARM cpu code. So there is no way (to my knowledge) to run ARM apps on intel computers.

    OK... You have certainly right there...
    And, we will absolutely NOT have piracy on the iOS/Mac platform in the same amount as in Winworld...

  • There's speculation Apple will start to use the same chipsets for OS X and iOS devices, and that could lead to OS X/IOS app co-existence. However to get there would take several years.

  • @mungbeans said:
    There's speculation Apple will start to use the same chipsets for OS X and iOS devices, and that could lead to OS X/IOS app co-existence. However to get there would take several years.

    I don't see it. ARM architecture is nowhere near competitive to the x86 architecture in the desktop/workstation market. That would mean, they would fragment their MacOS, something that Apple wouldn't do.

    Microsoft tried that a few years ago with Windows RT, and it failed miserably...

  • @hexagonsun83 said:

    @mungbeans said:
    There's speculation Apple will start to use the same chipsets for OS X and iOS devices, and that could lead to OS X/IOS app co-existence. However to get there would take several years.

    I don't see it. ARM architecture is nowhere near competitive to the x86 architecture in the desktop/workstation market. That would mean, they would fragment their MacOS, something that Apple wouldn't do.

    Microsoft tried that a few years ago with Windows RT, and it failed miserably...

    Do you remember PPC? Those users who bought a G5 and few weeks later then...
    http://mashable.com/2016/06/29/intel-macs-at-10/#kr9zI2NAjkqy

    It's a matter of time even Apple recently talked about taking care about pro users again blablabla... they are gaining time before switch once again IMO. 3 years as too far...

  • I've still got a 68020 based Mac.

  • @u0421793 said:
    I've still got a 68020 based Mac.

    cool - with Ragtime it probably outperforms any MS-Office shit on whatever CoreDuo ;)
    My original MacPortable needs some serious overhaul, dried caps are most likely the culprit.
    But I really like a G3/G4 PPC running Pro Tools TDM as an fx-rack, with an Adat Bridge I could digitally route from the iPad.

  • edited April 2017

    @Dubbylabby said:

    @hexagonsun83 said:

    @mungbeans said:
    There's speculation Apple will start to use the same chipsets for OS X and iOS devices, and that could lead to OS X/IOS app co-existence. However to get there would take several years.

    I don't see it. ARM architecture is nowhere near competitive to the x86 architecture in the desktop/workstation market. That would mean, they would fragment their MacOS, something that Apple wouldn't do.

    Microsoft tried that a few years ago with Windows RT, and it failed miserably...

    Do you remember PPC? Those users who bought a G5 and few weeks later then...
    http://mashable.com/2016/06/29/intel-macs-at-10/#kr9zI2NAjkqy

    It's a matter of time even Apple recently talked about taking care about pro users again blablabla... they are gaining time before switch once again IMO. 3 years as too far...

    Yes, you are right, Apple did kinda fragment their OS back then. I think it was around 10.5, that ran on both CPU architectures, and had a technology called "Rosetta" that emulated the PPC architecture. OH i remember it very well :D The main problem with the PPC architecture were the mobile chips. The G5 was much too powerhungry for laptops, and the G4 slow as hell. The Intel Core Duo outperformed a G4 by a landslide. Now it's the other way around. The ARM chips are competitive in the mobile market, but nowhere near competitive in the Desktop/Workstation market. A significant number of Mac users rely on virtualization for windows/linux/etc as well. You'd have to say goodbye to that too. With AMD introducing up to 16-core x86 Desktop chips, Why would there any need now to switch the architecture?

  • Not really if Apple implements virtualization on demand like the nvidia proposal.
    http://www.nvidia.com/object/cloud-gaming.html

    Maybe all these new installations that Apple is building and the Amazon model will bring us something similar in the near future. Could you imagine rendering with 10 virtual server machines realtime as... suscription? Apple iwork suite has gone cloud, something like this will improve professionals experience and let Apple sell it as different costumer segments... and tablets are better suited for this than desktop from energy, price and so standpoint.

    Think on it twice. ;)

  • edited April 2017

    @Dubbylabby said:
    Not really if Apple implements virtualization on demand like the nvidia proposal.
    http://www.nvidia.com/object/cloud-gaming.html

    Maybe all these new installations that Apple is building and the Amazon model will bring us something similar in the near future. Could you imagine rendering with 10 virtual server machines realtime as... suscription? Apple iwork suite has gone cloud, something like this will improve professionals experience and let Apple sell it as different costumer segments... and tablets are better suited for this than desktop from energy, price and so standpoint.

    Think on it twice. ;)

    It is absolutely possible...the technology all already exists. Latency and networks would have to improve dramatically though...and since Apple generally emphasizes user experience, i don't think we're there yet.

  • Me neither but maybe in 3 years. Almost the dots seem point in that direction but I don't discard Apple keeping some desktop machines from their lately blablabla but it will be very small market against the mobile proposition. I'm not saying this is better or worst, just pointing what my gut feels about all those movements in convergence.

    Back on topic it will made possible run LogicX or Final CutX and any plugin from mobile platform throught remote virtual machines with the minimum necessary GUI (to keep lag near zero) in local app.

  • The processing unit of an iPad is small and costs about 10 bucks, if at all (basic memory setup).
    The expensive parts are screen and battery.
    Having 4-8 of such units interconnected the way Audiobus does it internally would be cool.
    Such a setup would have a fixed routing which would take a lot of 'uncertainity' from drivers like iConnectivity's.
    (their stuff works amazingly well, if you consider those real world scenarios of unplugging/replugging the software faces constantly)
    But I'd even buy full iPads, if such an option (spiced up with a local cloud) would exist.

    on topic: IOS apps will never run natively in Windoze because that OS has a completely different software/interface paradigm.
    Things may look similiar, but they aren't.
    Not to forget the executed code (in particular math) DOES make a huge difference in sound, a fact that's often neglected due to the idea that it's all numbers anyway.

    I use 4 families of sound processors: Intel native, Analog Devices Sharc, Motorola M56K and IOS native. In general each has it's distintive flavour of sound, though some exceptions exist that make it hard to tell.
    And we all know that not all apps are created equal...

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